Features
A parkour system, similar to that seen in Prince of Persia and Assassin's Creed, allowing players to climb, explore and interact with buildings and obstacles
A dynamic, worldwide weather system which will include large scale events such as typhoons and will influence gameplay
Localized weather will include events such as temporary fog which players may exploit to launch surprise attacks on rival guild structures
Seasonal weather changes or travelling to areas with different climates will require the player to adjust their equipment, for example using warmer clothing in cold weather which also impacts on a player's statistics
A dynamic day/night cycle with a gradual progression of lighting effects
During the night some NPCs will become unavailable as they return home while the number and type of monsters that a player may encounter will increase
Different game content will be available depending upon whether it is night or day
Player housing will be instanced and will vary from tents through to more substantial houses and buildings
Players will be able to furnish and equip their housing and may hire NPCs to set up as traders from the building
An active combat system requiring precise manual aiming, dodging & comboing, unlike the tab-targeting system seen in older MMORPGs
Players will be able to engage in mounted combat
Mounts are acquired by taming in the wild and players are able to breed special mounts by mating certain types
Mounts require feeding and care, cannot be stored in the inventory, and may be killed
Extremely detailed customization of the character's body
more info:
[ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]