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نام تاپيک: League Of Legends

  1. #8411
    آخر فروم باز avator20002000's Avatar
    تاريخ عضويت
    Jan 2010
    پست ها
    1,783

    پيش فرض

    screen shot مظورشه

  2. 2 کاربر از avator20002000 بخاطر این مطلب مفید تشکر کرده اند


  3. #8412
    اگه نباشه جاش خالی می مونه DANT3's Avatar
    تاريخ عضويت
    Oct 2012
    پست ها
    225

    پيش فرض

    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    اینو دانلود کن .بعد اکانت بساز بعد لول رو بشناسون بعد هر اپشنی داره این برنامه سره لول بیار ...
    انالیز کن ... دفرگ کن ...و و و

  4. 2 کاربر از DANT3 بخاطر این مطلب مفید تشکر کرده اند


  5. #8413
    داره خودمونی میشه Vodoun's Avatar
    تاريخ عضويت
    Aug 2013
    محل سكونت
    مشهد
    پست ها
    21

    پيش فرض

    خخخخخخخ بازم آپدیت گارن رو خوشگل کردن در حد لالیگا
    50مگ باید آپدیت کنین
    Step2 هم 7 مگههههههه
    Last edited by Vodoun; 06-09-2013 at 09:24.

  6. 2 کاربر از Vodoun بخاطر این مطلب مفید تشکر کرده اند


  7. #8414
    داره خودمونی میشه
    تاريخ عضويت
    Aug 2013
    محل سكونت
    Керманшах
    پست ها
    154

    پيش فرض

    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    اینو دانلود کن .بعد اکانت بساز بعد لول رو بشناسون بعد هر اپشنی داره این برنامه سره لول بیار ...
    انالیز کن ... دفرگ کن ...و و و
    باشه درست می کنم ولی اگه می خوای Screenshots از بازی بگیری تو بازی F12 بزن بعد تو پوشه های بازی یک پوشه هست به اسم Screenshots همون جا عکست میاد
    پینگ اینا رو خراب نمیکنه؟
    Last edited by XxScorpionxX; 06-09-2013 at 10:04.

  8. #8415
    داره خودمونی میشه
    تاريخ عضويت
    Aug 2013
    محل سكونت
    Керманшах
    پست ها
    154

    پيش فرض

    خخخخخخخ بازم آپدیت گارن رو خوشگل کردن در حد لالیگا
    50مگ باید آپدیت کنین
    Step2 هم 7 مگههههههه
    دیشب خودمه کشتم تا آپدیت کردم تازه بازی هم اصلا نکردم الا دوباره آپدیت اورده

  9. این کاربر از XxScorpionxX بخاطر این مطلب مفید تشکر کرده است


  10. #8416
    اگه نباشه جاش خالی می مونه Kheee's Avatar
    تاريخ عضويت
    Oct 2011
    محل سكونت
    سبزوار(بيابانوار)
    پست ها
    351

    پيش فرض

    کی این اسکین جدیده گارن میاد؟

  11. #8417
    پروفشنال bahman_0121's Avatar
    تاريخ عضويت
    Dec 2009
    محل سكونت
    آمل
    پست ها
    905

    پيش فرض

    وای از دیروز تا الان ی بازی کردم و دوباره آپدیت میخواد

  12. 2 کاربر از bahman_0121 بخاطر این مطلب مفید تشکر کرده اند


  13. #8418
    کاربر فعال انجمن بازی های آنلاین و شبکه ای Fusi0n's Avatar
    تاريخ عضويت
    Feb 2007
    پست ها
    1,866

    پيش فرض

    یعنی من نباشم کسی اینجا خبر تاپ و تغییرات PBE اینا نمیزاره .....
    تو این مدت چقدر خبر جدید اومد این پچ 3.11 خیلی مهم تا پچ 3.13 اینطور که از مطالب فهمیدم تغییرات مفصلی تو راه
    تو این PAX show یک سری مطالب ریوت درج کرد یکی اپگرد Siver
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    کم کم باید با S3 خداحافظی کنیم اما فعلا قرار اپدیت بدن تو جوایز
    متن اینجا
      محتوای مخفی: اینجا متن 
    S3 Ranked Rewards Update
    In response to the community's concern about the recently announced S3 ranked rewards, Riot Socrates has posted an update to Ranked borders and changed the requirements on the ranked team rewards.

    "Hey all,

    A couple updates to Season 3 Rewards to share:

    1. Ranked Borders

    Many of you have raised some concerns over our announced plan to show your highest earned border across all queues types. I'll explain a little bit about our original reasoning, but first, some news: we'll be rolling back this change in a subsequent patch - so loading screen borders will reflect the highest tier you've achieved in the ranked queue you're currently playing.

    This change was already implemented and is going to be in the patch for 3.11 (so you will see it applied to Season 2 rewards), but we'll be reversing the change in the following patch. In non-ranked queues, your rewards will be displayed based on the same rules as the start of season 3.

    Why were we originally doing it? One of our goals is to improve the ranked team experience and drive more participation in ranked teams - after all, League is a competitive team game. We'll talk more about this in Season 4, but the idea to make loading screen borders valid across all queues was driven by this notion. In the case of cross-queue login screen borders, we viewed this as an incentive for players to form ranked teams. Players who participated in ranked teams would get to display their rewards everywhere.

    The problem many of you have highlighted is that this change appears to incentivize players to sell ranked teams or otherwise abuse the system to illegitimately earn rewards. While our research indicates this actually hasn't become a common occurrence in the wake of our announcement, our priority is to make sure that the rewards you've worked so hard to earn over the course of Season 3 aren't tarnished by cheaters, even if it's rare.

    We're being extra vigilant in tracking these cases and we're actively banning abusers for win trading and slot selling. Our tracking methods are also not limited to just high ranked teams. If we discover that someone has been selling ranked rewards (or is abusing the system), we will ban the account for two weeks, strip it of any previous season rewards (summoner icons, Victorious skins, etc) and we will make sure both the seller and the purchaser are completely ineligible for any reward associated with Season 3.

    2. Ranked Team Rewards
    Another great piece of feedback we've heard from you is that the 30% of total games requirement for players to earn Ranked Team rewards was a little confusing. We agree - it created too many scenarios where players might lose out on rewards they expected to earn, and it made the situation too complex.

    Instead, you'll simply need to have 10 wins with your ranked team in order to earn rewards. A notification icon will appear above your 3s or 5s tier badge in your profile page in the next few weeks to inform you if you are below 10 wins on a ranked team.

    We're going to be closely monitoring teams with big roster swaps and/or big drops in matchmaking rating, and we'll investigate any signs of abuse. In clear cases of abuse, we will (as above) ban the accounts for two weeks, strip it of any previous season rewards (summoner icons, Victorious skins, etc) and we'll make sure involved parties are ineligible for any reward associated with Season 3.

    We're genuinely grateful for your feedback - we're listening closely as we work towards Season 4 and beyond."

    اینم اشاره به S4 که به احتمال باید از دی ما شروع بشه
      محتوای مخفی: S4 
    CertainlyT talks Thresh bits and Mundo in S4
    CertainlyT had a few comments about Thresh's power level , mentioning his intent to shift some of his power from laning phase to mid and late game in the near future.

    "I feel you: Thresh is a powerful champion and playing against him can be frustrating. There's nothing wrong with that; in fact all champions should feel strong when well played. When I play Thresh I feel more powerful than I actually am. This to is a good thing. The worst of all worlds is the champion that is overpowered but feels weak.

    With that being said, rather than nerf him further, I'm looking to shift some of Thresh's power from the laning phase to the mid and late game in upcoming patches."


    In addition to spell shields blocking Death sentence properly in 3.11, he also noted that you can now cleanse Death Sentence as well.

    "You can now Cleanse the Death Sentence as well. You'll have 0.5 seconds to do so before he can reactivate the Q (this portion didn't make the patch notes... oops!). It's not something you'll always have available, just an option. The primary counterplay is of course not getting hit."


    At the end of one of the Thresh threads, he also mentioned working to improve Mundo in S4.

    "Yes. Hopefully for Season 4. He's a tough problem because he needs more than just numbers tuning."

    این نمیدونم سایت رویت گذاشته تغییراتی که تو گارن دادن


    همچنین تغییراتی در ویژوال Minion
      محتوای مخفی: Minion 
    As part of our ongoing effort to increase gameplay clarity, we've decided to revisit minion visual effects. Here are some of the problems we've identified with what you currently see on the live servers:

    Ranged missiles fail the "screenshot test" for information conveyance. Because the missiles are round, directionality cannot be inferred.
    Hit effects are too high in the "loudness" hierarchy. Champion particles should take much higher precedence!
    Visual noise is excessive. There are a lot of bright flashes that simply aren't necessary.
    The low Effects Quality setting made them look pretty bad!

    With these issues in mind, we've made several revisions to minion VFX, which should come to the PBE in the (very) near future.

    Ranged missiles now convey directionality.
    Overall particle brightness and saturation are reduced.
    Decreased amount of bright flashing.

    We've taken great care to preserve the last-hitting experience, though it may take a game or two to adjust to the new visuals. Be sure to take a look and give feedback!"

    تغییراتی هم در Olaf قرار بود بود در پچ 3.11 بشه ولی کنسل شد احتملا برای 3.13 بیاد
    یکسری تغییراتی برای رنگار داده میشه که در 3.12 و 3.13 اشاره شده در Pax
      محتوای مخفی: Regar 
    Scarizard reported in for a post-PAX update on where his Rengar update currently stands, revealing how things things are feeling and that he's shooting for a 3.13 release.

    "Sup dudes! Got back from PAX last night and busy playing catch-up this morning. Played Rengar today and have to say i'm pretty excited. End score was 10/4/16 iirc, with the lowest deaths and 2nd highest kills on my team.

    (For those that care about anecdotes) - Laned vs Renekton. Maxed W since i got to lane later after helping a jungler out, which got him pushing vs me early. Used W2 to Sustain, but since all Ferocity bonuses are champion-level scaled atm, still got to reap the beenfits of high Armor/MR and pushing power as well as Q-Train (Although my extended all-ins were considerably weaker than if i had the +DMG/+AS% from Q levels).

    Got the first kill of the lane vs him, then died getting outplayed (both of us were below 100 hp iirc) and so we basically conceded to farm. Felt fairly comfortable, used my Ult to roam and kill mid comfortably by Sprinting past his wards, then stealthing from a flank combo'd with my midlaner's CC.

    Maxed Q 2nd, ended up doing enough damage with Q-Train and BOTRK as well as utilizing top brushes to chase down Renekton and 1v1 him.

    Endgame build was Blade of the Ruined King, Mercury Treads, Frozen Mallet, Last Whisper, Bonetooth Necklace and a Kindlegem (With intent to Spirit Visage) - played a flexible peeler for my Carry by utilizing high Attack Speed with Frozen Mallet procs onto dudes like Nocturne and Renekton, but the most fun was using Thrill of the Hunt to run from a fight...only to double back around the brush i had exited (Since i had vision of the enemy team) and Stealth Ambush two mid-hp damage dealers that thought they had won the teamfight and wanted to push objectives.
    Game ended in a Victory around the 30-35m mark.

    Analysis outside of this game (as well as this game) seems to suggest that his Toplane is pretty strong vs a lot of melees, pending you use your W2 as a fallback should you be behind. (Remember! With Q-train, it's possible to Q, Q2, W, E, W2 all in a very short window, netting you great trade damage and the health swing from W2!)

    He's scaling pretty well with gold, too - i posted about the insane stompy Xelnath game where he even went so far as to get Zerker Greaves and an IE and had over 400 AD and was one-shotting people. Endgame, anyone mid-hp was instantly dead to my Q2->Q->E->Q2->W Flurry, and was an appropriate threat to members of the enemy team.

    Confidence level is pretty high atm that this can start going into Competitive testing, pending two things:

    1. Code Review with Volty - this is something we do where Designers check eachothers' scripting to see edge/abuse cases that may be present, as well as those that may cause bugs. Essential to moving forward with QA Coverage so a champion is bug-free.

    2. VFX/Smoothing on the Ultimate. Tl;dr here is that the Sprint/Stalk is working out really well in terms of the gameplay it's providing (Had some fail escapes, some sick jukes, some chase cleanups, some initiations and some stealth ganks) in that its truly flexible as an Ult if you premeditate it, but it's unclear currently in some playing against cases When or If i will stealth.

    My confidence is still in the Re-cast version of the ult, but particle support when he attempts to 'fade', removing the built-in delay to re-cast but re-implementing fadetime-delay on damage taken as well as a few other things are on the table as potential necessary places to move to smooth out the pure feel of using this ult.

    Just an update to let you guys know where things are at. We're pretty close to mechanics-locked at this point (meaning no drastic spell changes), but there is always room for tweaks and tuning across the board and i'm working closely with the team to figure out where any of it is necessary. If things continue as planned, i'd say i'm shooting for 3.13. 3.12 is unlikely, mostly due to the amount of time we'd need to account for bugfixing to ensure a safe patch release - but regardless of when it ships, it should be on PBE relatively soon for you guys to take a crack at.

    Thanks for sticking with the thread and giving me a ton of feedback, good and bad. Can't wait for y'all to play it."

    Nidlee قرار باگش فیکس بشه واقعا !
      محتوای مخفی: Nidlee 
    3.11 NidaleeBushwhack bug
    Speaking of bugs, Nidalee's traps are currently bugged following the release of 3.11.

    Here's the Riot NOC announcement:

    "Hey Summoners,

    With the deploy of patch 3.11 we ran into a game-changing bug with Nidalee's Bushwhack traps where they weren't working as intended.

    We were able to implement a quick fix during our deploy but a smaller bug surfaced where the particle effect of the trap (the eye above the revealed champion) would only show for 3 seconds rather than the full duration of the reveal (12 seconds). Because this bug is only graphical and isn't actually game-breaking, we decided to preserve the stability of the deploy by waiting to hotfix this graphical issue later this week. Sorry for the inconvenience!

    To quickly summarize:
    - Nidalee's Bushwhack traps function exactly as normal (including debuff and reveal durations).
    - The particle effect (the eye above the revealed champion) has a bug where it only lasts for 3 seconds rather than the full 12 second duration.
    - The debuff icon lasts for the full duration so you can use that to see if you're still revealed.
    - We will fix this as soon as possible!

    Thanks again for your patience, Summoners. We'll let you know when this gets fixed up."


    فقط اون عکس سومی دقیقا بخونید وقتی مگن تغییرات میدن در چمپ 4 مدل تغییرات هست که هر کدوم ریز جزئیات زده
    اولی مهمتر
    Last edited by Fusi0n; 06-09-2013 at 12:13.

  14. 6 کاربر از Fusi0n بخاطر این مطلب مفید تشکر کرده اند


  15. #8419
    داره خودمونی میشه
    تاريخ عضويت
    Aug 2013
    محل سكونت
    Керманшах
    پست ها
    154

    پيش فرض

    یعنی من نباشم کسی اینجا خبر تاپ و تغییرات PBE اینا نمیزاره .....
    تو این مدت چقدر خبر جدید اومد این پچ 3.11 خیلی مهم تا پچ 3.13 اینطور که از مطالب فهمیدم تغییرات مفصلی تو راه
    تو این PAX show یک سری مطالب ریوت درج کرد یکی اپگرد Siver
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    کم کم باید با S3 خداحافظی کنیم اما فعلا قرار اپدیت بدن تو جوایز
    متن اینجا
      محتوای مخفی: اینجا متن 
    S3 Ranked Rewards Update
    In response to the community's concern about the recently announced S3 ranked rewards, Riot Socrates has posted an update to Ranked borders and changed the requirements on the ranked team rewards.

    "Hey all,

    A couple updates to Season 3 Rewards to share:

    1. Ranked Borders

    Many of you have raised some concerns over our announced plan to show your highest earned border across all queues types. I'll explain a little bit about our original reasoning, but first, some news: we'll be rolling back this change in a subsequent patch - so loading screen borders will reflect the highest tier you've achieved in the ranked queue you're currently playing.

    This change was already implemented and is going to be in the patch for 3.11 (so you will see it applied to Season 2 rewards), but we'll be reversing the change in the following patch. In non-ranked queues, your rewards will be displayed based on the same rules as the start of season 3.

    Why were we originally doing it? One of our goals is to improve the ranked team experience and drive more participation in ranked teams - after all, League is a competitive team game. We'll talk more about this in Season 4, but the idea to make loading screen borders valid across all queues was driven by this notion. In the case of cross-queue login screen borders, we viewed this as an incentive for players to form ranked teams. Players who participated in ranked teams would get to display their rewards everywhere.

    The problem many of you have highlighted is that this change appears to incentivize players to sell ranked teams or otherwise abuse the system to illegitimately earn rewards. While our research indicates this actually hasn't become a common occurrence in the wake of our announcement, our priority is to make sure that the rewards you've worked so hard to earn over the course of Season 3 aren't tarnished by cheaters, even if it's rare.

    We're being extra vigilant in tracking these cases and we're actively banning abusers for win trading and slot selling. Our tracking methods are also not limited to just high ranked teams. If we discover that someone has been selling ranked rewards (or is abusing the system), we will ban the account for two weeks, strip it of any previous season rewards (summoner icons, Victorious skins, etc) and we will make sure both the seller and the purchaser are completely ineligible for any reward associated with Season 3.

    2. Ranked Team Rewards
    Another great piece of feedback we've heard from you is that the 30% of total games requirement for players to earn Ranked Team rewards was a little confusing. We agree - it created too many scenarios where players might lose out on rewards they expected to earn, and it made the situation too complex.

    Instead, you'll simply need to have 10 wins with your ranked team in order to earn rewards. A notification icon will appear above your 3s or 5s tier badge in your profile page in the next few weeks to inform you if you are below 10 wins on a ranked team.

    We're going to be closely monitoring teams with big roster swaps and/or big drops in matchmaking rating, and we'll investigate any signs of abuse. In clear cases of abuse, we will (as above) ban the accounts for two weeks, strip it of any previous season rewards (summoner icons, Victorious skins, etc) and we'll make sure involved parties are ineligible for any reward associated with Season 3.

    We're genuinely grateful for your feedback - we're listening closely as we work towards Season 4 and beyond."

    اینم اشاره به S4 که به احتمال باید از دی ما شروع بشه
      محتوای مخفی: S4 
    CertainlyT talks Thresh bits and Mundo in S4
    CertainlyT had a few comments about Thresh's power level , mentioning his intent to shift some of his power from laning phase to mid and late game in the near future.

    "I feel you: Thresh is a powerful champion and playing against him can be frustrating. There's nothing wrong with that; in fact all champions should feel strong when well played. When I play Thresh I feel more powerful than I actually am. This to is a good thing. The worst of all worlds is the champion that is overpowered but feels weak.

    With that being said, rather than nerf him further, I'm looking to shift some of Thresh's power from the laning phase to the mid and late game in upcoming patches."


    In addition to spell shields blocking Death sentence properly in 3.11, he also noted that you can now cleanse Death Sentence as well.

    "You can now Cleanse the Death Sentence as well. You'll have 0.5 seconds to do so before he can reactivate the Q (this portion didn't make the patch notes... oops!). It's not something you'll always have available, just an option. The primary counterplay is of course not getting hit."


    At the end of one of the Thresh threads, he also mentioned working to improve Mundo in S4.

    "Yes. Hopefully for Season 4. He's a tough problem because he needs more than just numbers tuning."

    این نمیدونم سایت رویت گذاشته تغییراتی که تو گارن دادن


    همچنین تغییراتی در ویژوال Minion
      محتوای مخفی: Minion 
    As part of our ongoing effort to increase gameplay clarity, we've decided to revisit minion visual effects. Here are some of the problems we've identified with what you currently see on the live servers:

    Ranged missiles fail the "screenshot test" for information conveyance. Because the missiles are round, directionality cannot be inferred.
    Hit effects are too high in the "loudness" hierarchy. Champion particles should take much higher precedence!
    Visual noise is excessive. There are a lot of bright flashes that simply aren't necessary.
    The low Effects Quality setting made them look pretty bad!

    With these issues in mind, we've made several revisions to minion VFX, which should come to the PBE in the (very) near future.

    Ranged missiles now convey directionality.
    Overall particle brightness and saturation are reduced.
    Decreased amount of bright flashing.

    We've taken great care to preserve the last-hitting experience, though it may take a game or two to adjust to the new visuals. Be sure to take a look and give feedback!"

    تغییراتی هم در Olaf قرار بود بود در پچ 3.11 بشه ولی کنسل شد احتملا برای 3.13 بیاد
    یکسری تغییراتی برای رنگار داده میشه که در 3.12 و 3.13 اشاره شده در Pax
      محتوای مخفی: Regar 
    Scarizard reported in for a post-PAX update on where his Rengar update currently stands, revealing how things things are feeling and that he's shooting for a 3.13 release.

    "Sup dudes! Got back from PAX last night and busy playing catch-up this morning. Played Rengar today and have to say i'm pretty excited. End score was 10/4/16 iirc, with the lowest deaths and 2nd highest kills on my team.

    (For those that care about anecdotes) - Laned vs Renekton. Maxed W since i got to lane later after helping a jungler out, which got him pushing vs me early. Used W2 to Sustain, but since all Ferocity bonuses are champion-level scaled atm, still got to reap the beenfits of high Armor/MR and pushing power as well as Q-Train (Although my extended all-ins were considerably weaker than if i had the +DMG/+AS% from Q levels).

    Got the first kill of the lane vs him, then died getting outplayed (both of us were below 100 hp iirc) and so we basically conceded to farm. Felt fairly comfortable, used my Ult to roam and kill mid comfortably by Sprinting past his wards, then stealthing from a flank combo'd with my midlaner's CC.

    Maxed Q 2nd, ended up doing enough damage with Q-Train and BOTRK as well as utilizing top brushes to chase down Renekton and 1v1 him.

    Endgame build was Blade of the Ruined King, Mercury Treads, Frozen Mallet, Last Whisper, Bonetooth Necklace and a Kindlegem (With intent to Spirit Visage) - played a flexible peeler for my Carry by utilizing high Attack Speed with Frozen Mallet procs onto dudes like Nocturne and Renekton, but the most fun was using Thrill of the Hunt to run from a fight...only to double back around the brush i had exited (Since i had vision of the enemy team) and Stealth Ambush two mid-hp damage dealers that thought they had won the teamfight and wanted to push objectives.
    Game ended in a Victory around the 30-35m mark.

    Analysis outside of this game (as well as this game) seems to suggest that his Toplane is pretty strong vs a lot of melees, pending you use your W2 as a fallback should you be behind. (Remember! With Q-train, it's possible to Q, Q2, W, E, W2 all in a very short window, netting you great trade damage and the health swing from W2!)

    He's scaling pretty well with gold, too - i posted about the insane stompy Xelnath game where he even went so far as to get Zerker Greaves and an IE and had over 400 AD and was one-shotting people. Endgame, anyone mid-hp was instantly dead to my Q2->Q->E->Q2->W Flurry, and was an appropriate threat to members of the enemy team.

    Confidence level is pretty high atm that this can start going into Competitive testing, pending two things:

    1. Code Review with Volty - this is something we do where Designers check eachothers' scripting to see edge/abuse cases that may be present, as well as those that may cause bugs. Essential to moving forward with QA Coverage so a champion is bug-free.

    2. VFX/Smoothing on the Ultimate. Tl;dr here is that the Sprint/Stalk is working out really well in terms of the gameplay it's providing (Had some fail escapes, some sick jukes, some chase cleanups, some initiations and some stealth ganks) in that its truly flexible as an Ult if you premeditate it, but it's unclear currently in some playing against cases When or If i will stealth.

    My confidence is still in the Re-cast version of the ult, but particle support when he attempts to 'fade', removing the built-in delay to re-cast but re-implementing fadetime-delay on damage taken as well as a few other things are on the table as potential necessary places to move to smooth out the pure feel of using this ult.

    Just an update to let you guys know where things are at. We're pretty close to mechanics-locked at this point (meaning no drastic spell changes), but there is always room for tweaks and tuning across the board and i'm working closely with the team to figure out where any of it is necessary. If things continue as planned, i'd say i'm shooting for 3.13. 3.12 is unlikely, mostly due to the amount of time we'd need to account for bugfixing to ensure a safe patch release - but regardless of when it ships, it should be on PBE relatively soon for you guys to take a crack at.

    Thanks for sticking with the thread and giving me a ton of feedback, good and bad. Can't wait for y'all to play it."

    Nidlee قرار باگش فیکس بشه واقعا !
      محتوای مخفی: Nidlee 
    3.11 NidaleeBushwhack bug
    Speaking of bugs, Nidalee's traps are currently bugged following the release of 3.11.

    Here's the Riot NOC announcement:

    "Hey Summoners,

    With the deploy of patch 3.11 we ran into a game-changing bug with Nidalee's Bushwhack traps where they weren't working as intended.

    We were able to implement a quick fix during our deploy but a smaller bug surfaced where the particle effect of the trap (the eye above the revealed champion) would only show for 3 seconds rather than the full duration of the reveal (12 seconds). Because this bug is only graphical and isn't actually game-breaking, we decided to preserve the stability of the deploy by waiting to hotfix this graphical issue later this week. Sorry for the inconvenience!

    To quickly summarize:
    - Nidalee's Bushwhack traps function exactly as normal (including debuff and reveal durations).
    - The particle effect (the eye above the revealed champion) has a bug where it only lasts for 3 seconds rather than the full 12 second duration.
    - The debuff icon lasts for the full duration so you can use that to see if you're still revealed.
    - We will fix this as soon as possible!

    Thanks again for your patience, Summoners. We'll let you know when this gets fixed up."


    فقط اون عکس سومی دقیقا بخونید وقتی مگن تغییرات میدن در چمپ 4 مدل تغییرات هست که هر کدوم ریز جزئیات زده
    اولی مهمتر
    من فقط آپدیت می کنم کاری با تغیرات ندارم
    راستی abilty W garen چی کار می کنه

  16. این کاربر از XxScorpionxX بخاطر این مطلب مفید تشکر کرده است


  17. #8420
    پروفشنال pancha73's Avatar
    تاريخ عضويت
    May 2013
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    پيش فرض

    صفحه کلاینت چه باحال شده janna چه خوشتیپ شده راستی این خبرایی که مینویسه درسته؟ آخه ساعتش که دقیقا همون ساعت pc من بود

  18. این کاربر از pancha73 بخاطر این مطلب مفید تشکر کرده است


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