Q. What does this program do?
Character Shop provides a simple and versatile pipeline to convert a simple mesh into a rigged, animated character model. The program loads a user's character mesh, weighs it onto an included skeleton with a set of pre-made animations, and outputs an animated, boned, .x model.
Q. Can I edit animations with Character Shop?
This is not a tool for creating original animations. A wide range of animations of typical game character movement are included, and more may be added in the future. User-made animations are not officially supported, since the process of producing these is very complicated.
Q. Can I import BVH or MOCAP motion capture files?
Motion capture is a poor choice for animations, unless you have a complete set that uses the same skeleton. It is unlikely that any of the "free" samples files you find on the internet will meet this requirement. They use different sized skeletons, with different numbers of bones and naming conventions. Rotational offset are unlikely to match, making the files completely incompatible.
Q. Are there any licensing restrictions for the models I make with Character Shop?
End users are allowed to use animated models created with Character Shop in any commercial or non-commercial projects. However, users may not sell the animated models they make with Character Shop, in any sort of product where the animated models are the product. This would basically amount to selling the animations we paid to have made. The animations included in this file are the property of Josh Klint / Leadwerks, and may not be used by anyone who does not own a license for the program, i.e. they may not be 'ripped' from a game a legitimate user releases.