MaFia
13-01-2006, 19:38
RollBot Escape To Freedom 2D
16-bit displays
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
Combatibility :
Description :
RollBot comes in two flavors:
- a "16bit displays" version, for Nokia 6600, 6620, 6630, 3230, 6670, 6260, 7610 and Panasonic X700, X800
- a "18bit displays" version, for Nokia 6680, 6681, 6682, N70, and N91 to boost performances
The game is a 2D action game designed for Series60 Symbian-based mobile phones.
While playing RollBot we are sure you'll enjoy unique gamplay and nice effects:
Gameplay :
- 20+5 levels of pure rockin' gameplay for your gaming pleasure;
- Pick up bonus items and unlock up to 5 levels;
- Labyrinth level structure;
- Race against the time, discover short cuts and be a record holder;
- Plenty of interactive game objects;
- Incredible game speed;
High Quality game engine :
- blazing-fast adaptive 2D/3D hybrid game engine (30fps on a Nokia 6600);
- real-time newtonian physics on game objects/environment interactions;
- motion-blur (adaptive);
- particle system;
- blended shadows and self-shadows
نسخه فول نيست
16-bit displays
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]
Combatibility :
Description :
RollBot comes in two flavors:
- a "16bit displays" version, for Nokia 6600, 6620, 6630, 3230, 6670, 6260, 7610 and Panasonic X700, X800
- a "18bit displays" version, for Nokia 6680, 6681, 6682, N70, and N91 to boost performances
The game is a 2D action game designed for Series60 Symbian-based mobile phones.
While playing RollBot we are sure you'll enjoy unique gamplay and nice effects:
Gameplay :
- 20+5 levels of pure rockin' gameplay for your gaming pleasure;
- Pick up bonus items and unlock up to 5 levels;
- Labyrinth level structure;
- Race against the time, discover short cuts and be a record holder;
- Plenty of interactive game objects;
- Incredible game speed;
High Quality game engine :
- blazing-fast adaptive 2D/3D hybrid game engine (30fps on a Nokia 6600);
- real-time newtonian physics on game objects/environment interactions;
- motion-blur (adaptive);
- particle system;
- blended shadows and self-shadows
نسخه فول نيست