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نام تاپيک: Tv3d

  1. #1
    حـــــرفـه ای Moh3en_DDD's Avatar
    تاريخ عضويت
    Jun 2005
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    پيش فرض Tv3d

    TV3D-SDK 6.3 and 6.5 Prerelease


    TV3D Complete Features List

    The TV3D SDK is an extensive library for 2D and 3D development for games, simulations, and 3D applications. Each of the features listed below can be configured to operate in many different ways, and can be combined to make a unique 3D experience. All of the features have been created for both the novice and advanced programmer alike, with a harmony of simplicity and flexibility being a primary development goal.

    Rendering System

    The core of the TV3D SDK is a highly optimized rendering engine written in C++ and based upon the DirectX 9.0c platform from Microsoft. Using hundreds of built in shaders that adapt to your hardware, you are ready to take advantage of the hardware of today, and tomorrow.
    Windowed or fullscreen support, with the ability to switch between modes during rendering
    32bits standard rendering pipeline for main buffer rendering
    64bits and 128bits floating point rendering pipeline available
    Multiple viewport mode available in windowed mode
    Multiple adapter support, with full enumeration of devices and supported rendering modes
    Antialiasing and Anisotropic filtering up to 16x supported
    Switch between point, line, and solid rendering modes

    HLSL Shader Support

    Full DirectX 9.0c effect file support for shaders, in HLSL or Assembly
    Support for Shader Model 1.0 to Shader Model 3.0
    Extensive support of predefined semantics for access to internal parameters
    Shaders supported on most TV3D objects, including Mesh, Actor, Landscape, and Minimesh

    Landscape and Terrain System

    Highly optimized chunk based terrain rendering
    Chunked LOD with geomorphing for progressive LOD
    Realtime deformable terrain with single or array based point updates
    Detailed texturing using texture splatting with up to 16 simultaneous layers
    8bit or 24bit heightmap support for terrain generation
    Custom terrain data format for fast terrain loading and parsing
    Fast altitude queries and collision detection
    Automated fast culling using internal quadtree
    Complex integrated water system for realistic looking water

    Static Mesh Support

    Flexible mesh system including on the fly mesh creation
    Supports meshes up to 16 million triangles and verticies
    Various vertex formats supported
    Frustum culling via sphere or box
    Up to 8 textures per group for combinations of diffuse, normalmap, specular, emissive, heightmap
    Accurate triangle or bounding volume collision

    Animated Meshes (Actors)

    High performance skeletal or morph target animations
    Supports 3 skinning modes, including CPU, Blended, and Shader-Based
    Full support for custom shaders on actors
    Animation transition support from one animation to another
    Animation blending with up to 4 simultaneous tracks
    Exporters for Maya, 3DS Max, and Milkshape3D
    Included conversion utility for Halflife 1 MDL files
    Accurate collision detection and mousepicking support
    Full attachment system for actor bones
    Bone manipulation via internal calls for custom animation systems

    Material and Lighting System

    Point, Directional, and Spot lights supported
    Managed lighting system to automatically select the best active lights for the object
    Standard per-vertex lighting with transform and lighting support
    Per-pixel lighting with bumpmapping support
    Offset/Parallax tangent bumpmapping support
    Cubemap filter for point light and bumpmapping
    Material system with ambient, diffuse, emissive, specular, and power support
    Per-Pixel and per-vertex precomputed radiance transfer (PRT) for meshes
    Lightmap support for meshes and terrain

    Particle Systems

    Multiple emitters and attractors supported per particle system
    Point sprite, billboard, and minimesh particles can be mixed in one particle system
    Full keyframe support for particles and particle emitters
    Spherical, box, and direction emitters supported
    Direction filtering via cubemap for emitters

    Minimesh System

    Internal shader instancing allowing up to 52 meshes to be rendered per batch
    Full custom shader support for special effects
    Minimeshes can be used as particles, allowing complex effects
    Per item frustum culling and fading

    GPGPU (General Processing on GPU)

    Full floating point surface support, including 64bits and 128bits
    Full custom pixel shader rendering via standard DirectX effect files
    Read pixel data from your pixel shader results in real time

    Integrated Newtonian Physics Engine

    Based upon the Newton Game Dynamics physics engine
    Direct integration for engine objects, including meshes, actors, terrain
    Accurate collision detection and friction solver with configurable accuracy
    Rigid body colliders support include box, sphere, cylinder, cone, and convex hull
    Static body colliders support includes mesh and terrain
    Combine multiple colliders into one rigid body
    Full joint support with limits including ball, hinge, universal, up, and sliders
    Motorized joints supported
    Fully configurable vehicle system
    Buoyancy for bodies based upon a water plane
    Configurable auto freezing of bodies when they are idle
    Ragdolls supported by direct actor bone manipulation

    Built-in Special Effects and Controls

    Gamma control, and full screen fading and flash effects
    Glow and Bloom with full emissive map support
    Per object velocity-based motion blur (PS 2.0+)
    Depth of Field (PS 2.0+)

    Additional Features

    Full unicode support
    Global stream system for data loading from file, file part, memory stream, or package
    Included math library with all standard functions for vectors, matrices, and quaternions
    Internal profiler with on screen output to help determine bottlenecks in your rendering
    Unified angle system for all internal functions allowing you to use degrees or radians

    API Standards

    Simple and easy to use OOP classes
    Initialize the engine and begin rendering in less than 5 lines of code!
    Multiple languages supported via our various libraries, all using the same C++ core
    Static Library supported for C++ for one-file distribution, no dependent files required

    Supported Languages and Compilers

    The TV3D SDK has been fully tested using the following languages and compilers.

    Languages

    Microsoft Visual Basic 6
    Microsoft Visual Basic.Net (VB.Net)
    Microsoft Visual C#
    Borland Delphi
    Microsoft Visual C++
    ANSI C++
    APL
    BlitzMax

    Compilers

    Microsoft Visual Studio
    Microsoft Visual Studio.Net 2003 and 2005
    Microsoft Visual Studio Express
    Borland Delphi 5, 6, 7, and 2005
    GCC and MingW
    MicroAPL APLX and IBM APL2
    ...or any ATL/COM or .NET-compliant language!
    عکس :

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    منبع : futureworld

  2. این کاربر از Moh3en_DDD بخاطر این مطلب مفید تشکر کرده است


  3. #2
    Banned
    تاريخ عضويت
    Jan 2007
    محل سكونت
    2deep4u
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    پيش فرض

    ممنون محسن جان.
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