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Chapter 01: Defining Your Goals
Just what is it that your model has to be used for, are there any
special requirements? We look at these issues here.
Chapter 02: Reference Materials
Reference material is key to a good technical model, we look at the
reference types in this chapter.
Chapter 03: Scene Management & Workflow
Some tips on the best practices and workflow to use when working on a
large technical model.
Chapter 04: MAXScript Tools
We look at some simple scripted tools and techniques that can make
modelling easier.
Chapter 05: Modelling The Main Boiler
We start with our first practical element, the Main Boiler
Chapter 06: Modelling The Firebox
We move on to modelling the Firebox (rear boiler area).
Chapter 07: Modelling The Cab
Then the drivers cab.
Chapter 08: Modelling The Chassis
And then the chassis.
Chapter 09: Modelling The Trailing Truck
We continue by modelling the truck that holds up the Firebox and cab
area (Trailing Truck)
Chapter 10: Modelling The Drive Wheels
Then on to the six main drive wheels and their breaking mechanisms.
Chapter 11: Modelling The Pistons/ Mechanisms
In this chapter we look at some of the techniques use in modelling the
main pistons, drive rods and associated mechanisms.
Chapter12: Modelling The Front Truck
We quickly run through how the front truck was put together.
Chapter 13: Modelling The Plough
And then on to the Plough (Pilot) the element that fronts the train
beow the main boiler.
Chapter 14: Modelling The Pipes & Wiring
And we finish off the modelling with a look at how the various pipes
and wiring elements were tackled.
Chapter 15: Final Touches & Wrapping Up
Finally we look at the best procedure for passing the model on along
the production pipeline.
Chapter 17: Bonus Chapter
This is chapter presents a preview of Chris Harvey's new Mechanical
Rigging series, due to be published by CG Academy later this year.
Chris is an acknowledged master at rigging, both mechanical and
creature based. His Master -Classes at Siggraph 2004/2005 were a big
success, and in this series he opens up to you many of his tips, tricks
and best techniques in mechanical rigging. In this chapter Chris rigs
the Hudson J3a's pistons and other mechanisms so that the train can be
animated with ease. Check in here again soon for more news on this
exciting series