تبلیغات :
خرید فالوور ایرانی
خرید فالوور اینستاگرام
خرید ممبر تلگرام
خرید لپ تاپ استوک
ماهان سرور
آکوستیک ، فوم شانه تخم مرغی ، پنل صداگیر ، یونولیت
دستگاه جوجه کشی حرفه ای
فروش آنلاین لباس کودک

[ + افزودن آگهی متنی جدید ]




صفحه 75 از 142 اولاول ... 256571727374757677787985125 ... آخرآخر
نمايش نتايج 741 به 750 از 1415

نام تاپيک: كلوپ گيم پد كامپيوتر

  1. #741
    آخر فروم باز vafa1353's Avatar
    تاريخ عضويت
    Aug 2006
    محل سكونت
    Melbourne
    پست ها
    1,196

    پيش فرض

    سلام امروز دل رو به دريا زدم و يك گيم پد XBOX 360 وايرلس گرفتم 75000 ....
    واقعا كه محشره...
    اگر كسي فسد خريد گيم پد داره در خريد اين محصول شك نكنه كه بهترينه...





  2. این کاربر از vafa1353 بخاطر این مطلب مفید تشکر کرده است


  3. #742
    پروفشنال ehsan_old's Avatar
    تاريخ عضويت
    Dec 2006
    محل سكونت
    تهران
    پست ها
    620

    پيش فرض

    سلام امروز دل رو به دريا زدم و يك گيم پد XBOX 360 وايرلس گرفتم 75000 ....
    واقعا كه محشره...
    اگر كسي فسد خريد گيم پد داره در خريد اين محصول شك نكنه كه بهترينه...








    مبارک باشه

    من هم فرصت کنم میخوام این دسته رو بگیرم.

    البته قصد دارم 2 تا دسته بگیرم و ترجیح میدم 2 تا مثل هم نباشه.

    برای اون یکی دسته مدل زیر مد نظرمه:

    Logitech® Cordless Rumblepad™ 2

    نظرتون چیه؟





  4. #743
    حـــــرفـه ای malkemid's Avatar
    تاريخ عضويت
    Mar 2005
    پست ها
    4,602

    پيش فرض

    سلام امروز دل رو به دريا زدم و يك گيم پد XBOX 360 وايرلس گرفتم 75000 ....
    واقعا كه محشره...
    اگر كسي فسد خريد گيم پد داره در خريد اين محصول شك نكنه كه بهترينه...





    مبارکه...اول یه میز واسه لپتاپت می گرفتی...کمر درد میاره

    این دی پد ش پایینه سخت نیست کار باهاش؟من با مدل ps خیلی راحت ترم

  5. #744
    اگه نباشه جاش خالی می مونه
    تاريخ عضويت
    Feb 2007
    پست ها
    392

    پيش فرض

    دوستان کسی میدونه چه بازیهایی با logitech g25 به طور کامل سازگاری داره روی کامپیوتر؟
    کسی جایی سراغ نداره بشه برای این فرمون و پدال و دندش یه چیز تمیز درست کرد که.مثل حالت تخته یا میله که فرمون و دنده بخورن رو تخته و پدال هم پایین پا باشه

  6. #745
    آخر فروم باز vafa1353's Avatar
    تاريخ عضويت
    Aug 2006
    محل سكونت
    Melbourne
    پست ها
    1,196

    پيش فرض

    مبارکه...اول یه میز واسه لپتاپت می گرفتی...کمر درد میاره

    این دی پد ش پایینه سخت نیست کار باهاش؟من با مدل ps خیلی راحت ترم
    عكسها كه مال من نيس................از گوگل گرفتم
    با بالاييه كار ميكنم ....خيلي خوش دسته اصلا احساس خستگي القا نميكنه.

    ---------- Post added at 09:40 PM ---------- Previous post was at 09:38 PM ----------

    دوستان کسی میدونه چه بازیهایی با logitech g25 به طور کامل سازگاری داره روی کامپیوتر؟
    کسی جایی سراغ نداره بشه برای این فرمون و پدال و دندش یه چیز تمیز درست کرد که.مثل حالت تخته یا میله که فرمون و دنده بخورن رو تخته و پدال هم پایین پا باشه
    يه ماشين بخر و يه لب تاب بزار رو داشبورد.

  7. #746
    آخر فروم باز vafa1353's Avatar
    تاريخ عضويت
    Aug 2006
    محل سكونت
    Melbourne
    پست ها
    1,196

    پيش فرض

    روند ارتقاع گيم پدها

    Game Controllers

    Gravis PC Gamepad ~ 1992

    The Gravis PC Gamepad didn’t look revolutionary—in fact, it looked like a blatant ripoff of the Super Nintendo controller—but it was. It was the first gamepad available for IBM compatible PCs, and it let a generation of early PC gamers experience d-pad delights like Commander Keen.

    Microsoft Sidewinder Gamepad – 1994


    The Microsoft Sidewinder raised the bar when it came to gamepads. It offered it all: plenty of buttons—6 face buttons and two triggers, a responsive digital d-pad, two digital triggers, and the most comfortable, ergonomic form-factor to date. Better still, because of its immediate popularity the Sidewinder because a sort of default gamepad for games, and nearly all games that could be played with a gamepad came with a Sidewinder control profile, making it that much quicker to get into the action. The design was so successful that it’s survived to this day, in the form of its clear descendant, the Xbox 360 gamepad.

    Microsoft SideWinder 3D Pro – 1994


    Microsoft’s SideWinder line produced some real stinkers (we’ve covered a few in this article already), but it also was responsible for some instant classics. The SideWinder 3D Pro is undeniably in the latter camp. With a total of 8 buttons, a hat switch and a throttle slider, and a rock-solid twistable joystick, the SideWinder 3D Pro is a gaming controller classic, and the way MechWarrior was meant to be played. Later versions, such as the Precision Pro and Force Feedback Pro would introduce more ergonomic design, and force feedback to the mix.

    CH Products FlightStick Pro - 1995


    If you were a PC gamer in the mid-nineties, you probably bought or wanted to own a CH Products FlightStick Pro joystick. The ambidextrous FlightStick Pro was one of the finest flight controllers to be had. Its basic construction made it instantly usable to anyone, and though it was limited to four keys, the small footprint let it fight nicely next to your keyboard. The tension of the stick was also pitch-perfect, provided by finely tuned gimbals. One of the best aspects of the FlightStick Pro was its longevity – we used ours for years after its initial release.

    SpaceTEC SpaceOrb – 1996


    The SpaceOrb, originally manufactured by SpaceTec IMC, was an early attempt at a “6 Degrees of Freedom”(6DoF) controller. This means that the controller gives you the ability to maneuver in 6 dimensions: forward/back, left/right, up/down, pitch, yaw and roll. It accomplished this through the use of black plastic sphere awkwardly tacked onto a more traditional gamepad. By pushing, tugging and twisting the sphere, you could control 3D space however you wanted.

    Unfortunately, the SpOrb never found a permanent place in gamers’ hearts, as very few games other than Descent clones made use of all 6 degrees of motion. It did, however, find an unexpected fanbase in 3D professionals, such as modelers and animators.

    Mad Catz Panther XL - 1996


    So far, we’ve covered a couple of peripherals that tried to take over for the mouse and keyboard as preferred shooter controller. Where those failed, the Panther XL succeeded. Or sort of succeeded. It didn’t actually become more popular than the mouse and keyboard, and it wasn’t necessarily better, but it was a damned solid controller, and a lot of fun to use. The Panther XL was composed of a large base with an ergonomic joystick and a trackball. In it standard configuration, the joystick controlled the player’s movement, while the trackball controlled where the player looked. The ball was proportional, meaning that if you wanted to turn 90 degrees to the right, you spun the trackball 90 degrees to the rights. This high degree of control made the Panther XL a popular choice long after it ceased production in 1998.

    CH Products Force FX Joystick - 1997


    Today’s rumble-enabled gamepads pale in comparison to true force-feedback peripherals of late-90’s PC gaming – the first of which was CH Products’ Force FX joystick. When you plugged the Force FX into an open serial port (remember those?), compatible simulation games were given a jolt in gameplay. The Force FX had six force feedback effects that could range in magnitude, duration, and direction to give you the feeling that you were actually piloting a plane or driving a tank. A vector force effect yanked your hand to simulate G-forces, dual-axis vibration conveyed bumpy roads and rumbling engines, and a spring stiffening effect simulated increasing airplane throttle. This innovation paved the way for more popular force-feedback joysticks, including Microsoft’s Sidewinder Force Feedback Pro.

    Logitech CyberMan 2 - 1997


    The CyberMan 2 gamepad was Logitech’s second foray into 6-degrees-of-freedom controllers, after the mostly-overlooked CyberMan 1. The CyberMan 2, unlike a traditional gamepad (or even a 6doF gamepad, such as the Space Orb) is meant to be used with both hands, laying flat on the desk. The right-hand controller is the 6doF control, which you push, pull and twist to move. The left side of the controller features 8 bindable buttons located around an ergonomic hillock for your palm.

    Microsoft Sidewinder Freestyle Pro - 1998


    Almost a decade before the PlayStation’s much-hyped SIXAXIS controller made its debut, Microsoft toyed around with the idea of a motion-based gamepad with its Sidewinder Freestyle Pro. The Freestyle Pro was launched at the peak of Sidewinder’s dominance in the game controller market, so many gamers were surprised by how disappointing the FreeStyle Pro turned out to be in practical use. The movement control – pitching and rolling – wasn’t precise enough for flight simulators, and the only game that you could really use it with was the bundled Motocross Madness.

    Saitek PC Dash – 1997


    Though recent offerings like the Ergodex DX1 and the Zboard have popularized the “customizable keyboard,” they certainly weren’t the first to offer game-specific, programmable keyboard layouts. To bestow that honor, we have to go back to 1997, to the Saitek PC Dash.

    The PC Dash was a flat panel with a matrix of touch-sensitive buttons. The keyboard’s frame was on a hinge, letting you clamp a paper command sheet over the buttons, labeling them with game-relevant commands and graphics.

    Thrustmaster Frag Master – 1998


    The Frag Master is another misbegotten game controller born of the ill-advised notion that people would prefer to play first person shooters on something other than a mouse and keyboard. With two handles, gamers were meant to grasp the Frag Master in both hands and slide, twist and tilt their way to Quake victory. In addition to the problems inherent to the mouse-and-keyboard replacement category, the Frag Master didn’t work particularly well, making its fate an easy guess.

    Natural Point TrackIR – 2000


    If you’re not familiar with TrackIR (and most people outside of the hardcore flight and driving sim crowd aren’t), it’s an optical motion tracker that sits on top of your computer and enables head-tracking in games. It allows you to, for instance, look around the cockpit of your virtual fighter plane just by turning your head. To get a feel for how TrackIR works, check out this video of somebody playing ARMA 2 with TrackIR headtracking. Though it’s a pretty niche product right now, and only works on certain games (and very few shooters, besides ARMA), it shows some real promise and is definitely worth a look if you’re into sim games.

    Microsoft Dual Strike – 2000


    One look at the Dual Strike, with its matte-black and shiny-olive-green color scheme, should be enough to tell you that this is a turn-of-the-millennium Microsoft Sidewinder product. Shaped a bit like two Wii nunchucks fused together with a trackball in between, the Dual Strike was designed for first person shooters. It allowe you to move with a directional thumbpad, and look around by swiveling the two controller halves. Even though the Dual Strike was pretty decent, by most accounts, it put the wielder at a competitive disadvantage against mouse-and-keyboard-using opponents, and that was enough to keep it off most gamers wishlist.

    ACT Labs Force RS Wheel – 2000


    For a period of time, you couldn’t thumb through an issue of a computer magazine without seeing reviews for one or two new racing wheels. It’s hard to pick just one from such a stable of fine (and in some cases, not-so-fine) peripherals, but one truly stands out in our memories: The Force RS Wheel. One of the earlier force feedback wheels, the Force RS got it just right with a large comfortable wheel with faux-leather grip, a solid pedal base, and no floaty “dead zone” when the wheel is centered. Also, for its feature-set, its price was unbeatable.

    Microsoft Sidewinder Strategic Commander - 2000


    The Strategic Commander is another black sheep in the Microsoft Sidewinder family. Designed as a companion for real time strategy games, the strategic commander is shaped like an oversized mouse, to be held in the gamer’s off hand. With 10 surface buttons and a 3-axis sliding base, it was meant to give you fast access to hotkeys and camera movements. Though the Strategic Commander did work more or less as advertised, it simply wasn’t able to replace the keyboard as left-hand input device of choice for strategy gamers.

    Belkin Nostromo Speedpad - 2001


    Belkin’s Speedpad n50 was the first gaming peripheral that was specifically made for first-person shooter players. Intended as a keyboard replacement, the Speedpad had just 10 keys to give you basic WASD functionality. Your palm rested on an ergonomic surface, and your thumb had comfortable access to a directional pad. The n52 added another row of 4 keys as shooters got more complex, and the latest n52t3 re-release updated the look for contemporary aesthetics (ie. matte black and blue lighting). Imitators like the WolfKing Warrior gamepad tried to improve on the N52’s features by incorporating even more keys, but it wasn’t until Logitech released its G13 gameboard that we found a worthy modern-day successor to the Speedpad.

    Ergodex DX1 - 2005


    Filed under O for “Original,” the Ergodex is a keyboard with the ultimate in customization—the ability to put keys wherever you think they should go. That’s right, the Ergodex is just a flat surface, with adhesive keys that can be placed and replaced in any layout you want. Not designed for actual typing (it’s smaller than a regular keyboard, and only comes with 25 keys by default), the Ergodex is meant for gaming or other hotkey-intensive applications, like Photoshop. With excellent key-action and a great macro system, this is one unusual input device we’re sorry didn’t take off.

    Microsoft Xbox 360 Controller – 2005


    It may gall some PC-purists that Microsoft has successfully positioned a console controller as the defacto Windows gamepad, but at least the USB version of the Xbox 360 controller is one of the most solid and comfortable pads on the market. With two analog sticks, two analog triggers, and a full 11 buttons, the Xbox 360 Gamepad has everything you need to play most console ports like Batman: Arkham Asylum, and most games come with pre-profiles for the controller.

    Nintendo Wii Remote – 2006


    The Wii Remote (Wiimote) is an odd beast. Part airmouse-like gyroscopic sensor (indeed, the technology is licensed from Gyration, famous maker of PC airmice), part IR-sensing pointing device, and part angular rate sensor (with the MotionPlus peripheral), the Wiimote is designed to provide comprehensive motion control for games. Whether the controller has been good or bad for the state of gaming is arguable, but its runaway success is not.

    And for us PC users? At least we get some pretty cool hacks out of the deal.

    Novint Falcon - 2007


    Taking the idea of force feedback to a new level, the Novint Falcon is a sort of 3D mouse, where you push a sphere around in 3 dimensions, while the Falcon, shaped like a big cone with robot arms, pushes back. The net effect is that you can “feel” objects in virtual 3D space. It’s fun to use, and well-built, but like most giant, expensive peripherals, the Falcon hasn’t seen widespread adoption.

    Eye Tracking Technology - 2007


    File this under “emerging technologies.” Over the past five years, researchers have been experimenting with various forms of eye-tracking technologies that will let users control their computers with their gaze. In 2006, a Queen’s University study tested gamer satisfaction using an eye-tracking mod for Quake 2 and Neverwinter Nights, reporting that 83 percent of subjects felt an increased level of immersion when using their eyes to replace the mouselook function in game. In 2007, researchers at the Blekinge Institute of Technology repeated the experiment using a mod for Half-Life 2. Once again, players reacted positively to the test. No consumer hardware or software has been announced to take advantage of eye-tracking technologies, but it’s something we’re looking forward to trying out in the future.

    OCZ Neural Impulse Actuator – 2008


    The OCZ Neural Impulse Actuator, which debuted last year, is the first in what will most likely soon be a crowded market for commercial mind-computer interface devices. In other words: it lets you play games with your mind, by detecting changes in the electrical fields in your brain. The really amazing thing? It actually works—after just a little bit of practice you can run around and shoot your gun by variously thinking, straining, and furrowing your brow. Sure, it’s not good enough to actually win a game yet, but it’s an incredibly promising first step.

    3Dconnexion SpacePilot Pro – 2009


    If the SpaceOrb is the past of 6DoF controllers, the SpacePilot Pro is its future. Logitech , who folded the SpaceOrb’s makers into its 3DConnexion brand, has fully embraced the potential for 6DoF in 3D design and modeling. With more than 20 buttons, a built-in LCD for controlling program functions and a $400 pricetag the SpacePilot Pro is professional hardware through and through. Still, it’s still hard not to want one, just a little.

    Project Natal – 2010


    Project Natal is the code name for the motion- and voice-recognition technology that Microsoft hopes will extend the life of their Xbox 360 platform for years to come. Here’s what we know about Natal now:

    • Using High definition cameras and directional microphones, it will be able to precisely detect motions and voice commands.
    • It may be integrated with Windows at some point in the future.
    • It’s likely to launch around November of next year.
    • Peter Molyneux is developing a game for it, which will almost certainly be a tremendous disappointment for everybody.

  8. این کاربر از vafa1353 بخاطر این مطلب مفید تشکر کرده است


  9. #747
    آخر فروم باز dark fear's Avatar
    تاريخ عضويت
    Jan 2007
    محل سكونت
    اهواز
    پست ها
    1,883

    پيش فرض

    سلام
    ببخشید.. یه سوال داشتم.. میشه دسته ی بی سیم xbox رو بوسیله ی play and charge kit به
    کامپیوتر وصل کرد ؟
    ممنون

  10. #748
    داره خودمونی میشه ع.ص's Avatar
    تاريخ عضويت
    Jul 2008
    محل سكونت
    تهران!
    پست ها
    142

    پيش فرض

    سلام دوستان.

    من میخواستم یه microsoft xbox 360 for windows رو بخرم.

    فرقی نمیکنه بیسیمش یا باسیمش.اگه ممکنه یه فروشگاه اینترنتی معرفی کنید که این دسته رو پستی بفرسته قیمتشم گرون نده(همون دورو ور 40 تا 50).اگه امکان فروشگاه اینترنتیش نبود یه فروشگاه طرف شمال غربی تهران(صادقیه و پونک) معرفی کنید

  11. #749
    حـــــرفـه ای zed2's Avatar
    تاريخ عضويت
    Jul 2006
    پست ها
    9,540

    پيش فرض

    سلام
    ببخشید.. یه سوال داشتم.. میشه دسته ی بی سیم xbox رو بوسیله ی play and charge kit به
    کامپیوتر وصل کرد ؟
    ممنون
    نه نمیشه باید اداپتور بی سیمش که به کامپیوتر وصل میشه رو هم بگیری.

    سلام دوستان.

    من میخواستم یه microsoft xbox 360 for windows رو بخرم.

    فرقی نمیکنه بیسیمش یا باسیمش.اگه ممکنه یه فروشگاه اینترنتی معرفی کنید که این دسته رو پستی بفرسته قیمتشم گرون نده(همون دورو ور 40 تا 50).اگه امکان فروشگاه اینترنتیش نبود یه فروشگاه طرف شمال غربی تهران(صادقیه و پونک) معرفی کنید
    فتحی رو سرچ کن ( بچه ها ازش باسه خرید پستی راضی بودن)
    فقط اگر خواستی بی سیمش رو بگیری بپرس اداپتورش رو هم داره باسه pc یا نه ( اگر داشت به من هم خبر بده)

  12. این کاربر از zed2 بخاطر این مطلب مفید تشکر کرده است


  13. #750
    داره خودمونی میشه ع.ص's Avatar
    تاريخ عضويت
    Jul 2008
    محل سكونت
    تهران!
    پست ها
    142

    پيش فرض

    امروز رفتم پایتخت با هزار تا پرس و جو آخر سر از یه مغازه که اونم فقط یه دونه داشت یه microsoft xbox 360 wireless contorller for
    windows خریدم! 75 تومن. ولی عجب دسته اییه ها.

    حالا یه سوال:وقتی روشنش میکنم چه جوری خاموش میشه؟ چون وقتی کامپیوتر رو خاموش میکنی این شروع میکنه به چشمک زدن و هر چقدر فشارش بدی یا نگه اش داری خاموش نمیشه.

Thread Information

Users Browsing this Thread

هم اکنون 1 کاربر در حال مشاهده این تاپیک میباشد. (0 کاربر عضو شده و 1 مهمان)

User Tag List

برچسب های این موضوع

قوانين ايجاد تاپيک در انجمن

  • شما نمی توانید تاپیک ایحاد کنید
  • شما نمی توانید پاسخی ارسال کنید
  • شما نمی توانید فایل پیوست کنید
  • شما نمی توانید پاسخ خود را ویرایش کنید
  •