The Gnomon Workshop – Maya Collection
Lesson List
Effects Dynamics 1-14
Gnomonology Tutorials
Action and Close-up Animation
Automotive Modeling Techniques – Polygon Modeling (Kevin Hudson)
Behind The Scenes 2 – Character Modeling for Production – Modeling Techniques (Cajun Hylton)
Behind The Scenes 3 – Vehicle Modeling for Production – Modeling Techniques (Paul Schoeni)
Behind The Scenes 4 – Character Texturing for Production – Texturing Techniques (Ben Neall) 2008
Behind The Scenes 5 – Hard Surface Texture Painting – Vehicle Texture Painting (Ted Davis) 2008
Body Modeling for Games – Low Poly Modeling (Mayan Escalante)
Camera Projection Techniques in Maya – 3D Matte Painting (Darin Hilton) (2006)
Character Animation 1 Fundamentals
Character Animation 2 Mechanics and Emotion
Character Animation 3 Acting and Lip Sync
Character Animation for Games
Character Modeling for Next-Gen Games (Richard Smith)
Character Rigging The Puppet Rig – Maya Rigging Techniques (Carlo Sansonetti) (2007)
Creature Head Modeling – Polygon Modeling Techniques (Sean Mills)
Digital Environment Workflow – From Concept Sketch to 3D Render (Mark Lefitz)
Digital Sculpting – Human Anatomy – ZBrush-to-Maya Workflow (Zack Petroc)
Digital Sets 1 – Design, Modeling and Camera – Urban Environments (Eric Hanson)
Digital Sets 2 – Lighting and Texturing – Urban Environments (Eric Hanson)
Digital Sets 3 – Rendering And Compositing (2005)
Digital Sets 4 – 3D Image-Based Terrain – Combining Spherical Imagery and DEMs (Eric Hanson)
Fluid Effects – Particle Integration
Head Modeling for Games
Head Sculpting and Texturing (2005)
High Resolution 3D Vehicle Illustration – 3D Rendering and Compositing (Brendan McCaffrey)
Humanoid Modeling – Polygon Modeling Techniques (Sean Mills)
Image Based Modeling Advanced – 3D Modeling from Panoramas (Greg Downing)
Introduction to Maya – Interaface and Workflow (Alex Alvarez)
Matchmoving – Advanced Production Techniques – Camera Tracking Techniques (Tim Dobbert)
Matchmoving – Essential Production Techniques – Camera Tracking Techniques (Tim Dobbert)
Matchmoving – Object Tracking in Production – Camera Tracking Techniques (Tim Dobbert)
Matchmoving 101 – Fundamentals – Camera Tracking Techniques (Stephen McClure)
Matchmoving Production Techniques
Maya Camera Sequencer Digital Shot Progression
Maya Cloth 101 – Fundamentals – Cloth Techniques (Mark E.A.de Sousa) 2006
Maya Dynamics – Outer Space Environments – Creating a Dynamics Shot (John Clark)
Maya Dynamics – Underwater Environments – Creating a Dynamics Shot (John Clark)
Maya Training DVD – Texturing
MEL 101 Fundamentals MEL Programming Techniques (Kevin Mannens)
MEL for Character Animators – MEL Programming Techniques (Kevin Mannens)
MEL for Effects Artists – MEL Programming Techniques (Kevin Mannens)
Mental Ray – Fundamentals – Rendering Techniques (Matt Hartle) 2008
Mental Ray – Fundamentals – Rendering Techniques (Matt Hartle) 2008
Mental Ray – Global Illumination – Rendering Techniques (Matt Hartle)
Mental Ray – Lighting and Shaders – Rendering Techniques (Matt Hartle)
Mental Ray Production Practices
Organic Modeling 1 – Head Surfacing (Alex Alvarez)
Organic Modeling 2 – Head Patching (Alex Alvarez)
Paint Effects – Polygons and Dynamics
Paint Effects 101
Pipelines for Video Game Animation – Character Animation Techniques (Scott Easley)
Polygon Modeling 101 – Surface Modeling Fundamentals (Sean Mills)
Production FX Workflows Dragon Age Origins
Techniques of Digital Sets Vol 1 Urban City Env. – Design, Modeling and Camera
Techniques of Digital Sets Vol 3 Urban City Env. – Rendering and Compositing Techniques
Texture Painting – Fundamentals – Photorealistic Texturing (Paul Campion)
Texture Painting – Weathered Surfaces – Photorealistic Texturing (Paul Campion)
TGW_Modeling_the_Human_Head
The Digital Maquette Volume 1 (Mudbox)
The Making of Fume (Alex Alvarez)
The Making Of Jester (2007)
The Making of Smile (Alex Alvarez)
The Making of Trin (Alex Alvarez) 2007
The Making of White Swan
The Skinned Character Rig – Skinning and Deformations (Carlo Sansonetti)
UV Mapping 101 – Fundamental Layout Techniques (Sean Mills)
UV Mapping for Games – Low Poly UV Layout (Mayan Escalante)
Environment Art Direction for Games Volume 1
Environment Art Direction for Games Volume 2
Particle Expressions Volume 1 & 2A Pungent Character – Getting Grit into Imaginary Faces with David Meng
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