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صفحه 3 از 34 اولاول 123456713 ... آخرآخر
نمايش نتايج 21 به 30 از 336

نام تاپيک: مجموعه كتابهاي خانواده C

  1. #21
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    Sep 2006
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    پيش فرض GDI+ Programming: Creating Custom Controls Using C#


    GDI+ Programming: Creating Custom Controls Using C#
    Whether you are using Windows Forms to build rich-client business applications or the ASP.NET framework to build powerful web applications or web services, the use of well-designed graphics will greatly enhance their usability, impact, and visual appeal. This book provides a comprehensive guide to the use of GDI+ in .NET applications and aims to provide developers with all the information they need to build effective custom controls.
    The opening section of the book investigates the .NET Framework classes that implement GDI+. It covers all of the classes, methods and techniques needed to create, manipulate, and display precise graphics in a form, a page being sent to a printer or an image.
    On this foundation, the second section describes how to design and build effective custom controls for use in a business environment. Topics covered include building composite controls, implementing keyboard navigation, and enhancing design-time support.
    The final section of the book explores the use of GDI+ and ASP.NET to build custom controls that can provide reusable, GUI components for web projects and to deliver customized graphics over the Internet.

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  2. #22
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    Sep 2006
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    پيش فرض C# Developer's Guide to ASP.NET, XML, and ADO.NET


    C# Developer's Guide to ASP.NET, XML, and ADO.NET
    This is the book every C# developer needs to read to understand how to create effective Internet applications using ASP.NET. As recognized experts in the field, Jeffrey P. McManus and Chris Kinsman explain how to build applications through effective use of ASP.NET, XML, and ADO.NET.
    In addition, this book will provide:
    *Information about the Common Language Runtime and .NET Foundation Classes, which form the building blocks for application development in the .NET universe
    *Practical C# code examples that illustrate operations used most often by application developers
    *Thorough reference material to the objects available in the Foundation Class libraries

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    Last edited by Mehran NZ; 07-12-2007 at 13:01.

  3. #23
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    مي گم دوستان كتابهاي c# رو هم همين جوري بزارم يا نه؟ اخه بيشتر به .NET مربوطه
    اگه بدردتون نمي خوره بگيد خواهشا
    پي نوشت:
    حالا كه جواب نمي ديد پس بيخيال هر جور دلم خواست مي ذارم
    Last edited by Mehran NZ; 08-12-2007 at 03:08.

  4. #24
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    Sep 2006
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    پيش فرض Introduction to Game Programming with C++


    Introduction to Game Programming with C++
    Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell.

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  6. #25
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    پيش فرض Objective-C Pocket Reference [ILLUSTRATED]


    Objective-C Pocket Reference [ILLUSTRATED]
    Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling. O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have.
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  7. #26
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    Sep 2006
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    پيش فرض Professional C# 2005 with .NET 3.0


    Professional C# 2005 with .NET 3.0
    Providing you with the ultimate guide to the C# language, this book will help you quickly write your own programs while also getting you up to speed on how the .NET architecture works. It not only covers the fundamentals of C# but presents numerous examples of applications that use a variety of related technologies, including database access, advanced graphics, and directory access.
    You'll first find a comprehensive tutorial that takes you through C# 2005 and the .NET 3.0 Framework, enabling you to begin writing managed code. Next you'll explore the vast .NET class library and discover how to use C# to solve various tasks. You'll then see how to utilize Visual Studio® 2005 to create applications based on .NET. And you'll gain the skills needed to build Windows Forms, Windows Services, web pages, and more.
    What you will learn from this book
    *All about C#'s syntax and data types as well as more advanced programming concepts
    *Strategies for enhancing security and generating your own libraries as assemblies
    *Ways to access databases with ADO.NET
    *How to use GDI+ to build applications with sophisticated graphics
    *Tips for using Windows® Communication Foundation and Windows® Workflow Foundation
    *How to write programs which take into account the new features and barriers found in Windows Vista

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  8. #27
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    پيش فرض Extended STL, Volume 1: Collections and Iterators


    Extended STL, Volume 1: Collections and Iterators
    In Extended STL, renowned C++ expert Matthew Wilson shows how to go beyond the C++ standard and extend the Standard Template Library into the wider C++ world of APIs and non-standard collections, to write software that is more efficient, expressive, flexible, and robust.
    In Volume 1, Wilson��s innovative techniques help you master STL extension in two important areas: adapting technology-specific libraries and operating system APIs to STL-compliant collections, and defining sophisticated iterator adaptors with which the latent efficiency and expressive power of STL can be realized. Using real-world examples, Wilson illustrates several powerful concepts and techniques that enable you to extend STL in directions never envisioned by its creators, including collections, element reference categories, external iterator invalidation and inferred interface adaptation.
    Extended STL, Volume 1, will be an invaluable resource for every C++ programmer who is at least minimally familiar with the STL.
    *Learn specific principles and techniques for STL extension
    *Learn more about the STL by looking inside the implementation of STL extensions
    *Learn general techniques for implementing wrappers over operating system APIs and technology-specific libraries
    *Learn how to write iterator adaptors and understand the reasons behind the restrictions on their implementations and use
    Specific coverage includes
    *Making the most of collections, and understanding how they differ from containers
    *Mastering element reference categories: defining them, detecting them, and using them to design STL extension collections and iterators
    *Working with external iterator invalidation, and understanding its surprising impact on the design of STL-compatible collections
    *Adapting real-world APIs ranging from file
    *system enumeration to scatter/gather I/O
    *Using standalone iterator types, from simple std::ostream_iterator extensions to sophisticated adaptors that filter and transform types or values
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  9. #28
    اگه نباشه جاش خالی می مونه
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    Aug 2007
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    پيش فرض

    عالیه واقعا عالیه خیلی ممنون برای من که خیلی مفید بود
    میشه در مورد برنامه نویسی بازی بیشتر کتاب بذاری

  10. #29
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    عالیه واقعا عالیه خیلی ممنون برای من که خیلی مفید بود
    میشه در مورد برنامه نویسی بازی بیشتر کتاب بذاری
    والا تو فكر اينم كه در انجمن ساخت بازي يه همچين تاپيكي بزنم و هر چي كتاب در مورد ساخت بازي
    تو نت هست رو بذارم اونجا اين موضوع براي خودم هم خيلي جالبه
    متاسفانه اين چند وقته فقط برنامه نويسي كار كردم و درسهاي ديگم انبارشدن
    بذار اين امتحان لعنتيم 25 ماه ديگه تموم بشه يه تاپيك مي زنم و مي تركونم

  11. #30
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    پيش فرض Beginning C++ Game Programming

    حالا فعلا اينو داشته باش تا بعد كه همون تاپيك و بزنم


    Beginning C++ Game Programming
    Interactivitythe unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If youre ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, youll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++!
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