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صفحه 2 از 21 اولاول 12345612 ... آخرآخر
نمايش نتايج 11 به 20 از 204

نام تاپيک: *+=[پشتیبانی]=+* Dark Basic Professional / آموزش ها در این تاپیک

  1. #11

  2. #12
    آخر فروم باز Omid_Sadeghvand's Avatar
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    Apr 2006
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    دانلود پک Shader v1.4 and v2.0 برای Dark Basic Pro:

    Here is the actual shader list that is in the WIP pack :
    01 - Objects - No Lights :
    Contain all objects based shaders that are not altered by lights/environment.
    Metal 1.1
    Hologram 1.2
    Phong Hologram 1.0
    Refraction [updated finale1.0]
    Offset Mapping [updated finale1.0]
    Water [updated finale1.0]
    Heat
    Thermal
    Grass 1.0 [Beta2]
    Cube [Beta2] [updated finale1.0]
    UFO Glass [Beta3]
    Fresnel Water [finale1.0]

    02 - Objects - Lighting :
    Contain all objects based shaders that can be altered by lights/environment.
    Gloss
    Bump + Gloss
    Bump & Specular
    Fur [Beta3]
    Snow
    Parallax 2.0
    Normal & Specular 2.1
    Cartoon
    Per Pixel Lighting [updated finale1.0]
    Normal Mapping [Beta3] [updated finale1.0]
    Lighting Shader / (1)Per Pixel Lighting SM1.4 [Beta2/3]
    Lighting Shader / (2)Normal Mapping SM1.4 [Beta2/3]
    Lighting Shader / (3)Normal Mapping SM2.0 [Beta2/3]
    Lighting Shader / (4)Parallax Mapping SM2.0 [Beta2/3]
    Relief Mapping [Beta3]
    Wood Colouring [Beta3]
    Toon Shader [Beta4]
    Vertex Fur [Beta4] [updated finale1.0]
    FlashLight [finale1.0]
    Cubic Lighting [finale1.0]
    Parallax Mapping [updated finale1.0]

    03 - Environment :
    Environment shader. They are not directly used to alter an object but the general display.
    High Dynamic Range
    Bloom [updated finale1.0]

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  3. #13
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    تعدادی از ویدوهای از بازیهای ساخت Dark Baisc Pro:

    اول بازی مثل devil may care
    دومی هم یه بازی با فیزیک Dark Basic Pro است.

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    حتما ببینید
    Last edited by Omid_Sadeghvand; 28-04-2008 at 12:06.

  4. #14
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    این کد برای یه بازی زیبای 3 مرحله ای است.

    // Start of code //
    Set Window on
    Set Window Layout 0,0,0
    Set Window size 400,420
    Set Display Mode 400,420,16
    Sync On : Sync Rate 60
    #constant cLast 3
    Set Text Font "Arial"
    Set Text To Bold
    set image colorkey 255,0,255
    global iOn as integer : iOn=lamp_img(1)
    global iOff as integer : iOff=lamp_img(0)
    global Level : Level=1
    global click
    global space
    dim field(4,4) as boolean
    global Lstart as integer
    load_level(1)
    do : cls
    handle_lamps()
    draw_lamps()
    sync
    sync : loop
    function lamp_img(On as boolean)
    cls rgb(255,0,255)
    if On
    r#=135.0 : g#=135.0 : b#=105.0
    else
    r#=100.0 : g#=100.0 : b#=100.0
    endif
    for r=300 to 0 step -1
    ink rgb(r#,g#,b#),0
    circle 40,40,r/10.0
    circle 41,40,r/10.0
    circle 41,41,r/10.0
    circle 40,41,r/10.0
    if On then inc r#,0.5*(r#<255) : inc g#,0.4*(g#<255) : inc b#,0.3*(b#<255)
    if not On then inc r#,0.3*(r#<255) : inc g#,0.3*(g#<255) : inc b#,0.3*(b#<255)
    next r
    num=free_image()
    get image num,0,0,80,80,1
    cls
    endfunction num
    function load_level(num as integer)
    select num
    case 1 : restore level1 : endcase
    case 2 : restore level2 : endcase
    case 3 : restore level3 : endcase
    endselect
    for x=0 to 4
    for y=0 to 4
    read a
    field(x,y)=a
    next y
    next x
    Lstart=timer()/1000
    repeat : until mouseclick()=0 and scancode()=0
    repeat
    click=1
    space=1
    draw_lamps()
    ink rgb(220,220,250),0
    Set Text size 26
    Center Text 200,200,"Level "+str$(num)
    ink rgb(0,0,0),0
    Set Text size 24
    Center Text 200,200,"Level "+str$(num)
    ink rgb(220,220,250),0
    Set Text size 26
    Center Text 200,230,"[press any key]"
    ink rgb(0,0,0),0
    Set Text size 24
    Center Text 200,230,"[press any key]"
    sync : sync
    until mouseclick()>0 or scancode()>0
    endfunction
    function handle_lamps()
    //change on click
    for x=0 to 4
    for y=0 to 4
    if sqrt((mousex()-(x*80+40))^2+(mousey()-(y*80+40))^2)< 30 and mouseclick()&&1>0 and click=0
    field(x,y)=abs(int(field(x,y))-1)
    if x-1>=0 then field(x-1,y)=abs(int(field(x-1,y))-1)
    if y-1>=0 then field(x,y-1)=abs(int(field(x,y-1))-1)
    if x+1<=4 then field(x+1,y)=abs(int(field(x+1,y))-1)
    if y+1<=4 then field(x,y+1)=abs(int(field(x,y+1))-1)
    endif
    next y
    next x
    click=mouseclick()&&1
    //check if won
    win=1
    for x=0 to 4
    for y=0 to 4
    if field(x,y)=1 then win=0
    next y
    next x
    if win and Level=cLast then Exit Prompt "You won the game!","Winner" : end
    if win then inc Level : load_level(Level) : exitfunction
    if space=0 and spacekey() then load_level(Level)
    space=spacekey()
    endfunction
    function draw_lamps()
    // draw lamps
    box 0,0,400,400,rgb(220,220,220),rgb(200,200,220),rgb( 170,170,170),rgb(110,110,150)
    for x=0 to 4
    for y=0 to 4
    img=iOn*(field(x,y)=1)+iOff*(field(x,y)=0)
    paste image img,80*x,80*y,1
    next y
    next x
    //draw info-bar
    box 0,400,400,402,rgb(22,22,22),rgb(20,20,22),rgb(17,1 7,17),rgb(11,11,15)
    box 0,402,400,420,rgb(220,220,220),rgb(200,200,220),rg b(170,170,170),rgb(110,110,150)
    set text size 18
    ink rgb(240,240,255),0
    text 5,402," Level: "+str$(Level)+"/"+str$(cLast)+" Level-time: "+str$((timer()/1000)-Lstart)+"s [Space] to reset"
    set text size 17
    ink rgb(10,10,15),0
    text 6,403," Level: "+str$(Level)+"/"+str$(cLast)+" Level-time: "+str$((timer()/1000)-Lstart)+"s [Space] to reset"
    endfunction
    function free_image()
    x=0 : repeat : inc x : until image exist(x)=0
    endfunction x
    level1:
    data 1,1,0,1,1
    data 1,0,1,0,1
    data 0,1,1,1,0
    data 1,0,1,0,1
    data 1,1,0,1,1
    level2:
    data 0,1,0,1,0
    data 1,1,0,1,1
    data 0,0,0,0,0
    data 1,1,0,1,1
    data 0,1,0,1,0
    level3:
    data 0,1,0,0,0
    data 1,0,1,1,0
    data 1,0,0,0,1
    data 0,1,1,0,1
    data 0,0,0,1,0
    // End of Code //

  5. #15
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    1

    آموزش برخورد با استفاده از پلاگین [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ] که قبلا خیلی ها درخواست دادند ساخت خودم توضیح کدهای مورد نیاز از این پلاگین:

  6. #16
    اگه نباشه جاش خالی می مونه mohsen_3's Avatar
    تاريخ عضويت
    Sep 2007
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    qaZvin
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    واقعا كارت درسته اميد جان
    راستي اين لقبو كسي ديگه به جز شما داره ؟

  7. #17
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    راستي اين لقبو كسي ديگه به جز شما داره ؟
    کدوم لقب رو میگید؟؟

  8. #18
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  9. #19
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    پلاگین شادر قدرتمند برای Dark Basic Pro:



    Visually create, tweak and export dynamic shader effects directly to your DarkBASIC Professional games
    DarkShader allows you to select a shader from a collection that are provided with the application, or one of your own, and to modify any variables it contains without having to open the shader's source code. The shader variables can be modified using sliders, color pickers, or text entry depending on the variable's type. Changes can then be exported along with any model and textures you have selected to be used in DarkBASIC Professional.

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    Object Library

    Divided into model, shader, and texture libraries which allow you to quickly browse the items contained in the data folder that comes with DarkShader that you wish to use in your creations. You can also browse your computer for your own models, shaders, or textures you want to use. These are added to an object bar on the left of the interface that allows you easy access to the items you are currently working with.
    Full Screen Shaders

    Along with shaders to modify the look of models, DarkShader allows you to create shaders that affect the entire scene. Such effects might be to blur, sharpen, or add add bloom to the scene. You can also dramatically change how the application looks by, for example, removing everything except the edges between color changes.
    Shaders that come with Dark Shader


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    Source Editing

    If you are familiar with HLSL (High Level Shader Language), or want to have a go, you can view and edit the source code to any effect in DarkShader using a syntax highlighted editor. This allows you to edit and compile the shader and to check for any errors that may exist in the code. Changes can be seen in the preview window when you compile the shader, if the shader you are editing is the one currently selected in the open project. Any errors will be highlighted in the editor and explained with a line of text in the preview window so that you can easily correct it.
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    Preview Window

    Provides a real-time preview of the shader you are creating on the current model using the textures you have selected. This allows you to quickly see the effect of your changes and to see what the resulting shader will look like in DarkBASIC Professional. It also displays the effect of full screen shaders so you can see what the result of the combined model shader and full screen shader effects look like.
    Customizable Interface

    You can move and resize the preview window to get a position and size that suits you and the scene you are creating. It can be detached from the main interface and positioned independently or it can be made a separate tab to fill most of the space for maximum viewing size.
    [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]
    Lights

    Some shaders make use of lights in their effect and require you to define the position, color, and range of such lights. DarkShader provides a window where you can specify these details for up to eight lights and an ambient light color. DarkShader includes some shaders that use lights to demonstrate how this works.
    Project Files

    You can save your current work in a project file that includes the model, shaders, and textures you have selected, along with any lights currently active and all the items from the object bar to easily share your creations with other users of DarkShader. Any custom media can also be bundled into the project file so that you do not have to worry about missing



    Blend Blends two textures
    Bloom Brightens the whole scene
    Blur Blurs the whole scene
    Cartoon Cartoon full screen effect
    Colour highlights Fullscreen shader that lights only chosen colours
    Colour Glass Semi-transparent glass effect
    Constant Lighting Lighting effect
    Depth Colours object based on distance from camera
    Depth of Field Fullscreen depth of field effect
    Detail Mapping Adds a special detail map to a model
    Distort Distorts two texures on a model
    Edge Detection Pencil effect for the whole screen
    Expand Models vertices are expanded
    Greyscale Greys the whole scene
    Halo Gives a model a surrounding halo effect
    Heat Haze Great for simulating refracted air near a fire
    Hemispherical Lighting Applies light in a special way
    Hue Sat Lighting Affects the hue and saturation levels of the scene
    Negative inverts the scene
    Normal Mapping Makes models look more detailed via normal maps
    Per Pixel Lighting Creates per pixel specular lighting
    Rainbow Creates an effect like a heat detector camera
    Reflection Mapping Reflects the environment onto the model
    Relief Creates the illusion of depth in a surface
    Scrolling Textures Textures scroll over the models surface
    Water Colours Special water colour effect on the whole scene


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    Password: figgler
    Last edited by Omid_Sadeghvand; 06-05-2008 at 14:00.

  10. #20
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    World Editor v1.2 برای Dark Basic Pro

    میتونید برای ساخت مراحل بازی و Lightmap از این برنامه استفاده کنید

    Version of WORLD features the following:
    Easy Point and click object Placement
    Light Mapping System - light maps objects and capable of extremely high quality light map rendering
    Entity system - Allows you to give meaningful names to objects without actually changing their filenames
    Save your worlds as projects and load them up again whenever you want
    World exporter - Exports your world and the code required to load it into your game
    Help files documenting every feature of WORLD.
    Simple Collision Detection - Detects when an object is overlapping another and colors red or green accordingly
    model conversion tool - Converts 3DS or X files to DBO files.










    Since the Beta version was released in september, i've been working constantly to get V1.00 realeased. Well, here it is. You can download the updated version (1.2) of WORLD from:
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    منبع: [ برای مشاهده لینک ، با نام کاربری خود وارد شوید یا ثبت نام کنید ]

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