PAYDAY 2 Update 13 Changelog:
The three biggest changes
• A complete overhaul of the weapon system, introducing numeric values instead of bars
• Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
• Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips'
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System
• XP buff for HARD, VERY HARD, OVERKILL to account for increased difficulty, making it more rewarding
• Pro Job XP payout increased on OVERKILL difficulty, making it more rewarding
• Failure XP payout reduced slighlty
• Special enemies will now be marked when seeing them through security cameras
• You can now mark special enemies when in bleedout
• Fixed a bug where skills that reduces purchase cost did not reduce cost of buying Premium Contracts
• Changed suppression to threat
• Changed visibility to concealment
• Changed recoil to stability
Masks
• All masks are now shown in your mask stash - now you know how many masks there currently are and which ones you have
• Fixed a mask exploit where the player could abuse the mask system to gain money
Stealth
• Major changes to the stealth system, balancing how much weapons, skills and armors affect your concealment
• Fixed a bug for suspicion meter not decaying when same enemy has more than one suspicion object in sight
• Decreased most SMG weapons and Assault Rifles concealability
• Increased Pistol concealability except for the Deagle Pistol and Bronco .44 Revolver
• It will no longer be possible to sneak right in front of enemies
• Added a Detection Risk ring in the inventory instead of the Concealment bar
• Fixed various issues with Suspicion and Detection related skills
• Adjusted armor concealment values to make the first four armors more forgiving and the last three more punishing
• Adjusted the weapon concealment values to be less punishing
• Security cameras have been improved and will now detect you faster - GENSEC have been hard at work
• Tweaked the detection values based on QA and community feedback
Law enforcement
• Increased Sniper difficulty on OVERKILL so that they now deal massive damage
• Tasers can now team up together with Shields
• Law enforcers can now carry the Bronco .44 Revolver - go on, make their day
• Fixed a crash regarding Sniper on the OVERKILL difficulty
• Bulldozers can now throw smoke grenades - Oh my god
• Bulldozers can now use the IZHMA 12G Shotgun - Sweet baby Jesus
• Added new VO when law enforcers are suppressed
• Fixed a crash related to flashbangs
• Fixed a crash when a player tries to convert a dead law enforcer
• Added hearing loss sound for flashbang
• Added new VO for police officers and S.W.A.T.'s
• Decreased damage output of law enforcers carrying the CAR-4 Rifle
• Decreased damage output of law enforcers carrying the AMR-16 Rifle
• Reduced the distance that the Taser can tase you
• Added SFX to the Taser when his taser malfunctions and increased the damage the taser takes
GUI
• Three icons have been added for the drill monitor so players can now see which skills have been activated
• Weapon modification icons have now been added to the inventory and the loadout menus
• Increased volume of player armor regeneration sound
Gangsters
• Gangsters have been balanced so that they are less deadly, yo
Armor
• Armors have received a dodge value - the lighter you are, the higher chance you have of dodging bullets
• Further balanced movement rates for all armors
• Armor penalty now affects steelsight speed, crouching speed and in-air movement speed
Skills
• Rewritten skill descriptions, introducing numeric values in the spirit of Mekonlips'
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• Complete overhaul of skill descriptions to more accurately describe what the skills do
• ECM Feedback radius has been extended to 25m
• Improved the Fast Learner skill by increasing its effect
• Balanced the Bulletproof skill by decreasing its effect
• Improved the Cat Burglar skill by increasing its effect
• Improved the Lockpicking Expert ACE skill by increasing its effect
• Improved the Gunslinger skill by increasing its damage and reload time
• Improved the Cable Guy skill by increasing the interaction speed
• Balanced the Inspire ACE skill so that it works 75% of the time
• Improved the Sentry Combat Upgrade skill by increasing the armor %
• Balanced the Chameleon skill, decreasing its effect
• Balanced Tier 4 of the Ghost tree
• Balanced Tier 6 of the Enforcer tree
Drill
• Add ability to upgrade drills with your skill upgrades - you can now upgrade other players drills
• Fixed bugs with the drill and hacking device, sound getting stuck and unavailable upgrades for clients
Weapons
• A complete overhaul of the weapon system, introducing numeric values instead of bars
• Selecting equipped mod will display the base, mod and skill stats
• CMP Submachinegun - Increased the damage, spread and recoil
• AMR-16 Rifle - Decreased the damage and recoil
• AK.762 Rifle - Decreased the damage
• Krinkov Submachinegun - Decreased the rate of fire
• AK5 Rifle - Lowered the recoil
• Kobus 90 Submachinegun - Lowered the recoil
• Deagle Pistol - Lowered the recoil, increased the damage
• Mark 10 Submachinegun - Increased the damage and spread
• Locomotive 12G Shotgun - Increased the full and fall-off damage
• Crosskill Pistol - Decreased the damage, lowered the recoil
• Mosconi 12G Shotgun - Modifications for the Mosconi 12G Shotgun now have higher concealment
• The Ergo Grip modification of the Crosskill Pistol now has a stability statistic
Nightclub heist
• Fixed a bug with a shelf with no collision in the kitchen
Watchdogs heist
• Watchdogs Day 2 - Fixed a bug with the trucks collision
Four Stores heist
• Fixed a bug where a camera wasn't spotting players properly
Diamond Store heist
• Fixed the AI navigation graph so they move properly
Big Oil heist
• Fixed a bug so that the players can't shoot through the round windows to the left and right of a door
• Modified cost for Big Oil Pro
Jewelry Store heist
• Fixed a bug where throwing jewelry bags on top of street lights will cause progression to be stopped
• Fixed a bug where the player and bag collision wouldn't work properly with the dump truck (this is also fixed on the Ukranian job)
Rats heist
• Rats Day 2 - Fixed an issue where one of the money bag isn't secured when it spawn in the van
• Modified cost for Rats Pro
Framing Frame heist
• Framing Frame Day 2 - Fixed a bug so that players now are able to pass through the train door before it closes
• Framing Frame Day 2 - Fixed an issue with the phone when multiple players would answer it at the same time
• Framing Frame Day 3 - Fixed a bug where bags weren't reachable