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نام تاپيک: كتابهاي زبان اصلي فلش

  1. #41
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    پيش فرض Macromedia Flash 8 ActionScript: Training from the Source


    Macromedia Flash 8 ActionScript: Training from the Source
    As any Flash developer worth his or her salt knows, you��re not tapping all of the program��s power unless you��re taking advantage of its scripting language. Not to worry: With Flash 8��s improved scripting language (which includes a visual interface!) and this project-based guide you don��t have to be a master programmer to do so. In these pages best-selling authors Derek Franklin and Jobe Makar with Danny Patterson, Member of Team Macromedia Flash, use hands-on lessons and simple, step-by-step instructions to translate real-life activities into scripts, in the process demonstrating that scripting is something you already instinctively know how to do.

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  2. #42
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    پيش فرض Macromedia Flash MX 2004 Game Programming


    Macromedia Flash MX 2004 Game Programming
    If youve been searching for a tool that would allow you to create game-like applications with Web programming, youre not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. "Macromedia Flash MX 2004 Game Programming" will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games. All the major areas of game development are covered from physics and artificial intelligence to collision detection and resolution.

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  3. #43
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    پيش فرض Flash 8 ActionScript Bible (Bible)


    Flash 8 ActionScript Bible (Bible)
    To create Flash applications that sizzle, you have to learn the code. In this comprehensive guide to the latest version of ActionScript, the object-oriented scripting language for Macromedia Flash, you'll get the detailed instruction and step-by-step tutorials you need to write robust code and create sophisticated interactive animations. Work with objects and components, interoperate with JavaScript®, create games, and more - it's all here in this informative book for developers, programmers, and designers. Inside, you'll find complete coverage of Flash 8 ActionScript Master the basics of ActionScript expressions, functions, and variables Work with numbers, arrays, and strings Transform your movie clips with colors and filters Program sound and manage video Manage data with Web Services and Flash Remoting Call ActionScript functions from JavaScript Learn scripting for the Flash stand-alone player Bonus Companion Web site!

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  4. #44
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    پيش فرض Macromedia® Flash™ MX 2004 Killer Tips


    Macromedia® Flash™ MX 2004 Killer Tips
    The hottest collection of cool tips and hidden secrets for the Flash MX 2004 user who needs results fast! In today's economy, time is money. Flash MX 2004 Killer Tips is all about speed, showing users how to get more work done in less time. This book is designed to increase productivity (and even quality) by providing shortcuts, tips, and little-known tricks that will surprise even the most experienced Flash MX 2004 user. Built on the premise that "Speed Kills", readers will get faster at manipulating Flash MX 2004 and have more time to be creative in their design and their code. Author Shane Elliott has assembled almost 300 tips to help readers with creating effects and animations, ActionScript, components, optimization, and a host of other topics.

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  5. #45
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    پيش فرض

    [CENTER]

    This step-by-step text presents solution-oriented techniques for creating dynamic animations and graphics for the Web, and demonstrates the technologies of Macromedia Flash MX 2004, while presenting practical applications as well.

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  6. #46
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    پيش فرض Flash™ MX Game Design Demystified: The Official Guide to Creating Games with Flash


    Flash™ MX Game Design Demystified: The Official Guide to Creating Games with Flash
    So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms

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  7. #47
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    Jun 2007
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    پيش فرض

    Adobe-Flash-CS3-Professional-Classroom-in-a-Book

    Book Details

    Author: Adobe Creative Team
    ISBN: 0321499824
    ISBN-13: 9780321499820
    Format: Paperback, 339pp
    Publisher: Adobe Press
    Pub. Date: May 2007

    Book Description
    This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS3. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They’ll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS3–the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.

    Table of Contents
    Getting Started
    1. Getting Acquainted
    2. Working with Graphics
    3. Creating and Editing Symbols
    4. Working with Text
    5. Adding Animation
    6. Creating Interactive Files
    7. ActionScript Basics
    8. Using Components
    9. Working with Sound and Video
    10. Loading and Optimizing Flash Content
    11. Publishing Flash Documents

    Download


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  8. #48
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    پيش فرض





    Actionscript 3.0 With Flash CS3 And Flex


    By Sean McSharry, Steve Webster, ToActionscript 3.0 With Flash CS3 And Flexdd Yard

    If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with it's many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data.

    ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more.

    Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 with Flash CS3 and Flex.

    This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you’ll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML.

    The book concludes with two case studies to consolidate what you've learned and to introduce some more advanced techniques. This will give you a good grounding in the new and exciting world of ActionScript 3.0 and show you how it all fits together in larger applications, allowing you to go on and build your own professional sites.

    The sensible layout of the book makes it easy to find information about specific techniques. It doesn’t aim to be an exhaustive reference, but rather focuses on the essential skills that will enable you to get up and running quicker. With this book as your guide, you’ll be creating killer Flash applications before you know it.

    In this book, you’ll:

    • Use the fundamentals of ActionScript 3.0 with both the Flash IDE and Flex
    • Take advantage of ActionScript 3.0's object-oriented features
    • Manipulate sound and video to produce exciting modern web applications
    • Work with XML as your data source
    • Witness the power of ActionScript 3.0 in two complete case studies

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  9. #49
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    Flash CS3 For Dummies

    f you are brand new to Flash CS3 and need the most basic help, this is probably a good first book to get. It has plenty of application screen shots, tips, and step-by-step instructions on the basic tasks involved in working with Flash CS3. It is very detailed, but only covers getting started with Flash CS3. To cover more complex tasks you should probably have “Flash CS3: The Missing Manual” for reference and instruction. For more advanced instruction look at “Flash CS3 Professional Advanced for Windows and Macintosh: Visual QuickPro Guide”. ActionScript isn’t even mentioned in this book, since it is aimed more at designers and therefore is centered more on the topic of design. It does spend a good deal of time explaining the details of InDesign to QuarkXPress and PageMaker users. The following is the detailed table of contents:

    Introduction.
    Part I: Before You Begin.
    Chapter 1: Understanding InDesign Ingredients.
    Chapter 2: Making It Work Your Way.

    Part II: Document Essentials.
    Chapter 3: Opening and Saving Your Work.
    Chapter 4: Discovering How Pages Work.
    Chapter 5: Layers and Layers.
    Chapter 6: The Joys of Reuse.
    Chapter 7: Working with Color.

    Part III: Object Essentials.
    Chapter 8: Creating Essential Elements.
    Chapter 9: Manipulating Objects.
    Chapter 10: Organizing Objects.
    Chapter 11: Aligning and Arranging Objects.

    Part IV: Text Essentials.
    Chapter 12: Putting Words on the Page.
    Chapter 13: The Ins and Outs of Text Editing.
    Chapter 14: The Styles of Text.
    Chapter 15: Fine-Tuning Paragraph Details.
    Chapter 16: Finessing Character Details.
    Chapter 17: Tricks with Text.

    Part V: Graphics Essentials.
    Chapter 18: Importing Graphics.
    Chapter 19: Fitting Graphics and Setting Paths.

    Part VI: Getting Down to Business.
    Chapter 20: Working with Tabs and Tables.
    Chapter 21: Working with Footnotes, Indexes, and TOCs.
    Chapter 22: Working with Automated Text.
    Chapter 23: Publishing Books.

    Part VII: Printing and Output Essentials.
    Chapter 24: Setting Up for Output.
    Chapter 25: Printing and Other Output Techniques.

    Part VIII: The Part of Tens.
    Chapter 26: Top Ten New Features in InDesign CS3.
    Chapter 27: Top Ten (Or So) Resources for InDesign Users.
    Chapter 28: Top Ten Must-Knows for QuarkXPress Refugees.
    Chapter 29: Top Ten Must-Knows for PageMaker Orphans.

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  10. #50
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    پيش فرض Animation and Effects with Macromedia Flash MX 2004


    Animation and Effects with Macromedia Flash MX 2004
    What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a ompanion CD includes lesson files and sample software.

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