Scarizard reported in for a post-PAX update on where his Rengar update currently stands, revealing how things things are feeling and that he's shooting for a 3.13 release.
"Sup dudes! Got back from PAX last night and busy playing catch-up this morning. Played Rengar today and have to say i'm pretty excited. End score was 10/4/16 iirc, with the lowest deaths and 2nd highest kills on my team.
(For those that care about anecdotes) - Laned vs Renekton. Maxed W since i got to lane later after helping a jungler out, which got him pushing vs me early. Used W2 to Sustain, but since all Ferocity bonuses are champion-level scaled atm, still got to reap the beenfits of high Armor/MR and pushing power as well as Q-Train (Although my extended all-ins were considerably weaker than if i had the +DMG/+AS% from Q levels).
Got the first kill of the lane vs him, then died getting outplayed (both of us were below 100 hp iirc) and so we basically conceded to farm. Felt fairly comfortable, used my Ult to roam and kill mid comfortably by Sprinting past his wards, then stealthing from a flank combo'd with my midlaner's CC.
Maxed Q 2nd, ended up doing enough damage with Q-Train and BOTRK as well as utilizing top brushes to chase down Renekton and 1v1 him.
Endgame build was Blade of the Ruined King, Mercury Treads, Frozen Mallet, Last Whisper, Bonetooth Necklace and a Kindlegem (With intent to Spirit Visage) - played a flexible peeler for my Carry by utilizing high Attack Speed with Frozen Mallet procs onto dudes like Nocturne and Renekton, but the most fun was using Thrill of the Hunt to run from a fight...only to double back around the brush i had exited (Since i had vision of the enemy team) and Stealth Ambush two mid-hp damage dealers that thought they had won the teamfight and wanted to push objectives.
Game ended in a Victory around the 30-35m mark.
Analysis outside of this game (as well as this game) seems to suggest that his Toplane is pretty strong vs a lot of melees, pending you use your W2 as a fallback should you be behind. (Remember! With Q-train, it's possible to Q, Q2, W, E, W2 all in a very short window, netting you great trade damage and the health swing from W2!)
He's scaling pretty well with gold, too - i posted about the insane stompy Xelnath game where he even went so far as to get Zerker Greaves and an IE and had over 400 AD and was one-shotting people. Endgame, anyone mid-hp was instantly dead to my Q2->Q->E->Q2->W Flurry, and was an appropriate threat to members of the enemy team.
Confidence level is pretty high atm that this can start going into Competitive testing, pending two things:
1. Code Review with Volty - this is something we do where Designers check eachothers' scripting to see edge/abuse cases that may be present, as well as those that may cause bugs. Essential to moving forward with QA Coverage so a champion is bug-free.
2. VFX/Smoothing on the Ultimate. Tl;dr here is that the Sprint/Stalk is working out really well in terms of the gameplay it's providing (Had some fail escapes, some sick jukes, some chase cleanups, some initiations and some stealth ganks) in that its truly flexible as an Ult if you premeditate it, but it's unclear currently in some playing against cases When or If i will stealth.
My confidence is still in the Re-cast version of the ult, but particle support when he attempts to 'fade', removing the built-in delay to re-cast but re-implementing fadetime-delay on damage taken as well as a few other things are on the table as potential necessary places to move to smooth out the pure feel of using this ult.
Just an update to let you guys know where things are at. We're pretty close to mechanics-locked at this point (meaning no drastic spell changes), but there is always room for tweaks and tuning across the board and i'm working closely with the team to figure out where any of it is necessary. If things continue as planned, i'd say i'm shooting for 3.13. 3.12 is unlikely, mostly due to the amount of time we'd need to account for bugfixing to ensure a safe patch release - but regardless of when it ships, it should be on PBE relatively soon for you guys to take a crack at.
Thanks for sticking with the thread and giving me a ton of feedback, good and bad. Can't wait for y'all to play it."