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صفحه 2 از 6 اولاول 123456 آخرآخر
نمايش نتايج 11 به 20 از 51

نام تاپيک: كتابهاي زبان اصلي فلش

  1. #11
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    پيش فرض Foundation Flash Applications for Mobile Devices (Foundation)


    Foundation Flash Applications for Mobile Devices (Foundation)
    In this book you'll learn:
    *The essentials of Flash Lite 1.1 and 2.X
    *How to create mobile applications and games
    *Best practices for structuring your mobile applications, from starting out to final deployment
    *How to integrate graphics, sound, and video into your mobile content
    *How to consume live data over HTTP and socket connections and make use of phone-specific features
    With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.
    Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java™, ColdFusion, and .NET.

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  2. #12
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    پيش فرض Foundation XML for Flash

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    Foundation XML for Flash(Foundation)
    XML is a completely platform agnostic data medium. Flash is able to make use of XML data, which is very useful when you are creating Rich Internet Applications -- it allows you to populate Flash web interfaces with data from pretty much any source that supports XML as a data medium, be it databases, raw XML files, or more excitingly, .Net applications, web services, and even Microsoft Office applications such as Excel and Word!
    In this book, Sas Jacobs first introduces XML itself--what it is, its syntax, its associated technologies (such as CSS and XSLT,) and how to get XML out of your applications in a format Flash can use.
    Then she shows how to use the XML object to stream XML data into Flash, and how to use the XMLConnector component and XML Sockets to build advanced Flash/XML applications. Numerous example applications are built throughout the book, including an MP3 player, XML photo gallery, an Excel-driven web catalog, Access and Word-driven content management systems, and an XML-driven chat application

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    Last edited by Mehran NZ; 01-01-2008 at 14:17.

  3. #13
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    پيش فرض Flash Remoting: The Definitive Guide [ILLUSTRATED]


    Flash Remoting: The Definitive Guide [ILLUSTRATED]
    Flash Remoting MX lets developers easily integrate rich Macromedia Flash content with applications that are built using Macromedia ColdFusion MX, Microsoft .NET, Java, PHP, or SOAP-based web services. The result is complex client/server applications that more closely resemble desktop applications than traditional web pages. Gone is the click/wait/reload approach of HTML. Your web application uses Flash as the front end while Flash Remoting handles the communication behind the scenes with the application server. All the end user knows is that it's fast and flexible. The potential uses for Flash Remoting are endless. Flash Remoting: The Definitive Guide will help you understand this breakthrough technology and use it to build your own Rich Internet Applications (RIAs). Build applications that connect to a database, file system, or other server-side technologies. Or, use Flash Remoting to create:
    *online stores that feature catalogs and shopping cart systems
    *sound and video clip libraries
    *banner ads with built-in shopping carts, click-through tracking, and site search capabilities
    *new controls that can be used in place of HTML
    *extensions to Flash, Dreamweaver, Fireworks, and more
    *front-ends to databases for administrators
    The book begins with Flash Remoting basics: setup, installation and an introduction to its underlying concepts. Next, you'll explore the Flash's User Interface components as they relate to Flash Remoting. Then, you'll gain insights into Flash Remoting internals and the Remoting API. The book is rich with examples that you will be able to run on your own system. The next section focuses on the server-side environment that you'll use for your applications. Individual chapters cover Flash Remoting with ColdFusion, Server-Side ActionScript, Java, ASP.NET, and PHP. The last section covers more advanced Flash Remoting techniques, such as calling web services from Flash Remoting, extending objects and UI controls, best practices, and debugging. Plus there is a detailed chapter demonstrating a real-world application. The book concludes with a Flash Remoting API reference.

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  4. #14
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    پيش فرض Object-Oriented ActionScript 3.0


    Object-Oriented ActionScript 3.0
    *Learn object-oriented programming in actionscript 3.0
    *Covers both the Flash and Flex environments
    *Includes design patterns, custom frameworks, data binding, and other crucial techniques
    Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not a topic of conversation for Flash developers. However, when adobe introduced actionscript 3.0 to the mix, it changed everything. actionscript 3.0 is much more powerful than previous versions, allowing Flash developers to produce robust object-oriented applications. but with that power comes great responsibilityOOP is now a requirement, rather than optional, and there are new things to learn.
    But never fearthis book, based on the ever-popular Object-Oriented ActionScript for Flash 8, provides you all you need to delve into the world of OOP with confidence, whether you are using the Flash IDE, Flex builder, or even command-line tools for your development work.
    First, you are taken gently through all the principles of OOP that you need to know, and then given a guide to designing and implementing applications in actionscript 3.0. Next, we step up a gear, showing you the Flex builder development environment and teaching about creating reusable, extensible component frameworksmanager classes, animation and effects classes, UI widgets, and more. lastly, we look at some more advanced topics such as communication between Flash and the browser and Web services. case studies are included that apply the knowledge presented, giving you real-world projects to learn from and adapt for use in your own work.

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  5. #15
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    پيش فرض Flash Video for Professionals: Expert Techniques for Integrating Video on the Web


    Flash Video for Professionals: Expert Techniques for Integrating Video on the Web
    Now there's a single definitive source for everything Flash developers need to know to integrate cutting-edge video into a website��seamlessly. Whether your Flash skills focus on design or programming, this guide helps you with every phase from writing the project proposal to deploying finished applications. A step-by-step workflow directs you through setting up a work environment, designing applications, using ActionScript 2 and 3, Flash® Media Server 2, and every stage in between. Packed with tried-and-true solutions and detailed code examples, it's exactly what you need to deliver interactive video to your clients.
    *Understand your clients' needs and ask the right questions to determine the scope of their projects
    *Obtain source video and optimize it for Web-based playback
    *Develop a site or Web application that incorporates video
    *Create and skin a player with Flash in both ActionScript 2 and ActionScript 3
    *Explore hosting requirements, server options, and streaming vs. progressive download delivery
    *Publish your site and enable the client to update it with automated tools
    *Learn how to create full-featured video players with custom-designed skins
    *Develop professional interactive video applications that utilize the power of ActionScript 2 and 3

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  6. #16
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    پيش فرض Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases


    Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases
    keeping up with the latest best practices in Flash and database design is a difficult process. Joachim Schnier brings these practices together in a concise, and easy to follow manner in Flash XMLApplications. A must-have in the Web 2.0 era. Erik V. Pohovich, Master Web Developer, New Web Technologies
    Using XML to interact with a database is a must-have skill for anyone that wants to deliver dynamic content this book is a great overview of the right technologies for building serious Flash applications benefiting from the power of ActionScript 2.0 and 3.0. Nuno Mira, Flash Developer

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  7. #17
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    پيش فرض ActionScript 3.0 Game Programming University


    ActionScript 3.0 Game Programming University
    Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games.

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  8. #18
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    پيش فرض The Flash Anthology: Cool Effects and Practical ActionScript


    The Flash Anthology: Cool Effects and Practical ActionScript
    A practical and fun Flash book that shows readers over 60 practical techniques, solutions and cool effects to instantly use on their Website or project. The Flash Anthology makes an excellent task reference or it can be used for inspiration for future projects. The book tackles the majority of the most common building blocks for real world Flash applications-as one reviewer described "it covers everything that Flash does best". Topics covered include working with external data, debugging, animation, sound and video effects, flash forms and getting indexed by search engines. All the solutions are based on ActionScript, are completely customizable and come with suggested modifications. Examples are compatible with ActionScript 2 and Flash MX 2004.

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    Last edited by Mehran NZ; 02-01-2008 at 02:18.

  9. #19
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    پيش فرض Creating a Web Site with Flash: Visual QuickProject Guide

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    Creating a Web Site with Flash: Visual QuickProject Guide
    Face it: Poorly designed, static Web sites just don't cut it anymore. The Web (not to mention the technology surrounding it) has been around long enough, and people have grown accustomed enough to dealing with it, that folks want (and expect) a little razzle-dazzle when they go online. For just $12.99, this compact guide shows you how to deliver it! Whether your boss wants you to jazz up the company's Web site or you're burning the midnight oil trying to pull together some Web animations for a class project, this tightly focused, project-based guide shows you how to start creating Flash animations in an instant! Using big, bold full-color pictures and streamlined instructions, it covers just the need-to-know essentials that will get you animating with Flash: using the Flash authoring tool, creating and animating graphics, tweening, adding sound, and more

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    Last edited by Mehran NZ; 02-01-2008 at 02:22.

  10. #20
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    پيش فرض Foundation Flash 8 Video


    Foundation Flash 8 Video
    When Flash Professional 8 was released, it seemed as if we��d embarked on a web video revolution almost overnight. Up until then, web video was a morass of competing players, technologies, standards, codecs, and playback quality. The inclusion of the On2 VP6 codec, the FLV Playback component, alpha channel video, and the Flash 8 Video Encoder has ended the infancy of web video, creating an instant benchmark with no stops in between.
    And this book is the ultimate guide to Flash 8 video�Cit offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface.
    We start with the basics�Chow to edit video in some of the most popular packages available (such as iMovie and Movie Maker 2) and create a Flash video file and import it into Flash.
    Next, we move on to the good stuff�Ccreating a custom video player; creating an alpha channel video and using it in some spectacular projects; turning your creativity loose by applying filters and blend effects to video using the Flash interface and ActionScript; creating video walls, menus, and stunning masking effects; and exploring how Adobe After Effects 7 and Flash Professional 8 are poised to become a motion graphics powerhouse. Best of all, you will discover something the authors had discovered by the time they started writing this book��this stuff is fun!

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