اطلاعاتی از pvp
PvP Mechanics:
No Global Cooldown. Many things are animation based, and most abilities/combo used in PvP will be fast/instant. As a result, the pacing of the fights can get really fast. In explosive clashes, it is bizarre how many things can happen in a single second. See arena videos of pro Blade Master vs KungFu Master or their mirror match-up.
High level PvP is a bit more like Street Fighter pro play. You can chip at each other’s health bar, but your real goal is catching an opening or outmaneuvering the opponent, then chaining it into a damage combo.
Ping is especially important. Say your big damage combo requires your opponent to be stunned, and you finally managed to stun him. If your reflex + your ping is faster, then you can consume that stun into a damage combo. If his reflex + his ping and is faster, he will escape the stun before you can start your damage combo. Hopefully NCSoft NA will create free/official boosters like CH and TW to try and equalize the ping for everyone.
The way escapes work is very complex. When someone tries to cc you, you can either block/dodge it, or you can use an escape cooldown after you have been cc-ed. The escape cooldown are precious and only work against specific list of effects. Let’s say your opponent’s class have 2 escapes, one works for immobilize and knockdown, while the other works against stun and knockdown. When you knock him down, and he used the 2nd one. You know he no longer has escape for stun, so you should try to stun him instead of immobilize or knockdown.
Most serious PvP take place in open areas. So Line of Sight is rarely a thing, but ability range is a big factor. Also many abilities are directional, so if you blind sight them, they cannot hit you. Instead of hugging pillars, be prepared to run circles around your opponent and tango in and out of ability range.
Class Balance: Team Bloodlust redesign and revamp classes several times, and the meta shifts quite often. Due to how different each class is, there are innate strength and weaknesses. The game allows infinite re-spec so some players will tweak their build a little bit based on opponent. Overall though, every class has spent equal time in the OP-meta-of-the-month, so don’t worry too much about class balance. Worry more about which fits your style of play, because each class play very differently.
Open World PvP:
In all open world PvP areas, players can kill enemy NPC or complete some objectives to gain pvp points. You have to walk/run back to base to turn it in. The more points you hoard up before you turn in, the better reward you will get. However, if you are killed by opposing player before you turn in, they will take ALL of your points. The reward for racking up a lot of point at once is quite lucrative. This will be the biggest incentive for players kill each other during open world PvP.
Soul stone and Moon stone are mostly acquired in open world PvP where you compete with the opposite faction for resources. These stones are used in crafting and upgrading gear, so they are very valuable (and sell well). You cannot turn off PvP while doing these quests or your progress is reset to 0, so when you start doing the quest, you need to commit until you’re done. (as with most objective-based PvP, people will trade wins and avoid unnecessary fighting unless one side has a number advantage to bully the other)
In some versions of the game, there is also large-scale PvP contests, where participating players go into a mega instance and compete in a much more heated battle. However, many big guilds in servers end up monopolizing these and just trading wins with each other.
Arena PvP:
Arena supports both group play and 1v1, both are ranked with an ELO-style point system. At the start of each map, you can get a glimpse of the opponent and have a few seconds to change your spec according to their class (or their playstyle if you recognize them). Then it’s a duel in an open area with no line of sight obstructions or walls to run up on. There are PvP-specific consumables but you can only use a certain amount(1) each match. You gain PvP currencies and there are also daily quests for participating in arena.
Equalized-Gear in ranked PvP: Gear in arena is supposed to get equalized before end of 2015, so it’ll come for NA eventually.
eSport. As of 2015, CH and KR are the biggest contenders and they have international matches. TW and JP have local tournaments but they are not competing with CH and KR. It’s partly because TW and JP are not on the same patch schedule as the older regions, while CH and KR are very close.
Mushin Tower:
Many PvP players actually love the Mushin Tower even though it’s PvE content. It is a series of solo-only end game instances where you face stronger enemies as you climb the tower. Unlike regular PvE instances, the encounters in Mushin Tower can get very intense and require almost as much timing and reflex as PvP.