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خرید فالوور ایرانی
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صفحه 544 از 545 اولاول ... 44444494534540541542543544545 آخرآخر
نمايش نتايج 5,431 به 5,440 از 5445

نام تاپيک: Resident Evil 5

  1. #5431
    داره خودمونی میشه tiraxtork's Avatar
    تاريخ عضويت
    Apr 2012
    پست ها
    102

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    سلام اون مرحله که موتورسوارها دنبالشون میکنن که ازپشته ماشین تیراندازی میکنن با مسلسل.اونجاکه میخان ماشینو بندازن تورودخونه.چه جوری باید نابودشون کرد؟هرچی سعی میکنم نمیشه:((
    یه سوال دیگه!هیچ اسلحه ایی نیست که خودش روی هدف قفل کنه؟؟


    بزن به باک بنزبنشون نارنجی رنگه

  2. این کاربر از tiraxtork بخاطر این مطلب مفید تشکر کرده است


  3. #5432
    داره خودمونی میشه tiraxtork's Avatar
    تاريخ عضويت
    Apr 2012
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    102

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    این بازی رو من بازی کردم
    نسخه pc هم اومده که خیلیییییی قشنگه
    فقط قول آخرش که اون یارو عینکی هست موندم


    بهترین راه شلیک فراوان بهش سپس یهقلب نارنجی میاد بیرون برو پشتش و کلید مربوطه رو فوری تند تند بزن تا یه صحنه با حال بیاد
    در ضمن اسم اون هم البرت هست

  4. این کاربر از tiraxtork بخاطر این مطلب مفید تشکر کرده است


  5. #5433
    در آغاز فعالیت hamedham's Avatar
    تاريخ عضويت
    Aug 2008
    پست ها
    4

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    یه برنامه هست که در واقع یه جور ترینره ولی بازی رو خراب میکنهاگر بخواین براتون اپلود میکنم
    ولی حجمش تقریبا 3مگه باضافه تقریبا 125مگه دیگه که میتونی شخصیت هارو عوض کنی
    اره لینک بذار
    ممنون

  6. #5434
    داره خودمونی میشه tiraxtork's Avatar
    تاريخ عضويت
    Apr 2012
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    102

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    اینم از این ترینر برای جابجا کردن شخصیت ها یه برنامه نیاز داری که زیاده اونو ندارم سعی میکنم پیداش کنک ولی قول نمیدم ولی میتونی با این هر کاری بکنی
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]

  7. 2 کاربر از tiraxtork بخاطر این مطلب مفید تشکر کرده اند


  8. #5435
    داره خودمونی میشه tiraxtork's Avatar
    تاريخ عضويت
    Apr 2012
    پست ها
    102

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    من یه ترینر ثوپ دارم به جز webrotبمه انتی ویروس ها میگن سالمه بذارم

  9. این کاربر از tiraxtork بخاطر این مطلب مفید تشکر کرده است


  10. #5436
    در آغاز فعالیت hamedham's Avatar
    تاريخ عضويت
    Aug 2008
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    4

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    اینم از این ترینر برای جابجا کردن شخصیت ها یه برنامه نیاز داری که زیاده اونو ندارم سعی میکنم پیداش کنک ولی قول نمیدم ولی میتونی با این هر کاری بکنی
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    ممنون
    فقط آموزششو بذار
    من میخوام قسمت مرسناریس رو دو نفره روی یه سیستم بازی کنم

  11. #5437
    در آغاز فعالیت
    تاريخ عضويت
    Oct 2013
    پست ها
    1

    پيش فرض

    سلام

    من لیست همه ی فایل های Resident Evil 5 رو پیدا کردم ...

    متاسفانه برای کسانی که دوست دارن یک بازی رو بارها نصب کنن و بازی کنن مشکلات دوباره بوجود می یاد ... همه لینک های Rapidshare توی این تاپیک از کار افتادن ... کسی اگر می تونه لینک جدید بزاره ...

    این هم لیست همه ی arc فایل ها

    Character ARC List :
    CHRIS:
    uPl00ChrisPlain.arc = Chris with Jacket costume (Start of game)
    uPl00ChrisNormal.arc = Normal BSAA Costume (No vest's)
    uPl00ChrisArmorA.arc = BSAA Costume + Melee Vest
    uPl00ChrisArmorB.arc = BSAA Costume + Bullet Vest
    uPl00ChrisArmorF.arc = BSAA Costume + Melee + Bullet Vest's
    uPl00ChrisCos1.arc = Safari Costume
    uPl00ChrisCos2.arc = S.T.A.R.S Costume
    uPl00ChrisCos3.arc = Warrior Costume

    SHEVA:
    uPl01ShebaPlain.arc = Sheva with basic gear (Start of Game)
    uPl01ShebaNormal.arc = BSAA Costume (No Vest's)
    uPl01ShebaArmorA.arc = BSAA Costume + Melee Vest
    uPl01ShebaArmorB.arc = BSAA Costume + Bullet Vest
    uPl01ShebaArmorF.arc = BSAA Costume + Melee + Bullet Vest's
    uPl01ShebaCos1.arc = Tribal Costume
    uPl01ShebaCos2.arc = Clubbin Costume
    uPl01ShebaCos3.arc = Business Costume

    JILL:
    uPl02JillCos1.arc = BSAA Costume
    uPl02JillCos2.arc = Battle Suit costume

    WESKER :
    uPl03WeskerCos1.arc = Midnight Costume
    uPl03WeskerCos2.arc = S.T.A.R.S Costume

    JOSH:
    uPl04Josh.arc = Josh (AI Partner)

    KIRK
    uEm95Kirk.arc = Kirk (Helps in Cut-scene's, voice over headset)

    Chapter End ARC List :
    ChapterEnd11.arc = Result Screen for Chapter 1-1
    ChapterEnd12.arc = Result Screen for Chapter 1-2
    ChapterEnd21.arc = Result Screen for Chapter 2-1
    ChapterEnd22.arc = Result Screen for Chapter 2-2
    ChapterEnd23.arc = Result Screen for Chapter 2-3
    ChapterEnd31.arc = Result Screen for Chapter 3-1
    ChapterEnd32.arc = Result Screen for Chapter 3-2
    ChapterEnd33.arc = Result Screen for Chapter 3-3
    ChapterEnd41.arc = Result Screen for Chapter 4-1
    ChapterEnd42.arc = Result Screen for Chapter 4-2
    ChapterEnd51.arc = Result Screen for Chapter 5-1
    ChapterEnd52.arc = Result Screen for Chapter 5-2
    ChapterEnd53.arc = Result Screen for Chapter 5-3
    ChapterEnd61.arc = Result Screen for Chapter 6-1
    ChapterEnd62.arc = Result Screen for Chapter 6-2
    ChapterEnd63.arc = Result Screen for Chapter 6-3

    Benchmark ARC List :
    BenchResource.arc = Text, RE5 logo and backgrounds of the Benchmark
    s800.arc = First stage of Variable Benchmark
    s801.arc = Second stage of Variable Benchmark
    s802.arc = Third stage of Variable Benchmark
    s804.arc = Fixed Benchmark Stage

    Figures(Trophy Collectibles) ARC List :
    fig01.arc = Chris BSAA
    fig02.arc = Sheva BSAA
    fig03.arc = Josh
    fig04.arc = Jill (Brainwashed)
    fig05.arc = Wesker
    fig06.arc = Excella
    fig07.arc = Irving
    fig08.arc = Spencer
    fig09.arc = DeChant
    fig10.arc = Dave
    fig11.arc = Kirk
    fig12.arc = Reynard
    fig13.arc = Majini (Town A)
    fig14.arc = Majini (Town B )
    fig15.arc = Majini (Town C)
    fig16.arc = Majini (Town D)
    fig17.arc = Majini (Cephalo)
    fig18.arc = Majini (Agitator)
    fig19.arc = Majini (Wetlands A)
    fig20.arc = Majini (Wetlands B )
    fig21.arc = Majini (Wetlands C)
    fig22.arc = Giant Majini
    fig23.arc = Majini (Base A)
    fig24.arc = Majini (Base B )
    fig25.arc = Majini (Duvalia)
    fig26.arc = Reaper
    fig27.arc = Big man Majini
    fig28.arc = Executioner Majini
    fig29.arc = Chainsaw Majini
    fig30.arc = Gatling gun Majini
    fig31.arc = Motorcycle Majini
    fig32.arc = Uroboros
    fig33.arc = Licker
    fig34.arc = Kipepeo
    fig35.arc = Bui kichwa
    fig36.arc = Adjule
    fig37.arc = Crocodile
    fig38.arc = Uroboros Aheri
    fig39.arc = U-8
    fig40.arc = Popokarimu
    fig41.arc = Ndesu
    fig42.arc = Irving (Transformed)
    fig43.arc = Chris (Rare)
    fig44.arc = Sheva (Rare)
    fig45.arc = Jill (Rare)
    fig46.arc = Wesker (Rare)

    The Mercenaries ARC List
    MerceResource.arc = Mercenaries Menus - Text, Background Images
    MerceResult01.arc = Public Assembly result screen
    MerceResult02.arc = The Mines result screen
    MerceResult03.arc = Village result screen
    MerceResult04.arc = Ancient Ruins result screen
    MerceResult05.arc = Experimental Facility result screen
    MerceResult06.arc = Missile Area result screen
    MerceResult07.arc = Ship Deck result screen
    MerceResult08.arc = Prison result screen
    S400.arc = Public Assembly Level
    S401.arc = The Mines Level
    S402.arc = Village Level
    S403.arc = Ancient Ruins Level
    S404.arc = Experimental Facility Level
    S405.arc = Missile Area Level
    S406.arc = Ship Deck Level
    S407.arc = Prison Stage Level

    VERSUS ARC LIST
    VersusResource.arc = Versus Images, portires..etc
    VersusResult01.arc = Result Screen for Public Assembly
    VersusResult02.arc = Result Screen for The Mines
    VersusResult03.arc = Result Screen for Village
    VersusResult04.arc = Result Screen for Ancient Ruins
    VersusResult05.arc = Result Screen for Missie Area
    VersusResult06.arc = Result Screen for Experimental Facility
    VersusResult07.arc = Result Screen for Ship Deck
    VersusResult08.arc = Result Screen for Prison

    RECORDS SCREEN
    ViewerResource.arc

    Enemy ARC's
    Em0b = Spiders (The little harmless spiders on the walls)
    Em0c = Flying Las Plagas Monster
    Em0d = The tall parasite
    Em10 = Basic Town Majini
    Em11 = Female Town Majini
    Em12 = Village Majini
    Em13 = Big Man Majini
    Em14 = Army Majini
    Em1D & Em1E = Friendly Majini in start of the game.
    Em20 = Axe Executioner
    Em21 = Agitator Majini, The black dude with the microphone
    Em22 = Chainsaw Majini
    Em23 = Big muscler black dude with the Gatling gun.
    Em24 = Giant Village Majini (The tall dudes with the big maces)
    Em26 = Prison Axe Executioner
    Em30 = Dogs
    Em31 = Different type of Dogs
    Em32 = Lickers
    Em34 = Reaper
    Em40 = Mutated Irving..has MANY Arc's that start with Em40_xxxx
    Em44 = Bat
    Em45 = El Gignate (The giant golem in end of 2-3)
    Em50 = Motorcycle Model
    Em52 = Majini on a Motorcycle
    Em61 = Crow
    Em62 = Chicken!
    Em65 = Snake
    Em66 = Crocodile
    Em6c = Rat
    Em6d = Small Flying Boat
    Em70 = Giant Spider
    Em71= Small Bird
    Em80 = Wesker from 5-3
    Em81 = Wesker with Coat from 6-3
    Em82 = Uroboros Wesker
    Em83 = Boss Jill, with zipper still up (No Device)
    Em84 = Just boss Jill, unzipped, Device showing
    Em97Butcher = The butcher shop guy, Reynard
    Em92 = Allyson
    Em92Wife = Allyon again (Same exact as above)

    Story Mode / Campaign Stages/Levels (By: williambirkin)
    Stages:
    CHAPTER 1-1:
    1-1 Civilian Checkpoint - S100
    1-1 Back Alley 1/2 - S115
    1-1 Back Alley 1/2 (first action) - S116
    1-1 Public Assembly (Executioner) - S114
    CHAPTER 1-2:
    1-2 Public Assembly - (S114?)
    1-2 Urban District - S102
    1-2 Abandoned Building - S117
    1-2 Furnace Facility (Uroboros) - S103
    CHAPTER 2-1:
    2-1 Storage Facility - S118
    2-1 The Bridge - S104
    2-1 The Port - S113
    2-1 Shanty Town (Chainsaw Majini) - S105
    2-1 Train Yard - S106
    CHAPTER 2-2::
    2-2 Train Station - S119
    2-2 The Mines - S107
    2-2 Mining Area (Popokarimu) - S108
    CHAPTER 2-3:
    2-3 Savanna - S109
    2-3 The Port (Night) (Ndesu) - S111
    CHAPTER 3-1:
    3-1 Marshlands - S200
    3-1 Village (Giant Majini x2) - S202
    CHAPTER 3-2:
    3-2 Execution Ground - S201
    3-2 Oil Field - Refinery (Chainsaw Majini x2) - S207
    3-2 Oil Field - Control Facility (Chainsaw Majini) - S203
    3-2 Oil Field - Dock - S209
    CHAPTER 3-3:
    3-3 Oil Field - Drilling Facilities - S204
    3-3 Patrol Boat (Irving) - S205
    CHAPTER 4-1:
    4-1 Caves - S313
    4-1 Ancient Village - S300
    4-1 Labyrinth (Popokarimu) - S301
    CHAPTER 4-2:
    4-2 Worship Area - S302
    4-2 Pyramid - S303
    4-2 Underground Garden - (S312? - no enemies)
    CHAPTER 5-1:
    5-1 Underground Garden - (S312?)
    5-1 Progenitor Virus House - S305
    5-1 Experimental Facility (U-8) - S304
    CHAPTER 5-2:
    5-2 Experimental Facility - (S304?)
    5-2 Power Station - S310
    5-2 Experimental Facility Passage - S316
    5-2 Missile Area 1st Floor (Reaper) - S307
    5-2 Uroboros Research Facility (Uroboros Mkono) - S308
    CHAPTER 5-3:
    5-3 Uroboros Research Facility - (S308?)
    5-3 Missile Area 2nd Floor (Reapers) - S314
    5-3 Moving Platform - S315
    5-3 Monarch Room Entrance - S311
    5-3 Monarch Room (Jill & Wesker) - S309
    CHAPTER 6-1:
    6-1 Ship Deck - S500
    6-1 Ship Hold (Gatling Gun Majini) - S501
    CHAPTER 6-2:
    6-2 Main Deck - (S503? - no enemies)
    6-2 Bridge - S504
    6-2 Bridge Deck (Uroboros Aheri) - S511
    CHAPTER 6-3:
    6-3 Bridge Deck (Uroboros Aheri - dead) - (S511?)
    6-3 Bridge (Uroboros Aheri - dead) - S512
    6-3 Engine Room (Reapers and Gatling Gun Majini) - S505
    6-3 Hangar (Wesker) - S506
    6-3 Volcano (Uroboros Wesker) - S508

    Weapons
    PLAYER WEAPONS:
    wp00 = Nothing, (In Hex: 00, spawns nothing)
    wp01 = Chris's Knife (In Hex: 01)
    wp02 = M92F Handgun (In Hex: 02)
    wp03 = VZ61 Machine Gune (In Hex: 03)
    wp04 = Itcha M37 (SG) Shotgun (In Hex: 04)
    wp05 = S75 Rifle (In Hex: 05)
    wp06 = Hand Grenade (In Hex: 06)
    wp07 = Incendiary Grenade (In Hex: 07)
    wp08 = Flash Grenade (In Hex: 08)
    wp09 = SIG 556(MG) Machine Gun. (In Hex: 09)
    wp10 = H&K P8 Handgun (In Hex: 10)
    wp11 = SIG P226 Handgun (In Hex: 11)
    Wp13 - H&K MP5A3
    Wp15 - Gatling Gun [Chris's]
    Wp16 - Benelli M3 Super 90
    Wp17 - Striker shotgun
    Wp19 - Hydra
    Wp20 - Dragunov
    Wp22 = Stun Rod
    Wp23 - Silver tipped combat knife (mercs?)
    Wp24 - Carbon black combat knife (mercs?)
    Wp25 = Grenade Launcher (Explosive Rounds by Default)
    Wp26 = Grenade Launcher (Acid Rounds by Default)
    Wp27 = Grenade Launcher (Nitrogen Rounds by Default)
    Wp29 - S.T.A.R.S. Samurai Edge (extracted folder, arc is 89)
    Wp30 - Latern
    Wp34 = LTD
    Wp35 = RPG-7 NVS (Rocket Launcher used on Wesker in 6-3)
    Wp36 = Rotten Egg
    Wp37 = Hand-To-Hand, It is pick-able..when you have it equipped you cannot do anything other then walk like in 1-1, or run...is this what they use in 1-1 for that special "walk" animation?
    Wp38 = dummy_wp38, Infinite ammo rocket launcher..used by enemy's?
    Wp39 = Grenade Launcher (Flame Rounds by Default)
    Wp0a = Proximity Mine (In Hex: 0A)
    Wp0b - S&W Model 29 Revolver(In Hex: 0B)
    Wp0c - Grenade Launcher (In Hex: 0C)
    Wp0d - Rocket Launcher (In Hex: 0D)
    Wp0e - Kukri Knife (In Hex: 0E)
    Wp0f - Sheva's Longbow (In Hex: 0F)
    Wp1a - L.Hawk
    Wp1b - S&W Model 500 Revolver
    Wp1c - PSG-1
    Wp1d - AK-74
    Wp1e - M93R Handgun
    Wp1f - Px4 (Jills Handgun in Merc)
    Wp2c = Irving Boat Boss Battle, Grenade launcher weapon...thing XD
    Wp2d = Machine gun used on Jeep in 2-3 (DO NOT PICK-UP!)
    Wp2e = 2nd Machine gun used on Jeep in 2-3 (DO NOT PICKUP)
    Wp2f = Turret, used in 6-3 when 2 gatling gun majini come up.
    Wp3a = Grenade Launcher (Flash Rounds by Default)
    Wp3b = Grenade Launcher (Electric Rounds by Default)
    Wp3c = White Egg
    Wp3d = Brown Egg
    Wp3e = Gold Egg
    Wp3f = LCD's Special Effect explosion.. xD
    Wp4a = Rifle Bullet Model
    Wp4b = Submarine Rocket Model (Irving Boat Fight)
    Wp4c = Rocket Model
    Wp4d = Unfinished Bullet
    Wp4e = Unfinished Bullet
    Wp4f = Unfinished Bullet

    ENEMY WEAPONS
    Wp40 = Some kind of explosion..it goes off right on stage load. Probably an enemy weapon of some sort.
    Wp41 = Some kind of water explosion..
    Wp42 = Some kind of smokey explosion..
    Wp43 = Nothing
    Wp44 = Rocket Model
    Wp45 = Arrow Model
    Wp46 = A Bullet
    Wp47 = A Bullet
    Wp48 = A Bullet
    Wp49 = A Bullet
    Wp50 - Majini Axe
    Wp51 - Majini Sickle
    Wp52 = Cross by Majini Use
    Wp53 - Enemy's Shovel
    Wp54 = Dynamite Stick used by Majini
    Wp55 - Kukri
    Wp57 = Some kind of long bullet..looks like a Rifle bullet
    Wp58 - Executioner's axe
    Wp59 = Lead Pipe used by Majini
    Wp60 = Wetland Majini Shield
    Wp61 - Military Base Tactical Shield
    Wp62 - Longbow again
    Wp63 - Black mask
    Wp64 - Skull thing
    Wp65 = Stun Rod used by Military Base Majini
    Wp68 = Rocket Launcher used by Military Base Majini
    Wp69 = Hatchet used by Town Majini
    Wp71 = Mining Pick used by Majini
    Wp72 - Something spiky with chicken feet
    Wp73 = Wrench, used by Town Majini
    Wp74 - Tribal shield maybe
    Wp75 = Megaphone, used by the Agitator Town Majini
    Wp77 - Red Executioner's axe
    Wp78 - Rock
    Wp79 = Power Poll that Golem uses to beat on the Jeep with in 2-3
    Wp80 = Explosive Arrow used by Wetland Majini Archers
    Wp81 = Generic Silverhead Arrow Model
    Wp83 = Rocket model, again
    Wp84 = A Bullet
    Wp85 = A Bullet
    Wp86 = A Bullet
    Wp87 = A Bullet
    Wp88 = Missiles that Wesker throws at you in 6-3
    Wp89 - S.T.A.R.S. Samurai Edge
    Wp2d - PKM Light Machine Gun
    Wp2e - Minigun parts
    Wp5a = Beer Bottle, it says CAPCOM BEER on it XD
    Wp5b - Chainsaw
    Wp5c = Bottle on Fire (Molotov)
    Wp5d = Gatling Gun's Majinis weapon.
    Wp5e = Tiki Torch (Un-lit)
    Wp5f = Wetland Majini Spear
    Wp6a - AK-74 (Used by Military Base Majini)
    Wp6c = Bottle on Fire (Molotov)
    Wp6d = Grenades used by Military Base Majini
    Wp6e = Flash Grenade used by Military Base Majini
    Wp6f = Spear used by Wetland Majini
    Wp7a - Red drum
    Wp8a = Rocket Model again
    Wp8b = Some kind of Bullet
    Wp8c = I..have no idea, some kind of black..stick..thing

    ITEMS
    uIt0000.arc = White Glow effect from item drop?
    uIt020e.arc = Grenade Launcher Ammo - Flame Rounds
    uIt020f.arc = Grenade Launcher Ammo - Flash Rounds

    TREASURES
    uIt041a.arc = Antique Clock
    uIt041b.arc = Chalice (Silver)
    uIt041c.arc = Chalice (Gold)
    uIt041d.arc = Idol (Silver)
    uIt041e.arc = Idol (Gold)
    uIt041f.arc = Ceremonial Mask
    uIt045a.arc = Square Gems (Blue, Green, Yellow)
    uIt045b.arc = Square Gems (Red, White)
    uIt045e.arc = Oval Gems (Blue, Red, Yellow)
    uIt045f.arc = Oval Gems (Blue, Green, Red) (Some are reu-sed)

    MISC..:
    uOmf201.arc = ladder, include motion
    uOm1103.arc = window, include motion like jump through window

  12. #5438
    کاربر فعال کلوپ گوشی ها mahyarSAMSUNG's Avatar
    تاريخ عضويت
    Feb 2006
    محل سكونت
    تهران - درقرمزـه
    پست ها
    7,434

    پيش فرض

    کلا یه چیزی در قبال این بازی میشه گفت . یادش بخیر چه دورانی بود . خیلی دوستش دارم

  13. #5439
    در آغاز فعالیت vampire Z's Avatar
    تاريخ عضويت
    Apr 2016
    پست ها
    14

    پيش فرض

    سلام
    یکی هست این فایل ev614_00.arcرو بزاره تا مشکل منم حل بشه
    خواهش میکنم یکی بزاره......
    دارم دیوونه میشم.....

  14. #5440
    در آغاز فعالیت vampire Z's Avatar
    تاريخ عضويت
    Apr 2016
    پست ها
    14

    پيش فرض

    سلام
    یکی هست این فایل ev614_00.arcرو بزاره تا مشکل منم حل بشه
    خواهش میکنم یکی بزاره......
    دارم دیوونه میشم.....
    توروخدا یکی کمکم کنههههههههههههههههههههههه هه

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