Im just gonna do a brief 'ish' summary of the gamescon build that was playable at the Emirates (monday) and is playable at the Gamerbase tours (today - friday). The podcast by the FSB lads will cover alot more detail (due out on friday).
If you wish you can ask any questions regarding gameplay which I will try to answer and for anyone that went either yesterday or today please feel free to add your comments to the discussion.
Sooo...
Pressure (both types)
Pressure has been toned down quite alot. Over the last two days I have tried time and again to continually hold down the X button (A for 360) when not in possession to see whether the player that I was controlling would just 'home in towards the ball'...this wasnt so - the 'lock on' distance has been shortened alot and in general not worthwhile unless pressing with a player that have a good attributes for stand tackle and other defensive based ones (for example Essien).
I found it more useful to defend by jockeying to try and cover passing lanes. Defending man vs man is definately more user skilled this year and you best double up on Messi because in the right hands he can be made to play just like he does in real life - you will have to use Inter Milan tactics to stop him (double man aggressive marking).
Pro Passing (the big debate subject!).
The implementation of Pro Passing is interesting but it just didnt do enough for me. I normally play on Manual but today played pretty much on either semi assisted/assisted. Its not harsh enough well at least it didnt seems so maybe because the lowest starred team was Leverkusen (4 star).
I literally full powered several passes with Hyppia to Rolfes, who was standing 5-10 yards away at the most, and the pass was perfect and so was Rolfes controlling of the pass. The same happened when underpowering a pass - at the moment PP is far too forgiving in terms of power applied to the pass.
On the contextual error side I tried many 135-180 degree passes which were not as effective as they were in Fifa 10 but still as accurate. What I mean is that it seems the ball bobbles and the speed of the pass is affected, which is good but I found there was no directional inaccuracy.
Player Switching - I only use manual player switching regardless of control scheme and I found it better than in Fifa 10.
I dont use RS/R3 switching yet as I havent perfected it but using L1(LB Xbox) was better than Fifa 10 in selecting the most appropriate player to go to the ball when being pressed.
Jockeying - Absolutely love jockey defending! It felt the same as in Fifa 10 but I did notice that the ball seems to get blocked more with good defensive players rather than it almost always going past your players foot/outstretched leg like it did on Fifa 10 (well at least to me).
If you dont use jockeying to help defend on Fifa 10 I suggest you sharpen up your skills now! Players like Ronaldo/Messi (who will be abused online) are now sometimes only stoppable by effective containment through jockeying and then a well timed sliding/standing tackle as the previously over effective secondary/standing press tackle has been made less effective.
Back Post Corners - Tried a few of these using different techniques and button combos but the GK's have definately improved at reading these.
Game Speed - much slower than shown in those horrid Gamescon videos even though we played the same build! It is definately slower than Fifa 10.
Weak Foot Tendencies/Power - Shots seem to have much less power and accuracy when using a players weaker foot although I did see someone score a 20 yard shot with Didier Drogba but im sure he has done that in real life before?
Cant really judge the tendency of players using there weaker foot as the demo is quite short timewise and when trying to test out several other things you sometimes forget something else you should have been testing/trying more!
Drilled Lob Pass (R1+square) - I think thats what they are called?!?! An amazing addition...I got so much satisfaction from using Xabi Alonso or Xavi and hitting drilled Lob Passes from the centre circle to out wide on the wing for Ronaldo/Messi to run onto or takedown into their stride whilst continuing their run!
Other things noticed and asked about beforehand:
Slide tackles felt more meaty and had different animations
Players still sometimes collide with each other and at times certain areas of the field such as the wing felt crowded.
Can dribble past players without using skills/exit moves using players with good dribbling ability.
Freekicks still have the same system as in Fifa10 and WC
No option seen to change radar colours
Ref wore a totally different colour top to the teams.
Putting a defender on the line during a freekick doesnt make the AI push your attacking players up further (as the guy on the line is playing everyone onside!).
Pressure tackles in the box give pens like in WC game
A penalty was given when a freekick hit someones hand in the wall!
No real evidence seen of banana crossing (crosses with mad swerze)
No semi-manual thru balls!
Celebrations are fun...cant wait to do multiplayer one
Player faces are AMAZING! Soo many people were taking video footage and pictures of the faces because they were top quality captures.
Didnt notice any existing exploits from Fifa 10 in the build I played although whether there are new ones is yet to be seen.
There are still a few issues that I have concerning other things (Manual v Assisted, defensive line problems etc) but I will post those in the right threads and send PM's to the right people.
Thanks for reading, would like to send a big shoutout the all the FSB lads and others (GC, HOB, PW) that I met @ the Emirates yesterday and also to Nick Cave who is on a personal mission to make sure that Career Mode is worthwhile playing this year and in the future!
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Peace.