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Minus points:
Invisible barriers still in place which is very disappointing for throw ins.
8 way control hasn’t been advanced upon. This will be a major sore point for many gamers. Will need the player animation ranges to be near perfect to appease fans.
Keepers still pass to the nearest player with short goal kicks.
Keeper actions still very limited. Keepers should come off their line more, reading danger and running out of their area to cut out dangers when they see them.
Can’t chip a ball ahead of player to cross or volley.
Chipping the keeper is poor. Can’t chip him when running with the ball. Attempting to chip the keeper would result in the ball ending up in the keeper’s hands at chest height every time.
No trick stick return. Same crappy random skill moves using left stick.
Not able to perform many special skills when I choose to do them. They are very random. The trick stick would remove this major irritation.
Grass texture needs some work. They look very flat in wide view in particular – they could be improved.
Plus points:
Graphics are stunning.
Slower game pace gives the game play a more simulation feel.
Player animation is much improved. Still some work to be done, but it’s good to see it taking place.
New slider system is brilliant. It is immediately obvious what strategies are being deployed when you choose them.
Putting players out of position results in player stat degradation which is brilliant. This stops people from playing players out of position.
Can’t run the length of the pitch with a single player and beat the whole team.
Can’t perform 90 degree turns when dribbling at speed any more. The player slows down and turns 45 degree which is very good.
Ball pace is good. Perhaps more tweaking is required, but so far so good.
Set piece takers do not freeze immediately after playing the ball any more.
New revamped penalty system with pressure sensitive shooting is a very welcome improvement.
Referees appeared not to be brandishing red cards as regularly as in PES2009.
Improvement Suggestions:
(this is a list of improvements, most of which may be quick fixes which can fit in the timescales left for PES2010 development hopefully)
Remove the invisible barriers for throw ins in particular
Goalkeeper should use a power bar to throw out. They should be able to choose whether to throw underarm or overarm.
Allow keepers to take goal kicks and play the ball short to any of the defenders at the back, not just the nearest one. Letting the keepers use a power bar to kick/throw the ball would be brilliant. Keepers like Reina should be more effective at turning defence in to attack. This is not possible right now.
Remove chants in-game. Use forums to provide downloadable team chants. This way the dev team can concentrate on capturing crowd atmosphere which is very important.
Crosses from wide positions should use player crossing attributes to be more realistic.
At the moment all players pretty much have the same crossing ability. We should see a visible difference when crossing with good players and bad crossers.
Trick stick needs to return. Why not give players a choice of which mode to play with? Either allow us to use the classic control method of using the trick stick, or the current implementation of special moves using the left stick.
Passing should be power sensitive. A power bar or the length of time the button is pressed should vary the strength of the pass. This should also apply to shots. If you can afford to keep the button pressed for longer before getting shut down by defenders, then you should be able to get more powerful shots on goal.
16 way movement must be in place for pes2011. (probably too late to try to implement for PES2010)
Downloadable foreign language commentary. (something FIFA have already implemented) why not allow us to download commentary packs with Japanese commentary, or other Asian languages, or South American languages?
If all club teams are region specific, why not allow us to download each other’s leagues? As a PAL region gamer, why can’t I download the J-League teams, or Brazilian League for my game?
Different types of pitches having an effect on your game would be great.
Online play – we need more assurances that it has been addressed and will be perfect for launch. Beta testing of online play would help to ensure that it is working properly.