تبلیغات :
ماهان سرور
آکوستیک ، فوم شانه تخم مرغی ، پنل صداگیر ، یونولیت
دستگاه جوجه کشی حرفه ای
فروش آنلاین لباس کودک
خرید فالوور ایرانی
خرید فالوور اینستاگرام
خرید ممبر تلگرام

[ + افزودن آگهی متنی جدید ]




نمايش نتايج 1 به 6 از 6

نام تاپيک: gamebryo 1.2

  1. #1
    حـــــرفـه ای Moh3en_DDD's Avatar
    تاريخ عضويت
    Jun 2005
    محل سكونت
    1391
    پست ها
    3,761

    پيش فرض gamebryo 1.2

    این موتور هم فکر کنم همه بشناسند :
    The Gamebryo graphics engine from Emergent Game Technologies is one of the most popular for use in making video and PC games. This week the highest profile game using the Gamebryo engine ships to stores with Bethesda Softwork's RPG Elder Scrolls IV: Oblivion. FiringSquad got a chance to ask some questions to Emergent's chief operating officer John Austin about Gamebryo and their plans for the future.


    FiringSquad: First, was the transition for the company from the previous NDL smooth in the end?

    John Austin: The transition was surprisingly smooth. Emergent and NDL were well positioned to come together, and the integration of our leadership and the product development teams has progressed well. I think you’ll see at GDC just how far we’ve come. We’ll be announcing the first of a range of new products that we think are going to change the way games are made, tested, and operated.


    FiringSquad: Game graphics engine and tools continue to be more and more popular for game developers. How does Emergent see the future use of middleware product like your own Gamebryo expanding in the near future?

    John Austin: As long as developers are racing to create more innovative game content, we see the middleware market continuing to grow. It’s as simple as that. Nearly all of today’s most successful studios are using middleware extensively, and we think that’s no accident. They’re totally focused on great content, and they’re a lot less worried about the tools and technology side.


    FiringSquad: The Gamebryo engine is being used for a variety of games, including the best selling Civilization IV and Elder Scolls IV: Oblivion. How does Emergent work with game developers like Firaxis and Bethesda Softworks to help them get the most out of the engine?

    John Austin: These are two great examples of how flexible our technology is – Gamebryo can be used on a wide range of titles and so studios can adopt our technology across multiple titles. Our engineers have worked very closely with both Firaxis and Bethesda to make sure their games look great and make the best use of Gamebryo. It’s a rewarding experience for everyone involved—especially when the games are released to the level of acclaim that those titles received. And for us, the feedback we get from our top developers helps drive future features and tools.


    FiringSquad: There are quite a number of other middleware engines out there (Unreal, Source, Doom 3, etc). How do you feel the current Gamebryo engine stacks up to the competition?

    John Austin: Gamebryo is one of the best engines on the market. It stacks up quite favorably against each of those engines. For us, the difference has always been ensuring that Gamebryo is the most flexible engine out there. We believe our technology should fit within our customers’ development pipeline, and not the other way around. So we’ve taken great care to keep it from becoming a rigid solution, and we’ve loaded it with a rich set of tools to give our customers the power to really get the most out of our engine. We’ve also built a great reputation for customer support through the years—we believe we have the best support in the business.

    Frankly, one obstacle we’ve run into is this perception that Gamebryo is primarily a PC engine. That’s because some of the biggest hits from our customers have been PC games. But I think that perception is starting to change, especially here on the eve of the launch of Bethesda’s Oblivion, which is a major Xbox 360 title.

    Finally, we’re on the eve of launching a range of new technologies. I think once people see how Gamebryo fits as part of our new product line, it will really force them to rethink what a game engine can be, and what it can do.

    FiringSquad: Recently the company announced plans to support the AEGIA physics engine. How will this support Gamebryo in becoming a solid game graphics tool?

    John Austin: We believe the AGEIA PhysX SDK provides the best physics solution for game developers. Integrating AGEIA PhysX technology with Gamebryo gives us a potent cross-platform physics solution that will work with PlayStation 3, Xbox 360, and the PC, especially those equipped with the AGEIA PhysX processor. And customers who are developing PC games will be able to create games that are even more realistic.

    <a href='http://ads2.firingsquad.com/adclick.php?n=aec14ecf' target='_blank'><img src='http://ads2.firingsquad.com/adview.php?what=zone:55&n=aec14ecf' border='0' alt=''></a>
    FiringSquad: What can you tell us about the company's plans for new and improved product announcements at this year's GDC?

    John Austin: We’ll be launching a powerful new set of modular game development tools that brings together stand-alone metrics, automation and 3D graphics technologies into a flexible, integrated framework. These new tools enable developers to focus on the craft of game development, arming them with new tools for building, testing and managing their games with more flexibility and control than ever before.

    This is the first time such a comprehensive set of tools has been offered by a single company and we’ve already seen a lot of interest and excitement from beta customers and others who have previewed our technology. We’re really excited about how the market will receive these products.

    FiringSquad: How does the company feel about the next generation consoles (PS3-Xbox 360-Revolution) and Emergent's role in creating tools that will work on those consoles?

    John Austin: Titles for the next generation are going to require a tremendous amount of effort to truly take advantage of the power in the console. We’re glad to finally be seeing next-gen consoles hit the market, after doing so much work in advance of their release to ensure that Gamebryo is completely optimized for developing games for them. It’s just as gratifying to see a beautiful game like Oblivion hitting the market on a next-gen platform—Xbox 360.

    FiringSquad: How will the release of Windows Vista and DirectX10 later this year affect how Emergent will improve Gamebryo and its other products?

    John Austin: We put out two new releases each year that continually evolve and add new features to Gamebryo – so in that respect it’s not a great impact. Windows Vista and DX10 have some features that will make it a great gaming platform and Gamebryo will be there to support it. .

    FiringSquad: Finally is there anything else you wish to say about Emergent and Gamebryo's plans for the future?

    John Austin: You’ll see us dramatically expanding our offerings, building on the solid foundation of new technologies we’ll announce at GDC. Simply put, we’re redefining the craft of game development. We want to see developers excel at their craft, and we think we’re giving them the tools and engines they need to do just that.

    کد:
    برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید

  2. #2
    آخر فروم باز Omid_Sadeghvand's Avatar
    تاريخ عضويت
    Apr 2006
    محل سكونت
    تهــــــــــــــران
    پست ها
    1,469

    پيش فرض

    سلام
    این موتور هم جزو جوایز مسابقه هست یا نه.
    Last edited by Omid_Sadeghvand; 20-09-2007 at 17:08.

  3. #3
    حـــــرفـه ای Moh3en_DDD's Avatar
    تاريخ عضويت
    Jun 2005
    محل سكونت
    1391
    پست ها
    3,761

    پيش فرض

    بله ایشالا

  4. #4
    آخر فروم باز Creeping Death's Avatar
    تاريخ عضويت
    May 2006
    محل سكونت
    Where The Wild Thing Are
    پست ها
    1,314

    پيش فرض

    ببخشید این لینکی که قرار داده اید فول ورژن است؟ آ‌خرین ورژن عرضه شده همین است ؟

  5. #5
    حـــــرفـه ای YAHYA-PRO's Avatar
    تاريخ عضويت
    Sep 2006
    محل سكونت
    کرمانشاه
    پست ها
    1,895

    پيش فرض

    ببخشید این لینکی که قرار داده اید فول ورژن است؟ آ‌خرین ورژن عرضه شده همین است ؟
    بله این فول هست ولی نسخه ی آخر نیست نسخه ی 2.2 آخریش فکر کنم باشه
    اینم گفته ی یک نفر هست که دانلود کرده
    من دانلودش كردم
    حجمش حدود 263 مگ
    آخرين نسخش 2.2 هست
    اين نسخه متاسفانه نسخه ي sdk هست و اديتور نداره و فقط بدرد برنامه نويساي حرفه اي ميخوره
    سمپل هاش واقعا محشره و من وقتي ديدم واقعا كف كردم
    Last edited by YAHYA-PRO; 23-09-2007 at 17:50.

  6. #6
    حـــــرفـه ای Moh3en_DDD's Avatar
    تاريخ عضويت
    Jun 2005
    محل سكونت
    1391
    پست ها
    3,761

    پيش فرض

    اين نسخه متاسفانه نسخه ي sdk هست و اديتور نداره و فقط بدرد برنامه نويساي حرفه اي ميخوره
    تایید می شه ..

Thread Information

Users Browsing this Thread

هم اکنون 1 کاربر در حال مشاهده این تاپیک میباشد. (0 کاربر عضو شده و 1 مهمان)

User Tag List

قوانين ايجاد تاپيک در انجمن

  • شما نمی توانید تاپیک ایحاد کنید
  • شما نمی توانید پاسخی ارسال کنید
  • شما نمی توانید فایل پیوست کنید
  • شما نمی توانید پاسخ خود را ویرایش کنید
  •