مهدی جان.. اون چیزایی رو که نوشتی رو من همه شو خونده بودم.. متاسفانه درست متوجه نشدی.
The toy line, cartoon, and game are all titled "Cool Girl" in Japan, but for the game's stateside release, Konami apparently decided to give the game a hipper, more-stylish name
میگه: سری عروسک، کارتون و بازی ش تو ژاپن لقب گرفته "دختر باحال" اما برای نسخه ایالات متحده این بازی کنامی تصمیم گرفت که برای عنوانش اسمی زیبا تر و مطابق مد روز در نظر بگیره.
Or maybe Konami just realized that there's actually nothing cool about this near train wreck of an action adventure game
و یا شایدم کنامی به این نتیجه رسید که خرابکاری های سلسله وار این بازی ماجراجویی اکشن اونقدرام باحال نیست.
با خوندن اینا همه چیز مشخص میشه.
Cy Girls has two main, playable characters: Ice, a tough, blonde hacker with a penchant for guns and things that blow up , and Aska, the silent-but-deadly ninja type with an affinity for bladed weaponry (essentially a combination of every generic female ninja character you can think of). Each of the girls actually has her own storyline, and the respective adventures are contained on two separate discs, similar to Devil May Cry 2's one-disc-per-character setup (and we all know how well that turned out). Both girls live in a sort of postcatastrophic future where megacorporations rule the world. Aska's and Ice's stories start out predictably enough, with Ice on a hired mission to ---- into the database of a company called Net Justice and Aska on a personal mission to avenge the death of her father. Both characters' stories run parallel to each another, and neither one is particularly comprehensible, let alone entertaining or interesting.
For all its mediocrity, Cy Girls does bring one unique component to the table, in regard to its virtual reality portions. Both Ice and Aska have the ability to hook into "terminals" in each level that allow them to travel into a cyberspace version of that level. In cyberspace, you can't bring along any of your normal weapons, but instead, you'll have access to some Matrix-esque high-flying martial arts moves with which to pound on various security programs that cross your path. The style of these portions of the game is pretty cool, and the fact that you need to travel between both realms in order to solve certain puzzles is also a neat idea--one that would be a whole lot neater if the previously mentioned puzzles weren't quite so terrible.