Mostafa 3D
20-05-2010, 01:11
خب تبریک میگم به همه دوستان سه بعدی کار این نرم افزار با قابلیت های جدیدی به بازار اومد .
RealFlow 5
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
قابلیت های جدید :
Components
RealFlow GUI: a software application to set up and simulate your scenes
RealFlow Node: a software application to simulate your scenes
RealFlow RenderKit: a set of software tools to render simulation data
License Manager: a software application to handle licenses
RealFlow Job Manager: a software application to control simulation jobs
Plug-ins: connect RealFlow with the most popular 3D packages
RealFlow Features
Liquids
Particle-based liquids
Grid-based liquids
Hybrido technology
Large scales
Coupling particle-based and grid-based liquids
Splash
Foam
Particle-based
Texture-based
Mist
Statistical spectrum displacement
Multi-threaded
Gases
Particle-based thermal and iso-thermal gases
Elastics
Fibers
Particle emitters
Circle
Square
Sphere
Linear
Triangle
Spline
Cylinder
Bitmap
Object
Fill
Binary Loader
NBinary Loader
Container
Bodies
Caronte Body Dynamics Solver
Rigid bodies
Collision primitives: cube, sphere, convex hull and mesh
State-of-the-art stacking
Multi-threaded
Soft bodies
Free-form deformation based
Efficient for high polygon-count meshes
Permanent deformation
Multi-threaded
Joints
Automatic creation and break
Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
Permanent deformation
Fluid surfaces (RealWave)
Statistical spectrum wave for the generation of realistic oceans
Control points wave
Fractal wave
Spectrum wave
Gerstner wave
SDK built wave
Export as a displacement texture
Object splash
Crest splash
Depth texture
Downstream
Custom geometry
MultiBody nodes
For efficient handling of scenes with many objects
Meshes
Standard mesh
Metaballs
Micro-polygons
Cloning objects
Camera level of detail
Camera, objects and RealWave clipping
Texture based on particle attributes or particle UV
Tension and relaxation filters
Camera and geometry clipping
Optimized curvature and camera-based
Built-in Glsl and custom shaders
RFRK mesh (RealFlow RenderKit)
Multi-threaded
Field Types (Metaballs or Spheres)
Auto polygon size
Texture based on particle attributes or particle UV
Tension and relaxation filters
Camera, objects and RealWave© clipping
Optimize curvature and camera-based
Particle attributes transferred to the mesh
Built-in Glsl and custom shaders
Grid mesh
Able to create mesh mixing a grid-based and a particle-based fluid
Texture, Y-planar projection, UV particle and fluid average velocity
Tension and relaxation filters
Optimized curvature and camera-based
Built-in Glsl and custom shaders
Cameras
Import/export from/to major 3D platforms
Link target
CrowdFlow plugin
Flocks
Swarms
"Follow the leader"
Morph plugin
Improves on the built-in Magic daemon
Filter daemon
Transfer particles from one emitter to another based on particle attributes
Sheeter daemon
Auto-fill areas with low resolution to create thin sheets of fluid.
External forces
Gravity
Attractor
Daemon spline
Wind
Vortex
Layered vortex
Limbo
Tractor
Coriolis
Ellipsoid
Drag
Surface tension
Noise
Heater
Magic
Object
SDK built forces
Initial state
Simulation passes
Fluid dynamics
Bodies dynamics
Python SDK
Commands
Batch
Simulation Events
Forces
Particle solvers
Waves
Version 2.6.2
C++ SDK
Commands
Batch
Simulation Events
Forces
Particle solvers
Waves
Job managers
Customizable GUI
Tree layout
UI dark and light color scheme
Commands tool bars
Change predefined layouts by using keyboard shortcuts
Computation distributed over a network
IDOC (Independent Domain of Computation) nodes
Send jobs by using an open plug-in architecture
Job manager built-in panel to browse the jobs status
Browse the job status using a standard internet browser
On-line help system
Global search
Parameter context help
Node context help
Scene import/export as XML format
Textures
Displacement maps
Wet/dry
Texture based parameters (interaction maps)
UV Mapping
UV from particle
UV sprite
Speed
Pressure
Temperature
Fluid average velocity
Preview
One-click generation of a preview video/sequence of files
Movie player
tga, bmp, jpg and png sequences
Write out avi files
Real time play
Curve and expressions editor
TCB, bezier, linear and stepped curves
Pre- and post- curve behavior
Tangent tools (break, unify and flat)
Copy/paste control points
Multi-curve editing
Save/load curves to/from crv and xml formats
Snap tools
Align tools
Import MXS (Maxwell Render) format
Predefined or user defined OpenGL shaders
Multi-platform
Linux
Windows
MacOS
32/64bits
Multi-threaded
Export simulation data to most popular 3D packages
Autodesk Maya
Autodesk 3ds Max
Houdini
Autodesk Softimage
LightWave 3D
Cinema4D
RealFlow Renderkit Features
RFRK_Mesher: Generates fluid surface meshes from RealFlow particles.
Core/Splash filter
Boolean operations including merging with RealWave surface
Motion blur
Particle attributes transferred to the mesh
Low memory consumption
Multi-threaded
Tension and relaxation filters
Optimization
Clipping
Smoothing
RFRK_Particler: Generates different geometry primitives from RealFlow particles.
Spheres, cubes, sprites and points
Multipoint, including control over shape of multipoint cloud
Core/Splash filter
Size based on camera and particle attributes
Motion blur
Geometry rendered on demand (mentalray only)
Animation curves to control particle size according to magnitudes
RFRK_Cloud: a tool for rendering volumetric data
Uses BIN and MTC RealFlow standard file formats for particles and mist
Anisotropy and light controls
RFRK_Displacement: a tool for rendering full 3D displacement maps
Available for mental ray, RenderMan and Maxwell Render
License Manager Features
Handles RealFlow Renderkit and RealFlow Node licenses in a centralized, unified way
Visualization of license information through a web browser or telnet
Multi-platform, Linux and Windows
RealFlow Job Manager Features
Monitoring through a web browser
Send jobs from RealFlow GUI
Auto-detection of job nodes
Jobs persistence
Multi-platform, Linux, Windows and MacOS
Plug-ins
Autodesk Maya
Autodesk 3ds Max
Houdini
Autodesk Softimage
LightWave 3D
Cinema4D
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
سیستم مورد نیاز :
Windows (32 and 64):
Windows XP, Vista, 7 or Windows Server 2008.
2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
2GB RAM minimum. 4GB of RAM memory is recommended.
Hardware-accelerated OpenGL® graphics card.
400 MB available hard disk space for installation.
3 button mouse.
توضیحات کامل در باره تمامی قابلیت های جدید اضافه شده بر روی نرم افزار در قالب پی دی اف :
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
دانلود نرم افزار RealFlow5 به همراه Renderkit2 با لینک مستقیم . کرک شده توسط XFORCE
نسخه 32بیتی :
Part1
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Part2
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Part3
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
توجه :
روش Extract کردن فایل ها :
خب اول نرم افزار HJSplit رو دانلود کنید :
حجم : 344 کیلو بایت :
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنیدبعد بر روی دکمه Join کلیک کنید و در قسمت Input اولیت پارت رو بزنید یعنی همونی که پسوندش 001 هست و در قسمت Output مکانی رو که میخواهید ذخیره بشه رو وارد کنید و دکمه استارت رو بزنید .
خب من دانلودش کردم و مشکلی نداره هم خودش و هم کرکش کاملا صحیح کار میکنه و این هم عکسی از محیط نرم افزار همونطوری که میبینید کلا محیطش با ورژن 4 فرق میکنه :
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
RealFlow 5
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
قابلیت های جدید :
Components
RealFlow GUI: a software application to set up and simulate your scenes
RealFlow Node: a software application to simulate your scenes
RealFlow RenderKit: a set of software tools to render simulation data
License Manager: a software application to handle licenses
RealFlow Job Manager: a software application to control simulation jobs
Plug-ins: connect RealFlow with the most popular 3D packages
RealFlow Features
Liquids
Particle-based liquids
Grid-based liquids
Hybrido technology
Large scales
Coupling particle-based and grid-based liquids
Splash
Foam
Particle-based
Texture-based
Mist
Statistical spectrum displacement
Multi-threaded
Gases
Particle-based thermal and iso-thermal gases
Elastics
Fibers
Particle emitters
Circle
Square
Sphere
Linear
Triangle
Spline
Cylinder
Bitmap
Object
Fill
Binary Loader
NBinary Loader
Container
Bodies
Caronte Body Dynamics Solver
Rigid bodies
Collision primitives: cube, sphere, convex hull and mesh
State-of-the-art stacking
Multi-threaded
Soft bodies
Free-form deformation based
Efficient for high polygon-count meshes
Permanent deformation
Multi-threaded
Joints
Automatic creation and break
Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
Permanent deformation
Fluid surfaces (RealWave)
Statistical spectrum wave for the generation of realistic oceans
Control points wave
Fractal wave
Spectrum wave
Gerstner wave
SDK built wave
Export as a displacement texture
Object splash
Crest splash
Depth texture
Downstream
Custom geometry
MultiBody nodes
For efficient handling of scenes with many objects
Meshes
Standard mesh
Metaballs
Micro-polygons
Cloning objects
Camera level of detail
Camera, objects and RealWave clipping
Texture based on particle attributes or particle UV
Tension and relaxation filters
Camera and geometry clipping
Optimized curvature and camera-based
Built-in Glsl and custom shaders
RFRK mesh (RealFlow RenderKit)
Multi-threaded
Field Types (Metaballs or Spheres)
Auto polygon size
Texture based on particle attributes or particle UV
Tension and relaxation filters
Camera, objects and RealWave© clipping
Optimize curvature and camera-based
Particle attributes transferred to the mesh
Built-in Glsl and custom shaders
Grid mesh
Able to create mesh mixing a grid-based and a particle-based fluid
Texture, Y-planar projection, UV particle and fluid average velocity
Tension and relaxation filters
Optimized curvature and camera-based
Built-in Glsl and custom shaders
Cameras
Import/export from/to major 3D platforms
Link target
CrowdFlow plugin
Flocks
Swarms
"Follow the leader"
Morph plugin
Improves on the built-in Magic daemon
Filter daemon
Transfer particles from one emitter to another based on particle attributes
Sheeter daemon
Auto-fill areas with low resolution to create thin sheets of fluid.
External forces
Gravity
Attractor
Daemon spline
Wind
Vortex
Layered vortex
Limbo
Tractor
Coriolis
Ellipsoid
Drag
Surface tension
Noise
Heater
Magic
Object
SDK built forces
Initial state
Simulation passes
Fluid dynamics
Bodies dynamics
Python SDK
Commands
Batch
Simulation Events
Forces
Particle solvers
Waves
Version 2.6.2
C++ SDK
Commands
Batch
Simulation Events
Forces
Particle solvers
Waves
Job managers
Customizable GUI
Tree layout
UI dark and light color scheme
Commands tool bars
Change predefined layouts by using keyboard shortcuts
Computation distributed over a network
IDOC (Independent Domain of Computation) nodes
Send jobs by using an open plug-in architecture
Job manager built-in panel to browse the jobs status
Browse the job status using a standard internet browser
On-line help system
Global search
Parameter context help
Node context help
Scene import/export as XML format
Textures
Displacement maps
Wet/dry
Texture based parameters (interaction maps)
UV Mapping
UV from particle
UV sprite
Speed
Pressure
Temperature
Fluid average velocity
Preview
One-click generation of a preview video/sequence of files
Movie player
tga, bmp, jpg and png sequences
Write out avi files
Real time play
Curve and expressions editor
TCB, bezier, linear and stepped curves
Pre- and post- curve behavior
Tangent tools (break, unify and flat)
Copy/paste control points
Multi-curve editing
Save/load curves to/from crv and xml formats
Snap tools
Align tools
Import MXS (Maxwell Render) format
Predefined or user defined OpenGL shaders
Multi-platform
Linux
Windows
MacOS
32/64bits
Multi-threaded
Export simulation data to most popular 3D packages
Autodesk Maya
Autodesk 3ds Max
Houdini
Autodesk Softimage
LightWave 3D
Cinema4D
RealFlow Renderkit Features
RFRK_Mesher: Generates fluid surface meshes from RealFlow particles.
Core/Splash filter
Boolean operations including merging with RealWave surface
Motion blur
Particle attributes transferred to the mesh
Low memory consumption
Multi-threaded
Tension and relaxation filters
Optimization
Clipping
Smoothing
RFRK_Particler: Generates different geometry primitives from RealFlow particles.
Spheres, cubes, sprites and points
Multipoint, including control over shape of multipoint cloud
Core/Splash filter
Size based on camera and particle attributes
Motion blur
Geometry rendered on demand (mentalray only)
Animation curves to control particle size according to magnitudes
RFRK_Cloud: a tool for rendering volumetric data
Uses BIN and MTC RealFlow standard file formats for particles and mist
Anisotropy and light controls
RFRK_Displacement: a tool for rendering full 3D displacement maps
Available for mental ray, RenderMan and Maxwell Render
License Manager Features
Handles RealFlow Renderkit and RealFlow Node licenses in a centralized, unified way
Visualization of license information through a web browser or telnet
Multi-platform, Linux and Windows
RealFlow Job Manager Features
Monitoring through a web browser
Send jobs from RealFlow GUI
Auto-detection of job nodes
Jobs persistence
Multi-platform, Linux, Windows and MacOS
Plug-ins
Autodesk Maya
Autodesk 3ds Max
Houdini
Autodesk Softimage
LightWave 3D
Cinema4D
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
سیستم مورد نیاز :
Windows (32 and 64):
Windows XP, Vista, 7 or Windows Server 2008.
2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
2GB RAM minimum. 4GB of RAM memory is recommended.
Hardware-accelerated OpenGL® graphics card.
400 MB available hard disk space for installation.
3 button mouse.
توضیحات کامل در باره تمامی قابلیت های جدید اضافه شده بر روی نرم افزار در قالب پی دی اف :
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
دانلود نرم افزار RealFlow5 به همراه Renderkit2 با لینک مستقیم . کرک شده توسط XFORCE
نسخه 32بیتی :
Part1
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Part2
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Part3
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
توجه :
روش Extract کردن فایل ها :
خب اول نرم افزار HJSplit رو دانلود کنید :
حجم : 344 کیلو بایت :
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنیدبعد بر روی دکمه Join کلیک کنید و در قسمت Input اولیت پارت رو بزنید یعنی همونی که پسوندش 001 هست و در قسمت Output مکانی رو که میخواهید ذخیره بشه رو وارد کنید و دکمه استارت رو بزنید .
خب من دانلودش کردم و مشکلی نداره هم خودش و هم کرکش کاملا صحیح کار میکنه و این هم عکسی از محیط نرم افزار همونطوری که میبینید کلا محیطش با ورژن 4 فرق میکنه :
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]