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نسخه کامل مشاهده نسخه کامل : Silo | برنامه ای بسیار حرفه ای جهت ایجاد تصاویر 3D و انیمیشن



kssa
21-10-2006, 01:02
اين هم يك 3دي ساز كه به درد انيماتور سازها يا كسايي كه تو كا ويدئو گيم هستن ميخوره :)

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What is Silo? Silo is a 3D modeling program, a program that focuses on the construction and sculpting of shapes in 3D for use in design, animation, videogame creation, and idea communication. Silo does not have a built-in renderer, but can be linked directly to several external renderers for one-click rendering. Silo also allows export to most major 3D animation and rendering packages through obj, 3ds, dxf, rib, and pov export.


Changelog:
- New snapping system. Use it with sticky keys for a fun time. Snap
orienting is still not in.
- Dxf and 3ds import/export put back in (we still have some options we'd
like to add for each format)
- Sticky keys for displacement brushes
- Added Toggle Current Subdivision to quickly switch between current subD
level and base mesh
- Added toggles for displacement painting affecting the base mesh and lower
subD levels, and a new Subdivision Settings editor
- Fixed several undo bugs
- Fixed a significant memory leak. Note that when you choose "New Scene"
after having a scene loaded, Silo doesn't release all the memory it has
allocated because it saves certain pieces of memory to re-use later, for
efficiency and stability purposes (same as in 1.4)
- Tweaked some of our selection code which is making things like
displacement painting work much quicker on some people's systems
- Much improved file import/export. Silo can now load many .sib files which
were not loading properly previously, and other formats are improved in
accuracy as well
- .obj import is now much faster, and exports mtl as well again
- Fixed mirroring bug where certain verts would not mirror
- Fixed Frame Selection, should work swimmingly now
- Hotkeys are no longer lost when loading button setups
- Extrude edges does a better job with getting normals right



8.5 MB

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AK1
15-08-2008, 23:09
برنامه ای بسیار حرفه ای جهت ایجاد تصاویر 3D و انیمیشنی.این برنامه رقیب سر سخت برنامه معروف 3D MAX می باشد.کسانی که کار با این برنامه را بدانند به راحتی می توانند با برنامه Nevercenter Silo کار کنند و به خلق تصاویر بپردازند.همانطور که گفتم این برنامه بسیار حرفه ای می باشد و برای کار با آن شما نیاز به کلاس هایی و یا خواندن مقالات و یا حد اقل تمرین بسیار دارید تا بتوانید به خلق آثاری که در ذهن خود دارید بپردازید.


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Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas.

Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow. It is available for both Windows and Mac OS.


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Modeled Using Silo
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Professional-Only Features

Advanced UV Editing
Silo Professional offers multiple types of unwrapping, including LSCM, Planar Region, XYZ, Per Face, and By Neighbors, which heals UVs based on the UVs based on the surrounding area. Different unwrapping methods can even be used on parts of the same mesh for optimal results. UVs are preserved during modeling operations, so modeling and UV editing can be freely interchanged with little to no cleanup. (This is particularly useful when a last-minute modeling change needs to be made to a "finished" model.) As described in the Silo Core section, clutter is significantly reduced by allowing regular geometry editing tools to be used to edit UVs wherever it makes sense. Even the displacement brushes, particularly the Smooth brush, are very useful when applied to smoothing out UVs.

Displacement Painting
Finally, brush-based displacement painting has been well-integrated into a traditional modeling environement. Silo's brushes integrate seamlessly with the rest of the modeling toolset. If the model is subdivided, the brushes will affect the subdivided shape directly, otherwise they will affect regular geometry. As with UVs, displacement is preserved where possible during modeling changes, so the brushes can be used alongside other tools as the model develops, rather than solely at the end of the process. Painting is smooth and natural, and works well with tablets. Displacement maps and normal maps can be generated and exported from any subdivision level, or even from two completely separate objects.

Retopology
With the popularity of displacement painting in Silo and other applications, as well as the common usage of 3d scanners, modelers are frequently asked to create a new, well-formed model with a high-poly shape for reference. This process is frequently known as retopologization, and Silo's Topology Tool provides an innovative solution by allowing users to directly draw new topology onto an object using a pen-like tool. Silo also offers Surface Snapping, which effectively turns every tool into a topology tool by snapping edited geometry to an underlying shape, and the Surface Tool, which allows users to quickly in interactively draw out and tweak strips of polygons.

Scene Editor
Complex Scenes can be easily managed in Silo Professional via the Scene Editor, which displays the scene in a tree-like structure and allows layer-like editing of objects and groups. Selection, display mode, locking, and visibility can all be quickly modified from the editor.

Numerical Editor
Silo Professional offers precise numerical control of the position, rotation, scale, size, distance, and angle of selected geometry via the Numerical Editor.

Snapping
Three powerful snapping modes are available in Silo Professional. Grid snapping snaps to the customizable workgrid, Component snapping snaps to the vertices, edges, and faces of an object, and Surface snapping smoothly snaps to the surface of unselected objects. These snapping modes affect nearly all geometry editing commands.

File Formats
Along with the .sia, .sib, and .obj 3D formats supported in Silo Core, Silo Professional also supports import and export of .3ds, .dxf, and .fac, as well as the export only of .stl, .pov, and .rib.

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