Lynda.com - Maya 2011 Essential Training
English | AVC1 960x540 | MP3 128 Kbps | 1.48 GB
Genre: eLearning
Release on 02-06-2010
In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Aut0desk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Topics include:
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine
Download | 1.48GB
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Lynda.com 3ds Max 2011 Essential Training
In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
Topics include:
* Getting familiar with the 3ds Max interface
* Creating shapes and splines
* Modeling Loft objects
* Creating motion graphics
* Modeling with polygons and subdivisions
* Modeling with NURBS
* Shading objects with materials and maps
* Setting up camera and scene layout
* Lighting basic scenes
* Animating objects with keyframes
* Editing keyframes in the Curve Editor
* Constructing and animating hierarchies
* Using animation Constraints
* Animating particle systems
* Rendering animations to disk
Download | 1.84GB
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3DTotal - Modelling, Mapping & Texturing a Creature Head in Maya

All aspects of creating the finished textured head are taught in a way that artists will be able to learn at their own pace. Once these techniques have been learned they can be equally applied to all your future organic modeling and texturing
Section 01: The Basics
An overview of using the Interface
Section 02: Modeling
- Creating a Template & Primitive
- Cube into a Head - poly tools
- Extruding a Nose - bevel and inset
- Instancing one Half of the Head
- Cut - removing Triangles
- Creating Nostrils
- Meshsmooth
- Creating Horns
- Creating Eyes
- Refining & Making whole again
- Applying a Material
Section 03: Mapping & Unwrapping
- Mapping
- Unwrapping
- Exporting a Template
- Improving the UV Layout
Section 04: Texturing
- Painting the Skin
- Shadows and Highlights
- Blemishes
- Bump Map
- Specular Map
- Refining the Diffuse Map
- Painting the Eyes
- Painting the Horns
Download | 1.51GB
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