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نام تاپيک: Pro Evolution Soccer 2011

  1. #821
    داره خودمونی میشه omid07's Avatar
    تاريخ عضويت
    Oct 2007
    محل سكونت
    به تو چه
    پست ها
    180

    پيش فرض

    سلوم به همه یه سوال گروه سازنده برای pc ps3 xbox یکی هست برای pes?????????

  2. این کاربر از omid07 بخاطر این مطلب مفید تشکر کرده است


  3. #822
    پروفشنال pedramgolchin's Avatar
    تاريخ عضويت
    Apr 2007
    پست ها
    584

    پيش فرض

    سلوم به همه یه سوال گروه سازنده برای pc ps3 xbox یکی هست برای pes?????????
    منم تا حالا به این قضیه فکر نکرده بودم ولی فکر میکنم چون روی همه پلتفرم ها بازی یکی هستش پس باید تیم سازنده هم یکی باشه اصولا

  4. این کاربر از pedramgolchin بخاطر این مطلب مفید تشکر کرده است


  5. #823
    آخر فروم باز bahador2009's Avatar
    تاريخ عضويت
    Sep 2008
    محل سكونت
    شهر
    پست ها
    1,080

    پيش فرض

    یه سری اطلاعات از کسایی که بازی رو تست کردن.(من یه چیزایی فهمیدم!)
    چیزای جالبی توش هست.
      محتوای مخفی: pes 

    Ball physics
    1- Spin on shots - variety of ball flight etc.
    I didn't see a big variety on shots in terms of top spin etc. There were some low hard shots, though.

    2- General
    Improved in terms of feeling more like a ball on grass instead of glass.

    3- Cross field balls - raking
    Nothing really pinged when I tried it, still a little floaty - this could be design to a certain extent to prevent the passes being too powerful in terms of game balance.

    Controls
    1- Player responsiveness.
    No problems for the most part and an improvement on 2010.

    2- Analogue stick and 360° control
    Felt very good and there were no obvious stages of turning. Ball and players reacted to the controls as you'd expect.

    3- Headers, whether they're power bar based, so we can choose to over or under hit.
    Power bar based but still timing as well, something to practice.

    4- New tricks system - ease of execution/combos
    Very easy to execute but executing them doesn't necessarily mean beating a man - still requires timing and a surprise element to beat a defender.

    5- Defensive controls and balance with new tricks
    The new defensive "hold up play" move hadn't been fully implemented so unable to comment on that but defending in general against dribbling/tricks seemed fine in terms of jockeying etc.

    6- Controlling throw-ins
    Easy enough to control the throw direction and strength.

    7- One touch passing with new passing system
    Requires more precision with the aiming so there didn't seem to be an easy , , route to sharp passing.

    8- R2 use and its effect
    Feels as you'd expect, slows the dribble etc. and benefits from the improved 360° control and animations.

    9- Double square button lob
    Not on by default and didn't have access to the button settings to check if it was available.

    10- Gentle jog option?
    Nothing special noted.

    11- Controller vibration
    None in this version.

    Mechanics
    1- Free kicks - natural feel/execution success
    Felt pretty good and an improvement on 2010 - a couple were scored against me one due to the keeper and one nice one.

    2- Penalty system - variety of techniques/shooting styles - same as 2010?
    Currently the same as PES2010 though likely to change in some way - the camera angle is likely to stay as 2010.

    3- Player switching
    Same as 2010.

    4- Physicality
    Nothing noted.

    5- Momentum
    Nothing looked out of place.

    6- Crossing options/control
    Nowhere to check the options available but 1, 2, 3 button presses worked and the direction seemed to allow you to choose the area to cross to.

    7- Volleying - positioning player
    Seemed to be better in terms of volley or header selection but nothing more noted.

    8- GK's rushing out for 1-1s, whether they rush out covering the goal or at a wrong angle stupidly leaving the goal wide open.
    Keepers still WIP, sometimes they rushed as you'd expect others very much not.

    9- Shot/cross fake - like PES2010 or old PES
    Like 2010.

    10- Quick free-kicks
    None were taken. I only saw the players take up positions for a quick free kick a couple of times and either I was too slow or they just didn't work.

    11- Kick feint - e.g fake a powerful cross but tap it a different direction
    Nothing noted.

    Tactics
    1- Set piece options
    Same as 2010.

    2- Use of attackers to defend set pieces
    No option to set this and seemed to be the same as always.

    3- Nominate players to guard goalposts
    No.

    4- Number of players that can be sent up for a set play e.g. limit of 3?
    Limit of 3.

    5- Number of players in defensive wall (no default limits)
    Still limited but didn't get chance to check the extremes.

    Player attributes
    1- Accuracy and power of passing and how stat-based they are.
    Good passers are better at reacting quickly to your button pushes in terms of first time passes and getting the combination of power and direction you requested.

    2- Shooting with the wrong foot, how accurate it is for players with low wrong foot accuracy.
    Didn't get chance to test directly but I did notice Van Persie taking a couple of shots with his right foot - they were on target but easily saved.

    3- New tricks system - differences in line with players' technical attributes
    All players could perform the tricks albeit good dribblers would do it more quickly. Defenders unlikely to during a game if there's an attacker nearby.

    4- Stamina - speed/accuracy/dribbling affected by overuse of sprinting
    Didn't directly test but didn't notice a drop in terms of ball attributes. Each player does have what I think is a sprint bar above them.

    Animations
    1- Contextual with ball e.g. matches ball movement/power
    Only a few rough edges - for the most part the animations matched the player's momentum and the ball's trajectory.

    2- Contextual without ball e.g. reacts correctly to challenges/momentum
    Nothing in particular noted so was OK.

    3- Fluidity e.g. linked correctly/whether there are frame skips to kick a ball a certain way
    Again, seemed good.

    4- Goalkeepers e.g. floating and animations in general
    The animations seemed OK although they didn't always try the right kind of save for the situation and no floating noticed but I expect it to improve as the keepers' ability is tweaked.

    5- Volleying - player positioning
    Nothing noted.

    6- Shift the ball out of player's feet animation
    Nothing noted.

    7- Slipping for bad timing
    A few players did fall over as a result of attempting some dribbling they weren't capable of (not the new tricks system). Not sure if any did as a result of missing a kick.

    AI
    1- Defending new trick system
    Jockeying was OK but I'm hoping the "hold up play" defensive move will help. The tricks didn't seem overpowered but some times it did seem too easy for a pacy attacker to skip by the challenges.

    2- Goalkeepers in general
    50% of the time they were very poor - confirmed as WIP.

    3- Defenders come up for corners
    Nothing special noted - as 2010 as far as I could tell.

    4- Defensive pressing/variety of defensive styles between teams
    Only played a few games against the AI and the pressing seemed to consistently come from midfield and defence only. The difficulty level was set somewhere in the middle though so this felt about right with that in mind.

    5- AI controlled defenders on human team - defend properly or cover empty space
    Still seemed to cover empty space. To cover a run properly I still had to try and take control of that defender and press with someone else.

    6- Reading a human player's controller instead of the player on the pitch's movements
    Didn't notice anything at this difficulty level.

    7- Awareness of loose balls especially after being tackled etc.
    In general seemed OK but I still think this is an area that should be improved.

    8- Doing things for the player e.g. auto defence, auto header
    Only noticed this when for whatever reason I didn't have control of the player with the ball.

    9- Goalkeepers save selection e.g. parrying instead of catching
    I did see a few parries back out straight ahead of them instead of a better choice. Keepers still being worked on though.

    10- Noticeable difference in attacking styles between teams e.g. use of possession
    Not particularly though I expect default playing styles to improve as team etc. are finalised.

    11- Players receiving through balls e.g. Do they slow down?
    Yes.

    12- Competing off the ball for corners etc.
    Only seemed to happen between the two players competing directly for the ball.

    13- AI cheats
    Nothing noted.

    14- Throw-ins e.g. bias for CPU teams?
    Pretty poor in general. Frequently the team defending the throw-in ended up with possession due to how easy it is to mark closely. I wouldn't put this down to CPU bias at present though as it seemed pretty even.

    Other match factors
    1- Referees decisions/advantage rule
    Offside decisions were sometimes held back if the defending team had decent possession. I did see free-kicks given a few times instead of playing on - not due to a card either. The referees are WIP.

    2- Penalties given against AI vs human
    Nothing noted - none given in the few games played to either side.

    3- Camera angle for normal penalties
    As 2010.

    4- Player switching options
    Unassisted, Semi-Assisted, Assisted. No gradual scale.

    5- Dynamic crowds in relation to match e.g. home/away fans
    Beyond the sounds of the crowd - favouring the home team and relative silence if the away team scored nothing noticed. Only exhibition modes in this demo.

    6- Graphics - players using base layers?
    None noticed.

    7- Match stats - still in metres?
    The stats screen wasn't available after the match.

    Nets
    1- Nets
    Look fake and react OK. Possibly slightly better than 2010.

    Questions
    1- How has momentum been implemented?
    2- How has physicality been implemented?

    Questions - outside match engine or mechanics
    1- Real league structures for ML?
    Offline ML is likely to be the same as last year due to the development of online.

    2- How will the stadium editor work? - number of stadiums, net shapes/patterns

    3- Penalty system e.g. additional animations/variety of run-ups
    Unlikely to be different except for fitting in with the newer animations. There is likely to be a tweak to the mechanics of the current system but largely the same.

    4- Dynamic wear and tear on the pitches?
    No dynamic weather due to the focus on getting the gameplay right this time around. I didn't see any wear and tear during the games but the weather was fixed as fine.

    5- How many unlicenced teams will there be available for us to edit?
    Not confirmed.

    6- Will the kit mapping stay the same?
    Not confirmed - edit mode was locked out and Jon couldn't confirm the extent of the options available.

    7- Any plans for a new J-League version or prospect of incorporating it into PES?
    Sorry - forgot to ask this one.

    8- Number of slots for editing kits, emblems, logos, chants, music library etc?
    See answer to 6.

    9- Will updates mess up the option file in terms of edited items?
    Not confirmed either way.

    10- Poland - National team licensed and number of club teams?
    Not confirmed and licenses in general still being added.

    11- Online - Improvements to network code?
    Meant to be improved but can't say more than that at present.

    12- What are the planned online modes?
    Online ML I think is the only new one.

    Theft
    1- Steal the game disc
    I didn't do this in the hope we'd still be invited to things in the future
    .
    Last edited by bahador2009; 27-07-2010 at 13:12.

  6. 10 کاربر از bahador2009 بخاطر این مطلب مفید تشکر کرده اند


  7. #824
    اگه نباشه جاش خالی می مونه meragj2's Avatar
    تاريخ عضويت
    Aug 2008
    محل سكونت
    The social Network
    پست ها
    434

    پيش فرض

    این منصفانه قضاوت کرده.
    الکی تعریف نکرده. پس می شه رو حرفش حساب کرد.
    طبق این گفته ها خیلی از چیزها نسبت به 2010 improve داشته.
    البته هر کی یه جور قضاوت می کنه.سلیقه ها فرق می کنه.
    فقط باید بازی کنیم تا بفهمیم چه جوریه/

  8. #825
    آخر فروم باز 4039's Avatar
    تاريخ عضويت
    Jun 2007
    محل سكونت
    N36°17'45-E59°36'43
    پست ها
    3,002

    پيش فرض

    یه سری اطلاعات از کسایی که بازی رو تست کردن.(من یه چیزایی فهمیدم!)
    چیزای جالبی توش هست.
      محتوای مخفی: pes 

    Ball physics
    1- Spin on shots - variety of ball flight etc.
    I didn't see a big variety on shots in terms of top spin etc. There were some low hard shots, though.

    2- General
    Improved in terms of feeling more like a ball on grass instead of glass.

    3- Cross field balls - raking
    Nothing really pinged when I tried it, still a little floaty - this could be design to a certain extent to prevent the passes being too powerful in terms of game balance.

    Controls
    1- Player responsiveness.
    No problems for the most part and an improvement on 2010.

    2- Analogue stick and 360° control
    Felt very good and there were no obvious stages of turning. Ball and players reacted to the controls as you'd expect.

    3- Headers, whether they're power bar based, so we can choose to over or under hit.
    Power bar based but still timing as well, something to practice.

    4- New tricks system - ease of execution/combos
    Very easy to execute but executing them doesn't necessarily mean beating a man - still requires timing and a surprise element to beat a defender.

    5- Defensive controls and balance with new tricks
    The new defensive "hold up play" move hadn't been fully implemented so unable to comment on that but defending in general against dribbling/tricks seemed fine in terms of jockeying etc.

    6- Controlling throw-ins
    Easy enough to control the throw direction and strength.

    7- One touch passing with new passing system
    Requires more precision with the aiming so there didn't seem to be an easy , , route to sharp passing.

    8- R2 use and its effect
    Feels as you'd expect, slows the dribble etc. and benefits from the improved 360° control and animations.

    9- Double square button lob
    Not on by default and didn't have access to the button settings to check if it was available.

    10- Gentle jog option?
    Nothing special noted.

    11- Controller vibration
    None in this version.

    Mechanics
    1- Free kicks - natural feel/execution success
    Felt pretty good and an improvement on 2010 - a couple were scored against me one due to the keeper and one nice one.

    2- Penalty system - variety of techniques/shooting styles - same as 2010?
    Currently the same as PES2010 though likely to change in some way - the camera angle is likely to stay as 2010.

    3- Player switching
    Same as 2010.

    4- Physicality
    Nothing noted.

    5- Momentum
    Nothing looked out of place.

    6- Crossing options/control
    Nowhere to check the options available but 1, 2, 3 button presses worked and the direction seemed to allow you to choose the area to cross to.

    7- Volleying - positioning player
    Seemed to be better in terms of volley or header selection but nothing more noted.

    8- GK's rushing out for 1-1s, whether they rush out covering the goal or at a wrong angle stupidly leaving the goal wide open.
    Keepers still WIP, sometimes they rushed as you'd expect others very much not.

    9- Shot/cross fake - like PES2010 or old PES
    Like 2010.

    10- Quick free-kicks
    None were taken. I only saw the players take up positions for a quick free kick a couple of times and either I was too slow or they just didn't work.

    11- Kick feint - e.g fake a powerful cross but tap it a different direction
    Nothing noted.

    Tactics
    1- Set piece options
    Same as 2010.

    2- Use of attackers to defend set pieces
    No option to set this and seemed to be the same as always.

    3- Nominate players to guard goalposts
    No.

    4- Number of players that can be sent up for a set play e.g. limit of 3?
    Limit of 3.

    5- Number of players in defensive wall (no default limits)
    Still limited but didn't get chance to check the extremes.

    Player attributes
    1- Accuracy and power of passing and how stat-based they are.
    Good passers are better at reacting quickly to your button pushes in terms of first time passes and getting the combination of power and direction you requested.

    2- Shooting with the wrong foot, how accurate it is for players with low wrong foot accuracy.
    Didn't get chance to test directly but I did notice Van Persie taking a couple of shots with his right foot - they were on target but easily saved.

    3- New tricks system - differences in line with players' technical attributes
    All players could perform the tricks albeit good dribblers would do it more quickly. Defenders unlikely to during a game if there's an attacker nearby.

    4- Stamina - speed/accuracy/dribbling affected by overuse of sprinting
    Didn't directly test but didn't notice a drop in terms of ball attributes. Each player does have what I think is a sprint bar above them.

    Animations
    1- Contextual with ball e.g. matches ball movement/power
    Only a few rough edges - for the most part the animations matched the player's momentum and the ball's trajectory.

    2- Contextual without ball e.g. reacts correctly to challenges/momentum
    Nothing in particular noted so was OK.

    3- Fluidity e.g. linked correctly/whether there are frame skips to kick a ball a certain way
    Again, seemed good.

    4- Goalkeepers e.g. floating and animations in general
    The animations seemed OK although they didn't always try the right kind of save for the situation and no floating noticed but I expect it to improve as the keepers' ability is tweaked.

    5- Volleying - player positioning
    Nothing noted.

    6- Shift the ball out of player's feet animation
    Nothing noted.

    7- Slipping for bad timing
    A few players did fall over as a result of attempting some dribbling they weren't capable of (not the new tricks system). Not sure if any did as a result of missing a kick.

    AI
    1- Defending new trick system
    Jockeying was OK but I'm hoping the "hold up play" defensive move will help. The tricks didn't seem overpowered but some times it did seem too easy for a pacy attacker to skip by the challenges.

    2- Goalkeepers in general
    50% of the time they were very poor - confirmed as WIP.

    3- Defenders come up for corners
    Nothing special noted - as 2010 as far as I could tell.

    4- Defensive pressing/variety of defensive styles between teams
    Only played a few games against the AI and the pressing seemed to consistently come from midfield and defence only. The difficulty level was set somewhere in the middle though so this felt about right with that in mind.

    5- AI controlled defenders on human team - defend properly or cover empty space
    Still seemed to cover empty space. To cover a run properly I still had to try and take control of that defender and press with someone else.

    6- Reading a human player's controller instead of the player on the pitch's movements
    Didn't notice anything at this difficulty level.

    7- Awareness of loose balls especially after being tackled etc.
    In general seemed OK but I still think this is an area that should be improved.

    8- Doing things for the player e.g. auto defence, auto header
    Only noticed this when for whatever reason I didn't have control of the player with the ball.

    9- Goalkeepers save selection e.g. parrying instead of catching
    I did see a few parries back out straight ahead of them instead of a better choice. Keepers still being worked on though.

    10- Noticeable difference in attacking styles between teams e.g. use of possession
    Not particularly though I expect default playing styles to improve as team etc. are finalised.

    11- Players receiving through balls e.g. Do they slow down?
    Yes.

    12- Competing off the ball for corners etc.
    Only seemed to happen between the two players competing directly for the ball.

    13- AI cheats
    Nothing noted.

    14- Throw-ins e.g. bias for CPU teams?
    Pretty poor in general. Frequently the team defending the throw-in ended up with possession due to how easy it is to mark closely. I wouldn't put this down to CPU bias at present though as it seemed pretty even.

    Other match factors
    1- Referees decisions/advantage rule
    Offside decisions were sometimes held back if the defending team had decent possession. I did see free-kicks given a few times instead of playing on - not due to a card either. The referees are WIP.

    2- Penalties given against AI vs human
    Nothing noted - none given in the few games played to either side.

    3- Camera angle for normal penalties
    As 2010.

    4- Player switching options
    Unassisted, Semi-Assisted, Assisted. No gradual scale.

    5- Dynamic crowds in relation to match e.g. home/away fans
    Beyond the sounds of the crowd - favouring the home team and relative silence if the away team scored nothing noticed. Only exhibition modes in this demo.

    6- Graphics - players using base layers?
    None noticed.

    7- Match stats - still in metres?
    The stats screen wasn't available after the match.

    Nets
    1- Nets
    Look fake and react OK. Possibly slightly better than 2010.

    Questions
    1- How has momentum been implemented?
    2- How has physicality been implemented?

    Questions - outside match engine or mechanics
    1- Real league structures for ML?
    Offline ML is likely to be the same as last year due to the development of online.

    2- How will the stadium editor work? - number of stadiums, net shapes/patterns

    3- Penalty system e.g. additional animations/variety of run-ups
    Unlikely to be different except for fitting in with the newer animations. There is likely to be a tweak to the mechanics of the current system but largely the same.

    4- Dynamic wear and tear on the pitches?
    No dynamic weather due to the focus on getting the gameplay right this time around. I didn't see any wear and tear during the games but the weather was fixed as fine.

    5- How many unlicenced teams will there be available for us to edit?
    Not confirmed.

    6- Will the kit mapping stay the same?
    Not confirmed - edit mode was locked out and Jon couldn't confirm the extent of the options available.

    7- Any plans for a new J-League version or prospect of incorporating it into PES?
    Sorry - forgot to ask this one.

    8- Number of slots for editing kits, emblems, logos, chants, music library etc?
    See answer to 6.

    9- Will updates mess up the option file in terms of edited items?
    Not confirmed either way.

    10- Poland - National team licensed and number of club teams?
    Not confirmed and licenses in general still being added.

    11- Online - Improvements to network code?
    Meant to be improved but can't say more than that at present.

    12- What are the planned online modes?
    Online ML I think is the only new one.

    Theft
    1- Steal the game disc

    I didn't do this in the hope we'd still be invited to things in the future

    .

    نمیدونم ترجمه این متن لازمه یا نه به هر حال من بصورت خلاصه تا وسطاشو نوشتم اگه لازمه بقیشو هم بنویسم .

    - در مورد تنوع شوتها , چرخش توپ و حرکت توپ روی هوا پرسیده شده که گفته شده تنوع زیادی ندیدم هرچند که شوتهای قوی و ضعیف توی بازی دیده میشد .
    - ظاهر توپ احساس میشد توی چمن بیشتر شبیه توپه تا حالت براق و صیقلی داشته باشه .
    - زمان پاسخ دهی نسبت به نسخه قبل بهتر شده و مشکلی از این بابت دیده نشده .
    - کنترل 360 درجه با آنالوگ خیلی بهتر شده جوری که انتظارشو داشته باشید .
    - سیستم جدید فریب بازیکن حریف چطوره ؟ اجراش آسونه ؟ اجراش خیلی آسونه اما اینجور نیست که راحت از حریف روبرو بشه عبور کرد هنوز احتیاج به زمان سنجی مناسب و غافلگیر کردن حریف دارید .
    - کنترلهای دفاعی با سازوکار جدیدی که امسال اضافه شده چطوره ؟
    - حرکات مربوط به ممانعت از پیشروی حریفان بطور کامل اعمال نشده بودن بنابراین نمیتونم توضیح زیادی بدم اما در مجموع دفاع در برابر حرکات فریبنده مهاجمین و دریبلهای اونها با توجه به استفاده از حرکت jockying بهتر شده ( منظور همون حالت دفاعی مدافعین در کناره های زمین در برابر مهاجمینه که بصورت موازی با مهاجم حرکت میکنند تا بصورت ناگهانی غافلگیر نشن و مهاجم ازشون عبور نکنه ) .
    - پرتاب اوتها هم از نظر جهت و هم از جهت قدرت و سرعت توپ در پرتابها به اندازه کافی آسون هست .
    - پاسهای تک ضرب با توجه به سیستم جدید پاسکاری احتیاج به دقت بیشتری داره بنابراین اینقدر آسون به نظر نمیرسه که بشه با فشار دادن مداوم و پشت سر هم دکمه پاس بشه پاسهای سریع و دقیقی داد .
    - کاربرد و تاثیر R2 : همونطوری که انتظار دارید باشه هستش . حرکت با توپو آروم میکنه و میشه باهاش از حرکت 360 درجه و انیمیشنهای مربوطه استفاده و بهره برد .
    - لرزش دسته بازی در این نسخه وجود نداره .
    - ضربه آزادها به نظر میرسه بهتر شدن نسبت به نسخه قبل .
    - ضربات پنالتی مثل نسخه قبلا هرچند احتمال میدم تغییرات جزئی درش وجود داشته باشه . زاویه دوربین هم احتمالا مثل نسخه قبل بود .
    - سوویچ بازیکن هم مثل نسخه قبله .
    - شوتهای والی ( سر ضرب روی هوا ) به نظر میرسه بهتر شدن .
    - عملکرد دروازه بانها در خروج در حالت تک به تک چطوره در این وضعیتها پوشش خوبی میدن یا اینکه هنوزم ناشیانه بعضی وقتا دروازه رو ترک میکنن و فضا و زاویه باز و مناسبی به مهاجمین میدن ؟ دروازه بانها هنوز ضعیفن بعضی وقتا اونجوری که انتظار دارید عمل میکنن و خیلی وقتا نه .
    - مثل نسخه های قبل گزینه ای برای برگردوندن مهاجمین برای دفاع کردن در زمانی که حریف صاحب یک ضربه ایستگاهی میشه وجود نداره .
    - در زمانی که حریف صاحب کرنر میشه نمیشه بازیکنانی رو در کنار تیرک عمودی دروازه قرار داد .
    - تعداد بازیکنانی که میشه در دیواره دفاعی قرار داد هنوز محدوده البته من فرصتی برای امتحان کناره ها پیدا نکردم .


  9. #826
    حـــــرفـه ای B3HZ@D's Avatar
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    Jan 2007
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    ممنون حسین جان بابت ترجمه...
    من نمی دونم کی قراره دروازه بانان PES از این حالت مزخرف در بیان و درست بشن؟!
    اگه دروازه بانان مثل نسخه قبل باشن که من یکی قید این بازی رو امسال میزنم

  10. 2 کاربر از B3HZ@D بخاطر این مطلب مفید تشکر کرده اند


  11. #827
    آخر فروم باز bahador2009's Avatar
    تاريخ عضويت
    Sep 2008
    محل سكونت
    شهر
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    حسین جلا مرسی از اینکه ترجمش کردی.
    هی من به شما می گم اینا دوتا چیز رو برمیدارن یه چیز اضافه می کنند شما میگین نه!

  12. این کاربر از bahador2009 بخاطر این مطلب مفید تشکر کرده است


  13. #828
    Moderator vahidgame's Avatar
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    Jan 2010
    محل سكونت
    تهران
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    مرسی حسین جان
    تا موقعی که نسخه نهائی منتشر بشه ممکنه این مشکل دورازه بان ها هم درست بشه.
    مشکل دورازه بان ها و داوری در این بازی دو مشکل خیلی بزرگن. هر چه قدر در زمینه های دیگه بازی پیشرفت داشته باشه ولی این دو تا مشکلش حل نشه بازم آدم احساس می کنه با نسخه قبلی اون زیاد فرقی نداره...

  14. 4 کاربر از vahidgame بخاطر این مطلب مفید تشکر کرده اند


  15. #829
    آخر فروم باز Mehdi.ss's Avatar
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    Jul 2008
    محل سكونت
    Q O M بیوگرافی،نام:مهدی
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    سلام
    یه تریلر از منو بازی



    25 ثانیه ، پسوند flv ، حجم 2.32
    کد:
    برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
    کد:
    برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
    منبع
    کد:
    برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
    Last edited by Mehdi.ss; 29-07-2010 at 09:23.

  16. 9 کاربر از Mehdi.ss بخاطر این مطلب مفید تشکر کرده اند


  17. #830
    آخر فروم باز Traceur's Avatar
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    Mar 2010
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    مرسی حسین جان
    تا موقعی که نسخه نهائی منتشر بشه ممکنه این مشکل دورازه بان ها هم درست بشه.
    مشکل دورازه بان ها و داوری در این بازی دو مشکل خیلی بزرگن. هر چه قدر در زمینه های دیگه بازی پیشرفت داشته باشه ولی این دو تا مشکلش حل نشه بازم آدم احساس می کنه با نسخه قبلی اون زیاد فرقی نداره...
    حالا فکرشو بکنید چقدر جالب میشد اگه ادیت یا اسکریپت و یا پچی مربوط به حل شدن مشکلات فوق بود ...
    منظور اینکه در زمان مقرر این شرکت نتونسته مشکلات مربوطه رو حل کنه و به یک باره به صورت ناگهانی به این مشکل پی بردن و راه حلی برای حل این مشکل پیدا کردن که با ارائه ی ادیت اونو رفع کنند که در قالب پچ یا ادیت ارائه کنند ...

  18. این کاربر از Traceur بخاطر این مطلب مفید تشکر کرده است

    :.:

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