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RenderMan Pro Server 15.0:
Pixar’s RenderMan® Pro Server is the same software that Pixar uses to render its own feature film animation. It’s a high performance renderer built to tackle the most complicated 3D imaginable … with production-hardened technology that is stable, reliable, and flexible. Pixar’s RenderMan® Pro Server delivers breathtaking results again and again.
RenderMan Studio 2.02
The Ultimate Rendering Suite
Shading, rendering, compositing, and renderfarm management in one package.
RenderMan Studio 2.0 is the latest version of Pixar’s advanced suite of tools for shading and lighting TDs. Highlights in version 2.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes.
These are *uncracked* 64-bit installers on 64 bit platforms :
As we all know the first step to get liberated version is to make it available to the reverse engineering studs. This is that attempt and maybe a legendary cracker bumps into this and does the needful.
کد:
http://rapidshare.com/files/343758043/RenderManStudio-Maya2010-2.0.2-windowsVista_x86-64.msi
کد:
http://rapidshare.com/files/343488396/RenderManStudio-Maya2009-2.0.2-windowsVista_x86-64.msi
کد:
http://rapidshare.com/files/343488395/RenderManProServer-15.0-windowsVista_x86-64.msi
and the license server 6.1 is
کد:
http://www.multiupload.com/YL61PWOX3Y
This post was submitted by V4Vendetta.
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RayFire Tool v1.5005
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max.
RayFire Tool feature list:
* NVidia PhysX Rigid Body support via RayFire user interface. Newest RayFire Tool 1.5 supports PhysX for 32 and 64 bit 3ds Max versions.
* NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
* Glueing. Allows you to glue objects together and break connections between them during simulation.
* Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
* Different Fragmentation types. Allows you to fragment geometry objects. RayFire Tool supports Irregular, Uniform, Voronoi, Wood splinters fragmentation types. Ability to draw cuts over your objects by mouse.
* Explosion. Allows you to realistically explode objects.
* Reactor Rigid Body support via RayFire user interface.
* Reactor Hit, Displace, and Holes Impact dformations for shooting.
* Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
* Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
* Automatic update system.
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Patch Only
Rapidshare:
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Megaupload:
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Hotfile:
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Install Note:
Extract to 3dsmax pligin dir.
“Thank to nOMOD for the crack”
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Window Generator & PlacementTool
The Window Generator and Placement Tool is a plugin to dramatically speed up the creation and placement of windows for achitectural visualisations within Cinema4D. It features an intuitive and fast way to position and scale windows in your scenes, and features many settings to adjust the look of your windows. Placing windows in your scenes becomes a matter of seconds, and with the multitude of settings and the flexible detail system, you are able to create a wide variety of different window styles. It also features it’s own PresetBrowser that comes with a variety of stock presets and detail objects, and which will allow you to save and re-use your own window creations.
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Install Note:
Install (extract to plugin directory) If it ask for serial just hit cancel(Don’t type anything) and call the Plugin again.
“Thanks to Amon^Ra for the crack”
---------- Post added at 08:13 PM ---------- Previous post was at 08:12 PM ----------
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Cebas Final ToonR3 For 3DsMax 2011 32Bit & 64Bit
Finally, there is a choice for more quality – more effects- more individual renderings! Your renderings will never look the same anymore. finalToon R3 opens up a whole new world of illustration and cartoon rendering effects for 3ds Max 2008-2011 and 3ds Max Design 2009-2011 (32 and 64 bit). For such a long time, there was nothing to choose for 3ds Max users. A highly accurate line and cartoon rendering system like finalToon R3 was just missing.
The wait is over! Thanks to the unique functions and features, finalToon R3 has to offer, we are pretty sure that you will be soon a part of the upcoming NPR (Non Photo Realistic) rendering community of 3ds Max and 3ds Max Design users.
What’s new in R3 ?
finalToon R3 accelerates all line renderings and enables you to even render many more outlines and objects than before. The line rendering algorithms have been worked over in this R3 release to perform much better with increasing image quality.
New Line-Styles have been added and hatching offers now a whole new level of quality and control!
Support for special camera types has also been added by implementing the revolutionary new fT-Outline shader with its unique way of rendering outlines as a shader.
Check out the features to learn more about the great new tools you will soon
be able to enjoy!
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Cebas Final ToonR3 For 3DsMax 2011 – 32Bit & 64Bit
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کد:
http://rapidshare.com/files/374572263/Cebas_Final_ToonR3_For_3DsMax_2011__x32Bit___x64Bit.rar
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کد:
http://www.filefactory.com/file/b10c1hh/n/Cebas_Final_ToonR3_For_3DsMax_2011_x32Bit_x64Bit.rar
Enjoy it !
Play BOY’s
Play Boy’s Files
کد:
http://www.filefactory.com/f/81884f97cee6b4e2/
This post was submitted by Play BOY's.
---------- Post added at 08:13 PM ---------- Previous post was at 08:13 PM ----------
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Nextlimit Maxwell Render 2.0.3 32Bit & 64Bit + PluginsMaxwell Render Next Limit Technologies Company is an independent system for visualizing (rendering) of three-dimensional objects, which is built on the principle of “no assumptions”. That is, it is based on the physical properties of light and surfaces. Since the program uses the equation of the wave theory of light, it allows to visualize three-dimensional scenes with unprecedented quality.
The system is fully reproduces not only the wave properties of light that makes it easy to reproduce many physical phenomena, such as expansion of the light spectrum after passing through a prism. Sam visualizer expects this behavior of light, without forcing user to resort to various tricks and tactics.
In addition, using the model of a real physical object’s surface, Maxwell Render calculates the interaction of light with this surface as it is happening. Therefore, in the most logical to use the units of the SI. Non-physical imaging system using a different approach and work with the surface and its characteristics otherwise. Otherwise – the different characteristics of the treated surface artificial, determined by a user and does not depend on its real properties. As a result, you can often see various artifacts, defects in the final image. An interesting feature of Maxwell Render is a rejection of the method of presentation of light in the form of quanta (photons). Go to work with the wave characteristics possible to describe the properties of the virtual light source as is done with the real sources. For example, the color is now set not a set of values of RGB, and long wave or the surface temperature of the glowing object. These two parameters are closely related to each other. The closest analogue were photometric lights in the 3ds Max.
The new version of Maxwell Render 2 carries a large number of new features, improvements and additions, including the following:
* Significant improvements in speed and reduction of “noise” by optimizing the caustics, emitters, mirrors, HDRI etc.
* Significant improve clarity, color, light distribution, etc.
* Stacked Layers: Materials can now “stack” on each other, similarly as with the layers in a photo editor.
* Thin SSS: subsurface scattering in V2 now has a special mode that can be applied to unilateral geometry. This mode is ideal for leaves, lampshades, paper, etc.
* Support files IES and EULUMDAT.
* Color Multilight: Added ability to edit the color of the light source in real time.
* Added compatibility with RealFlow.
* New plug-in for Modo.
* And much more.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
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Nextlimit Maxwell Render 2.0.3 x32Bit & 64Bit + Plugins
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کد:
http://rapidshare.com/files/374521390/Next_Limit_Maxwell_Render_2.0.3.part1.rar
کد:
http://rapidshare.com/files/374523482/Next_Limit_Maxwell_Render_2.0.3.part2.rar
کد:
http://rapidshare.com/files/374529082/Next_Limit_Maxwell_Render_2.0.3.part3.rar
کد:
http://rapidshare.com/files/374533710/Next_Limit_Maxwell_Render_2.0.3.part4.rar
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کد:
http://www.filefactory.com/file/b10bc1c/n/Next_Limit_Maxwell_Render_2.0.3.part1.rar
کد:
http://www.filefactory.com/file/b10bc1a/n/Next_Limit_Maxwell_Render_2.0.3.part2.rar
کد:
http://www.filefactory.com/file/b10bc18/n/Next_Limit_Maxwell_Render_2.0.3.part3.rar
کد:
http://www.filefactory.com/file/b10bc9g/n/Next_Limit_Maxwell_Render_2.0.3.part4.rar
Maxwell Render 2 Materials Database
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کد:
http://rapidshare.com/files/236840884/Maxwell_Render_Materials_Database.zip
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کد:
http://www.filefactory.com/file/b10bb85/n/Maxwell_Render_Materials_Database.zip
Maxwell Render Resources Preview Images
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کد:
http://www.filefactory.com/file/b10bb95/n/komposite_mrr2010_previews.part2.rar
کد:
http://www.filefactory.com/file/b10bb91/n/komposite_mrr2010_previews.part3.rar
کد:
http://www.filefactory.com/file/b10bb86/n/komposite_mrr2010_previews.part4.rar
کد:
http://www.filefactory.com/file/b10bb8a/n/komposite_mrr2010_previews.part1.rar
Maxwell Render Resources All 2010
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کد:
http://www.filefactory.com/file/b10bbfh/n/komposite_mrr2010.part11.rar
کد:
http://www.filefactory.com/file/b10bbg5/n/komposite_mrr2010.part37.rar
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http://www.filefactory.com/file/b10bbg0/n/komposite_mrr2010.part44.rar
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http://www.filefactory.com/file/b10bbff/n/komposite_mrr2010.part36.rar
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http://www.filefactory.com/file/b10bbg2/n/komposite_mrr2010.part31.rar
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http://www.filefactory.com/file/b10bbf9/n/komposite_mrr2010.part05.rar
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http://www.filefactory.com/file/b1aec02/n/komposite_mrr2010.part29.rar
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http://www.filefactory.com/file/b127b81/n/komposite_mrr2010.part38.rar
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http://www.filefactory.com/file/b10bbfb/n/komposite_mrr2010.part35.rar
کد:
http://www.filefactory.com/file/b10bbg1/n/komposite_mrr2010.part33.rar
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http://www.filefactory.com/file/b10bbf8/n/komposite_mrr2010.part30.rar
کد:
http://www.filefactory.com/file/b10bbfd/n/komposite_mrr2010.part26.rar
کد:
http://www.filefactory.com/file/b10bbf6/n/komposite_mrr2010.part07.rar
کد:
http://www.filefactory.com/file/b10bbfa/n/komposite_mrr2010.part28.rar
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http://www.filefactory.com/file/b10bbfc/n/komposite_mrr2010.part34.rar
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http://www.filefactory.com/file/b10bbf3/n/komposite_mrr2010.part41.rar
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http://www.filefactory.com/file/b10bbf2/n/komposite_mrr2010.part04.rar
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http://www.filefactory.com/file/b10bbed/n/komposite_mrr2010.part40.rar
کد:
http://www.filefactory.com/file/b10bbf4/n/komposite_mrr2010.part22.rar
کد:
http://www.filefactory.com/file/b10bbf1/n/komposite_mrr2010.part27.rar
کد:
http://www.filefactory.com/file/b10bbee/n/komposite_mrr2010.part43.rar
کد:
http://www.filefactory.com/file/b10bbeh/n/komposite_mrr2010.part42.rar
کد:
http://www.filefactory.com/file/b10bbe8/n/komposite_mrr2010.part08.rar
کد:
http://www.filefactory.com/file/b10bbeg/n/komposite_mrr2010.part39.rar
کد:
http://www.filefactory.com/file/b10bbeb/n/komposite_mrr2010.part32.rar
کد:
http://www.filefactory.com/file/b10bbe9/n/komposite_mrr2010.part06.rar
کد:
http://www.filefactory.com/file/b10bbe5/n/komposite_mrr2010.part14.rar
کد:
http://www.filefactory.com/file/b10bbe6/n/komposite_mrr2010.part13.rar
کد:
http://www.filefactory.com/file/b10bbdf/n/komposite_mrr2010.part24.rar
کد:
http://www.filefactory.com/file/b10bbe1/n/komposite_mrr2010.part17.rar
کد:
http://www.filefactory.com/file/b10bbdg/n/komposite_mrr2010.part23.rar
کد:
http://www.filefactory.com/file/b10bbdd/n/komposite_mrr2010.part18.rar
کد:
http://www.filefactory.com/file/b10bbdh/n/komposite_mrr2010.part03.rar
کد:
http://www.filefactory.com/file/b10bbda/n/komposite_mrr2010.part16.rar
کد:
http://www.filefactory.com/file/b10bbd6/n/komposite_mrr2010.part25.rar
کد:
http://www.filefactory.com/file/b10bbde/n/komposite_mrr2010.part02.rar
کد:
http://www.filefactory.com/file/b10bbdc/n/komposite_mrr2010.part01.rar
کد:
http://www.filefactory.com/file/b10bbdb/n/komposite_mrr2010.part15.rar
کد:
http://www.filefactory.com/file/b10bbd7/n/komposite_mrr2010.part21.rar
کد:
http://www.filefactory.com/file/b10bbd9/n/komposite_mrr2010.part19.rar
کد:
http://www.filefactory.com/file/b10bbd8/n/komposite_mrr2010.part10.rar
کد:
http://www.filefactory.com/file/b10bbd3/n/komposite_mrr2010.part09.rar
کد:
http://www.filefactory.com/file/b10bbd5/n/komposite_mrr2010.part12.rar
کد:
http://www.filefactory.com/file/b10bbd4/n/komposite_mrr2010.part20.rar
Enjoy it !
Play BOY’s
---------- Post added at 08:14 PM ---------- Previous post was at 08:13 PM ----------
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Cebas Final Render R3 Se For 3DsMax 2011 32Bit & 64Bit
With the introduction of Release 3.0, finalRender R3 for 3ds Max 2008-2011 and 3ds Max Design 2009-2011will be offered in 2 versions:
Firstly as a standard version (finalRender R3) targeted to the mainstream user base, while the other version, called the Studio Edition (finalRender R3 SE for short), is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility. Both products use the same rock solid and Hollywood production proven rendering core and produce the same rendering results (when not using any of the advanced features of R3 SE).
finalShaders added
With the release of finalRender R3, finalShaders is no longer separately available for R3. Instead, all of the finalShaders materials are now available as part of finalRender R3 SE. In addition, we moved some of the finalShaders materials into the standard edition (R3) as well. The materials moved to the R3 product are:
fR-Wire – This has been a long time wish of many users – R3 now lets you render your objects as if you had applied a Lattice modifier to your object but without the overhead of additional geometry.
fR-Volumetric – A true volumetric shader that creates shader data within your objects, not just on the surface. When used in conjunction with many of finalRender’s other features, such as Sub-Surface Scattering, fR-Volumetric can help you produce effects that no other material can produce.
fR-Layer: One of the most flexible finalShaders materials ever! fR-Layer lets you layer materials one on top of another using Photoshop style blends (Overlay, Screen, Multiply, etc) to create some truely stunning end results. This material has not only been moved to the core product but has also been modified internally to now support MAXScript and sub-object animation.
finalRender R3 SE also ships with the following former finalShaders materials and textures:
fR-Tension
fR-Curvature
fR-Fastskin
fR-DistantFur
fR-Ghost
fR-Electron
fR-Elevation
fR-ThinFilm
fR-Velvet
fR-Wet
fR-Xray
fR-3DGradient
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
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Cebas Final Toon R3 For 3DsMax 2011 x32Bit & x64Bit
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کد:
http://rapidshare.com/files/374571275/Cebas_Final_Render_R3_Se_For_3DsMax_2011_x32Bit___x64Bit.rar
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کد:
http://www.filefactory.com/file/b10c1a6/n/Cebas_Final_Render_R3_Se_For_3DsMax_2011_x32Bit_x64Bit.rar
Enjoy it !
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:15 PM ---------- Previous post was at 08:14 PM ----------
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3Delight 9 & 3Delight for Maya 5 32Bit & 64Bit Win/Linux
3Delight For Maya is our plug-in for Maya users wishing to create high quality work that is sometimes difficult to achieve using Maya’s internal renderer. The plug-in was designed to be easy to use for Maya artists as well as provide the necessary power and flexibility for the more demanding production environments. Users can rapidely experience the power of the 3Delight renderer in their projects thanks to HyperShade support, complete geometry support and direct rendering to Maya’s render view. Advanced features include multi-pass work-flow, RIB output, MEL RenderMan® binding, multiple output variables, photon mapping, etc …This tool has already a wealth of production experience and has been used with success in productions such as X-Men 3, Chronicles of Narnia and Fantasic Four.
Rendering Features
Two Render Modes
Both direct rendering in Maya (including rendering into Maya’s render view) and RIB export are supported. Direct rendering is useful in normal lighting and rendering work while RIB export can be used for render farm rendering. RIBs exported by 3Delight For Maya are optimized for size and can be written in compressed binary form.
HyperShade and RenderMan Shaders Support
Both RenderMan shaders and Maya’s HyperShade nodes can be assigned to objects. HyperShade nodes are automatically converted into human-readable SL code and compiled for rendering. New HyperShade nodes can easily be added by providing 3Delight For Maya with their SL code.
Motion Blur and Depth of Field
Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight For Maya is fast. Depth of field is fully supported and simulates a realistic camera bokeh.
High Quality Anti-AliasingEdge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable controls. “Pixel Samples”, “Pixel Filter” and “Filter Width” are the most common parameters one needs to know. Contrary to other rendering packages, such as ray tracers, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.
Geometric Displacements
Displacements are efficiently rendered to sub-pixel accuracy. Hypershade displacement shaders as well as RenderMan shaders can be assigned to geometry.
ShadowsBoth ray tracing and shadow maps can be used to render shadows. Shadow maps can be rendered in “deep” mode for realistic shadows in hair and fur. Additionally, 3Delight For Maya can automatically generate “cube shadow maps” for point lights. Contrary to other rendering packages, cube shadow maps are not stored as six separate shadow maps but in one special shadow map.
Ray Tracing
Reflections and refractions are accurately rendered.
Global Illumination
Photon maps, caustics, final gathering and image based lighting are supported.
Subsurface Scattering
Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast.
Workflow
3Delight For Maya offers a multi-pass rendering workflow that is suitable for production work. “Render Passes” can be used to render different components of a scene (as in “Render Layers” or to render different lighting characteristics of a scene (such as diffuse, specular or ambient occlusion). In short, a render pass can define the following parameters (please refer to the User’s Manual for a thorough description):
Camera and quality options
Render mode. Either direct render or RIB export.
Objects to render. Maya sets can be used to define groups of objects to render in a given pass. The default is to render all objects in the scene.
Light sources to render. Maya sets can be used to define the Light sources that are used. The default is to use all Light sources.
Clipping planes to use. A 3Delight For Maya clipping plane can cut space in any desired direction to clip away geometry. Clipping is performed at sub-pixel accuracy and can be used, for example, to cut an object in two.Additionally, a given render pass can use a certain “shader collection.” This means that objects can have different shaders assigned to them, depending on the pass being rendered. The User’s Manual provides more information about this unique feature. Note that one could simply use one render pass for the more traditional one layer rendering.
Supported Geometry
Maya Hair and Paint Effects
Rendered using 3Delight’s efficient `RiNuCurves’ primitive.
Polygons
All types of polygons, including those with holes, are supported. Additionally, polygonal geometry can be tagged as a subdivision surface and rendered as such.
NURBS (Maya surfaces)All NURB surfaces are supported. Trim curves on surfaces are also fully supported and rendered to sub-pixel accuracy. All surfaces are rendered smooth.Hierarchical Subdivision SurfacesFully supported, including both creasing and partial creasing on edges and vertices as well as per-level UV sets. As always, all hierarchical subdivisions are rendered smooth and to sub-pixel accuracy.
Particles
“Point”, “blobby”, “sphere” and “patch” particles are supported. “Point” particles are rendered using 3Delight’s efficient lightweight particle primitive.
Curves.Maya curves can be tagged as renderable on a per object basis and rendered using 3Delight’s RiNuCurves primitive.Additionally, UV sets, texture reference objects and normals (if any) are correctly assigned to all primitives.
Configurability and Flexibility
As with all serious production tools, 3Delight For Maya has been designed with flexibility in mind. In fact, no other rendering plug-in on the market achieves the same balance between integration and configurability.
We implemented most of the RenderMan interface in MEL, which means that you can call RenderMan commands in your MEL scripts. Other packages mainly provide “RIB boxing” capability.
3Delight For Maya was written mostly using the MEL RenderMan interface which means that one can modify it at will. Only core functionalities have been programmed in C++ for performance reasons.
Import and Export
Output Formats
3Delight For Maya can save rendered images in many file formats, including: TIFF, IFF, OpenEXR, cineon, bmp, sgi, softimage and PSD.
Input Formats
Maya’s textures used in HyperShade shaders are automatically converted to 3Delight “.tdl” textures. When using RenderMan shaders, 3Delight’s texture converter (tdlmake) can be used to convert the most common images formats to “.tdl” textures.
HDR Images tdlmake can convert high dynamic range probes (both normal and “twofish” probes) images into environment maps suitable for image based lighting.
3Delight 8.5 and 3Delight for Maya 4.5 released
This release includes support for RSL 2.0 (shader objects and co-shaders) and further ray-tracing optimizations that should give significant performance gains when rendering displacements and motion-blur. 3Delight for Maya includes a new relationship editor to quickly explore and assign shaders and attributes as well as new “edge rounding” features to easily bevel edges on polygonal geometry.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
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3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Windows Version
Download From RapidShare
کد:
http://rapidshare.com/files/319783807/3Delight_9___3Delight_for_Maya_5_x32Bit___x64Bit.rar
Download From DepositFiles
کد:
http://depositfiles.com/files/8yftjzehz
3Delight 9 & 3Delight for Maya 5 x32Bit & x64Bit Linux Version
Download From RapidShare
کد:
http://rapidshare.com/files/319790979/3Delight_9___3Delight_for_Maya_5_Linux_Version.rar
Download From DepositFiles
کد:
http://depositfiles.com/files/muoirzpnr
This post was submitted by Play BOY's.
---------- Post added at 08:16 PM ---------- Previous post was at 08:15 PM ----------
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Mental Ray Satellite 3.8.1 for Maya 2011 x32Bit & x64Bit
Mental Ray for Maya Satellite has been introduced with Maya 6.5. It is a separate application that allows other computers to assist in all Mental Ray rendering tasks, such as rendering with Mental Ray inside Maya, batch rendering with MR, IPR rendering with MR, texture baking with MR etc etc.
Mental Ray Satellite is like a mini renderfarm that only listens to Maya. Mental Ray Standalone can accept custom written MI files, and scenes from most apps that have a connection to Mental Ray. Mental Ray Satellite doesn’t really have any manual operation, it just assists Maya with whatever it can.
What’s the limit on Mental Ray Satellite then?
The limit is based on the number of CPUs, not the number of computers. For users of Maya Complete, Mental Ray Satellite will utilise up to 2 external (being not on the machine with Maya) CPUs for assisting rendering. So that means 1 dual processor computer, or 2 single processor computers can assist with rendering.
For users of Maya Unlimited, Mental Ray Satellite accepts help from up to 8 external CPUs.8 extra CPUs helping with all your rendering tasks is a pretty nice boost!!
Is Mental Ray Satellite good? What do I need to use it?
Yes, I think Mental Ray Satellite is very good. Rendering is the slowest part of CG and all the (free!) speed boosts we can get are great. In order to use Mental Ray Satellite, you need Maya 6.5 or greater, Mental Ray Satellite itself and at least 2 computers (the one with Maya and the one that will assist) that are networked together. Having a fast network (100mbit+) is fairly important because a lot of files and data are transfered around (especially at the start of a render).
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
کد:
http://rapidshare.com/files/373930456/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
کد:
http://www.filefactory.com/file/b102cad/n/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar
Enjoy!
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:16 PM ---------- Previous post was at 08:16 PM ----------
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
Mental Ray Satellite 3.8.1 for Maya 2011 x32Bit & x64Bit
Mental Ray for Maya Satellite has been introduced with Maya 6.5. It is a separate application that allows other computers to assist in all Mental Ray rendering tasks, such as rendering with Mental Ray inside Maya, batch rendering with MR, IPR rendering with MR, texture baking with MR etc etc.
Mental Ray Satellite is like a mini renderfarm that only listens to Maya. Mental Ray Standalone can accept custom written MI files, and scenes from most apps that have a connection to Mental Ray. Mental Ray Satellite doesn’t really have any manual operation, it just assists Maya with whatever it can.
What’s the limit on Mental Ray Satellite then?
The limit is based on the number of CPUs, not the number of computers. For users of Maya Complete, Mental Ray Satellite will utilise up to 2 external (being not on the machine with Maya) CPUs for assisting rendering. So that means 1 dual processor computer, or 2 single processor computers can assist with rendering.
For users of Maya Unlimited, Mental Ray Satellite accepts help from up to 8 external CPUs.8 extra CPUs helping with all your rendering tasks is a pretty nice boost!!
Is Mental Ray Satellite good? What do I need to use it?
Yes, I think Mental Ray Satellite is very good. Rendering is the slowest part of CG and all the (free!) speed boosts we can get are great. In order to use Mental Ray Satellite, you need Maya 6.5 or greater, Mental Ray Satellite itself and at least 2 computers (the one with Maya and the one that will assist) that are networked together. Having a fast network (100mbit+) is fairly important because a lot of files and data are transfered around (especially at the start of a render).
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
کد:
http://rapidshare.com/files/373930456/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
کد:
http://www.filefactory.com/file/b102cad/n/GFX-MENTAL_RAY_SATELLITE_V3.8.1_FOR_MAYA2011.tar
Enjoy!
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:18 PM ---------- Previous post was at 08:16 PM ----------
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emFluid3 For Softimage 2010 32Bit & 64Bit
emFluid3 is the successor of emFluid2 and emFluid. It is a fluid solver for Softimage|XSI’s ICE and is typically used to produce smoke and fire effects. …
The plug-in consists of a “DLL” file (Windows) or “so” file (Linux) for the fluid solver node (compiled C++ code for 32 bit and 64 bit versions of XSI). Additionally, there are several compounds that come along. They allow you to plug objects and/or their geometry into the emFluid2 node or compound.
You can use objects or geometry to add velocity, fuel, oxygene, density and heat to the fluid boxes in which the particles move around.
An optimized workflow as well as usefull compounds will let you create great flames and smoke (in real time) in just a couple of minutes!
emFluid3 is well integrated into ICE and you use it just as easily as all the other nodes and compounds in ICE.
-this plug-in runs fine with Softimage 2010 Service Pack 1
Limitations:
-the documentation is a little lean.
-the fluid boxes scaling cannot be animated.
کد:
http://www.mootzoid.com/html/XsiCorner/doc/emFluid3.html
Read Me Online
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
emFluid3 For Softimage 2010 x32Bit & x64Bit
Download From RapidShare
کد:
http://rapidshare.com/files/370972857/emFluid3_For_XSI.rar
Enjoy it !
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:18 PM ---------- Previous post was at 08:18 PM ----------
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Cebas volumeBreaker V1.0 SP2 For 3DsMax 8 – 2010 32Bit & 64Bit
volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.
Still image from Roland Emmerich’s movie “2012″ courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.
volumeBreaker can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are ‘lazy’ and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh; errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.
The sub-geometry that volumeBreaker creates are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker; allowing you to further modify and control the end result.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Download From RapidShare
کد:
http://rapidshare.com/files/360196819/Cebas_volumeBreaker_V1.0_SP2_For_3DsMax.rar
Download From DepositFiles
کد:
http://depositfiles.com/files/80j65en8k
Enjoy it !
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:18 PM ---------- Previous post was at 08:18 PM ----------
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
Cebas volumeBreaker V1.0 SP2 For 3DsMax 8 – 2010 32Bit & 64Bit
volumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh – geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. volumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies – because of this, volumeBreaker truly is a production proven tool.
Still image from Roland Emmerich’s movie “2012″ courtesy of Uncharted Territory. volumeBreaker was used extensively by Uncharcterd Territory in the production of many of the destruction shots used in the film. Used with permission.
volumeBreaker can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are ‘lazy’ and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh; errors such as unwelded vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.
The sub-geometry that volumeBreaker creates are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker; allowing you to further modify and control the end result.
All rights reserved. All trademarks contained herein are the property of their respective owners.
If you like this software,Buy it
Enjoy !
Play BOY’s
Download From RapidShare
کد:
http://rapidshare.com/files/360196819/Cebas_volumeBreaker_V1.0_SP2_For_3DsMax.rar
Download From DepositFiles
کد:
http://depositfiles.com/files/80j65en8k
Enjoy it !
Play BOY’s
This post was submitted by Play BOY's.
---------- Post added at 08:23 PM ---------- Previous post was at 08:18 PM ----------
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Breathe life into your creations
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.
Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create:
Believable facial animations.
Learn visimes and lip sync techniques
Construct a mouth and mouth keys
Explore the process of facial landmarking
Master the cartoon techniques of squash and stretch
Harness the latest advanced blend extraction tools
Create interfaces for your faces
Understand skeletal setup, weighting, and rigging
Control faces with the book’s powerful rig and learn how skin moves to make various shapes and expressions
Master powerful stretch-and-squash (and squoosh!) techniques
Featured on the CD
Fine-tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
DOWNLOAD:
کد:
http://rapidshare.com/files/362540561/Sybex.Stop.Staring.Facial.Modeling.and.Animation.Done.Right.2nd.Edition.May.2007.rar
This post was submitted by Sonny Dye.
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