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نام تاپيک: Pro Evolution Soccer 2010

  1. #1621
    آخر فروم باز 4039's Avatar
    تاريخ عضويت
    Jun 2007
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    N36°17'45-E59°36'43
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    راستش من صبح این پد کستو دانلود کردم .1 ساعت و 4 دقیقه میشه (حدود 60 مگ ) .
    این آدام و ساف خیلی از بازی تعریف میکنن والا آدم شک میکنه .اینا میگن انیمیشن های زیادی به بازی اضافه شده .مثلا دویدن ها خیلی متنوع تر شده همینطور انیمیشن های مربوط به شوت و حرکات دیگه .اما مثل اینکه بعضی از حرکات بد فرم 2009 هنوز وجود داره مثل بعضی از دویدنها که اینا بهش میگن baywatch. بیشتر صحبتاشون درباره انیمیشنای بازیه و درمورد جزئیات این حرکات صحبت میکنن .اینو هم بگم که من کل جملاتشونو متوجه نشدم بخصوص این ساف که خیلی تند حرف میزنه .
    یک کم دیگه دندون رو جیگر بزاریم فردا تو نمایشگاه خیلی چیزا معلوم میشه .

  2. 3 کاربر از 4039 بخاطر این مطلب مفید تشکر کرده اند


  3. #1622
    حـــــرفـه ای B3HZ@D's Avatar
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    Jan 2007
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    مگه هنوز کونامی بازی رو توی نمایشگاه نشون نداده؟
    دوباره اسکرین شات جدید از بازی میاد بیرون؟میخوام از گیم پلی بازی اسکرین شات بدن نه مثل قبلی ها که بیشتر از منوی بازی بود

  4. #1623
    حـــــرفـه ای B3HZ@D's Avatar
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    این screen رو هم توی سایت gamingaccess گذاشته بود


  5. این کاربر از B3HZ@D بخاطر این مطلب مفید تشکر کرده است


  6. #1624
    آخر فروم باز google_boy07's Avatar
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    Oct 2007
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    این screen رو هم توی سایت gamingaccess گذاشته بود

    این عکس ماله نسخه 9 بازی هستش

    .................................................. ..............................
    استادیوم های pes 2010 .......

    UNLICENSED:

    Konami Stadium
    Estadio Amazonas (Manaus Stadium)
    Bristol Mary Stadium
    Estadio Del Pelenque (Estadio Azteca)
    Mohamed Lewis Stadium
    Ville Marie Stadium

    LICENSED:

    Anfield
    Old Trafford
    Wembley Stadium
    Camp Nou
    Santiago Bernabeu
    Estadio Do Dragao
    Estadio Jose Alvalade
    Estadio Da Luz
    Amsterdam Arena
    El Monumental
    Saitama Stadium 2002
    Stade De France
    Stade Louis II
    Giuseppe Meazza
    San Siro
    Stadio Olimpico

    البته این استادیوم ها تا این لحظه اعلام شده و تا زمان انتشار بازی مطمئنا تغییر خواهد کرد ..

    .................................................. ..............................

    اینم آقای Murphy در کنار اعجوبه جهان فوتبال Messi
    Last edited by google_boy07; 18-08-2009 at 19:58.

  7. 9 کاربر از google_boy07 بخاطر این مطلب مفید تشکر کرده اند


  8. #1625
    آخر فروم باز farryad's Avatar
    تاريخ عضويت
    Feb 2009
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    گزارش پلي تست بازي توسط ساف و آدام
      محتوای مخفی: pes 2010 playtest report-mumentum maintaind 

    As me and Suff strolled towards Konami HQ yesterday morning, with Starbuks coffee in hand, we were relaxed. A few jokes here and there, and a conversation about what he got up to last night ‘with the lads’. To say we were in good spirits would be an understatement.
    It was a huge contrast from the first playtest back in June. In the months between Konami have done a great job in reassuring us how well the game is coming along, and certainly left us in confident mood before we got our hands on the latest build.
    Before I go on, lets get one thing straight, we’re still playing development code. The figure was around 75%, so still plenty of time to add new things and tweak the hell out of the game. The main focus then was to, again, evaluate how the game was coming along. You will be happy to hear its going well, with the game impressing immensely. Read on to see just how…

    Loading up the game the first thing that hits you is the artistic presentation, which still feels like a placeholder in many way. Static backgrounds and little imagination with the way the game modes were set out certainly didn’t excite. Saying that, they did the job, staying true to PES’ easy to navigate philosophy. While the team select screen evoked the same feelings, it was interesting to hear that while you’re tinkering with your teams the game is loading up in the background. So after me and Suff finished up selecting our teams and messing about with teamplay, hitting start match did exactly that – instantly. Very clever.
    As you enter a game you are greeted with absolutely drop-dead gorgeous graphics. You’ve all seen the screens so am sure everyone has a good idea of how good the game looks, but seeing it in-front of you with all the dynamic lighting etc is breathtaking. Game development is a very tricky process, none more so then the art assets. This one thing in particular is one of the most time consuming aspects when making a game, and for Konami to have reached these heights after the decent but ordinary looking PES 2009 is worthy of praise. Even more commendable is that the graphical look keeps consistent when in wide-cam, finally matching EA’s efforts in this field.
    It’s great to see the remarkably accurate kits, the scarily perfect representation of faces, the grass and stadium structure hold up during gameplay – something we’ve been waiting to see for many years.
    Onto gameplay. The biggest talking point about the news that hit this week has been the 360 degree movement. Its something that surprised almost everyone, but wasn’t something that excited me massively. I’m old skool, meaning I use the d-pad by choice. I’ve never felt PES was accurate or as response when using the analogue, but it seems I’m going to have to change to feel the real benefits of the game. Not to say d-pad isn’t effective – far from it. It’s still just as much fun as before, but the limits of movement and visual niceties from using the analogue were obvious when playing against Suff.
    They way his players moved in a manner of direction was both aesthetically pleasing and key in how he played the game. Greater degree of movement might not change the game 100%, but by creating space by being able to move into avenues never before reachable does indeed create better passing opportunities and a new way of attacking. With this massive feature in, it perhaps is the biggest single sign Seabass is trying to create a brand new experience with the PES series.
    Something else that Konami are aiming to improve is the animations, which had a direct effect on gameplay. Movement was seriously familiar at our first play of the game. I’m more than happy to confirm that’s changed plenty. It seems the core animations like running have been tweaked while not being redone, but this is masked really well with linking animations that make the 360 movement visually effective. Konami have brought back the 4 different types of dribbling animations, which refreshing the way the game looks immensely – and bring a layer of individuality back that was sorely missing last year.
    Passing seems more varied thanks to the way players release the ball. Its all context sensitive, and dependant on where the ball is. So far I’ve seen a number of different passing and shooting animations, that reveal just how much work is going into making PES a seamless flowing football game – something we used to attribute to the series in the PS2 days. The goalkeepers too have been redone, with some inspiring diving and catching movements that are very fresh. Then there’s the extra stuff like players marshalling their defence by pointing to space or unmarked strikers, and strikers complaining when a pass isn’t made or when they’ve missed a chance. These little addition add to the whole experience. Right now the game moves well, but I’d still like to see a slight improvement. Its something I’m sure will get done in the remaining 25%.
    Me and Suff did have a few niggles though, but we’re hopeful its the sort of things that will be ironed out soon enough. Stuff like player responsiveness, and button press to action were sometimes a pain – not something we usually say about PES games. With us having both 360 and PS3 code, it was interesting to see where the games were at. The 360 one was visually inferior, but flowed much better. Its a common theme within multi-platform game development however, and we’re confident the PS3 version will move just as smoothly.
    And we’ll know soon enough, with review code hopefully in our hands mid-September. Then we’ll finally be able to say whether PES has reclaimed its crown, or of its come a close second.
    So far, so very very good!
    We’ll go into game modes individually throughout the week, stay tuned for information throughout the day!


    adam: so far so very very good

  9. 2 کاربر از farryad بخاطر این مطلب مفید تشکر کرده اند


  10. #1626
    حـــــرفـه ای B3HZ@D's Avatar
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    Jan 2007
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    این عکس ماله نسخه 9 بازی هستش
    توی سایت gamingaccess به عنوان عکس های pes 2010 معرفی شده بود


    Anfield
    Old Trafford
    Wembley Stadium
    Camp Nou
    Santiago Bernabeu
    Estadio Do Dragao
    Estadio Jose Alvalade
    Estadio Da Luz
    Amsterdam Arena
    El Monumental
    Saitama Stadium 2002
    Stade De France
    Stade Louis II
    Giuseppe Meazza
    San Siro

    Stadio Olimpico
    محمود جان هر دوی این ورزشگاه ها یکی هستن سن سیرو یا جوزپه مه آتزا (ولی اسم اصلی ورزشگاه سن سیرو هست به دلیل کلیسایی کنار ورزشگاه به همین اسم)

  11. این کاربر از B3HZ@D بخاطر این مطلب مفید تشکر کرده است


  12. #1627
    داره خودمونی میشه !AB!'s Avatar
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    Jun 2007
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    چقدر ورزشگاها كمه !

  13. #1628
    حـــــرفـه ای B3HZ@D's Avatar
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    Jan 2007
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    والا اینطوری که من شمارش کردم 21 ورزشگاه در بازی فعلا لیست شده (یکی از ورزشگاه ها با دو نام متفاوت قرار داده شده)

    پس 21 ورزشگاه کم نیست...در ضمن این لیست نهایی نیست و به احتمال زیاد هنوز به این ورزشگاه ها اضافه میشه
    مثل ورزشگاه stodio olampico turin که توی لین لیست نیست و ورزشگاه تیم یوونتوس به حساب میاد

  14. #1629
    حـــــرفـه ای B3HZ@D's Avatar
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    این هم یک PES 2010 official previewاز بازی که توی سایت gamingaccess گذاشته بود


      محتوای مخفی: . 
    Tell you what Jon, it's that time of the year again. Yup, Konami have released the latest code of PES2010 to the press, and here at the bright lights of PESFan towers we've managed to get our grubby little mitts on it for your benefit. Oh happy days.

    As always when trying a new build of PES for the first time, I headed straight for Exhibition mode. What better way to test the ins and outs of a new code than by reliving that most classic of world football matches - West Midlands Village vs. East London.

    The first thing that struck me about the game was just how hard it was to run with the ball now. Granted, every time I play a new version of PES there's always that little adjustment period, but I was completely beyond all redemption. Every time I tried to dribble around a player I came unstuck, it seemed almost impossible. Even faster members of the squad like Ashley Young could only run a finite amount before being thwarted by a member of the Hammers defence. Before I knew it, I was a goal down inside 10 minutes. What on earth was I doing wrong?

    Several games later - it hit me.

    I was playing PES like I always had. A general rule of thumb I'd previously employed was a few long passes to a member of my team on the wings, sprint for a while, cut in and shoot. Probably about three or four passes in total from receiving the ball. This sort of thinking failed me utterly in PES2010.

    As soon as I realised what I was doing wrong and started to actually pass the ball around, the game opened itself up to me. It felt more realistic, goals actually took'effort. There was no bolting around seven men and planting the ball easily in the corner of the net, these were worked build ups and felt genuinely satisfying.

    This image has been resized, click here to view the full image


    Mind you, I was hardly playing with world-beaters (Steve Sidwell excluded), so next on the agenda was Barcelona vs. Manchester United. As you would expect with a higher quality team, it was easier, but the dynamics were still the same. Even Messi wasn't able to just buzz past players like he was some sort of mutant fly.

    One of the reasons for this is that changing direction at speed is no longer painfully easy. The new turning animations ensure that the pace of the game slows down when trying to dodge past a defender, and although this movement feels unnatural and weird at first, when it clicks - it really clicks. It's something I ended up missing when going back to an earlier version of PES. Although you can still gradually change your direction while running with the ball, 2010 made me want to cut down on the easy ninety-degree turns I'd got so accustomed to, instead opting to pass.

    The AI also seems to play a part, with both your team and the opposition providing much sterner challenges to work around. From personal experience, it felt the AI was far more competent at covering gaps in its defence, and would eagerly close me down at the earliest point. Goalkeepers too seem to be more skilled, and in my opinion managed to position themselves and cover goal much more successfully than before. There was still the occasional unwelcome spill or unnaturally acrobatic mega-save, but overall I felt they were a definite advancement.

    The new Cards and Team Style systems are an interesting addition, and I found combining them both results in quite a variety of games panning out. The changes are subtle, but they are there, and I'll be curious to see how people use them differently as time goes on. One point of note was that I could only find twenty-one different cards (with two even being allocated for goalkeepers), but I should mention this was only by investigation of Master League at the start of the game, so don't quote me on it.

    This image has been resized, click here to view the full image


    Penalties are another area in which Konami has tweaked for 2010, with the idea being that how you take a pen now lies in a) how much power you give the ball and b) which direction and how much or how little you point the analogue stick. However as of writing this the system seems to be either too sensitive, resulting in penalty after penalty being blasted miles high and wide, or not quite finished yet. Out of about twenty penalties taken I only managed to score two using the new system, although this may just be down to my lack of skill. I actually found it was a more successful tactic to press no buttons at all, as after a time the computer automatically takes one for you and usually scores with a minimal of fuss.

    The animations show real promise at this stage, and are already a step above previous instalments. Even with a fair percentage of them yet to be included, they still look fantastic, smooth and as genuine as I've seen in a PES game. Injured players even hobble around the pitch when they aren't being called into action.

    I regret to inform I'm not able to comment on the game's new 360 degree movement control, as this is a feature that has yet to be implemented in the current build. However as of the latest Konami press release, we're informed that this will end up on the Playstation 3, Xbox 360 and PC versions of the game when it goes to retail.

    It's worth mentioning that the overall presentation is a big step-up, even in this preview build. The early lighting effects look brilliant, the menus feel slick and player faces have seen a ridiculous level of improvement. Having said that, some lesser known players from smaller clubs can still resemble beings from an alien world, but for the most part even they looked more like their real-life counterparts than in 2009. I think it's safe to assume the player faces are still a work in progress, you can tell that a lot of the teams in the game haven't been properly dealt with yet, so hopefully it's still on the to-do list of Konami's efforts.

    This image has been resized, click here to view the full image


    Areas of the audio have also been tweaked. It was great hearing my fans jeer the visiting team if they had too much possession of the ball. Jon Champion and Mark Lawrenson return to their seats as commentator and co-commentator respectively, with Lawro continuing in his tradition of making sarcastic comments at me when I'm at my lowest. The overall commentary doesn't seem noticeably different at this point, but it's difficult to say at what stage in 2010's development any new lines would be included.

    Master League on the other hand has evolved considerably and now includes proper team budgets, coaches, athletic trainers scouts, youth teams and more. You can change the way the league is organised; do you want it to be structured by goal difference after points or head-to-head results? It's up to you. There are some interesting improvements, and I'll be discussing these in much more detail in a special Master League report tomorrow.

    Unfortunately the much maligned Become A Legend has not seen a similar overhaul. Apart from the general gameplay improvements implemented in PES2010, the mode itself hasn't changed noticeably, which I found a bit troubling. I can only hope that BAL is scheduled to be upgraded closer to release date, because in my opinion it's something that showed a lot of potential when it debuted in 2009.

    Overall, I think 2010 is showing a lot of promise. but is PES2010 a return to form? Personally I think it could be. On the other hand, in the same way beauty is in the eyes of the beholder, playability is in the eyes of the player. But for my money, it already presents a good, solid game of football, with only minor glitches preventing it from being the best I've played in a long, long time. With Konami really under the spotlight to make this year's PES the best ever, I've no doubt most of these will be ironed out in the coming weeks.


    Note: As this preview is based on the Xbox 360 current code only, information may well change before the final release.

    اگه قدیمی بود ببخشید

  15. 4 کاربر از B3HZ@D بخاطر این مطلب مفید تشکر کرده اند


  16. #1630
    آخر فروم باز joey jordison's Avatar
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    Aug 2007
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    از نظر تعداد استادیوم واقعا مایوس شدم!حقش بود بیشتر از اینها باشه!
    منو باش فکر میکردم 30 تا 40 استادیوم باید باشه در بازی!21 استادیوم برای بهترین Pes تاریخ کم هست!

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