حالا بیاین درمورد یه بحث جدید صحبت کنیم.(البته بجز گرافیک)
اونم تکنیکهایی که به بازی میتونه اضافه بشه و همچنین استیل بازیکنا که واقعا خیلی 2009 تو ذوق می زنه!
حالا بیاین درمورد یه بحث جدید صحبت کنیم.(البته بجز گرافیک)
اونم تکنیکهایی که به بازی میتونه اضافه بشه و همچنین استیل بازیکنا که واقعا خیلی 2009 تو ذوق می زنه!
من عاشق PES هستم
PSM3 Dissect PES 2010 Press Release
Another piece of news brought to you from the pages of PSM3, and unveiled first at WENB.
Their forthcoming issue, released May 7th, contains a 2 page spread dissecting and translating the press release into more straight forward and clear cut statements. The header pic above gives you a sneak peak at what the article is about. As expected, there’s nothing new in the magazine, but certainly worth a read if you do end up picking it up.
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Just bringing this thread back to the idea of advanced animation and the possibility of the Euphoria engine with PES2010.. Having listened to one of the recent podcasts, Suff and Adam hinted at some big news being revealed at some stage about animation in PES2010.
As someone mentioned earlier in this thread, the Endorphin animation engine is 'in use at Konami.'
Source :The Endorphin animation engine is made by the same company as Euphoria. If we assume that PES2010 is going to take advantage of the Endorphin animation engine, what does it mean for us? And how is Endorphin animation engine different from Euphoria?کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
From the company FAQ:
Endorphin and euphoria are both based on Dynamic Motion Synthesis (DMS). This means they are capable of synthesising animation data in real-time. but endorphin uses DMS to create canned (or baked) animation data (but much faster than key-framing or mocap).
So Endorphin is not real time animation created on the fly in game, but animation created at the studio. However it can produce large numbers of very realistic animations for use in games very quickly and cheaply. (I imagine rather like 'Speedtree' can produce large numbers of unique and realistic trees for use in games etc.)
And now some speculation from me about what this means for PES2010.. well, we might hope to see vastly improved animations, with really natural motion (no more 'Baywatch runs'), Although animation will not be rendered on the fly (like with euphoria), we would see_vastly_increased numbers of canned animations, including perhaps different running styles for different player weights, heights and strengths etc, as well as different shooting, collision/tackle animations based upon all these factors too. There may be enough animations created with Endorphin that you never have the feeling of seeing the same one too often..
In short, with realistic animations and greatly increased numbers of animations, it may truly feel like a whole new PES...fingers crossed. Again I stress this is purely my own speculation...and hope(!)
But what do you think, Adam?
This would be huge news, because PES animation has been stuck in the dark ages IMO. I am not even sure much of it is motion-captured, looking at the quality of it.
Just bringing this thread back to the idea of advanced animation and the possibility of the Euphoria engine with PES2010.. Having listened to one of the recent podcasts, Suff and Adam hinted at some big news being revealed at some stage about animation in PES2010.
As someone mentioned earlier in this thread, the Endorphin animation engine is 'in use at Konami.'
Source :The Endorphin animation engine is made by the same company as Euphoria. If we assume that PES2010 is going to take advantage of the Endorphin animation engine, what does it mean for us? And how is Endorphin animation engine different from Euphoria?کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
From the company FAQ:
Endorphin and euphoria are both based on Dynamic Motion Synthesis (DMS). This means they are capable of synthesising animation data in real-time. but endorphin uses DMS to create canned (or baked) animation data (but much faster than key-framing or mocap).
So Endorphin is not real time animation created on the fly in game, but animation created at the studio. However it can produce large numbers of very realistic animations for use in games very quickly and cheaply. (I imagine rather like 'Speedtree' can produce large numbers of unique and realistic trees for use in games etc.)
And now some speculation from me about what this means for PES2010.. well, we might hope to see vastly improved animations, with really natural motion (no more 'Baywatch runs'), Although animation will not be rendered on the fly (like with euphoria), we would see_vastly_increased numbers of canned animations, including perhaps different running styles for different player weights, heights and strengths etc, as well as different shooting, collision/tackle animations based upon all these factors too. There may be enough animations created with Endorphin that you never have the feeling of seeing the same one too often..
In short, with realistic animations and greatly increased numbers of animations, it may truly feel like a whole new PES...fingers crossed. Again I stress this is purely my own speculation...and hope(!)
But what do you think, Adam?
This would be huge news, because PES animation has been stuck in the dark ages IMO. I am not even sure much of it is motion-captured, looking at the quality of it.
Just bringing this thread back to the idea of advanced animation and the possibility of the Euphoria engine with PES2010.. Having listened to one of the recent podcasts, Suff and Adam hinted at some big news being revealed at some stage about animation in PES2010.
As someone mentioned earlier in this thread, the Endorphin animation engine is 'in use at Konami.'
Source :The Endorphin animation engine is made by the same company as Euphoria. If we assume that PES2010 is going to take advantage of the Endorphin animation engine, what does it mean for us? And how is Endorphin animation engine different from Euphoria?کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
From the company FAQ:
Endorphin and euphoria are both based on Dynamic Motion Synthesis (DMS). This means they are capable of synthesising animation data in real-time. but endorphin uses DMS to create canned (or baked) animation data (but much faster than key-framing or mocap).
So Endorphin is not real time animation created on the fly in game, but animation created at the studio. However it can produce large numbers of very realistic animations for use in games very quickly and cheaply. (I imagine rather like 'Speedtree' can produce large numbers of unique and realistic trees for use in games etc.)
And now some speculation from me about what this means for PES2010.. well, we might hope to see vastly improved animations, with really natural motion (no more 'Baywatch runs'), Although animation will not be rendered on the fly (like with euphoria), we would see_vastly_increased numbers of canned animations, including perhaps different running styles for different player weights, heights and strengths etc, as well as different shooting, collision/tackle animations based upon all these factors too. There may be enough animations created with Endorphin that you never have the feeling of seeing the same one too often..
In short, with realistic animations and greatly increased numbers of animations, it may truly feel like a whole new PES...fingers crossed. Again I stress this is purely my own speculation...and hope(!)
But what do you think, Adam?
This would be huge news, because PES animation has been stuck in the dark ages IMO. I am not even sure much of it is motion-captured, looking at the quality of it.
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PRO EVOLUTION SOCCER MANEGEMENT
اینو حتما ببینین
کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
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مخلصیم![]()
Last edited by google_boy07; 01-05-2009 at 17:39.
محمود جونم قربونت برم آخه اينارو ترجمه شده بذار كه حالشو ببريم ديگه آخه اين چه وضعشه![]()
Last edited by Spaniuly; 01-05-2009 at 20:32.
والا من که هیچی از اینا سر در نمی آرم!!!!!!!!
ساله پیش که جمع نمرات 7 بود فکر کنم امسال ببینم میشه 7.5 یا 8 بشه یا نه؟!
از اونور هم فیفا مانور هایی داده مخفیانه که باید منتظر باشیم ببینیم چه شده.
واقعا به نظر من هم کونامی و هم ea با هم جمع شن یک بازی بدن بیرون که فوق العاده باشه!!!
2 نفری!!!!!!
چی میشه![]()
David Reeves “Stuck To” PES
Just a quick fire post regarding an interview Eurogamer had with departing SCEE (Sony Computer Entertainment Europe) President David Reeves. He was asked for questions regarding his game playing habits, and admitted he was PES fan. Here’s a snippet:
Eurogamer: Presumably you have one though. I imagine it’s got pride of place in your living room next to an enormous Sony television. What’s in the disc drive these days?
David Reeves: I’ve been playing all the Pro Evolution Soccer games with my neighbours.
Eurogamer: Not FIFA then? You haven’t switched?
David Reeves: I have to say - and I shouldn’t really say it, because someone from EA’s going to read this - but I guess I played Pro Evo from a way back and I’m stuck to it. The neighbours like it as well!
گوگل جان(شرمنده اسمتو فراموش کردم ) این مطالبی که بالا نوشتی دقیقا همون مطالبیه که چند صفحه قبل گذاشتی و ترجمه شد .
همونطور که میدونین کونامی و همینطور EA خریدار موتور انیمیشنیه Endorphin هستن .این مطلب توی متنی که از سایت سازنده این موتورها گذاشتی بودی به صراحت بیان شده .
من یک تحقیقی در مورد دو موتور انیمیشنی Endorphin و Euphoria که هر دو تا محصول یک شرکت هستن داشتم .سایت سازنده در تفاوت این دو موتور به این نکته اشاره کرده که درEndorphin واکنش کارکترها بصورت (PRE -SET )یا بعبارتی" از پیش طراحی شده " هست ( نویسنده از اصطلاح CANNED استفاده کرده ). در حالیکه درموتور Euphoria واکنشهای کارکترها کاملا بصورت غیر اختیاری و خلاقانست (ON THE FLY).
اما یکی دیگه از تفاوتهای مهم این دو موتور این هستش که موتورEndorphin بیشتر برای انیمیشنهایی که به منظور شبیه سازی , ساخته میشن مورد استفاده قرار میگیره و با توجه به اینکه کونامی و EA در تلاش هستند که محصول خودشونو تا حد امکان واقعی تر و شبیه تر به واقعیت ارائه بدن خریدار این نوع موتور شدن .اینو هم تو پرانتز بگم که شرکتهای شبیه سازی , مثل ایر باس هم از این موتور استفاده میکنه .
جالبه بدونین در این موتور تا حدودی از سیستم عصبی انسان هم کپی برداری شده .یعنی واکنشها بصورت مصنوعی نیست و با توجه به نوع عمل ,کارکتر عکس العمل نشون میده.فرض کنین یک دفعه متوجه میشین یک ماشین با سرعت داره به طرف شما میاد با توجه به سرعت ماشین و جهتش بلا فاصله شما بصورت ناخودآگاه یک واکنش خاص نشون میدین که این واکنش در یک موقعیت دیگه متفاوت خواهد بود.یک انیمیشن از این ENGINE دیدم که تا حد زیادی موید این مساله بود .
منم مثل شما و بقیه طرفداران این بازی بی صبرانه منتظرم تا هر چه زودتر این نسخه ارائه بشه .
40 39 جان که اسم عزیزتم نمیدونم چیه بلا خره پیس از Endorphin استفاده میکنه یا از Euphoria ؟
طی تحقیقاتت متوجه نشدی کونامی تو پیس ام میخواد این موتوری رو خریده استفاده کنه یا نه؟
اگه اینطوری باشه که موتور یوفوریا بهتر از اون یکی موتور هست
چون که حرکات پیش بینی نشده انجام میدن و خیلی جالب تر به نظر میاد تا حرکات از پیش تعیین شده
من موندم چرا موتور endrophin رو انتخاب کردن؟
به جای این کارا!به خودشون ای کاش زحمت بدن چندتا عکسی یک تریلری بدن بیرون ببینیم چی میخوایم بازی کنیم!!
دوستانی که ازش اطلاعاتی دارن ، میشه در مورد گرافیک بیشتر بگید
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