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  1. #31
    آخر فروم باز Mehran NZ's Avatar
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    پيش فرض Digital Character Animation 3

    احتمال اينكه دومي بصورت iso و كامل باشه بنظرم بيشتر هست ولي اگه يكي از دوستان دانلودش كنه و بگه خيلي عالي مي شه


    Digital Character Animation 3
    Whether you��re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
    Digital Character Animation 3 is packed with beautiful new artwork and Maestri��s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch�Cthe tutorials and exercises in this book let you practice what you��ve learned. Maestri also offers in-depth information on creating nuanced characters that feel ��alive�� and win audience empathy and attention. The book��s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation

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  3. #32
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    پيش فرض After Effects and Photoshop: Animation and Production Effects for DV and Film


    After Effects and Photoshop: Animation and Production Effects for DV and Film
    Inside, you'll discover pro techniques for motion graphics and video production, including how to:
    * Add depth and realism to your animations by mimicking real motion
    * Use exaggerated movements to enhance characterization
    * Apply 3-D animation to 2-D images
    * Remove background fodder with blue-screen garbage mattes
    * Employ rotoscoping techniques for frame-by-frame retouching
    * Construct realistic composites and scene locations using matte painting techniques
    * Make movies from stills by simulating 3-D camera motion
    * Utilize perspective, speed, and scale to create believable moving objects
    * Produce realistic special effects such as noise, clouds, and smoke
    * Practice imaginative motion titling effects that grab people's attention
    * Develop professional scene transitions using 3-D layer animations

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    Last edited by Mehran NZ; 19-12-2007 at 04:03.

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  5. #33
    حـــــرفـه ای Carl's Avatar
    تاريخ عضويت
    Apr 2006
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    پيش فرض

    LightWave v9 Texturing



    649 pages | May 25, 2007 | PDF | 41.7 Mb


    LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.

    دانلود با حجم 41.7 مگابایت

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  7. #34
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    پيش فرض Guide to Computer Animation by Marcia Kuperberg (Author)



    Guide to Computer Animation by Marcia Kuperberg (Author)
    Publisher: Focal Press; 1 edition (May 8, 2002) | ISBN-10: 0240516710 | PDF | 11,6 Mb | 272 pages

    This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover.
    Download from Easy-share
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    Download from Depositfiles
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    Last edited by Mehran NZ; 01-01-2008 at 03:31.

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  9. #35
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    پيش فرض 3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body


    3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
    3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

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  11. #36
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    پيش فرض Timing for Animation


    Publisher: Focal Press; New Ed edition
    Language: English
    ISBN: 0240517148
    Paperback: 148 pages
    Data: February 2002
    Format: CHM
    Description: "Halas and Whitaker's 'Timing for Animation' was, and still is, without a doubt, the best book for students of the art of animation. I can't recommend it highly enough."
    Bob Godfrey, Oscar winning leading animated filmmaker and author.

    "Secrets of 'action timing' lucidly explained and demonstrated by two of Britain's most highly respected and adept practitioners. An essential primer for both traditional and C.G. animators."
    Ken Clark, animation historian and writer

    "...this is the only publication devoted wholly to one of the most vital concepts in the art of animated film... The book is a vital source of reference for students as well as every studio and every animator... Buy it! You won't be sorry!"
    Pat Raine Webb, The Dope Sheet, ASIFA (
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    "The principles of timing laid out in this book are more applicable (now) than ever before."
    John Lasseter, Academy Award-winning director and animator, Pixar Animation Studios.

    "Timing for Animation is a great book - it's saved me many times. It's also easy to keep around for reference, it's not a huge coffee-table bible sized book made to impress. It just gives the facts, numbers and formulas and a few drawings to illustrate. Made by animators for animators."
    Download - (4 Mb)

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  13. #37
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    پيش فرض David Franson / Eric Thomas, Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

    New Link

    David Franson / Eric Thomas, Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
    Course Technology PTR | ISBN 1598632701 | 1 edition (June 16, 2006) | 216 pages | PDF | 10 Mb
    A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation from the technical to the artistic. Don t worry if your artistic ability isn t awe-inspiring. You ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

    DOWNLOAD 9.95 MiB 10432974 Bytes

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  15. #38
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    پيش فرض Production Rendering


    Production Rendering
    In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics •A Rendering framework for managing a micro polygon-oriented graphics pipeline •Problems presented by different types of geometry showing how different surface types can be made ready for shading •Shading and how it fits into a rendering pipeline •How to write a good shader compiler •Ray tracing in a production renderer •Incorporating global illumination into a renderer •Gathering surface samples into a final image •Tips and tricks in rendering About the authors Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8). Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer “Aqsis”. Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance. Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
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    Mirror
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  17. #39
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    پيش فرض 3ds max 5 for Dummies


    3ds max 5 for Dummies
    * Helps beginning and intermediate users gain the upper hand on the

    world's bestselling professional 3D graphics software, which is used
    by an estimated 170,000 animators in film, television, games, and other industries

    * Covers the essentials, such as the 3ds max interface, navigation, and

    display tools, then moves on to modeling, modifiers, mapping

    surfaces, rendering, using lighting, and creating 3D animations

    * Clear explanations, example projects, and lots of illustrations help readers get up to speed fast

    * Explores the substantial updates and enhancements to 3ds max

    * Author has written more than twenty computer graphics and animation books

    password: books_for_all
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  19. #40
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    پيش فرض


    Publisher: North Light Books; 1st ed edition
    Language: English
    ISBN: 0891348689
    Paperback: 1 pages
    Data: March 1999
    Format: PDF
    Description: Contrary to the publicity on this book, it doesn't contain techniques "so easy that anyoneAfrom doodler to advanced artistAcan master in minutes." This is instead a highly challenging manual on achieving effects close to photographic with little more than a sharp pencil. Hillberry, an artist and teacher, offers splendid demonstrations on creating the look of metal, wood, hair, and even cracked glass. To his credit, Hillberry admits one needs to have already grasped shape, proportion, and perspective before approaching this level of realism. Highly recommended for collections that need more than the basics.

    Download - (41 Mb)
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