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صفحه 12 از 15 اولاول ... 289101112131415 آخرآخر
نمايش نتايج 111 به 120 از 150

نام تاپيک: ساخت ترینر توسط ویژوال بیسیک

  1. #111
    پروفشنال Morteza_SOS's Avatar
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    Apr 2006
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    12

    نقل قول نوشته شده توسط gamehackir
    خدا رو شکر اخرش یکی از تاپیک استفاده برد

    ==================================
    اقا مرتضی میگم این تاپیکو توی انجمن بازی بزنید بهتره چون گیمر ها زیاد به انجمن برنامه نویسی سر نمیزنن



    به نام خدا
    با سلام و تشکر از تیکه ای که به ما انداختی ولی دیگه از این کارا نکن
    =================================
    در ضمن با ایجاد تاپیک جدید مخالفم ... چون سایر دوستان سردرگم می شوند ولی اگر شما این کار را مفید می دانید
    چشم به روی چشم سمت راستم .
    در ضمن اون تیریپ جذبه ای که در بالا آمدم را زیاد جدی نگیر چون من و تو که دیگه از این حرفا نداریم .
    در ضمن مهدی جان یک سورپرایز عالــــــــــــــــــی برایت دارم .
    از طریق پیغام خصوصی می فرستم .

  2. #112
    پروفشنال mshiraz.2006's Avatar
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    May 2006
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    به نام خدا

    با سلام
    یه سوال
    شما برای کلید "f1" کد 101 رو وارد کردید.
    چه جوری میشه کد بقیه کلیدهای صفحه کلید رو بدست آورد؟
    با تشکر از زحمات شما

  3. #113
    حـــــرفـه ای *Batman*'s Avatar
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    Dec 2005
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    Virtual Environment
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    سلام.
    مرتضي جان دستور زير بايد Private باشه وگرنه خطا ميده:

    Public Const TH32CS_SNAPPROCESS = &H2
    پردازه WriteInteger قبلا تعريف شده يا مال خود VB هستش؟

    اگه امكان داره كدها رو به صورت مرتب ((شلوغ نباشه)) براي دسترسي به آدرس و مقدار دهي در آن بگذاريد.

    كدهاي gamehackir خوب بود ولي اگه دوبله ميشد بهتر بود.

  4. #114
    حـــــرفـه ای *Batman*'s Avatar
    تاريخ عضويت
    Dec 2005
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    Virtual Environment
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    gamehackir جان كدهاي شما رو بايد با آب طلا نوشت.
    تو فاصله زماني پست قبلي تا الان تونستم با كدهاي شما يه ترينر براي بازي Game House Super Pop & Drop! بسازم.
    دستت درد نكنه.

  5. #115
    پروفشنال mshiraz.2006's Avatar
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    May 2006
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    14 پیدا کردن کدهای صفحه کلید

    نقل قول نوشته شده توسط Morteza_SOS
    به نام خدا
    با سلام مجدد خدمت شما دوست عزیز از این حرف شما بسیار خوشحالم .
    اگر احیانا با مشکلی برخوردید ما یا بهتر است بگم من در خدمتم .

    به نام خدا

    با سلام
    شما برای کلید F1 کد 101 رو وارد کردید.
    چطوری کد بقیه کلیدهای صفحه کلید رو پیدا کنم
    آیا نرم افزاری است یا در خود ویژوال بیسیک میشه پیدا کرد؟
    با تشکر

  6. #116
    داره خودمونی میشه prance3's Avatar
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    Apr 2006
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    Babylon (یا مشهد خودمون)
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    83

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    كد ها بايد در فرم قرار بگيرند
    با تشكر!!!!!!!!!!!

  7. #117
    آخر فروم باز soldier's Avatar
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    May 2006
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    سلام
    این فقط تاپیک مخصوص : ساخت ترینر توسط ویژال بیسیک بود
    در كل خوب بود اما براي ما دلفي كارها هيچ بدرد نمي خوره.
    پس دلفی کار ها چی ؟! چیکار کنند؟
    در صورتی که ویژال بیسیک هم بلد نباشند.
    و در صورتی هم که در دلفی حرفه ای باشند!
    اگر اینطور باشه اون شخص باید دلفی را رها کند و به ویژال بیسیک کار کنه؟؟؟؟؟؟
    پس بهتره هر کی که کد های مخصوص ساخت تیرینر با دلفی پیدا کرد بزاره توی تاپیک :
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]

  8. #118
    پروفشنال mshiraz.2006's Avatar
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    May 2006
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    نقل قول نوشته شده توسط prance3
    كد ها بايد در فرم قرار بگيرند
    با تشكر!!!!!!!!!!!

    به نام خدا

    با سلام
    منظورم رو نگرفتی
    اون کدها رو باید از کجا گیر آورد؟
    یا بهتره بگم ( هر کلید تو کیبرد چه کدی داره ) مثلا اگه کد کلید F1 عدد 101 کلید F2 کدش چیه؟
    امیدوارم منظورم رو بفهمی؟
    با تشکر

  9. #119
    حـــــرفـه ای ALt3rnA's Avatar
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    Jun 2005
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    Politziea
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    اشنایی بیشتر به اعداد سیستمی (برای اشنایی با ادرس ها و متغیر ها )
    A Guide to Number Systems


    Introduction
    'Number systems?' you may be thinking. What in the world has game hacking got to do with number systems?

    Well, quite a lot as it turns out. I thought that the number of people out there that actually know about all the different number systems used within computers is so few, that it may be well worth writing a 'tutorial' about it. So here it is. I hope it helps you understand the fundamentals of the various number systems and hopefully it will also enable you to understand the processes that take place when you create a trainer. I feel that this tutorial will also be very helpful to people out there that are interested in making Save Game Editors, as basic knowledge of the number systems is a must.

    I will include information on the most important number systems including decimal, hexadecimal and binary. I will also give brief details of the other systems. I also intend to take you through creating your own tool to convert numbers to different number systems. Delphi will be the programming language, and I will include full downloadable source and executable.

    Tradition
    There have been many different number systems used through history. The Roman system is familiar to most people, where counting follows the pattern of: I II III IV V VI VII VIII IX X .... and so on. These roman numerals became very popular and were used for centuries in many cultures. However, as time passed a new system has taken over the Roman system and this system is often referred to as the Arabic system. This is indeed the system that we use today.

    Normal everyday numbers which we are so use to are called base ten or denary numbers. The use of ten as the radix is partly due to the fact that we have ten fingers to count with, but also because ten is a convenient size to work with. Numbers are decoded by interpreting each digit as powers of ten in descending order from left to right. Hence:

    6524 is interpreted as (6 x 1000) + (5 x 100) + (2 x 10) + (4 x 1)

    However, this denary system which we use is not altogether brilliant. For example, it cannot be divided by the number 3 which means that even the simplest calculations can result in recurring decimals, which leads us to the most simplest number system of all - the binary system.

    Binary Numbers
    This can be quite hard to understand at first, but once you've cracked it you'll know everything you ever needed to know about binary numbers. So concentrate.

    Binary numbers operate around a two-state system. On or off. 0 or 1. For example, if a switch is on, then the state is 1, if not the state is 0. The numbers in a computer are represented by strings of zero and one in a radix two, or binary notation. For example:

    101 represents

    Fours
    Twos
    Units

    1 0 1

    which equivocates to the denary number 5.

    Larger numbers follow the same fashion, each time the heading in the column doubling. So, as a further example:

    10010110 represents

    (1 x 128) + (0 x 64) + (0 x 32) + (1 x 16) + (0 x 8) + (1 x 4) + (1 x 2) + (0 x 1)

    = 128 + 0 + 0 + 16 + 0 + 4 +2 + 0

    = 150

    Understand all that? Good!

    A binary code is used to represent all the data processed in a modern digital computer. There are two reasons why digital computers are designed to use binary numbers rather than other number systems:

    The construction of two-state devices is much simpler than the construction of devices with more than two states.

    Communication between devices is very reliable because only two different signals need to be recognized when data is transmitted (i.e. off or on).


    Representing Data with a Binary Code
    OK, so hopefully now you understand the basics of the binary system. Now it's time to find out how data is actually represented by the computer using binary code. You've most likely heard of bits before; this acronym comes from: binary digits. To represent data as a binary code, you must first decide the number of bits needed to represent each separate character of data. For example, the Microsoft Window's Operating System is currently a 32-bit operating system and therefore runs on 32-bit computers. However, the N64 console is a 64-bit computer which means that it represents data with 64-bit wordlengths.

    Confusing? Yes, I know, but it will soon come clearer. Basically, binary code is used to represent characters in a computer and the way it does this is defined by the internal character code of the computer. The most popular example of this is ASCII, which can represent letters, numbers and symbols and is therefore categorized as an alphanumeric code.

    A section of computer memory that can store a single character of data is called a byte of memory. In most computers, each byte will contain eight bits. That way, the ASCII character code is able to represent a unique code to each character that it needs to make available to the computer. For example, the ASCII code for the letter P is:

    0 1 0 1 0 0 0 0

    which from our previous knowledge of binary numbers, converts to the decimal equivalent of 80. Every other letter in the alphabet has its own unique binary code as well as the ten digits and various symbols. Each ASCII code represents 1 byte of data, which consists of eight bits. So from just a few 1's and 0's you can represent a character!

    But how is a complete word stored as data? Well, this is actually fairly straightforward. When a computer is built, it is provided with a large number of separate memory locations.. Each location is numbered, representing the address of the location. The computer can use the address to select the data it contains.

    In modern computers, each memory location can contain 4 bytes i.e. 32-bits. These are 32-bit computers. Therefore, each memory address is able to hold 4 separate characters. Hence the word PEAR can be stored into a memory address as follows:

    Address Data
    1000 01010000 11000101 01000001 11010010
    P E A R

    Basically, at memory address 1000, the word pear is stored, using a separate binary code for each character. In this instance, the memory address is now full and further data will be placed into the next memory address.

    Hexadecimal Numbers
    The hexadecimal is another frequently used system and it works with powers of 16. It uses as its digits:

    0 1 2 3 4 5 6 7 8 9 A B C D E F

    The letters A...F are a continuation of the pattern, hence A represents 10, B represents 11......up until F, which represents 16!

    Hexadecimal numbers are used in computer systems where memory is stored in bytes, where each byte can be expressed as two hexadecimal digits. You will probably have recognized this if you have attempted to create a trainer using a special kit, such as WinHack, by Grant Malinverni or Trainer Maker Kit (both downloadable from the tools section at [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] . You can also see this representation of hexadecimal numbers by viewing a file in hex view, using a tool such as Hex Workshop.

    So, for example, if the denary value of 29 is stored in a byte of memory, then the hexadecimal number is used to represent this data. Here's how its found:

    The binary code for 29 is

    128 64 32 16 8 4 2 1
    0 0 0 1 1 1 0 1



    This is then split into two:

    0001 1101

    and then converted to two hexadecimal numbers by adding up the digits in each block: 1 and 13, which converts to........

    1D -- that's it! The hexadecimal equivalent of 29!

    Each byte of memory is represented as two hexadecimal numbers like this. For larger numbers, such as floats and words the hexadecimal numbers are joined together to make up the larger number.


    Other Number Systems
    There are a number of other number systems, the most popular being the Octal system, which works with power of eights, and also the two's complement and the one's complement representation. These are not that commonly used and so I don't feel the need to further comment upon them.

    Different Types of Numbers
    Type Range Memory Allocation
    SHORT -128....127 signed 8-bit
    INTEGER -32768.... 32767 signed 16-bit
    LONG –2147483648.... 2147483647 signed 32-bit
    BYTE 0.... 255 unsigned 8-bit
    WORD 0.... 65535 unsigned 16-bit
    DOUBLE WORD 0.... 4294967295 unsigned 32-bit

    Each of these types of numbers are used to store numbers in memory. For example, a game may store a character's health value. This health value is out of 100 and therefore the data type should be a Byte. On the other hand, the gold collected by the character could be 60000 and therefore the data type will be either a Word or a Double Word to allow capacity for the value.

    Converting

    There are times, especially when creating a trainer, that you may need to convert a number from one system to another. For example, when finding a denary value stored in the memory of a loaded game, you need to be able to convert the value to a hexadecimal state so that you can find it. For me, I need to do this quite often, especially when creating a trainer from scratch by programming it rather than using a trainer maker kit. Hence, I created my own tool that allows me to convert numbers from decimal to hexadecimal and binary.

    I may release my converting tool soon so that you can download it and I will also include full source code so that you can fiddle with it. For now, here's a screenshot of what it looks like:



    If you think you would find this tool helpful then either e-mail me or post a message on the web board and I may release it....

    Conclusion
    Hopefully, now you realize how data is stored in memory using different types of number systems. I hope you benefit from this tutorial, and I look forward to releasing further tutorials, focusing more on programming in C++ and Delphi.

    For now, that's it -- any comments, criticism, praise, suggestions for future tutorials, or whatever then feel free to contact me,

  10. #120
    پروفشنال mshiraz.2006's Avatar
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    May 2006
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    به نام خدا

    عزیز این ها رو در جواب سوال من نوشتی؟

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