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نام تاپيک: Pro Evolution Soccer 2010

  1. #1041
    آخر فروم باز bahador2009's Avatar
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    pes بازها از fifa بد نگن چون بازیکن تعصبی توی( 360 FIFA09)برای تیمش گریه میکنه okeyyyyyyyyy?
    ما که هنوز بد نگفتیم.
    احتمالا در شماره ی جدید فیفا گزینه ی خوندن فکر pes بازها اضافه خواهد شد.

  2. این کاربر از bahador2009 بخاطر این مطلب مفید تشکر کرده است


  3. #1042
    اگه نباشه جاش خالی می مونه meysad's Avatar
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    adam که گفته همون تور 2009 هستش اما گفته کمی بهتر شده ................

    البته اینو فراموش نکنیم که هنوز بازی تکمیل نشده و 50 درصد دیگه اون مونده ..........
    یعنی واقعآ فقط 50 درصد کار رو انجام دادن ؟ بعد یه سوال چرا بازی دقیقآ بعد از فصل نقل انتقالات منتشر نمیشه ؟

  4. #1043
    آخر فروم باز amin 2010's Avatar
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    خونمون دیگه!!!
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    pes بازها از fifa بد نگن چون بازیکن تعصبی توی( 360 FIFA09)برای تیمش گریه میکنه okeyyyyyyyyy?
    این سومین بار هست داری پست با این مضمون که بازیکنا گریه می کنن می دی.
    عکس بسیار زیبا هست تنها مشکلش اینه که استیل دویدن بازیکنا بعضی هاشون همون برای 2009 هستش که البته با توجه به این که بازی 50 درصدش ساخته شده امید به رفع این اشکال هست.

  5. #1044
    آخر فروم باز amin 2010's Avatar
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    خونمون دیگه!!!
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    اقا بی خیال این بحث شین لطفا.

  6. #1045
    داره خودمونی میشه
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    دوست من عکسها که منتشر شدن ...............................

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !
    آقا محمود کجا عکسها منتشر شده. همش که چند روز پیش با کیفیت پایین تو مجله PSM3 چاپ شده بود.

  7. #1046
    آخر فروم باز google_boy07's Avatar
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    آقا محمود کجا عکسها منتشر شده. همش که چند روز پیش با کیفیت پایین تو مجله PSM3 چاپ شده بود.
    همینا هستن دیگه .......................

    کد:
    برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید

  8. #1047
    آخر فروم باز ebinem173's Avatar
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    خدا کنه این گزینه reset accumulated fatigue به مسترلیگ هم اضافه بشه

  9. #1048
    آخر فروم باز google_boy07's Avatar
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    بازیکن محبوب و افسانه ای ایتالیا Alessandro Del Piero روی کاور بازی که در ایتالیا توزیع خواهد شد خواهد بود ........



    منبع :
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    .................................................. .................
    اینم توضیحات کامل در موردTeam Play


    چون اینو امسال به بازی جدید اضافه کردن شاید برای خیلی از ما نا آشنا باشه برای همین دارن یه جورایی آموزش کار باهاشو میگن ...

    خیلی تو بازی تاثیر داره و با این میشه کلا روند بازی رو تغییر داد .....



    There was an abundance of news yesterday, from screenshots to playtest reports, from PES Star news to the weekly podcast. With that in mind we delayed two posts until today. The first of which is ‘Team Play’.

    PESFan and PESGaming have already extensively gone through this in their playtest reports, so forgive us if we’re late to the party. The reason why we held back was down to our preference to give this the headline time it deserves. Like Seabass said in the most recent developer interview, PES 2010 is about the pursuit of player representation and team play. Read on to learn more about this integral game mechanic.


    In the playtest report we spoke about the differences in playing style between Barca and Liverpool, and how you could affect this by changing around the slider bars. Below is the full, official, document explaining team play:

    Team Style

    Team Style is about settings of “team strategies”. PES used to attach less importance to “organizational defence” however your team will have team discipline for organized defence by adjusting Team Style sliders between 0 and 100. Harder defence naturally requires more strategic, organised moves among attackers to beat such defence. Therefore Team Style sliders cover not just defence but also attacks.

    Attack strategies

    ●Player Support

    When set to 100, your teammates around the ball holder move upfield (more forward) to receive a pass. In other words, your teammates will place themselves in more attacking positions. Contrary, when set to 0, your teammates tend to stay behind of the ball holder, place themselves in more defensive positions.

    ●Support Range

    When set to 0, your teammates spread wide on the pitch. Naturally this is good for long passing but not for short passes. When set to 100, your teammates get closer to the ball holder, making short passes easy.

    ●Position Switch

    When set to 0, players try to get back to their positions they supposed to be rather than trying to switch positions. When set to 100, once position switched, the player keep moving on a switched position until it goes out of play.

    ●Attacking style

    When set to 0, the team play wide, attack from the sides. When set to 100, the team attack through centre

    Defence strategies

    ●Pressing

    When set to 100, your team as a whole apply pressure aggressively. When set to 0, move back instead and try to delay opposition attack.

    ●Defensive Line

    When set to 100, your defence line will be kept high. When set to 0, your defence line will drop back. It would be an idea to set this slider first, adjust other defensive sliders later accordingly.

    ●Compactness

    When set to 0, your teammates will move away from the opposition ball holder drift to the side to cover wider. When set to 100, your teammates will get closer to opposition ball holder.

    ●Defensive Strategy

    You make a choice from 2 options here.

    One is Line defence and the other is Covering defence with one defender left for covering other defenders.

    As you can see from that explanation, you can custom your team to play any way you like. Want to play like Barca? No problem, bump up the support range to 100 and players offer themselves for short quick passes. Want to play down the centre consistently like AC Milan? Good choice (honest), just bump your attacking strategy to 100. There’s even the option to make your wingers continuously switch wings to keep the defenders guessing, a common theme in real life football.

    Defensively you can be just as tactile. Want to press the team all over pitch like Suff’s beloved Liverpool? Done. How about play as an inferior team against a squad of super quick/skillful players? (USA in Confederation Cup?) Do what they would do and drop that defensive line to 0 and defend deep to throttle their attacks.

    And why does all this work? Simple, no one can match PES’s player representation. Everyone feels different, and thats why the strategies in PES 2010 word like a charm.

    Later, we’ll get out teeth into the Card System, and explain why that is the future of true player behaviour in a game.

    PES 2010 - Card System




    This is a feature that has had loads of folks talking. Many haven’t quite got their heads around the system, due to the in-depth and and over analyzing going on. We try and keep it as simple as possible, as this is a feature you won’t want to miss!


    To start with, let me show you this opening paragraph from the document Konami sent us explaining the Card Sytem:

    Creating a team with discipline is not just good enough to reproduce real football because footballers’ individualities are another important factor involved in football match.

    Suppose we have a player who is good at sending an early cross. Previously, we gave him high rate for his long pass ability, or we implemented a mechanism for more successful early cross when he sends it. However this deals only with his “ability to send an early cross”. In reality, sending an early cross just doesn’t happen itself. Player needs certain preparation to send an early cross by moving into better position to send it while looking at opposition players. To do this, you have to look around off the ball, and anticipate what will happen next moment.

    In case of Card (Play Style) system, it means “Earlycrosser” card is switched on, and the player is moving around to better position, looking for an opportunity to send a good early cross.

    Lovely. And they round off the first segment with this:

    In short, a Card represents a move for a player. Different from traditional skills, these cards can be assigned to any players as you wish. You are almost a coach here. However it doesn’t mean the player ability suddenly increases when Cards assigned. Ability remains the same as before but the player now know when and how to move into good position, in this case, to send an early cross. It’s like a coach expecting too much from an average-class player. His player may move good but his cross itself lacks quality.

    Like we mentioned on the boards, the specific cards aren’t like a Pokemon battle, it’s all to do with mentality and mannerisms. You can create this thought process for specific players to try and make them naturally look for certain opportunities. In this example, having the early crosser card on will affect the way your player will behave on the wing, and in effect the players around him.

    They finish off this example with this:

    Suppose you are controlling a player on the left side, and there’s a player with “Earlycrosser” card assigned player moves on the right side. As you go forward, the card assigned player will escape from his markers, position himself better looking around opposition for sending an early cross. Up to this point is what card can do. Now he is in a good position, you want to pay it to the player because he is in a position where he is able to send an early cross. Once ball is played to him (meaning you are in control of the card assigned player now), Card has nothing to do with quality of this cross. It will be your control and the player ability that decides the quality of the cross. Again, this “Card” doesn’t enhance player abilities. This Card controls how he moves under certain situation.

    Suff won’t like me saying it, but it’s what Seabass always dreamt Teamvision would become. The ability for players to NATURALLY behave like their real life counter parts, or behave like you’re the manager telling him what to do, without the need to press a button to activate it. Seems far fetched, but it WORKS!

    Left shift to a common tactic and a well known player and his mannerisms:

    Now getting into more details to give you some concrete ideas on Cards, let’s suppose FC Barcelona defender Daniel Alves. He is assigned “”Overlapping run” in default. When the card is set to ON, he always seek to go forward, leaving space behind him with less defence awareness. Setting the Card to NO will make Alves move as a standard sideback, of course.

    When Barca got a player being sent off the pitch, keeping his Card On means that he still wants to go forward. What do you think? Attack is the best defence? Or you go defensive to secure a win? Depending on your choice, his card may be switched off. Or he may be substituted above all.

    Now here’s the important part, pay attention:

    Here is the reason why you can have a choice of switching the Card off. You can act as a coach, decide on player moves by switching ON and OFF the Cards. It is your choice whether or not turning off attacking cards when you want the team play defensively. In contrast, you may want to turn off defence cards when you want more men upfront/in front of the goal. Cards will increase strategic options, giving you more flexibility in many situations. In a sence, it is up to you if you can use these cards effectively.

    Still with Barca, we have two quick-fire examples that sound very cool:

    Now look at another example, “Chasing back” card is assigned to Eto’o by default. He will chase the ball when lost it to opposition. When set this to OFF, Eto’o will remain upfront. As you can easily imagine, this will give you an advantage under some situations.

    Let’s look at one more example. Messi is assigned with “Incisive run” card. You will not see its effect while you are controlling Messi (because you are controlling all Messi moves). But you will see the effect when you see CPU controlled Messi sprints into the box as he does in real match. It’s so real.

    The incisive run is the header pic, and me and Suff both noticed Messi making those darting runs into the centre from the wing. But like the explanation details, its about the AI movements when you are not controlling them. Again, all this going on without the need to press a button to activate.

    They finish off with a nice teaser regarding the card system:

    Apart from above mentioned Play Style cards, we’ve also included different kinds of cards, defence/attack awareness cards (as “C”) and skills cards (as “S”) this time.

    This all sounds epic, and perhaps overwhelming. What’s even more mind boggling is the fact at this early stage it works. Star players have cards that you simply can’t assign (long range shooter etc), while other more basic and mentality orientated cards can be assign to everyone.

    Along with the Team Play feature, the managerial options in PES 2010 look to eclipse everything that has gone before it. While we’ve yet to test this on a wider range of teams one thing is for sure, plenty of time tinkering before a match in PES 2010 at my house!

    More news on this as we have it.




    با تشکر
    Last edited by google_boy07; 16-07-2009 at 19:52.

  10. 5 کاربر از google_boy07 بخاطر این مطلب مفید تشکر کرده اند


  11. #1049
    آخر فروم باز Mostafa NBA's Avatar
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    من یک سوال دارم. چرا هنوز PES 2009 توی سایت گیم اسپات TBA هست ؟؟؟

  12. #1050
    کاربر فعال انجمن ورزش mohammad_87's Avatar
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    اینم توضیحات کامل در موردTeam Play


    چون اینو امسال به بازی جدید اضافه کردن شاید برای خیلی از ما نا آشنا باشه برای همین دارن یه جورایی آموزش کار باهاشو میگن ...

    خیلی تو بازی تاثیر داره و با این میشه کلا روند بازی رو تغییر داد .....

    اينكه كمي فتبال علمي و تجزيه تحليل شده عاليه!من كه خوشم اومد از اين كارشون تا بيبينيم واقعا چيه...
    يه سوال:
    لطفا آدرس چندتا سايت يا انجمن معتبر كه خبرهاي رسمي رو منتشر مي كنن بديد مثل همين سايتي كه از آدام سوال جواب مي پرسيدن و ...
    Last edited by mohammad_87; 17-07-2009 at 00:04.

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