خب تبریک میگم به همه دوستان سه بعدی کار این نرم افزار با قابلیت های جدیدی به بازار اومد .
RealFlow 5
قابلیت های جدید :
Components
- RealFlow GUI: a software application to set up and simulate your scenes
- RealFlow Node: a software application to simulate your scenes
- RealFlow RenderKit: a set of software tools to render simulation data
- License Manager: a software application to handle licenses
- RealFlow Job Manager: a software application to control simulation jobs
- Plug-ins: connect RealFlow with the most popular 3D packages
RealFlow Features
- Liquids
- Particle-based liquids
- Grid-based liquids
- Hybrido technology
- Large scales
- Coupling particle-based and grid-based liquids
- Splash
- Foam
- Particle-based
- Texture-based
- Mist
- Statistical spectrum displacement
- Multi-threaded
- Gases
- Particle-based thermal and iso-thermal gases
- Elastics
- Fibers
- Particle emitters
- Circle
- Square
- Sphere
- Linear
- Triangle
- Spline
- Cylinder
- Bitmap
- Object
- Fill
- Binary Loader
- NBinary Loader
- Container
- Bodies
- Caronte Body Dynamics Solver
- Rigid bodies
- Collision primitives: cube, sphere, convex hull and mesh
- State-of-the-art stacking
- Multi-threaded
- Soft bodies
- Free-form deformation based
- Efficient for high polygon-count meshes
- Permanent deformation
- Multi-threaded
- Joints
- Automatic creation and break
- Ability to connect rigid-rigid, rigid-soft and soft-soft bodies
- Permanent deformation
- Fluid surfaces (RealWave)
- Statistical spectrum wave for the generation of realistic oceans
- Control points wave
- Fractal wave
- Spectrum wave
- Gerstner wave
- SDK built wave
- Export as a displacement texture
- Object splash
- Crest splash
- Depth texture
- Downstream
- Custom geometry
- MultiBody nodes
- For efficient handling of scenes with many objects
- Meshes
- Standard mesh
- Metaballs
- Micro-polygons
- Cloning objects
- Camera level of detail
- Camera, objects and RealWave clipping
- Texture based on particle attributes or particle UV
- Tension and relaxation filters
- Camera and geometry clipping
- Optimized curvature and camera-based
- Built-in Glsl and custom shaders
- RFRK mesh (RealFlow RenderKit)
- Multi-threaded
- Field Types (Metaballs or Spheres)
- Auto polygon size
- Texture based on particle attributes or particle UV
- Tension and relaxation filters
- Camera, objects and RealWave© clipping
- Optimize curvature and camera-based
- Particle attributes transferred to the mesh
- Built-in Glsl and custom shaders
- Grid mesh
- Able to create mesh mixing a grid-based and a particle-based fluid
- Texture, Y-planar projection, UV particle and fluid average velocity
- Tension and relaxation filters
- Optimized curvature and camera-based
- Built-in Glsl and custom shaders
- Cameras
- Import/export from/to major 3D platforms
- Link target
- CrowdFlow plugin
- Flocks
- Swarms
- "Follow the leader"
- Morph plugin
- Improves on the built-in Magic daemon
- Filter daemon
- Transfer particles from one emitter to another based on particle attributes
- Sheeter daemon
- Auto-fill areas with low resolution to create thin sheets of fluid.
- External forces
- Gravity
- Attractor
- Daemon spline
- Wind
- Vortex
- Layered vortex
- Limbo
- Tractor
- Coriolis
- Ellipsoid
- Drag
- Surface tension
- Noise
- Heater
- Magic
- Object
- SDK built forces
- Initial state
- Simulation passes
- Fluid dynamics
- Bodies dynamics
- Python SDK
- Commands
- Batch
- Simulation Events
- Forces
- Particle solvers
- Waves
- Version 2.6.2
- C++ SDK
- Commands
- Batch
- Simulation Events
- Forces
- Particle solvers
- Waves
- Job managers
- Customizable GUI
- Tree layout
- UI dark and light color scheme
- Commands tool bars
- Change predefined layouts by using keyboard shortcuts
- Computation distributed over a network
- IDOC (Independent Domain of Computation) nodes
- Send jobs by using an open plug-in architecture
- Job manager built-in panel to browse the jobs status
- Browse the job status using a standard internet browser
- On-line help system
- Global search
- Parameter context help
- Node context help
- Scene import/export as XML format
- Textures
- Displacement maps
- Wet/dry
- Texture based parameters (interaction maps)
- UV Mapping
- UV from particle
- UV sprite
- Speed
- Pressure
- Temperature
- Fluid average velocity
- Preview
- One-click generation of a preview video/sequence of files
- Movie player
- tga, bmp, jpg and png sequences
- Write out avi files
- Real time play
- Curve and expressions editor
- TCB, bezier, linear and stepped curves
- Pre- and post- curve behavior
- Tangent tools (break, unify and flat)
- Copy/paste control points
- Multi-curve editing
- Save/load curves to/from crv and xml formats
- Snap tools
- Align tools
- Import MXS (Maxwell Render) format
- Predefined or user defined OpenGL shaders
- Multi-platform
- Linux
- Windows
- MacOS
- 32/64bits
- Multi-threaded
- Export simulation data to most popular 3D packages
- Autodesk Maya
- Autodesk 3ds Max
- Houdini
- Autodesk Softimage
- LightWave 3D
- Cinema4D
RealFlow Renderkit Features
- RFRK_Mesher: Generates fluid surface meshes from RealFlow particles.
- Core/Splash filter
- Boolean operations including merging with RealWave surface
- Motion blur
- Particle attributes transferred to the mesh
- Low memory consumption
- Multi-threaded
- Tension and relaxation filters
- Optimization
- Clipping
- Smoothing
- RFRK_Particler: Generates different geometry primitives from RealFlow particles.
- Spheres, cubes, sprites and points
- Multipoint, including control over shape of multipoint cloud
- Core/Splash filter
- Size based on camera and particle attributes
- Motion blur
- Geometry rendered on demand (mentalray only)
- Animation curves to control particle size according to magnitudes
- RFRK_Cloud: a tool for rendering volumetric data
- Uses BIN and MTC RealFlow standard file formats for particles and mist
- Anisotropy and light controls
- RFRK_Displacement: a tool for rendering full 3D displacement maps
- Available for mental ray, RenderMan and Maxwell Render
License Manager Features
- Handles RealFlow Renderkit and RealFlow Node licenses in a centralized, unified way
- Visualization of license information through a web browser or telnet
- Multi-platform, Linux and Windows
RealFlow Job Manager Features
- Monitoring through a web browser
- Send jobs from RealFlow GUI
- Auto-detection of job nodes
- Jobs persistence
- Multi-platform, Linux, Windows and MacOS
Plug-ins
- Autodesk Maya
- Autodesk 3ds Max
- Houdini
- Autodesk Softimage
- LightWave 3D
- Cinema4D
سیستم مورد نیاز :
Windows (32 and 64):
Windows XP, Vista, 7 or Windows Server 2008.
2 GHz Intel® Pentium® 4 processor, Athlon 64 AMD or better.
2GB RAM minimum. 4GB of RAM memory is recommended.
Hardware-accelerated OpenGL® graphics card.
400 MB available hard disk space for installation.
3 button mouse.
توضیحات کامل در باره تمامی قابلیت های جدید اضافه شده بر روی نرم افزار در قالب پی دی اف :
کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
دانلود نرم افزار RealFlow5 به همراه Renderkit2 با لینک مستقیم . کرک شده توسط XFORCE
نسخه 32بیتی :
Part1
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Part2
کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
Part3
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توجه :
روش Extract کردن فایل ها :
خب اول نرم افزار HJSplit رو دانلود کنید :
حجم : 344 کیلو بایت :
بعد بر روی دکمه Join کلیک کنید و در قسمت Input اولیت پارت رو بزنید یعنی همونی که پسوندش 001 هست و در قسمت Output مکانی رو که میخواهید ذخیره بشه رو وارد کنید و دکمه استارت رو بزنید .کد:برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
خب من دانلودش کردم و مشکلی نداره هم خودش و هم کرکش کاملا صحیح کار میکنه و این هم عکسی از محیط نرم افزار همونطوری که میبینید کلا محیطش با ورژن 4 فرق میکنه :