سلام به همگی می بینم که همه به مشکل بر خورد کردند یکی یکی خطا هاشونا به به رخ می کشند.
داشتم توی فروم ایپیک چرخ میزدم چشمم به این خبر خورد گفتم دوستان هم ببینند ماله دیروز هستش:
UDK Royalty Threshold Raised to US$50,000 			 			
 			 		  		 		
 			 			Hi folks,
 
 We just wanted to let you know that we've raised the revenue threshold  for UDK. Under the new rules you are not required to pay royalties on  revenue earned from the use of UDK until that revenue exceeds US$50,000  which represents a 10-times increase over the previous threshold of  US$5,000.
We're really excited about folks making some amazing things with UDK and  we realize that a lot of you are just started in the business so not  having to pay royalties on your first $50,000 should help you get a  financial footing toward building a quality game development business. 
One thing some folks didn't seem to realize is that whether you sell  your product through digital distribution (or a retail location) the  company doing the sale to the end user (called the "retailer") takes a  cut (typically around 30%) for their efforts. The price they sell it for  is called the 
retail price. The amount of money they pay to you on each sale is called the 
wholesale amount. When you pay us royalties you pay on the wholesale amount, i.e. the money you actually receive. 
Here are links to some examples that illustrate how UDK royalties work. 
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If you have questions please feel free to post them below.