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صفحه 3 از 6 اولاول 123456 آخرآخر
نمايش نتايج 21 به 30 از 51

نام تاپيک: كتابهاي زبان اصلي فلش

  1. #21
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    پيش فرض Flash Hacks: 100 Industrial-Strength Tips & Tools [ILLUSTRATED]


    Flash Hacks: 100 Industrial-Strength Tips & Tools [ILLUSTRATED]
    If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed--Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and ---- a spellchecker for Flash. Other hacks in the book are grouped in the following areas:
    *Primitives
    *Timelines
    *Symbols
    *Flash Assets (sound, video, and bitmaps)
    *Code hacks
    *Events and event handling
    *Advanced animation
    *UI design hacks

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  2. #22
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    پيش فرض Flash ActionScript for Designers


    Flash ActionScript for Designers
    This book will teach Flash designers how to create ActionScripts that they'll refer to again and again in their design work. Projects such as Creating a Pop-Up Menu, Creating a Sound Controller, or Creating an Animated Flash Banner can be used as the starting point for readers' own customized projects. All of this is presented with lots of visual examples and a minimum of jargon and "programmer-speak."

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  3. #23
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    پيش فرض Server-Side Flash: Scripts, Databases and Dynamic Development


    Server-Side Flash: Scripts, Databases and Dynamic Development
    Server-Side Flash: Scripts, Databases, and Dynamic Development fills an important gap in the Flash book market. With the emergence of e-commerce, no Web site is complete without a back end because the back end is the virtual sales connection. Likewise, complex games are dependent on access to huge sets of data that can be sent in small packages, but getting them in and out of Flash requires knowing how the data can be generated in Flash, how it can be sent out to the servers and how it gets information back from the servers and integrates it into the ongoing game.
    While every book on Flash recognizes this new capacity to some extent, none of them have really showed developers how to get the data into and out of Flash and use it effectively. Server-Side Flash gives developers the tools to fully utilize Flash's capacity to communicate with the server side of the Web. PHP/MySQL have over half a million users, ASP has at least as many, and just about every professional Web page now contains at least some JavaScript. Find out how Flash communicates with these other languages and servers with coverage of the use of Macromedia's powerful database Flash product, Generator, and put its use in context with other Flash database techniques and applications.

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  4. #24
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    پيش فرض


    This great guide uses the VISUAL approach to cover features of ActionScript. Take in all the information in two-page spreads, so there is no flipping back and forth between topics. This book was created for the professional, advanced level visual learner.
    Flash ActionScript: Your visual blueprint for creating Flash-enhanced Web sites covers how ActionScript works with Flash, actions, objects, properties and functions, operators and variables, Flash movies, and program debugging.

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  5. #25
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    پيش فرض Flash CS3 For Dummies


    Flash CS3 For Dummies
    Pack pizzazz into your Web sites with Flash!
    Start with simple animation, or create whole pages in Flash
    The newest version of Flash offers all sorts of cool options for designing Web sites that stand out from the crowd, and this handy guide makes it easy. Enhance your site with animated graphics, boxes, or buttons; morph shapes; create text with exotically changing colors; add sound or video; and watch visitors flock to your site!

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  6. #26
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    پيش فرض Foundation Actionscript 3.0 Animation: Making Things Move!


    Foundation Actionscript 3.0 Animation: Making Things Move!
    In this book, you'll learn
    *All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
    *Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
    *How to handle user interaction via the keyboard and mouse
    *Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics
    *All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting
    Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.

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  7. #27
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    پيش فرض


    This project-based guide from Adobe will teach readers all they need to know to create engaging interactive content with Flash CS3. Using step-by-step instructions with projects that build on the knowledge learned in each lesson, readers will learn the key elements of the Flash interface, including panels, timelines, and frames. From there, readers will learn how to work with vector and bitmap graphics; create and edit symbols; modify text and add interactivity with ActionScript 3.0; and incorporate animation, music, and sound to their projects. They'll also learn how to prepare and export their finished projects for Web and broadcast. Of course, readers will also learn how to take advantage of the new features of Flash CS3--the streamlined user interface, native support for Photoshop and Illustrator files, revamped drawing tools, new video encoding features, code editing enhancements, and much more. The companion CD provides users with all the sample files they need to complete all of the projects.

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  8. #28
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    پيش فرض ActionScript 3.0 Cookbook [ILLUSTRATED]


    ActionScript 3.0 Cookbook [ILLUSTRATED]
    Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.
    Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to:
    *Detect the user's Flash Player version or their operating system
    *Build custom classes
    *Format dates and currency types
    *Work with strings
    *Build user interface components
    *Work with audio and video
    *Make remote procedure calls using Flash Remoting and web services
    *Load, send, and search XML data
    *And much, much more ...
    Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications

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  9. #29
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    پيش فرض Flash Enabled: Flash Design and Development for Devices


    Flash Enabled: Flash Design and Development for Devices
    Flash Enabled guides Flash designers & developers in creating content and applications for multiple devices with Flash and other tools. Focusing on the Pocket PC platform, this book also discusses considerations in developing Flash for set-top box systems, cell phones, and lays the foundation for devices such as the Palm. The book targets four main concepts: 1)design/development considerations, 2) creating content once & deploying to many platforms, (including info on using MM Generator to author content in Flash and serve it to Palm Pilots and cell phones that don't yet have Flash Players), 3) creating Flash content for Pocket PC, and 4) application development using Flash integrated with middle-ware. Throughout this book the authors provide guidelines, step-by-step tutorials, workflow, best practices, and case studies.

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  10. #30
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    پيش فرض AdvancED Flash Interface Design (Advanced Design)


    AdvancED Flash Interface Design (Advanced Design)
    As a competent Flash designer, you're probably comfortable with all of the basics that Flash has to offer. However, you've probably looked at some of the amazing Flash sites on the web and thought, "How'd they do that?" Well, you'll find out in this book.
    Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You'll also learn how to take advantage of Flash's powerful built-in vector-based drawing tools.
    The authors discuss general background theory, such as site planning, color theory, and Information architecture. They reveal techniques using gradents, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it.

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