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صفحه 84 از 227 اولاول ... 347480818283848586878894134184 ... آخرآخر
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نام تاپيک: Mass Effect 3

  1. #831
    آخر فروم باز AlexMercer's Avatar
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    اولین نقد از مجله pc المان قراره منتشر شه.

    این 3 تای اسپویل شده هم در باره زمان بازیه.

      محتوای مخفی: . 
    داستان اصلی کلا 15 الی 20 ساعت تموم شدنش طول میکشه.

    بازی به علاوه مراحل جانبی ، 40 ساعت به طول خواهد کشید .

    نتیجه بیش از 100 تصمیمی که در بازی(مس افکت2) گرفتیم رو میبینیم ولی همیشه از نتیجه لذت نخواهیم برد.



    تمامی اتفاقات بازی متمرکز بر داستان بازیه و در هیچ کجا احساس نمیکنید که مثلا این کوئست ربطی به داستان نداره.


    پس از پایان بازی و تموم شدن credits یک صحنه فوق العاده جذاب از بازی پخش میشه.

    گرافیک بازی لذت بخش نیست و میشه شاهد کمبود تکستچر در بافت محیط بود.

    نقد بر اساس نسخه ps3 انجام شده.

    ME3 a 9/10

    Sound 10/10
    Quests/Plot 10/10
    Charaters 10/10
    Combat 8/10 (because of "stupid" AI)
    And all other areas 9/10 (don't know which areas they mean)


    جالبه به بازی نمره 9 دادن که اگر هم بخواد میانگین حساب شه میشه 9.4 !!!!

  2. 8 کاربر از AlexMercer بخاطر این مطلب مفید تشکر کرده اند


  3. #832
    مدیر انجمن بازی های کامپیوتری و کنسولی Layken's Avatar
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    اولین نقد از مجله pc المان قراره منتشر شه.
    همین مجله المانی... به نسخه دوم با اون عظمتش امتیاز 8.8 داده بود...

    با توجه به این نظراتی که در [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] ...گفته شده و به نسخه سوم 9 داده پس دو تا پیشرفت داشته...(تازه این درپیته مهم چند تا سایت ترا زاول هستش)


    جالبه به بازی نمره 9 دادن که اگر هم بخواد میانگین حساب شه میشه 9.4 !!!!
    اکثرا میانگین گرفته نمیشه نمره نهایی خودش یک نمره دیگه محسوب میشه در برخی سایت ها شاید اینا هم اون طوری نمره دادن
    Last edited by Layken; 26-02-2012 at 02:25.

  4. 3 کاربر از Layken بخاطر این مطلب مفید تشکر کرده اند


  5. #833
    آخر فروم باز AlexMercer's Avatar
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    این عکس اسپویل داره در مورد یکی از شخصیت هاست نه اسمشو نمیگم اگر خواستین نگاه کنید.

    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]

    Sent From my 1100 Model Gooshkoob(Meat Hammer!) by Tapashitalk

  6. 3 کاربر از AlexMercer بخاطر این مطلب مفید تشکر کرده اند


  7. #834
    آخر فروم باز virus2009's Avatar
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    Sep 2008
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    NormandySR2       نام.گوشی : Samsung Galaxy Note3
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    مصاحبه GameSpot با آهنگسازان بازی
    خوبه یکم بیشتر با کسانی که آهنگ های شاهکار ME رو درست کردن آشنا بشیم


      محتوای مخفی: متن مصاحبه 
    The music of Mass Effect 3, which is the latest title in the BioWare-developed role-playing game trilogy that started in 2007, is a collaborative effort between several music veterans. We spoke to Sam Hulick, Cris Velasco, and Sascha Dikiciyan about the ins and outs of the game's music.

    GameSpot: When and how did the three of you start your careers in the music-making industry?

    Sascha Dikiciyan: For me, it goes way back to 1997. I had basically just finished my studies when I decided to produce an audio CD for the then-popular PC shooter Quake. I sold over 2,000 units out of my apartment. Within a few months, id Software got a hold of that CD and Quake II was officially my first video game gig in summer of 1997. I have been working in the industry ever since.
    Cris Velasco: My first real gig was scoring the game Battlestar Galactica for Vivendi Universal. This was around 2003. I had gone through an extensive period of "paying my dues" before this, so I was very excited to be working on this. I'll always owe audio director Tom Zehnder for bringing me in on that one! I've been pretty busy scoring games ever since then.

    Sam Hulick: I started officially around 2003, shortly after I won the G.A.N.G. Composer Contest. That got the attention of Tommy Tallarico, who hired me to pitch in on Maximo vs. Army of Zin for the PlayStation 2. I spent subsequent years on small projects and networking, up to my involvement on the Mass Effect franchise.
    GS: How did you get involved in Mass Effect 3?

    Dikiciyan & Velasco: Last year, we were brought in to score two of the DLC for ME2: Kasumi's Stolen Memory and the fan-favorite Arrival, which ties ME2 and ME3 together. In late 2011, we got the magic call to see if we were interested in writing music for ME3. It was an amazing experience, and we were able to write over one and a half hours' worth of music!

    Hulick: I got a call one day, totally unexpectedly and out of the blue, asking if I was busy and interested in working with BioWare again. At this point, I wasn't made aware of what the project was, but naturally the answer was a resounding "yes" just the same. I got a call not long after that telling me that the project was Mass Effect 3 and they would like me to contribute to a couple of levels and some key moments in the game.

    GS:
    With you the veteran among the group in terms of the series' music, what will you bring to the table?

    Hulick: The most important thing here is that my role throughout the series allowed me to hit the ground running. When audio lead Rob Blake and I talked about bringing back some of ME's feel, I knew what that entailed and how to bring that back without introducing too much of a disconnection from ME2.

    GS: Which tracks from ME and ME2 stuck out as the most memorable for the three of you? Why?

    Hulick: I have too many to list! "The Presidium" is one of my favorites from ME, as are "Mass Effect Theme," "Uplink," "Victory," "Vigil," and "Uncharted Worlds," just to name a few. From ME2, "The Illusive Man," "Humans Are Disappearing," "The Normandy Reborn," and "Suicide Mission" are standouts.

    Dikiciyan: For me, "The Illusive Man" is the one I always think of.

    Velasco: I don't know what it's called, but the one I seem to remember hearing a lot is the tune that plays when you get killed…

    GS: Which tracks from ME and ME2 took the longest to compose? Why?


    Hulick: The main theme, which was born during Mass Effect, was definitely the longest process. It makes sense, of course, when defining a theme that has to stand the test of time and last throughout the trilogy that many revisions are considered and time is taken to ensure that something really memorable is conceived.

    GS: What recurring themes will there be from ME and ME2?

    Dikiciyan & Velasco: While we really didn't reuse any established themes from the previous ME games, we did write a few new ones. We were also able to pay homage to our main theme from the Arrival DLC. Listen to "The Scientists" from the soundtrack to hear a bit of that.

    Hulick: The main theme and the victory theme will all be making appearances, as well as hints at a couple of others. There are quite a few new themes being introduced, as well.

    GS: Will there be different kinds of genres to experiment with for the third game's music? If so, tell us what genres you plan on adding and experimenting with.

    Dikiciyan & Velasco: To be honest, people already know and love the sound of the ME universe. To mess with that dramatically right now would have not been a good idea. While we certainly push the envelope electronically a bit more than in ME2, it still should sound like ME and not something completely new.

    Hulick: We're staying pretty true to Mass Effect's previous styles, as that seems to have worked well for the story so far.

    GS: ME had more of an electronica feel than ME2. How will ME3's music be in tone and scope?

    Hulick: This time around, we're cranking up the emotional level quite a bit, adding a little more piano work, which I think has really been effective. There's also some revival from ME1's sound, due to a lot of demand from Mass Effect fans. It's essentially a musical balance between the previous two ME games.

    Dikiciyan: I think out of all of the three, ME3 has definitely the most use of electronic elements, at least from our side of the score. To me, Mass Effect was never only about orchestral music; it's really what we call a hybrid score, which was already quite well done in ME1.
    With my electronic music background, I felt I had to push it a bit further into the electronic realm without changing the overall soundscape, though. I read a comment somewhere that stated "this sounds new, yet familiar." That was exactly our goal. Add something new but keep the basic elements that made ME's music so memorable.
    Overall, ME3's scope, just like its story, is much bolder and epic. We had to, of course, reflect that in our music.

    GS: Which track from ME3 did you enjoy composing the most? Why?

    Hulick: The romance theme because I'm a big old sap. And because I was eager to see what it would sound like merging piano, orchestra, and synth together, and I think it worked well. There's also a particular combat track from Mars that I love, just because of the many layers going on and its highly melodic synth strings. To me, it sounds a bit like an updated take on ME's sound.

    Dikiciyan: There are so many. I really enjoyed writing for the more electronic Geth levels, "The Scientists," and our character-creation screen theme. Also the ambient/conversation cues are a lot of fun to write.

    Velasco: There are some epic moments in this game. I can't go into details, obviously, but these tracks were really fun to work on. We also got to do some creepy/horror-type stuff. It was very interesting to write in this style while making sure to keep the music completely in the Mass Effect realm.

    GS: Are there any standout tracks that you want fans of the series to keep their ears out for when the game hits on March 6?

    Hulick: The last track on the CE album, "An End, Once and for All." I think it's very powerful stuff, and the visuals it's scored to in-game are just mind blowing


    Dikiciyan & Velasco: "Reaper Chase" and "The Scientists".

    GS: After Mass Effect 3, what other projects will you do in the future, in relation to games or otherwise?

    Dikiciyan & Velasco: Currently working on the score for a Gearbox title and a few other things we just can't talk about yet!

    Hulick: I've got a couple of projects lined up that I'm excited about; hopefully, I can talk about within the next few months.

  8. 4 کاربر از virus2009 بخاطر این مطلب مفید تشکر کرده اند


  9. #835
    آخر فروم باز AlexMercer's Avatar
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    چرا بازی نمیاد دارم دیوونه میشم! تقریبا دیگه تو بازی چیزی برام نمونده که اسپویل نشده باشه. حتی سرنوشت آقای خوش صدا هم اسپویل شد !!!! از داستان چیزی نموند حداقل بازی بیاد 4 تا ریپر بپکونیم!

  10. 2 کاربر از AlexMercer بخاطر این مطلب مفید تشکر کرده اند


  11. #836
    کاربر فعال انجمن بازی های کامپیوتری و کنسولی Leon-117's Avatar
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    on eath
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  12. 6 کاربر از Leon-117 بخاطر این مطلب مفید تشکر کرده اند


  13. #837
    کاربر فعال آفيس soroosh_cz's Avatar
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    این عکس اسپویل داره در مورد یکی از شخصیت هاست نه اسمشو نمیگم اگر خواستین نگاه کنید.

    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]

    Sent From my 1100 Model Gooshkoob(Meat Hammer!) by Tapashitalk
    این قیافه ی جدیدشه؟ منظورم اینه که توی 3 این شکلی هست؟
      محتوای مخفی: ؟ 
    این عکس Unofficial هست فکر کنم، آخه اسنایپر Vidow که مال Legion بود، چرا اومد دست جک؟ تازه از توی این همه شکل، فقط آخریش کمی شبیهشه.

    راستی کسی خبری نداره که احیانا بشه قیافه ی اصلی Tali رو دید؟ بابا مردیم از پشت سوییتش نگاش کردیم.
    Last edited by soroosh_cz; 26-02-2012 at 14:43.

  14. #838
    آخر فروم باز AlexMercer's Avatar
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    این قیافه ی جدیدشه؟ منظورم اینه که توی 3 این شکلی هست؟
      محتوای مخفی: ؟ 
    این عکس Unofficial هست فکر کنم، آخه اسنایپر Vidow که مال Legion بود، چرا اومد دست جک؟ تازه از توی این همه شکل، فقط آخریش کمی شبیهشه.

    راستی کسی خبری نداره که احیانا بشه قیافه ی اصلی Tali رو دید؟ بابا مردیم از پشت سوییتش نگاش کردیم.
      محتوای مخفی: 3 

    اره توی کتاب Mass Effect Universe Art Book عکسشو زده و رسمیه.

    قیافه تالی رو هم مستقیم یا غیر مستقیم میبینیم.

  15. #839
    حـــــرفـه ای mjorh's Avatar
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    اما درمورد تالی...
    یادمه خودش گف که اگه از سوتش دربیاد بیرون میمیره ...پس قیافشو نمیخوایم ببینیم ....درسه؟

  16. #840
    آخر فروم باز AlexMercer's Avatar
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    اما درمورد تالی...
    یادمه خودش گف که اگه از سوتش دربیاد بیرون میمیره ...پس قیافشو نمیخوایم ببینیم ....درسه؟
      محتوای مخفی: 3 
    در نسخه 3 به سیارشون میریم و میتونه اونجا در بیاره

  17. این کاربر از AlexMercer بخاطر این مطلب مفید تشکر کرده است


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