The A7 Engine - Version 7.80
The engine is the core of the development system - it determines the rendering of the 2- or 3-dimensional virtual world. Gamestudio's A7 engine is one of the fastest and most reliable engines available today. Its new Adaptive Binary Tree scene manager switches seamlessly from indoor to outdoor sceneries and renders up to 100,000 objects per scene. The new light manager overcomes the 8 lights limit of today's 3D hardware and supports an unlimited number of static and dynamic shadow-throwing light sources. Programmers can add new engine function with the included Source Development Kit. The simple and straigthforward API allows painless access to the engine from external development systems and languages auch as C++, C#, or Delphi.
The A7 engine is regularly updated in order to support the newest features of the newest 3D cards. Free A7 updates are released about every six weeks.
Rendering engine
    Adaptive Binary Tree (ABT) scene manager, up to 100,000 entities per scene
    Binary Space Partitioning (BSP) / Potential Visibility Set (PVS) (Pro Edition)
    Indoor and outdoor support, seamless LOD terrain renderer
    Light manager for unlimited point and spot light sources
    Static and dynamic shadows
    Fog areas, Camera portals, reflections and mirrors
    Geometric LOD, detail textures, texture compression
    Softskin models with multiple shaders; bones, vertex, and morph animation
    Animated sprites and decals
    Material properties for static and dynamic objects
    Multiple cameras and render views, multiple monitors, widescreen support
PARTICLE & EFFECT Engine
    Programmable particle generators for multiple particle types
    Beam generators for laser beams and tracer paths
    Pre- and postprocessing shaders, supporting shader models 1.0, 2.0, 3.0
    HLSL shader language, FX file support
    Per pixel lighting, bump and environment mapping, multitexturing
    Layered sky system with sky cubes, sky domes, clouds and backdrop bitmaps
    Dynamic decal system for bullet holes, foot prints, tire marks etc.
    Programmable effects like lens flares, distortion, fisheye, etc.
    Shader workshop and Shader viewer
    More than 40 included shaders: cartoon, environment, gooch, bump, lambert, blinn, phong, parallax, occlusion, wind animation, mirror, water, blur, bloom, dilate, displacements, erode, bleach, sepia, emboss, posterize, lens, and many more effects
Physics & Collision Engine
    Polygon level collision detection
    Physics objects with gravity, damping, elasticity, friction
    Hinge, ball, wheel, and slider joints with motors
    Water physics with dynamic wave generation (Pro Edition)
    Arbitrary axis rotations for space and flight simulators
    Bezier path tracking for camera, actors or vehicles
    Mouse picking and manipulating of 3D objects
    Slow motion / quick motion effect
2D Engine
    Multi-layer system
    Animated 3D and 2D sprites
    Movie player for rendering videos fullscreen and on textures
    GUI panels with various button, slider, display and window types
    Truetype and bitmap fonts
    Screenshot generator
Sound Engine
    Static and dynamic 3D sound sources with Doppler effect
    Multichannel streaming sound player
    WAV, OGG, MID, MP3, WMA, CD support
Network & Game Engine
    Save / Load system for resuming games at arbitrary positions
    Easy, tranparent client/server mode for LAN and Internet (UDP)
    Multizone/multiserver support, MMOG capable (Pro Edition)
    Expandable through DLL plugins
    Input devices: Mouse, Keyboard, Joystick / Racewheel, SpaceNavigator®, WiiMote®
On our website you'll find free plugins and extensions that were written by users and add new features to the engine, like Flash animation, database integration, force feedback, or further input devices.
3D Gamestudio Professional A7.80
	کد:
	
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