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نمايش نتايج 1 به 7 از 7

نام تاپيک: Gbc Emulator + Roms

  1. #1
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    پيش فرض Gbc Emulator + Roms

    با این امولاتور میتونید بازیهای gbs رو اجرا کنید که براتون از این به بعد میذارمشون...
    vboy 1.30


    How To Install Roms
    After install the vboy emulator,use card reader place roms here, E:/vampent/gbroms

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  2. #2
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    پيش فرض Mega Man Xtreme 2



    Though there haven't been nearly as many handheld versions of Mega Man as there have console versions, the on-the-go series of Mega Man games are succumbing to the very same problem plaguing the console Mega Man games. In other words, they've simply provided more of the Mega Man gameplay that some either love or hate--this holds true for Capcom's latest Mega Man game on the Game Boy Color, Mega Man Xtreme 2. It will certainly appeal to an audience eager for a serious challenge and more classic Mega Man action as well as those who might have been disappointed with the previous game.

    Mega Man Xtreme 2's story is somewhat irrelevant in the greater scheme of things since it basically follows the same structure set forth by every previous Mega Man game, with new bosses thrown into the mix. Essentially, Mega Man and Zero are called to an island to investigate the erasure incident, in which a number of reploids have their DNA souls stolen from their bodies--and this turns them into useless piles of metal. It's worth noting that there's a horrible misspelling in the introduction that replaces the word "laboratory" with "lavatory," which ironically speaks to the quality of the storyline.

    At the start of the game, you can select from either one of the two characters, Mega Man X or Zero--each has a different set of four levels and four bosses. Of course, there are also basic differences between the two characters. Mega Man retains the long-range buster weapon used in previous games, and he also has the ability to receive various types of armor upgrades that are hidden throughout the game. Conversely, Zero has only a short-ranged plasma sword attack and doesn't have access to quite as many hidden power-ups as Mega Man does, which somewhat dilutes the element of exploration that's present in Mega Man's portion of the game.

    Both characters have the ability to gain new weapons by defeating a boss, but they can also collect DNA souls, which are used to purchase upgrades for Mega Man and Zero. These upgrades serve a variety of purposes, ranging from speed and strength increases to Mega Man and Zero's default weapons to shielding and recharging upgrades. However, you can have only a few of the purchased upgrades equipped at a single time, so there's some fun in trying to find a particular combination that suits you. This applies more to Mega Man than it does Zero due to Zero's obvious lack of upgrades, but the feature's still interesting nonetheless.

    Difficulty isn't as much of a problem in Mega Man Xtreme 2 as it was in the original Mega Man Xtreme, but there are more than a few frustrating problems--the most prominent problem being the blind jump. Many of the levels in Mega Man Xtreme 2 have been designed so that you can't really see what's ahead or what's below you, so naturally, you have to take a leap of faith and hope that there's a wall on the other side or that there aren't any instant-kill obstacles waiting for you at the bottom of the area. In addition, the collision detection seems to be a little off, particularly during boss battles when bosses manage to inflict damage even when it looks as though they're not making contact. Eventually, you'll learn to compensate for this, making it less of a problem.

    If there's any single disappointing aspect of Mega Man Xtreme 2, it's that many of the stages and bosses--in both the Mega Man and Zero missions--have appeared in previous Mega Man X games. Obviously, this doesn't really matter for those who haven't played those particular games, but this perhaps serves as a sign that Capcom is finally starting to run out of ideas when it comes to the creation of new bosses and stages. Interestingly, the music in those stages tends to be better than the others, but overall, the music is still good and fits the game well.

    As far as graphics are concerned, there isn't a really a significant difference between Mega Man Xtreme 2 and its predecessor, but they're still decent for a Game Boy Color game. Mega Man and Zero and most of the enemies are detailed and animate well. However, most will probably find that the background art is relatively bland.

    Though it still follows the basic formula as the first Mega Man Xtreme, Mega Man Xtreme 2 makes a suitable number of improvements and additions to make it worthwhile for Mega Man fans and those just looking for a good overall game


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  3. #3
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    پيش فرض Bomberman Max - Blue Champion

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    Bomberman has been around since time immemorial, or at least it seems that way. Hudson's prime franchise began as an action-puzzle game, expanded onto new platforms, experimented with new genres (platform, racing, even strategy), and has once again returned to its original style in Bomberman MAX Challenger for the Game Boy Color. A new collect-and-trade aspect joins timeless game mechanics, providing a portable experience that's fun and challenging.

    When a giant computer called Brain goes berserk and starts wreaking havoc on the universe, it's pretty obvious somebody is going to have to do something about it - and it's a good bet that blowing it to smithereens would do the trick. The single-player mode in Bomberman MAX sends you through five themed planets, each of which contains 15 interconnected stages of overhead-puzzle action. The stages present a nice variety of challenges to meet in order to clear them. You may be asked to defeat enemies with a limited number of bombs, defeat all of a specific type of enemy, find the exit before time runs out, and more. Even if you're not a veteran of old-school Bomberman titles, the gameplay is very easy to pick up. In each maze-like stage you'll have to satisfy your preset victory condition using your bombs and your wits. Besides proper placement and timing of bombs, power-ups are a big part of gameplay. Grabbing these power-ups will allow you to place more and bigger bombs, affect your speed, or let you do things like throw and kick your bombs at enemies. Some of the stages can be extremely challenging, but you don't need to complete every level to find your way to the end of the game. Also, thanks to a battery backup and unlimited continues, you shouldn't get too frustrated with the tougher parts.

    Following the two-version trend in handheld games, Bomberman MAX comes in blue and red. The blue champion cartridge puts Bomberman himself in the spotlight, while the red challenger version stars Max, who wears a cape and wields electrically charged bombs. Aside from cosmetic differences in the main characters, each version also features some exclusive stages and collectible critters called Charabombs, both of which can be traded or used in battle against someone with another cartridge.

    The battle mode lets you pit collectible critters called Charabombs against your friends. Much like in Pokemon, battles are decided by stats (which you can increase by picking up food in the single-player mode), elemental quality (fire, electric, water), and some strategy. Unlike in Pokemon, though, the battles are predetermined - you pick all your moves up front and link up via the infrared port to decide the outcome. Charabombs can also be combined to form more-powerful types. It's a nice bonus, but it doesn't quite make up for the absence of a true versus mode where Max and Bomberman can settle their differences by blowing each other up through the link cable.

    Both the graphics and sound in Bomberman Max are more than adequate. Each of the themed planets has its own graphical look, and the soundtrack gets the job done nicely even though it lacks a bit of variety. The single-player game will provide a lot of value, as you probably won't complete all the stages in one car or plane trip. If you can deal with the lack of a traditional Bomberman multiplayer mode, the title makes a good candidate for your next portable game.

  4. #4
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    پيش فرض Wario Land 3



    What a difference two years make. Wario Land 2 was a high-quality platformer, but it didn't fully express the quirkiness or fun factor that Nintendo refined over the years with its Mario series. The concept of an invincible character, along with a somewhat short quest served to deliver a game steeped in gameplay but lacking longevity. Now, Nintendo is back with its third title in the series, Wario Land 3, aiming to remedy prior complaints while taking run-and-jump gameplay to new heights of enjoyment.

    Right from the initial anime-style intro, you can tell Wario Land 3 is going to be a unique experience. Cartoon-quality animation leaps from the screen as Wario finds himself sucked into a dream world contained within a music box. His future is uncertain, until a hidden figure offers an escape. If Wario collects the five music boxes that will free this ghostly power from its prison, the hidden figure will return Wario to his physical self. Sure, Wario realizes that the old guy has his own agenda, but what does he care? Wario is greedy, happy-go-lucky, and quite fond of his freedom.

    Upon exiting the master's cave, Wario finds himself at the first of the game's 20 initial levels. Throughout each rests four treasure boxes, each of which can either unlock a later level, transform prior levels, yield a sacred object, or reward Wario with a power-up. Making things interesting, some chests require power-ups from later levels to reach, while others remain inaccessible until an environmental disaster transforms the terrain. Because of this nonlinear quest, Wario is constantly traversing back and forth through the game's four main areas, with each level constantly offering something new to discover.

    Many factors serve to make the Wario 3 experience enjoyable. First, since it's a dream world, Wario can't be killed. His invincibility exists as both a hindrance and a tool for guiding him through levels. Contact with enemies results in a variety of status changes, such as setting Wario ablaze, causing him to float, or just bouncing him toward a waiting goal. These status changes, along with the game's ten various power-ups, are what give you a near-limitless selection of abilities. Since Wario can't die, the difficulty level is tempered by puzzles, lots of mind-numbing, near hair-pulling puzzles. Thankfully though, crashing into enemies no longer causes Wario to lose the coins he's collected within a level, removing one of the more aggravating elements of the prior Wario title. Using these coins, Wario can access a Mario Golf-inspired minigame, which yields even greater access to levels and the secrets they hold. One would think that the constant traveling back and forth would bring about monotony, but the constant reward of finding new secrets and power-ups, coupled with a number of hilarious boss characters, makes it all worthwhile.

    While a standard-sized review is barely enough to do a description of Wario 3's gameplay justice, it's even more difficult to describe the game's visuals. Imagine the level of animation that Nintendo delivered with Bionic Commando, then double it. Now, add in a few more colors, amusingly detailed characters, and vibrant backgrounds, and you might scratch the surface of how great this game looks. Cutscenes leap from the screen with hundreds of vibrant colors, in-game graphics are cartoonlike in both appearance and quality, and little niceties such as flowing water and glittering ice only help to further bring across the game's beauty. When it comes to looks, Wario 3 is the first game to deliver SNES quality visuals within the confines of a Game Boy Color game.

    Further keeping with the game's overall quality, Nintendo has managed to execute a near-flawless auditory experience. Sound effects are crisp and clean, offering constant amusement while never sounding tinny. Background music is both catchy and nonrepetitive, delivering tunes that will remain etched in your minds for years to come. Though some could say the game's sound quality isn't quite up to par with Bionic Commando or Zelda DX, it's a pretty difficult comparison to make. It's like comparing a fully topped pizza with one with extra cheese. Both are great, and for some people, one's a tad better. However, some people prefer their pizza with less cheese, and as such, many will find Wario 3's sound quality equal to, if not superior to, that of Nintendo's prior efforts.

    As far as platformers go, Wario Land 3 is a game that fires on all cylinders. Massive replay value rounds out perfect gameplay, a battery save keeps your progress, and a plethora of cutscenes further serves to delight one's senses past the point of pleasure. Additionally, a variety of plot twists and gotchas helps to make the story one of the more engrossing in recent memory, with an end boss that simply has to be seen to be believed. In many ways, it's as if Nintendo set out to make Wario 3 into a 2D RPG. Whatever the intent, Wario 3 raises the bar that all other platformer titles must meet in terms of fun, eye-candy, and replay value.


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  5. #5
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    پيش فرض Men In Black



    The Men In Black movie was a surprise holiday hit when it made the transition from comic book to silver screen a few years ago. The adventures of Mr. K. and Mr. J. have since continued in a Saturday morning cartoon. Now, the alien-busting duo has hit the Game Boy. We're here to tell you to avoid it at all costs.

    The Men In Black franchise had such an opportunity to be a good video game - wild alien characters, cool weapons, stylish black suits - but what we have here is a complete waste of potential.

    Players control a generic Man In Black as he moves through a series of side-scrolling levels, avoiding contact with energy draining sludge and shooting any aliens that come along. And that's it. Once you finish one level, you're treated to a short cartoon-style FMV sequence before moving onto the next, almost identical, stage.

    Aliens take the form of misshapen, barely recognizable sprites, hardly worthy of fear or even base acknowledgement. Backgrounds are drab and unimaginative. They repeat far too often, making us wonder if the graphics were put together in a day using old Commodore 64 games. Heck, even the humble C64 had better use of colors. As far as in-game graphics go, only the slick animation of the game's main character is worthy of redemption.

    MIB's graphical highlights come in the form of the animated intros and cutscenes that pepper this cart. The intro scene is particularly good, although it would have been nice if these visual niceties didn't come at the expense of actual gameplay.

    Your mosquito gun seems a lot weaker than it did in the movie, and even if it wasn't, you're never given enough time to react to attack. This sloppy game design also lets your energy bar be sapped by a never-ending stream of aliens that will continue to pop out of previously cleared areas.

    So. there you have it folks - plenty of compelling reasons why Men In Black is not worthy of your attention. Now, just stare into this tube....



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  6. #6
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    پيش فرض Powerpuff Girls, The - Bad Mojo Jojo

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  7. #7
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    پيش فرض Tomb raider

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