Digital Character Animation 3
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Digital Character Animation 3
Whether you��re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
Digital Character Animation 3 is packed with beautiful new artwork and Maestri��s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch�Cthe tutorials and exercises in this book let you practice what you��ve learned. Maestri also offers in-depth information on creating nuanced characters that feel ��alive�� and win audience empathy and attention. The book��s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation
کد:
http://rapidshare.com/files/52593397/0321376005.zip
After Effects and Photoshop: Animation and Production Effects for DV and Film
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After Effects and Photoshop: Animation and Production Effects for DV and Film
Inside, you'll discover pro techniques for motion graphics and video production, including how to:
* Add depth and realism to your animations by mimicking real motion
* Use exaggerated movements to enhance characterization
* Apply 3-D animation to 2-D images
* Remove background fodder with blue-screen garbage mattes
* Employ rotoscoping techniques for frame-by-frame retouching
* Construct realistic composites and scene locations using matte painting techniques
* Make movies from stills by simulating 3-D camera motion
* Utilize perspective, speed, and scale to create believable moving objects
* Produce realistic special effects such as noise, clouds, and smoke
* Practice imaginative motion titling effects that grab people's attention
* Develop professional scene transitions using 3-D layer animations
کد:
http://rapidshare.com/files/51965250/0782143172.zip
Guide to Computer Animation by Marcia Kuperberg (Author)
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Guide to Computer Animation by Marcia Kuperberg (Author)
Publisher: Focal Press; 1 edition (May 8, 2002) | ISBN-10: 0240516710 | PDF | 11,6 Mb | 272 pages
This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover.
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3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
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3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.
کد:
http://rapidshare.com/files/53348069/1931777985.zip
David Franson / Eric Thomas, Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
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David Franson / Eric Thomas, Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Course Technology PTR | ISBN 1598632701 | 1 edition (June 16, 2006) | 216 pages | PDF | 10 Mb
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation from the technical to the artistic. Don t worry if your artistic ability isn t awe-inspiring. You ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
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کد:
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