نقل قول:
ممنون از کمک ها
ولی منظورم این بود که فایل w3d اون تانک رو نمی تونم پیدا کنم درحالی که توی بازی اون تانک قابل استفاده هست
مثلا تانک اسکورپیون
Object GLATankScorpion
; *** ART Parameters ***
SelectPortrait = SUScorpion_L
ButtonImage = SUScorpion
UpgradeCameo1 = Upgrade_GLAScorpionRocket
UpgradeCameo2 = Upgrade_GLAAPRockets
UpgradeCameo3 = Upgrade_GLAToxinShells
UpgradeCameo4 = Upgrade_GLAJunkRepair
;UpgradeCameo5 = NONE
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
; ------------ Normal
DefaultConditionState
Model = UVLiteTank
Turret = Turret ; Logic twist bone is always this, both turrets are subobjects of it, as are both missile racks
; note, order-dependent: we must hide/show Missile AFTER we hide/show MissileRack!
ShowSubObject = Turret01
HideSubObject = MissleRack01 MissleRack02 TurretUP01; MissileRack misspelled in the Art
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
نوشته ای که قرمز شده مدل w3d اون تانک هستش و من می تونم اون فایل رو باز کنم و ویرایشش کنم یا ....
ولی تانک quad رو نمی تونم مدلشو پیدا کنم.:41:
ببينين دوست عزيز اگه فايل w3dاسكورپينو بخواين بايد دراين ادرس پيداش بكنبن Command & Conquer Generals Zero Hour\Art\W3D
البته اين براي جنرال زرو درفايل بيك هست
ولي اگه برنامه نويسي اونو ميخواين اينه
Object GLATankScorpion
; *** ART Parameters ***
SelectPortrait = SUScorpion_L
ButtonImage = SUScorpion
UpgradeCameo1 = Upgrade_GLAScorpionRocket
UpgradeCameo2 = Upgrade_GLAAPRockets
UpgradeCameo3 = Upgrade_GLAToxinShells
UpgradeCameo4 = Upgrade_GLAJunkRepair
;UpgradeCameo5 = NONE
Draw = W3DTankDraw ModuleTag_01
OkToChangeModelColor = Yes
ProjectileBoneFeedbackEnabledSlots = SECONDARY ; WeaponLaunchBone will be shown/hidden, not just used for firing offset
; ------------ Normal
DefaultConditionState
Model = UVLiteTank
Turret = Turret ; Logic twist bone is always this, both turrets are subobjects of it, as are both missile racks
; note, order-dependent: we must hide/show Missile AFTER we hide/show MissileRack!
ShowSubObject = Turret01
HideSubObject = MissleRack01 MissleRack02 TurretUP01; MissileRack misspelled in the Art
WeaponFireFXBone = PRIMARY Muzzle
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
ConditionState = REALLYDAMAGED
Model = UVLiteTank_d
End
AliasConditionState = RUBBLE
; ------------ With big turret
ConditionState = WEAPONSET_CRATEUPGRADE_ONE ; one or two crates is a turret switch
ShowSubObject = TurretUP01
HideSubObject = MissleRack01 MissleRack02 Turret01 ; MissileRack misspelled in the Art
End
AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO
ConditionState = WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVLiteTank_d
ShowSubObject = TurretUP01
HideSubObject = MissleRack01 MissleRack02 Turret01 ; MissileRack misspelled in the Art
End
AliasConditionState = WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
; ---------- With missile
ConditionState = WEAPONSET_PLAYER_UPGRADE
ShowSubObject = MissleRack01 Turret01
HideSubObject = MissleRack02 TurretUP01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
ConditionState = WEAPONSET_PLAYER_UPGRADE REALLYDAMAGED
Model = UVLiteTank_d
ShowSubObject = MissleRack01 Turret01
HideSubObject = MissleRack02 TurretUP01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
; ---------- With missile and big turret
ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE
ShowSubObject = MissleRack01 TurretUP01
HideSubObject = MissleRack02 Turret01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_ONE REALLYDAMAGED
Model = UVLiteTank_d
ShowSubObject = MissleRack01 TurretUP01
HideSubObject = MissleRack02 Turret01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
; ---------- With two missiles and big turret
ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO
ShowSubObject = MissleRack01 MissleRack02 TurretUP01
HideSubObject = Turret01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
ConditionState = WEAPONSET_PLAYER_UPGRADE WEAPONSET_CRATEUPGRADE_TWO REALLYDAMAGED
Model = UVLiteTank_d
ShowSubObject = MissleRack01 MissleRack02 TurretUP01
HideSubObject = Turret01; MissileRack misspelled in the Art
WeaponFireFXBone = SECONDARY WeaponA
WeaponLaunchBone = SECONDARY WeaponA
End
TrackMarks = EXTnkTrack.tga
TreadAnimationRate = 2.0 ; amount of tread texture to move per second
End
موفق باشين:11: