کسی میدونه چجوری میشه با ryu اولترا کومبو زد
کسی میدونه چجوری میشه با ryu اولترا کومبو زد
منم خودمو کشتم ولی بازم نتونستم بزنم.دی:باید به شدت سریع دکمه C ( البته اگه اشتباه نکنم C ، تا جایی که یادمه High Kick بود ) رو بزنی به طوری که هنوز پاشو نیورده بالا برشگردونه !!! من خودمو کشتم تا تونستم بزنم !
STREET FIGHTER 4 MOVES LIST
================================================== =============================
Visit our [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] on IGN.com.
Note these are the same moves available in the Training Room (minus a few that
are only listed in the game's training Room).
Please refer to the game's Training Room for the most updated version(s) of
your fighters' moves. This list is brought to you by IGN Entertainment for the
convenience of having an easy print-out while playing.
================================================== =============================
JOYSTICK
================================================== =============================
UP AWAY UP UP TOWARDS
\ | /
\ | /
\ | /
1-2-3
| | |
AWAY ----4-5-6---- TOWARDS
| | |
7-8-9
/ | \
/ | \
/ | \
DOWN AWAY | DOWN TOWARDS
|
DOWN
The joystick is always considered to be in the 5 (neutral) position for all
moves. All special moves are considered from the left player's starting position
(generally the first player).
Hence, the motion required for the Hadoken (Quarter Circle Down Towards / QCT)
would be displayed as:
896 + P
For characters whose moves require you to hold a direction for a moment before
releasing, it will be displayed with brackets. For example, Guile's Sonic Boom
requires you to charge away then press towards. It will be dsiplayed as:
[charge 4] 6 + P
Note that all the joystick motions for Street Fighter tend to roll instead of
tap (like Tekken and Mortal Kombat). Be sure to roll towards the direction,
unless the inputs require you to go immediately from one direction to one that
is opposite.
================================================== =============================
BUTTONS
================================================== =============================
The attacks are more ergonomically named, being "Heavy", "Medium", and "Light".
Light attacks tend to be short ranged, faster but does less damage.
Medium attacks tend to be mid-ranged, somewhat slower but a little more damage.
Heavy attacks tend to have the most range and damage, but are slow to connect.
Punch attacks generally attack the upper body and requires the use of a
fighter's hands and upper body.
Kick attacks generally attack the lower body and requires the use of a
fighter's legs and lower body.
The abbreviations will be as follows:
HP - Heavy Punch
MP - Medium Punch
LP - Light Punch
HK - Heavy Kick
MK - Medium Kick (not Mortal Kombat)
LK - Light Kick
P - Any punch
K - Any kick
All the buttons pressed together will be bracketed. For example, if you need
to press all three punch punch buttons together it will be displayed as:
[HP MP LP]
For certain characters like Balrog, who needs to hold a particular button or
a set of buttons it will be displayed as:
[hold P]
================================================== =============================
SIMULTANEOUS VS. FOLLOWED-BY
================================================== =============================
Some inputs are done simultaenously. For example, Ryu's Dragon Punch requires
you to press the stick direction and the appropriate punch button. In this
case, the display will be this symbol:
+
Some inputs are done after a brief hesitation, or the release of the previous
input before the next subsequent input. In this case, the displayed symbol will
be:
-
================================================== =============================
THROWS AND FOCUS AND TAUNTS
================================================== =============================
Throwing is done by simultaneously pressing both Light attacks together, hence
it would be:
Throw: [LP LK]
A Focus attack is a chargeable attack that has the ability to pass-through some
attacks (not all attacks). A fully charged Focus attack will armor break (hold
the required attacks to charge Focus). Any attack delivered before the charge is
fully attained will still do damage, but will not break a properly held guard.
Focus attacks are done by simultaneously pressing both Medium attacks, hence:
Focus: [MP MK]
A taunt is a non-attack gesture to goad an opponent. You may select one of ten
personal gestures when selecting your character. A taunt is done by pressing
both Heavy attacks simultaneously:
Taunt: [HP HK]
================================================== =============================
EX ATTACKS AND ARMOR BREAK
================================================== =============================
As the training room states, the moves shown with a blue star may have an EX
variant by pressing two of the same attack buttons. For example, Ryu's Hadoken
may be created with any punch. By pressing [LP MP], [MP HP], or [LP HP] an EX
version of the Hadoken is done.
EX attacks drain a portion of the Super Meter (the blue meter). In exchange,
your fighter executes an attack that does more damage, or has other properties.
EX possible attacks are marked with the following next to their move name:
Move Title (EX)
Armor Break moves take precedent over Focus attacks. If done correctly, they
can counter an opponent's Focus attack (hence hitting him or her before they
can deliver a Focus attack). Armor Break moves are denoted with the following
next to their move name:
Move Title (AB)
================================================== =============================
ULTRA AND SUPER
================================================== =============================
As you might have guessed, the Ultra Attacks are fueled by the Ultra meter (the
yellow dial meter). The Super Attacks are fueled by the Super Meter (the blue
ruler meter).
The Ultra Meter is filled from your fighter taking damage. This meter does not
carry over from one round to the next. Ultra moves are marked as "Ultra" next
to their move name.
The Super Meter is filled by successfully doing damage to the opponent. This
meter does carry over from one round to the next, giving you some measure of
strategy. Super moves are marked as "Super" next to their move names.
================================================== =============================
SIGNATURE ATTACKS
================================================== =============================
Unlike other fighting games, Street Fighter prides itself on giving its cast
of characters signature moves that make each individual fighter truly unique.
That said, you will need to experiment with each of the six attacks by them-
selves, and in coordination with different directions on the joystick.
For example, Dhalsim's crouching HK (and MK) performs a forwards sliding kick
rather than a traditional stationary attack.
These "signature attacks" will not be listed here (but will be in the Training
Room). You will need to learn these on your own as you train with each fighter.
================================================== =============================
ABEL
================================================== =============================
----------------------------------------
Change of Direction (EX)
----------------------------------------
896 + P
----------------------------------------
Second Mid
----------------------------------------
(during Change of Direction) 6 + P
----------------------------------------
Second Low
----------------------------------------
(during Change of Direction) 6 + K
----------------------------------------
Finish Mid (AB)
----------------------------------------
(during Second Mid or Second Low) 6 + P
----------------------------------------
Finish Low (AB)
----------------------------------------
(during Second Mid or Second Low) 6 + K
----------------------------------------
Wheel Kick (EX) (AB)
----------------------------------------
874 + K
----------------------------------------
Marseilles Roll (EX)
----------------------------------------
896 + K
----------------------------------------
Falling Sky (EX)
----------------------------------------
689 + P
----------------------------------------
Tornado Throw (EX)
----------------------------------------
69874 + P
----------------------------------------
Heartless (SUPER) (AB)
----------------------------------------
894 - 896 + P
----------------------------------------
Soulless (ULTRA) (AB)
----------------------------------------
894 - 896 + [LP MP HP]
================================================== =============================
AKUMA
================================================== =============================
----------------------------------------
Gohadoken (EX)
----------------------------------------
896 + P
----------------------------------------
Shankunetsu Hadoken (EX)
----------------------------------------
69874 + P
----------------------------------------
Zanku Hadoken (EX)
----------------------------------------
896 + P (possible in mid-air)
----------------------------------------
Goshoryuken (EX)
----------------------------------------
689 + P
----------------------------------------
Tatsumaki (EX)
----------------------------------------
874 + [LK MK] or [MK HK] or [HK LK]
----------------------------------------
Zankukyaku (AB)
----------------------------------------
874 + K
----------------------------------------
Tatsumaki Zankukyaku (EX)
----------------------------------------
874 + K (possible in mid-air)
----------------------------------------
Ashura Senku (EX)
----------------------------------------
689 or 487 + [LP MP HP] or [LK MK HK]
----------------------------------------
Hyakkishu
----------------------------------------
689 + K
----------------------------------------
Hyakkigozen (EX)
----------------------------------------
(after Hyakkishu) no further input
----------------------------------------
Hyakkigoshu (EX)
----------------------------------------
(after Hyakkishu) P
----------------------------------------
Hyakkigojin (EX)
----------------------------------------
(after Hyakkishu) K
----------------------------------------
Hyakkigosai (EX)
----------------------------------------
(after Hyakkishu) [LP LK]
----------------------------------------
Raging Demon (SUPER) (AB)
----------------------------------------
LP - LP - 6 + LK - HP
----------------------------------------
Wrath of the Raging Demon (ULTRA) (AB)
----------------------------------------
LP - LP - 4 + LK - HP
================================================== =============================
BALROG
================================================== =============================
----------------------------------------
Dash Straight (EX)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Dash Upper (EX)
----------------------------------------
[charge 4] 6 + K
----------------------------------------
Dash Low Straight (EX)
----------------------------------------
[charge 4] 9 + P
----------------------------------------
Dash Low Smash (EX) (AB)
----------------------------------------
[charge 4] 6 + K
----------------------------------------
Dash Swing Blow (EX) (AB)
----------------------------------------
[charge 4] 6 + [hold P]
----------------------------------------
Buffalo Head (EX)
----------------------------------------
[charge 8] 2 + P
----------------------------------------
Turn Punch (AB)
----------------------------------------
[LP MP HP] or [LK MK HK]
----------------------------------------
Crazy Buffalo (SUPER) (AB)
----------------------------------------
[charge 4] 646 + P or K
----------------------------------------
Violent Buffalo (ULTRA) (AB)
----------------------------------------
[charge 4] 646 + [LP MP HP] or [LK MK HK]
================================================== =============================
BISON (M.BISON)
================================================== =============================
----------------------------------------
Psycho Crusher (EX) (AB)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Double Knee Press (EX)
----------------------------------------
[charge 4] 6 + K
----------------------------------------
Head Press (EX)
----------------------------------------
[charge 8] 2 + K
----------------------------------------
Somersault Skull Diver (EX)
----------------------------------------
(after Head Press) P
----------------------------------------
Devil Reverse (EX)
----------------------------------------
[charge 8] 2 + P (after jump) - P
----------------------------------------
Bison Warp
----------------------------------------
689 or 487 + [LP MP HP] or [LK MK HK]
----------------------------------------
Knee Press Nightmare (SUPER) (AB)
----------------------------------------
[charge 4] 646 + K
----------------------------------------
Nightmare Booster (ULTRA) (AB)
----------------------------------------
[charge 4] 646 + [LK MK HK]
================================================== =============================
BLANKA
================================================== =============================
----------------------------------------
Rolling Attack (EX) (AB)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Backstep Roll (EX)
----------------------------------------
[charge 4] 6 + K
----------------------------------------
Vertical Roll (EX)
----------------------------------------
[charge 8] 2 + K
----------------------------------------
Electric Thunder (EX)
----------------------------------------
P (quickly and repeatedly)
----------------------------------------
Groundshave Roll (SUPER)
----------------------------------------
[charge 4] 646 + P
----------------------------------------
Lightning Cannonball (ULTRA)
----------------------------------------
[charge 4] 646 + [LP MP HP]
================================================== =============================
CAMMY
================================================== =============================
----------------------------------------
Cannon Spike (EX)
----------------------------------------
689 + K
----------------------------------------
Spiral Arrow (EX)
----------------------------------------
896 + K
----------------------------------------
Quick Spin Knuckle (EX) (AB)
----------------------------------------
69874 + P
----------------------------------------
Hooligan Combination (EX)
----------------------------------------
78969 + P
----------------------------------------
Razor's Edge Slicer
----------------------------------------
(after Hooligan Combo) refer to Training
----------------------------------------
Fatal Leg Twister
----------------------------------------
(after Razor's Edge Slicer) [LP LK]
----------------------------------------
Crossed Scissor
----------------------------------------
(after Razor's Edge Slicer) [LP LK]
----------------------------------------
Cannon Strike (EX)
----------------------------------------
(jump towards only) 874 + K (mid-air)
----------------------------------------
Spin Drive Smasher (SUPER) (AB)
----------------------------------------
894 - 896 + K
----------------------------------------
Gyro Drive Smasher (ULTRA) (AB))
----------------------------------------
894 - 896 + [LK MK HK]
================================================== =============================
CHUN-LI
================================================== =============================
----------------------------------------
Hyakuretsukyaku (EX)
----------------------------------------
K (quickly and repeatedly)
----------------------------------------
Kikoken (EX)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Hazanshu (EX)
----------------------------------------
69874 + K
----------------------------------------
Spinning Bird Kick (EX) (AB)
----------------------------------------
[charge 8] 2 + K
----------------------------------------
Target Combo
----------------------------------------
HP - HP (with angled jump)
----------------------------------------
Senretsukyaku (SUPER) (AB)
----------------------------------------
[charge 4] 646 + K
----------------------------------------
Senretsukyaku (ULTRA) (AB)
----------------------------------------
[charge 4] 646 + [LK MK HK]
================================================== =============================
CRIMSON VIPER
================================================== =============================
----------------------------------------
Thunder Knuckle (EX) (AB)
----------------------------------------
874 + P
----------------------------------------
Burning Kick (EX)
----------------------------------------
874 + K
----------------------------------------
Seismic Hammer (EX)
----------------------------------------
689 + P
----------------------------------------
Emergency Combination (SUPER)
----------------------------------------
896 - 896 + P
----------------------------------------
Burst Time (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
DAN
================================================== =============================
----------------------------------------
Gadoken (EX)
----------------------------------------
896 + P
----------------------------------------
Koryuken (EX)
----------------------------------------
689 + P
----------------------------------------
Dankykyaku (EX)
----------------------------------------
874 + K
----------------------------------------
Kuchu Dankukyaku (EX)
----------------------------------------
874 + K (mid-air only)
----------------------------------------
Hissho Buraiken (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Legendary Taunt (SUPER) (AB)
----------------------------------------
896 - 896 + [HP HK]
----------------------------------------
Shisso Buraiken (ULTRA) (AB)
----------------------------------------
896 - 896 + [HP MP LP]
================================================== =============================
DHALSIM
================================================== =============================
----------------------------------------
Yoga Fire (EX)
----------------------------------------
896 + P
----------------------------------------
Yoga Flame (EX) (AB)
----------------------------------------
69874 + P
----------------------------------------
Yoga Blast (EX)
----------------------------------------
69874 + K
----------------------------------------
Yoga Teleport
----------------------------------------
689 or 487 + [LP MP HP] or [LK MK HK]
(all also possible in mid-air)
----------------------------------------
Yoga Inferno (SUPER)
----------------------------------------
896 - 896 + P
----------------------------------------
Yoga Catastrophe (ULTRA)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
FEI LONG
================================================== =============================
----------------------------------------
Rekkaken (EX)
----------------------------------------
896 + P (chain up to three more times)
----------------------------------------
Shienkyaku (EX)
----------------------------------------
487 + K
----------------------------------------
Rekkukyaku (EX)
----------------------------------------
478963 + K
----------------------------------------
Tenshin (EX)
----------------------------------------
69876 + K
----------------------------------------
Rekkashinken (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Rekkashingenki (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
EL FUERTE
================================================== =============================
----------------------------------------
Habanero Dash (EX)
----------------------------------------
896 + P, then one of the following:
[LP] [MP] [HP] [LK] [MK] [HK]
----------------------------------------
Habanero Back Dash (EX)
----------------------------------------
874 + P, then one of the following:
[LP] [MP] [HP] [LK] [MK] [HK]
----------------------------------------
Quesadilla Bomb (EX) (AB)
----------------------------------------
[hold K] release to deliver hit
----------------------------------------
Guacamole Leg Throw (EX)
----------------------------------------
689 + K
----------------------------------------
Target Combo
----------------------------------------
MP - MP (far from opponent)
----------------------------------------
El Fuerte Dynamite (SUPER)
----------------------------------------
896 - 896 + K
----------------------------------------
El Fuerte Flying Giga Buster (ULTRA)
----------------------------------------
896 - 896 + [LK MK HK]
================================================== =============================
GEN (MASTER GEN)
================================================== =============================
----------------------------------------
Hyakurenko (EX)
----------------------------------------
P (quickly and repeatedly)
----------------------------------------
Gekiro (EX)
----------------------------------------
487 + K - K
----------------------------------------
Jyasen (EX)
----------------------------------------
[charge 4] [charge 6] + P
----------------------------------------
Oga (EX)
----------------------------------------
[charge 8] [charge 2] + K
----------------------------------------
Oga: Close Kick (AB)
----------------------------------------
8 or 5 after Oga
----------------------------------------
Oga: Far Kick (AB)
----------------------------------------
9 or 6 after Oga
----------------------------------------
Oga Ceiling Jump
----------------------------------------
1, 2 or 3 after Oga
----------------------------------------
Oga: Falling Kick (EX)
----------------------------------------
8 or 5 after Oga Ceiling Jump
----------------------------------------
Oga: Close Range Kick, Right (EX)
----------------------------------------
9 or 6 after Oga Ceiling Jump
----------------------------------------
Oga: Close Range Kick, Left (EX)
----------------------------------------
7 or 4 after Oga Ceiling Jump
----------------------------------------
Zan'ei (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Jyakoha (SUPER) (AB)
----------------------------------------
896 - 896 + K
----------------------------------------
Zetsuei (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
----------------------------------------
Ryukoha (ULTRA) (AB)
----------------------------------------
896 - 896 + [LK MK HK]
================================================== =============================
GOUKEN
================================================== =============================
----------------------------------------
Gohadoken (EX)
----------------------------------------
896 + P (you can charge attack)
----------------------------------------
Senkugoshoha (EX)
----------------------------------------
689 + P
----------------------------------------
Tatsumaki Gorasen (EX) (AB)
----------------------------------------
874 + K
----------------------------------------
Mid-Air Tatsumaki Gorasen (EX)
----------------------------------------
874 + K (in mid-air only)
----------------------------------------
Kongoshin (EX)
----------------------------------------
487 + P or K
----------------------------------------
Hyakkishu
----------------------------------------
689 + K
----------------------------------------
Hyakkigozan (EX)
----------------------------------------
(after Hyakkishu) no further input
----------------------------------------
Hyakkigoshu (EX)
----------------------------------------
(after Hyakkishu) P
----------------------------------------
Hyakkigojin (EX)
----------------------------------------
(after Hyakkishu) K
----------------------------------------
Hyakkigosai (EX)
----------------------------------------
(after Hyakkishu) [LP LK]
----------------------------------------
Forbidden Shoryuken (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Shin Shoryuken (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
GUILE
================================================== =============================
----------------------------------------
Sonic Boom (EX)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Flash Kick (EX) (AB)
----------------------------------------
[charge 8] 2 + K
----------------------------------------
Target Combo
----------------------------------------
[charge 8] + MK - 6 + MP
----------------------------------------
Double Flash (SUPER)
----------------------------------------
[charge 7] 9873 + K
----------------------------------------
Flash Explosion (ULTRA)
----------------------------------------
[charge 7] 9873 + [LK MK HK]
================================================== =============================
E. HONDA
================================================== =============================
----------------------------------------
Hundred Hand Slap (EX)
----------------------------------------
P (quickly and repeatedly)
----------------------------------------
Sumo Headbutt (EX) (AB)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Sumo Smash (EX)
----------------------------------------
[charge 8] 2 + K
----------------------------------------
Oicho Throw (EX)
----------------------------------------
69874 + P
----------------------------------------
Target Combo
----------------------------------------
MP - 9 (near opponent) + HP
----------------------------------------
Super Killer Head Ram (SUPER) (AB)
----------------------------------------
[charge 4] 646 + P
----------------------------------------
Ultimate Killer Head Ram (ULTRA) (AB)
----------------------------------------
[charge 4] 646 + [LP MP HP]
================================================== =============================
KEN MASTERS
================================================== =============================
----------------------------------------
Hadoken (EX)
----------------------------------------
896 + P
----------------------------------------
Shoryuken (EX)
----------------------------------------
689 + P
----------------------------------------
Tatsumaki Senpukyaku (EX) (AB)
----------------------------------------
874 + K
----------------------------------------
Mid-air Tatsumaki Senpukyaku (EX)
----------------------------------------
874 + K (mid-air only)
----------------------------------------
Target Combo
----------------------------------------
MP - HP (near opponent)
----------------------------------------
Shoryureppa (SUPER) AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Shinryuken (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
ROSE
================================================== =============================
----------------------------------------
Soul Spark (EX)
----------------------------------------
47896 + P
----------------------------------------
Soul Spiral (EX) (AB)
----------------------------------------
896 + K
----------------------------------------
Soul Reflect (EX)
----------------------------------------
874 + P
----------------------------------------
Soul Throw (EX)
----------------------------------------
689 + P
----------------------------------------
Aura Soul Spark (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Illusion Spark (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
RUFUS
================================================== =============================
----------------------------------------
Snake Strike (EX)
----------------------------------------
689 + P
----------------------------------------
Messiah Kick (EX)
----------------------------------------
896 + K
----------------------------------------
Messiah Kick Follow-Up
----------------------------------------
After Messiah Kick ...
HK (mid-attack)
MK (low-attack)
LK (high-attack) (AB)
----------------------------------------
Galactic Tornado (EX) (AB)
----------------------------------------
896 + P then push 4 or 6 for MP or HP
----------------------------------------
Target Combo
----------------------------------------
LK - HK (near opponent)
----------------------------------------
Spectacle Romance (SUPER) (AB)
----------------------------------------
896 - 896 + P
(AB) on second and third hits
----------------------------------------
Space Opera Symphony (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
(AB) on final spin
================================================== =============================
RYU (not the guy from Ninja Gaiden)
================================================== =============================
----------------------------------------
Hadoken (EX)
----------------------------------------
896 + P
----------------------------------------
Shoryuken (EX)
----------------------------------------
689 + P
----------------------------------------
Tatsumaki Senpukyaku (EX) (AB)
----------------------------------------
874 + K
----------------------------------------
Airborne Tatsumaki Senpukyaku (EX)
----------------------------------------
874 + K (mid-air only)
----------------------------------------
Shinku Hadoken (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Metsu Hadoken (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
SAGAT
================================================== =============================
----------------------------------------
High Tiger Shot (EX)
----------------------------------------
896 + P
----------------------------------------
Low Tiger Shot (EX)
----------------------------------------
896 + K
----------------------------------------
Tiger Uppercut (EX)
----------------------------------------
689 + P
----------------------------------------
Tiger Knee Crush (EX) (AB)
----------------------------------------
689 + K
----------------------------------------
Tiger Genocide (SUPER)
----------------------------------------
896 - 896 + K
----------------------------------------
Tiger Destruction (ULTRA)
----------------------------------------
896 - 896 + [LK MK HK]
================================================== =============================
SAKURA
================================================== =============================
----------------------------------------
Hadoken (EX)
----------------------------------------
896 + P or [charge P]
----------------------------------------
Shoryuken (EX)
----------------------------------------
689 + P
----------------------------------------
Shunpukyaku (EX)
----------------------------------------
874 + K
----------------------------------------
Mid-Air Shunpukyaku (EX)
----------------------------------------
874 + K (mid-air only)
----------------------------------------
Sakura Otoshi (EX)
----------------------------------------
689 + K - P
----------------------------------------
Haru Ichiban (SUPER) (AB)
----------------------------------------
874 - 874 + K
----------------------------------------
Haru Ranman (ULTRA) (AB)
----------------------------------------
874 - 874 + [LK MK HK]
================================================== =============================
SETH
================================================== =============================
----------------------------------------
Sonic Boom (EX)
----------------------------------------
896 + P
----------------------------------------
Shoryuken (EX)
----------------------------------------
689 + P (chain up to three times)
----------------------------------------
Hyakuretsukyaku (EX) (AB)
----------------------------------------
874 + K
----------------------------------------
Tandem Engine (EX)
----------------------------------------
874 + P
----------------------------------------
Yoga Teleport (EX)
----------------------------------------
689 or 487 + [LP MP HP] or [LK MK HK]
----------------------------------------
Spinning Piledriver (EX)
----------------------------------------
698741236 + P
----------------------------------------
Tandem Storm (SUPER) (AB)
----------------------------------------
896 - 896 + P
----------------------------------------
Tandem Stream (ULTRA) (AB)
----------------------------------------
896 - 896 + [LP MP HP]
================================================== =============================
VEGA
================================================== =============================
----------------------------------------
Rolling Crystal Flash (EX)
----------------------------------------
[charge 4] 6 + P
----------------------------------------
Scarlet Terror (EX) (AB)
----------------------------------------
[charge 7] 6 + K
----------------------------------------
Skyhigh Claw (EX) (AB)
----------------------------------------
[charge 8] 2 + P
----------------------------------------
Flying Barcelona Attack (EX)
----------------------------------------
[charge 8] 2 + K - P (after off-wall jump)
----------------------------------------
Izuna Drop
----------------------------------------
4 + P or 6 + P after Barcelona Attack
----------------------------------------
Remove Claw
----------------------------------------
689 + P
----------------------------------------
Remove Mask (EX)
----------------------------------------
689 + [LP MP] or [MP HP] or [HP LP]
----------------------------------------
Flying Barcelona Special (SUPER)
----------------------------------------
[charge 7] 9873 + K - P (after off-wall jump)
----------------------------------------
Flying Izuna Drop (SUPER)
----------------------------------------
4 + P or 6 + P after Barcelona Special
----------------------------------------
Bloody High Claw (ULTRA) (AB)
----------------------------------------
[charge 7] 9873 + [LK MK HK]
================================================== =============================
ZANGIEF
================================================== =============================
----------------------------------------
Spinning Piledriver (EX)
----------------------------------------
698741236 + P
----------------------------------------
Banishing Fist (EX)
----------------------------------------
689 + P
----------------------------------------
Double Lariat
----------------------------------------
[LP MP HP]
----------------------------------------
Quick Double Lariat
----------------------------------------
[LK MK HK]
----------------------------------------
Flying Power Bomb (EX)
----------------------------------------
698741236 + K
----------------------------------------
Final Atomic Buster (SUPER)
----------------------------------------
698741236 - 698741236 + P
----------------------------------------
Ultimate Atomic Buster (ULTRA)
----------------------------------------
698741236 - 698741236 + [LP MP HP]
================================================== =============================
GAME MODES
================================================== =============================
- Arcade Mode. Go through a series of fights to attain your selected fighter's
ending. Random encounters and rival fights are part of the story.
- Versus Mode. Two men enter. One man leaves. This mode is designed for two
human players. Set handicaps, match time, number of rounds, etc.
- Network Battle. Online multiplayer based on skill rank or connection speed.
Winning matches against opponents higher in rank moves you upwards. Losing
matches will downgrade your rank.
- Challenge Mode. There are three types of challenges (each with Normal and
Hard difficulties): Time Attack, Survival, and Trial.
∙ Time Attack. Defeat all enemies before time runs out!
∙ Survival. Defeat all enemies with one life bar!
∙ Trial. Perform the displayed fighting moves perfectly!
- Training Mode. Practice all moves with selectable infinite super and ultra
meters. Input displays, a choice of dummy A.I.s and other options available.
- Gallery. Hold movies, artwork, and special features.
================================================== =============================
PARAPHERNALIA
================================================== =============================
At the time of the game's home release, there are three official controllers
manufactured by the company MadCatz for both the Playstation 3 and Xbox 360.
- Street Fighter IV Fightstick Tournament Edition (MSRP) 149.99 USD
- Street Fighter IV Fightstick (MSRP) 79.99 USD/360, 69.99/PS3
- Street Fighter IV Fightpad (MSRP) 39.99 USD
There are also official comics, graphic novels, and artwork from the artists at
UDON Entertainment (). Yes. Buy some.کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
================================================== =============================
FRANCHISE HISTORY (courtesy of Capcom)
================================================== =============================
-------------------------------------------------------------------------------
[1989] Street Fighter
-------------------------------------------------------------------------------
Control Ryu or an old Chinese guy. Introduced the hadoken, shoruyken, and
tatsumaki senpuukyaku as hidden moves.
-------------------------------------------------------------------------------
[1991 to 1996] Street Fighter II
-------------------------------------------------------------------------------
The World Warrior (March 1991), with the eight original SF2 characters. Also
then followed by Championship Edition (April 1992), adding the four bosses
from the previous game (Balrog, Vega, Bison, and Sagat) and the ability to
fight as clones (Ken vs. Ken, Honda vs. Honda, etc.). Hyper Fighting (December
1992) increased the speed of Championship Edition.
New Challengers (October 1993) added new characters to the roster: Dee Jay,
Cammy, T.Hawk, and Fei Long. Turbo (March 1994) added the Super Combos and
Akuma.
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[1995 to 1998] Alpha
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Warrior's Dream (1995) takes place after Street Fighter but before Street
Fighter 2. The original SF2 cast was younger, new characters were available,
and the super combo system was refined.
Alpha 2 (1996) had a roster of 18 characters, including Sakura and characters
from Final Fight (another Capcom franchise). Custom Combos were added to this
game.
Alpha 3 (1996) had fighters choosing a different style (based off of earlier
Street Fighter games). The roster had 27 characters.
-------------------------------------------------------------------------------
[1997 to 1999] Street Fighter III
-------------------------------------------------------------------------------
New Generation (February 1997) is a direct sequel to Street Fighter II, much
as Street Fighter II was a direct sequel to Street Fighter. The game had a
roster of ten fighters, of whom only Ken and Ryu were recognizable from
previous games. Added to the mix were Super Arts and parrying.
2nd Impact (October 1997) expanded the roster of fighters to 14 and added
alternate versions of the special moves called EX specials.
3rd Strike (May 1999) had a roster of 19 characters, including Chun-Li. Each
match was graded according to the player's performance and the parrying
system was adjusted.
-------------------------------------------------------------------------------
[1996 to 2000] EX Series
-------------------------------------------------------------------------------
A partnership between Capcom and Arika created this series, featuring both
Street Fighter characters and Arika characters.
Street Fighter EX (1996) featured Guard Break. Enhanced versions of the game
were called Street Fighter EX Plus (1997) and Street Fighter EX Plus Alpha
(1997).
Sequels include: Street Fighter EX2 (1998), Street Fighter EX2 Plus (1999),
and Street Fighter EX3 (2000), the last of which replaced Guard Break with
Surprise Blow (did not use the super gauge).
-------------------------------------------------------------------------------
[1996 to 2008] Versus Series
-------------------------------------------------------------------------------
Cross-overs between the world of Street Fighter and others occured resulting
in X-men vs. Street Fighter (1997), Marvel Super Heroes vs. Street Fighter
(1997), Marvel vs. Capcom (1998), Marvel vs. Capcom 2 (2000), Capcom vs. SNK
(2000), Capcom vs. SNK Pro (2001), and Capcom vs. SNK 2 (2001).
-------------------------------------------------------------------------------
[2009 to ????] Street Fighter IV
-------------------------------------------------------------------------------
Street Fighter IV (2009) takes place between Street Fighter 2 and 3 (hence,
3rd Strike's time-line is still the 'latest' in the franchise). It has 25
characters in the roster (home versions only) and features the new Focus move
that allows characters to absorb a single hit and deliver a counter-blow.
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[????] Street Fighter IV Championship Edition Code Alpha Director's Cut Turbo
-------------------------------------------------------------------------------
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/ \
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================================================== =============================
CREDITS
================================================== =============================
- Capcom Entertainment, Inc.
- IGN Entertainment
- Tim Ng (Capcom)
- Ryan Clements (IGN)
- Mark Ryan Sallee (IGN)
- Sam Bishop (TotalPlaystation.com)
Visit our [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] on IGN.com.
Submitted by - Created 2/11/09 (Last Modified 2/17/09)
See All [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] and [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
#Layer1 { Z-INDEX: 10; VISIBILITY: hidden; POSITION: absolute}#Layer1 IMG { Z-INDEX: 10; VISIBILITY: hidden; POSITION: absolute}
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با سلام
من توی این Street fighter فقط تونستم رنگهای لباسهای شخصیتها رو باز کنم ولی توی این عکسها شخصیتها لباسهای مختلف هم دارن...کسی میدونه چطوری میشه این لباسها رو باز کنم؟
میگم این زانگیف عجب غولیه ها!خیلی نامردیه.یکسره میاد ادمو بغل میکنه میکوبونه به زمین!البته اگه CPU باشه.چون بغل کردنش برای ادم یکم سخته.حتی اگه دفاعم بکنی بازم کارشو میکنه!یا مدام دور خودش میچرخه!(همون 3تا مشت یا لگد)
در ضمن چرا هوش مصنوعی بازی زیاد بالا نیست؟مثلا وقتی هردومون نوار انتقام کاملا پر داریم و من الترا میزنم CPU میتونه با زدن الترای خودش ماله منو خنثی کنه و عملا راندو ببره.ولی خب این کار رو نمیکنه.و دیگه اینکه در برابر التراها دفاع میکنه ولی نمیپره بالا(مگر این که الترای من پرتابی باشه مثل ریو یا دالیسم)
راستی کسی میدونه در برابر الترای ال فویرتو(بلد نیستم همزه بنویسم)میشه دفاع کرد یا الترا زد؟من که تا حالا موفق نشدم!
در ضمن جناب هوس شما چه طوری Fake Kik ساگات رو میزنی؟من که هر کار میکنم نمیتونم بزنم!شما فقط یک بار تونستی بزنی یا این که قلق خاصی داره که الان بلدی و مدام میتونی بزنی؟به شدت بهش نیاز دارم!میخوام بخش اموزشی Challengeرو رد کنم ولی این حرکت رو که ازم میخواد نمیتونم انجام بدم.
آقا بازیه اعصاب خورد کنیه دیگه.قبول دارین؟
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تو اين صفحه لينك دانلود لباسارو گذاشتم.البته هم حجمش زياده هم تورنته...
کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
235 مگابایت؟؟!!!!رفیق نمیتونم دانلود کنم...به نظرت راهی نیست که بشه از داخل بازی اجراشون کرد؟
من كه راهي پيدا نكردم.فكر كنم راهش همينه...
هم اکنون 1 کاربر در حال مشاهده این تاپیک میباشد. (0 کاربر عضو شده و 1 مهمان)