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Shahin king
12-09-2006, 02:43 AM
دوستان سلام

ارائه کلیه کتابهای آموزشی مرتبط با گرافیک سه بعدی و انیمیشن در این تاپیک .

موفق باشید

قربان شمــا
شاهین http://qsmile.com/qsimages/72.gif

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
كتابهاي 3Ds Max

1.كتاب 3ds Max Animation with Biped در پست 3
پي نوشت : لينك خراب
اصلاح لينك: در پست88

2.آموزش مکس برای کارهای ساختمانی در پست 8

3.كتاب 3D for the Web : Interactive 3D animation using 3ds max, Flash and Director در پست 20

4.كتاب Model, Rig, Animate with 3ds max_7 در پست 23
پي نوشت : لينك خراب
اصلاح لينك: در پست 95

5. كتاب Introducing 3ds Max 9 : 3D for Beginners در پست 34
پي نوشت : لينك خراب
اصلاح لينك:در پستهاي 60 و58 و 74 و 83

6.كتاب 3D Max 8 Bible در پست 40 و 120

7.Rendering with mental ray & 3ds Max در پست 65

8.كتاب Realistic Architectural Visualization with 3ds Max and mental ray در پست 66

9.كتاب 3D Max7 Bible در پست 97

10.كتاب 3ds max 7 Fundamentals در پست 99

11.كتاب Advanced 3DS Max 5 Modeling and Animating در پست 100

12.كتاب 3DS Max 6 Bible در پست 100 و 119

13. كتاب 3DS Max Lighting درپست 101

14.كتاب Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 در پست 102

15.كتاب 3Ds Max 8 architectural visualizations در پست 103

16.كتاب Beginning Game Art in 3ds Max 8 در پست 113

17.كتاب 3ds Max 9 Bible در پستهاي 121 و 122


كتابهاي maya

1.کتاب آموزشی در باره مایا با نام Maya Secrets of the Pros در پست 2

2.كتاب Maya Character Creation Modeling And Animation Controls در پست 4

3. كتاب Learning Maya 6 Rendering در پست 6
پي نوشت : لينك خراب
اصلاح لينك:تا كنون انجام نشده

4.كتاب Maya 5 Fundamentals در پست 7
پي نوشت : لينك خراب
اصلاح لينك:در پست 96

5. کتابي برای مایا در پست 9

6.كتاب Maya Professional Tips and Techniques در پست 21 و 73

7.كتاب The Game Animator's Guide to Maya در پست 72

8.كتاب Maya 8 : The Complete Reference / Complete Reference Series در پست 75

كتابهاي ديگر

1.کتابي درباره به انیمیشن کامپیوتری در پست 5
پي نوشت : لينك خراب
اصلاح لينك:تا كنون انجام نشده

2.كتاب Introduction to 3D Game Programming with DirectX 9.0 در پست 49

3.مجله Animation October 2007 در پست 68

4. مجموعه 1.4 گيگي كتاب از 3dmax و مايا در پست 39

5.كتاب Virtual Vixens: 3D Character Modeling and Scene Placement در پست 104

6.كتاب Spatial Data Modelling for 3D GIS در پست 105

7.كتاب 3D Videocommunication : Algorithms, concepts and real-time systems in human centred communication در پست 106

8.كتاب Stop Staring: Facial Modeling and Animation Done Right در پست 107

9.كتاب Introducing Character Animation with Blender در پست 108

10.كتاب Thinking Animation: Bridging the Gap Between 2D and CG در پست 111

11.كتاب Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya در پست 112

12.كتاب 3D Lighting: History, Concepts, and Techniques در پست 117

13.كتاب Digital Character Animation 3 در پست 125

14.كتاب After Effects and Photoshop: Animation and Production Effects for DV and Film در پست 126

با تشکر از دوست عزیز : Mehran NZ

Mehran_trex
01-08-2007, 10:36 PM
باز هم مایا
Maya Character Creation Modeling And Animation Controls
اینو خودم دانلود کردم عالیه

http://rapidshare.com/files/3507652/NIGMAE-MayaCharacterAnimationControls.rar.html

***Spring***
08-18-2007, 07:00 PM
spring جان بابا كارت درسته ادامه بده!

خیلی ممنون :11:...


این هم خدمت همه شما دوستان عزیز : ...شامل 57 کتاب ( انگلیسی ) E-Books : 57 3D Max and Maya E-Books :


E-Books : 57 3D Max and Maya E-Books



http://i15.tinypic.com/674xjte.jpg

E-Books | 1.4 Gb


حجم : 1.4 گیگابایت


!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!


.

***Spring***
08-19-2007, 12:25 PM
spring اون فايل هاي ebook رو با چه برنامه اي بايد اجرا كرد !


سلام ، کدوم رو میگید ؟ ... خودم همه اینها رو دانلود نکردم ... ولی ببینید فرمتش چیه ؟ ...تا بقیه دوستان راهنمایی بفرمایند ... بهر حال اگه فایلهایی هستند که چند تکه اند و باید در مجموع یک فایل شوند ... بغیر از WinRAR ( یعنی اگه برای این برنامه نبودند ) ... باید از برنامه HJSplit استفاده بفرمایید ...

اگه خود فرمت فایل ebook متفاوت است ... بفرمایید فرمتش چیه ؟ ... مثلآ اگه با پسوند DJVU باشند :

... به برنامه ای که پسوندهای DJVU رو میخواند ،نیاز دارید App to open eBook: DJVU Browser Plugin 6.0.1


هر دو لینک این برنامه رو دریافت بفرمایید (حجم کل برنامه 6.5 مگابایت ) :


لینک اول : http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/10016682/DJVU_Reader_601_NanoOmega.part1.rar) لینک دوم : http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/10016978/DJVU_Reader_601_NanoOmega.part2.rar)

***Spring***
09-08-2007, 02:59 AM
Introduction to 3D Game Programming with DirectX 9.0

http://i2.tinypic.com/4zxxb48.jpg

Introduction to 3D Game Programming with DirectX 9.0 by Frank D. Luna
Publisher: Wordware Publishing Inc.; 1st edition (June 2, 2003) | ISBN: 1556229135 | PDF | 6,6 Mb | 424 pages

حجم : 6.8 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/5860939/Introduction.to.3D.Game.Programming.with.DirectX.9 .0.Fly._5B6.62_20MB_www.netz.ru_5D.pdf)

***Spring***
09-20-2007, 01:50 PM
خیلی ممنون از luke1889 عزیز ... این هم لینک دانلود جدید کتاب ...


Introducing 3ds Max 9 : 3D for Beginners

http://i19.tinypic.com/63cpw1s.jpg

Sybex / 23rd July 2007 | 527 pages | ISBN: 0470097612 | PDF

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

حجم : 11.4 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/48694705/Introducing.3ds.Max.9.3D.for.Beginners.rar)

***Spring***
09-26-2007, 01:42 PM
tanxxxxxxxxxxxxxxxxx


:11::11::11::11::11::11::11:



====================================
====================================


این هم یک مجله آموزشی و مفید برای علاقه مندان :


Animation October 2007

http://i21.tinypic.com/i4lkic.jpg

Animation October 2007
English | PDF | 68 pages | 6 MB

Founded in 1986, Animation Magazine covers all aspects of the animation, visual effects and video game industries. The print magazine is published monthly and features articles on current animated movies, television series, short films, interactive titles and software releases from both major studios and independent producers. Editorial covers all forms of animation, including 2D, 3D and stop-motion, and profiles the artists behind the productions. Digital versions of the print editions were introduced in 2006.

حجم : 6 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/58317308/Animation_-_2007_-_10.rar)

***Spring***
10-07-2007, 12:51 AM
maya lotfan az maya ham Book begzarid mamnon



خدمت شما :



The Game Animator's Guide to Maya

ISBN 0470038578
Pages 243
Publisher Sybex
Author(s) Michael McKinley

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

حجم : 5.8 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://www1.vista-server.com/uploadfile/6/9/14/15193386346.zip)


Mirror

http://i15.tinypic.com/2mdp3pz.gif (http://www.rapidshare.com/files/2174522/Sybex.The.Game.Animators.Guide.to.Maya.Jul.2006.ra r.html)

***Spring***
11-18-2007, 11:07 PM
سلام خسته نباشی این لینک دانلود کار نمی کنه اگه میشه ان را دوباره قرار دهید Introducing 3ds Max 9 : 3D for Beginnersمتشکرم



سلام ... پست 60 (http://forum.p30world.com/showpost.php?p=1606075&postcount=60)همین کتاب هست و لینک اون درسته ... بازم خدمت شما :


Introducing 3ds Max 9 : 3D for Beginners

http://i19.tinypic.com/63cpw1s.jpg

Sybex / 23rd July 2007 | 527 pages | ISBN: 0470097612 | PDF

Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

حجم : 11.4 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/48694705/Introducing.3ds.Max.9.3D.for.Beginners.rar)



.

***Spring***
11-30-2007, 10:11 PM
سلام ***Spring*** جان
راستش اسم كه زياده هر كدوم از اين كتابها رو كه گير بياري عالي هستند http://qsmile.com/qsimages/23.gif
البته متاسفانه بيشتر منابع در زمينه maya هستش شيطونه مي گه max و ول كنم برم تو كار مايا

3ds Max at a Glance
by George Maestri

mental ray with Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering
by Boaz Livny

اين و با اون يكي كه قبلا گذاشتي اشتباه نگير
Introducing 3ds Max 2008
by Dariush Derakhshani


سلام Mehran NZ جان ... 3ds Max هایی رو که خواستی میگردم ، البته فعلآ که نبود ... حالا تا بعد ...

یه منبع خوب Maya هم چند روز پیش دوستان تاپیکش رو زدند ، خدمت شما و همه دوستان :



Maya Learning Collection of Dynamics - 14 CDs (http://forum.p30world.com/showthread.php?t=182442&highlight=Maya)



.

***Spring***
12-01-2007, 12:21 PM
سلام Mehran جان ... ممنون از زحمتی که کشیدی :11:...



آپدیت :


Model, Rig, Animate with 3ds max 7

http://i7.tinypic.com/63kj5ef.gif

New Riders Press | ISBN 0321321782 | 2005 Year | CHM | 6,8 Mb | 256 Pages

3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more.

حجم : 6.8 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/71618167/model.rig.animate.with.3ds.max.7_0321321782.zip)


Mirror

http://i15.tinypic.com/2mdp3pz.gif (http://rs67.rapidshare.com/files/13361283/b0014.rar)


.

.

***Spring***
12-01-2007, 12:41 PM
Maya 5 Fundamentals

http://www.tinypic.ca/files/mr9wsuanvgmsuwk01wwb.jpg

Publisher: New Riders Press
Language: English
ISBN: 0735713723
Paperback: 450 pages
Data: September 10, 2003
Format: CHM

Description: With the powerful 3D modeling program Maya 5, you're limited only by your own imagination. To set it free, look no further than this indispensable guide! In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film Starship Troopers) takes you from a review of 3D fundamentals to full-blown Maya 5 content creation. In the process you'll learn about Maya's interface and tools; modeling with NURBS and polygons; applying materials and textures; rendering stills and animations; using particle systems, dynamics, and paint effects; and more. By detailing not just how Maya works but the 3D principles and fundamentals that guide its use, this volume will have your creating brave new worlds of your own in no time. Also included is complete coverage of all of Maya 5's new features, including improved rendering options and never-before-seen atmospheric effects made possible by extensions to Maya Fluid Effects. A companion CD includes video-captured movies that walk you through every tutorial in the book.

حجم : 12.7 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://www.icefile.info/index.php?page=main&id=f05ea1311&name=0735713723.rar)


Mirror

http://i15.tinypic.com/2mdp3pz.gif (http://www3.vista-server.com/uploadfile/6/4/11/21281933011.zip)


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Mehran NZ
12-03-2007, 04:50 AM
http://img422.imageshack.us/img422/163/076457971101bo2204203200pisitb.jpg

Book Description
* Packed with expert advice, timesaving tips, and more than 150 step-by-step tutorials, this book is a must for anyone who wants to master this complex, expensive software package
* Offers full coverage of new software features and enhancements and shows users how to master everything from the Particle Flow interface and architectural objects and materials to Shockwave 3D Export and VertexPaint features
* The companion CD-ROMs include a demo version of the new 3ds max, tutorial files, 3D models, bonus plug-ins, and more
* 3ds max is used to create approximately eighty percent of the top video games-including Grand Theft Auto 3-and is extensively employed for special effects in movies such as The Matrix Reloaded

حجم:26mb
لينك:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

لينك دوم:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-03-2007, 05:13 AM
***Spring*** جان مي توني يه سر به اين سايت پاييني بزني؟
يه سري كتاب گذاشته ولي دانلود نمي شن نمي دونم چرا !!!
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

راستي اين سه تا كتاب پاييني رو چند جا لينك دانلودشون و ديدم ولي كار نمي كردن اگه بتوني گير بياري عالي مي شه :11:

Modeling a Character in 3DS Max
3Da max7 Fundamentals
3DS Max Lighting

Mehran NZ
12-04-2007, 02:04 AM
سلام Mehran جان ... خیلی ممنون ، سایت جالبی بود :11:... سایت مشکلی نداره و فایلها براحتی دانلود میشند ... البته حجم فایلها بالاست و با دایال آپ ، گرفتن اونها سخته ... مرورگر شما چیه ؟ ... با اینترنت اکسپلورر دانلود بفرمایید .. رایت کلیک و Save Target AS ... این هم نمونه دانلود :

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!


بله الان ديدم عجيبه درست شده !!!!
پس با اين حساب كتاب 3DS Max Lighting هم مشكلش حل شده
چند تا كتابي كه در مورد max 3d گذاشته بود رو اينجا براي دوستان ميذارم


كتاب : Advanced 3DS Max 5 Modeling and Animating (chm) 112mb
لينك دانلود:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

كتاب :3DS Max 6 Bible (zip) 39mb
لينك دانلود:

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-04-2007, 02:11 AM
http://img68.imageshack.us/img68/6484/155622401x01bo2204203200pisitb.jpg
Book Description
This book teaches lighting theory and introduces the lighting tools in 3DS MAX. Coupled with numerous practical examples, this book will have a beginner lighting like a pro.

About the Author
Nicholas Boughen is a Senior Visual Effects artist working in Vancouver, British Columbia, Canada. He has worked as Lead Lighter in television and film. Nicholas has worked on countless television commercials, pilots, and mini-series including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. Nicholas’s feature film work includes The Lizzie McGuire Movie, Goodboy (2003), Garfield, and I, Robot.
More Information: _http://www.amazon.com/gp/product/155622401X/002-6008697-3817626?n=283155
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-04-2007, 05:36 AM
حتما به اينجا هم سر بزنيد اينجا خوراك ما ايرانياست http://qsmile.com/qsimages/59.gif
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

كتاب:Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
حجم:9.94 mb
password: books_for_all

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
mirror link:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-04-2007, 05:53 AM
http://pixhost.eu/avaxhome/gfxworld/2007-02-28/1590595572.jpg

Foundation 3ds Max 8 Architectural Visualization by Brian L. Smith (Author)
Publisher: friends of ED (April 24, 2006) | ISBN-10: 1590595572 | PDF | 11,6 Mb | 584 pages

Welcome to the world of 3D architectural visualizations using the most powerful and versatile 3D software package on the planet: 3ds Max. In just the last few years, the visualization industry has arguably become the fastest-growing 3D industry, and may soon overtake all others in total number of users. Just as the use of CAD became the norm for nearly all architectural, engineering, and construction firms in the 90s, 3D visualizations have become standard practice today. This book takes you through the challenge of learning one of the most complex computer programs ever created, by way of easy-to-follow tutorials and instruction. It specifically focuses on those parts of the program you need to know to produce stunning architectural visualizations. The intent is not to show you every possible way to accomplish a task, but rather some of the fastest and most efficient ways. At the end of the book, there is a guide to marketing your services, as well as 20 top tips that took the author almost 10 years to learn in a production environment--sometimes the hard way. 3ds Max is a large and complex application--but by learning just the features that apply to visualizations, you'l be learning everything you need to know to get ahead in the industry in the shortest possible time.

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

mirror:

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-07-2007, 12:28 PM
http://img204.imageshack.us/img204/8457/41eurcinzlbo2204203200pjq0.jpg
Spatial Data Modelling for 3D GIS
This book covers fundamental aspects of spatial data modelling specifically on the aspect of three-dimensional (3D) modelling and structuring. Realisation of true 3D GIS spatial system needs a lot of efforts, and the process is taking place in various research centres and universities in some countries. The development of spatial data modelling for 3D objects is the focus of this book. The book begins with some problems and motivations, the fundamental theories, the implementation, and some applications developed based on the concepts. The book is intended for various geoinformation related professionals like GIS engineers, GIS software developers, photogrammetrists, land surveyors, mapping specialists, researchers, postgraduate students, and lecturers.

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-08-2007, 03:02 AM
http://img297.imageshack.us/img297/1410/51ykbwrv7elbo2204203200pi7.jpg

3D Videocommunication : Algorithms, concepts and real-time systems in human centred communicationThe migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications.
With contributions from key experts in the field, 3D Videocommunication:
*provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research;
*considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics;
*focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move;
*discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and
*provides an exhaustive bibliography for further reading.

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Mirror
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Mehran NZ
12-08-2007, 07:48 PM
http://img341.imageshack.us/img341/6350/51l6x9sy2hlbo2204203200ow7.jpg
Stop Staring: Facial Modeling and Animation Done Right
The book is friendly but also loaded with content and precise in its directions. "I am by no means God��s gift to animation, but I do pretty well at making a talking head look like a living one, not just a set of gums flapping." This is not a how-to manual, but a richly detailed guide to achieving the right movements for a given situation and emotion. The companion CD includes all the pieces readers will need in order to work along with the text: models (both realistic and stylized ��toon characters), lip-synching samples, finished Quicktime movies, and even a copy of Maya Personal LE.
Readers move from "Getting to Know the Face," to synching audio, working on the mouth, eyes, and brows, and rigging. Osipa has created a methodology for facial animation that gets results and makes the process fun. The book can be used as a step-by-step guide for learning new skills or finessing techniques, or as a reference book for troubleshooting specific expressions (for example, "happy eyes," "frustration," and "sneers" are all in the index). Although the projects are presented using Maya, the concepts involved pertain to animation in general.

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Mirror
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Mehran NZ
12-11-2007, 02:29 AM
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Introducing Character Animation with Blender
Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies.
*Walk through the complete process of building a character
*Master mesh modeling tools and organic modeling
*Fashion skin, hair, and clothing with material shaders, textures, and other tools
*Learn to sync lip movements with a sound file
*Understand interpolation curves, keyframes, and the basics of animating

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Mehran NZ
12-11-2007, 03:49 PM
تشکر از مهران عزیز
خواهش مي كنم لطف داري ممنونم از دلگرمي كه دادي
با تشکر از آقا مهران.
یه مشکلی هست اون هم این که کتاب Virtual Vixens: 3D Character Modeling and Scene Placement از Rapidshare پاک شده. اگه میشه یه لینک دیگه ازش بزارید. خیلی ممنون.

چشم در اولين فرصت دنبال لينك جديد مي گردم

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Thinking Animation: Bridging the Gap Between 2D and CG
Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles.
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Mehran NZ
12-13-2007, 01:57 AM
ninja573 عزيز لينك اصلاح شد http://qsmile.com/qsimages/14.gif

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Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya
How to choose and use the right software for your animation needs -- covers industry leaders Lightwave, Maya, and Flash- How to create and execute intricate storyboards- Character rendering- Lighting in 3-D animation

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Mehran NZ
12-17-2007, 02:27 AM
هم استاني عزيزم مطمئن باش به سختيش مي ارزه اگه انگليسي كار كني هم زبانت خيلي پيشرفت مي كنه هم برنامه ياد مي گيري در ضمن اگه خواستي انگليسي كار كني برنامه babylon يادت نره چون براي پيدا كردن هر كلمه اي فقط بايد روش كليك كني اينجوري وقتت هدر نميره :10:

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3D Lighting: History, Concepts, and Techniques
The majority of computer graphics books are either too general or too application-specific. The field of 3-D computer graphics possesses tremendous depth, and any aspect of it is worthy of a focused career. In large studios, artists concentrate on just one phase of production, be it modeling, texturing, animation, or rendering. If you're interested in learning about the field from this perspective, read 3-D Lighting: History, Concepts & Techniques. It's a pleasure to peruse, because it shares the large-studio focus.
The book does feature examples, project files, and some instructions for specific applications, but mostly it's about concept and theory in computer imaging. For the most part, it avoids application-specific discussion. This is a good thing--any experienced artist uses more than one application, and can easily port this information from one app to another.

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***Spring***
12-17-2007, 06:40 PM
3ds Max 6 Bible

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3ds max 6 Bible
Wiley | ISBN: 0764557637 | 1294 pages | April 9, 2004 | PDF | 33 Mb

* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization
* 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto
* More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock
* A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more
* A sixteen-page, full-color insert shows how contributing artists are taking max to the next level

حجم : 33 مگابایت

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***Spring***
12-17-2007, 06:44 PM
3D Max 8 Bible

New Link For Download


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3ds Max 8 Bible
Wiley | ISBN: 0471786187 | 1250 pages | April 10, 2006 | PDF | 63 Mb
If 3ds Max 8 can do it, you can do it too...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8
* Model a detailed creature right away with the Quick Start tutorial
* Add realistic and dynamic hair, fur, and cloth to your models
* Create complex characters with Max's new biped features
* Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
* Explore Max's new Asset Tracking system including the Autodesk(r) Vault client
* Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
* Save, load, and retarget animation files using the supported XML Animation File (XAF) format
* Easily render a series of stills from several angles with the new Batch Render tool

New Link For Download

حجم : 63 مگابایت

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***Spring***
12-17-2007, 06:46 PM
3ds Max 9 Bible

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Publisher: Wiley
Language: english
ISBN: 0470100893
Paperback: 1248 pages
Data: January 30, 2007
Format: CHM
Description: A favorite of 3ds Max artists from beginners to pros!

Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.
* Organize and blend sequences with the new Animation Layers feature
* Explore Sun and Sky, Car Paint, and other new mental ray shaders
* Combine and divide objects with ProBoolean and ProCutter
* Create more accurate dynamic animations with updated reactor tools
* Add greater realism with enhanced and integrated hair and fur tools
* Reference objects, materials, and controllers with XRef

حجم : 107 مگابایت



قسمت اول : http://i15.tinypic.com/2mdp3pz.gif (http://www.icefile.info/index.php?page=main&id=e63841134&name=0470100893.part1.rar) قسمت دوم : http://i15.tinypic.com/2mdp3pz.gif (http://www.icefile.info/index.php?page=main&id=56da31146&name=0470100893.part2.rar)


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***Spring***
12-17-2007, 06:58 PM
3ds Max 9 Bible

این هم یه سری لینک دانلود دیگه برای همین آموزش ، که قبلآ Babak_King عزیز ، زحمت معرفی اونها رو کشیدند ...

حجم : 440 مگابایت


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.

***Spring***
12-18-2007, 12:53 AM
Spring جان چطوري لينك بالايي 107 مگابايت هستش و پاييني 440 مگابايت ؟
مگه هر دو تا 1 كتاب نيستن؟

سلام Mehran جان ... چرا هر دو برای 3ds Max 9 Bible هستند ، و هر دو کاملآ معتبرند ... من خودم دانلود نکردم ... چند احتمال هست :

1- آموزشهای اولی فرمت اون CHM است ، پس اگه آموزشهای دومی فرمتی غیر از CHM داشته باشه ( بعد از استخراج فایلها ) فایلها فشرده نباشند ، و حجم اون زیاد باشه ... احتمال این باید بیشتر باشه ...

یا

2- آموزشهای سری دوم بیشتر یا کامل تر باشند ... یا شکل اون متفاوت باشه ... مثلآ بشکل Iso و قابل اجرا از روی درایو مجازی ، و یا رایت بروی CD باشه ...

یا

3- آموزشهای سری دوم ، همراه با برنامه یا فایلهای جانبی و اضافی باشند ...


فقط باید یکی از دوستانی که اینترنت پر سرعت دارند،و فایلها رو بگیرند و نتیجه رو اعلام بفرمایند ...


.

Mehran NZ
12-18-2007, 01:45 AM
احتمال اينكه دومي بصورت iso و كامل باشه بنظرم بيشتر هست ولي اگه يكي از دوستان دانلودش كنه و بگه خيلي عالي مي شه http://qsmile.com/qsimages/14.gif

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Digital Character Animation 3
Whether you��re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.
Digital Character Animation 3 is packed with beautiful new artwork and Maestri��s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch�Cthe tutorials and exercises in this book let you practice what you��ve learned. Maestri also offers in-depth information on creating nuanced characters that feel ��alive�� and win audience empathy and attention. The book��s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation

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Mehran NZ
12-19-2007, 03:54 AM
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After Effects and Photoshop: Animation and Production Effects for DV and Film
Inside, you'll discover pro techniques for motion graphics and video production, including how to:
* Add depth and realism to your animations by mimicking real motion
* Use exaggerated movements to enhance characterization
* Apply 3-D animation to 2-D images
* Remove background fodder with blue-screen garbage mattes
* Employ rotoscoping techniques for frame-by-frame retouching
* Construct realistic composites and scene locations using matte painting techniques
* Make movies from stills by simulating 3-D camera motion
* Utilize perspective, speed, and scale to create believable moving objects
* Produce realistic special effects such as noise, clouds, and smoke
* Practice imaginative motion titling effects that grab people's attention
* Develop professional scene transitions using 3-D layer animations

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Carl
12-24-2007, 08:54 PM
LightWave v9 Texturing

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649 pages | May 25, 2007 | PDF | 41.7 Mb


LightWave v9 Texturing takes you behind the fine art of texturing and surfacing interesting and detailed textures for your 3D objects using LightWave 3D. Texturing and prepping your objects for texturing is a task that many artists find intimidating and/or confusing. LightWave v9 Texturing breaks down this process and makes it easier to understand by guiding you through LightWave's powerful surfacing toolset, tutorials, and exercises. LightWave v9 now offers a nodal shading system, which is the standard tool in the visual effects industry for the creation of surfaces. This book will show you how easy, yet extremely powerful and flexible this new system is, allowing you to dive in and create great surfaces immediately.

دانلود با حجم 41.7 مگابایت

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Mehran NZ
12-25-2007, 03:10 AM
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Guide to Computer Animation by Marcia Kuperberg (Author)
Publisher: Focal Press; 1 edition (May 8, 2002) | ISBN-10: 0240516710 | PDF | 11,6 Mb | 272 pages

This well-written, easy-to-follow guide balances the heart of animation development with the key technical conventions. Visually stunning, it cleverly demonstrates tools and techniques across several digital platforms through the unique perspectives of successful animators. First I recommend challenging yourself with the self-test in Chapter 8, and then read the book from cover to cover.
Download from Easy-share
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Download from Rapidshare
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Mehran NZ
12-26-2007, 03:54 AM
http://rcm-images.amazon.com/images/P/1931777985.01._SL110
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body
3D Modeling and Animation: Synthesis and Analysis Techniques for the Human Body covers the areas of modeling and animating 3D synthetic human models at a level that is useful to students, researchers, software developers and content generators. The reader will be presented with the latest, research-level, techniques for the analysis and synthesis of still and moving human bodies, with particular emphasis in facial and gesture characteristics.

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Mehran NZ
12-30-2007, 01:44 AM
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Publisher: Focal Press; New Ed edition
Language: English
ISBN: 0240517148
Paperback: 148 pages
Data: February 2002
Format: CHM
Description: "Halas and Whitaker's 'Timing for Animation' was, and still is, without a doubt, the best book for students of the art of animation. I can't recommend it highly enough."
Bob Godfrey, Oscar winning leading animated filmmaker and author.

"Secrets of 'action timing' lucidly explained and demonstrated by two of Britain's most highly respected and adept practitioners. An essential primer for both traditional and C.G. animators."
Ken Clark, animation historian and writer

"...this is the only publication devoted wholly to one of the most vital concepts in the art of animated film... The book is a vital source of reference for students as well as every studio and every animator... Buy it! You won't be sorry!"
Pat Raine Webb, The Dope Sheet, ASIFA (!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!)

"The principles of timing laid out in this book are more applicable (now) than ever before."
John Lasseter, Academy Award-winning director and animator, Pixar Animation Studios.

"Timing for Animation is a great book - it's saved me many times. It's also easy to keep around for reference, it's not a huge coffee-table bible sized book made to impress. It just gives the facts, numbers and formulas and a few drawings to illustrate. Made by animators for animators."
Download - (4 Mb)

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Mehran NZ
12-30-2007, 03:28 AM
New Link
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David Franson / Eric Thomas, Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Course Technology PTR | ISBN 1598632701 | 1 edition (June 16, 2006) | 216 pages | PDF | 10 Mb
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation from the technical to the artistic. Don t worry if your artistic ability isn t awe-inspiring. You ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

DOWNLOAD 9.95 MiB 10432974 Bytes

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Mehran NZ
01-01-2008, 03:14 AM
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Production Rendering
In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines. Key Topics •A Rendering framework for managing a micro polygon-oriented graphics pipeline •Problems presented by different types of geometry showing how different surface types can be made ready for shading •Shading and how it fits into a rendering pipeline •How to write a good shader compiler •Ray tracing in a production renderer •Incorporating global illumination into a renderer •Gathering surface samples into a final image •Tips and tricks in rendering About the authors Mark Elendt , Senior Mathematician, has been with Side Effects Software Inc, Canada for 11 years and has written at least 5 renderers over these years. He was chief architect for the Houdini renderers Mantra and VMantra. In 1997 he received a Technical Achievement Award from the Academy of Motion Picture Arts and Sciences. Rick LaMont, co-founder and CTO of Dot C Software, USA, currently acts as lead programmer of RenderDotC and Mai-Tai. He received the Computerworld Smithsonian Award for Technology Benefiting Mankind for his work on the Weyerhaeuser Design Center (Foley and van Dam, Second Edition, color plate I.8). Jacopo Pantaleoni, is currently a Developer for LightFlow Technologies, Italy, which he founded in 1999. His interests in mathematics, computer programming and, realistic rendering lead to the publication of Lightflow Rendering Tools. In 2000, he also began working with a team of beta testers, on a connection between his rendering software and MayaTM. Scott Iverson, is the chief developer of the AIR renderer, and founder of Sitex Graphics Inc, USA Paul Gregory, works for the Aqsis Team, UK. He is the originator, and lead developer of the open source renderer “Aqsis”. Matthew Bentham, is currently at ART VPS Ltd, UK. He is also the software developer responsible for compiler technology at ART VPS, creators of the RenderDrive rendering appliance. Ian Stephenson, is a Senior Lecturer at the National Centre for Computer Animation (NCCA), Bournemouth University, UK. Developer of the Angel rendering system, he is also the author of Essential RenderMan Fast.
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Mirror
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Mehran NZ
01-01-2008, 03:20 AM
http://ecx.images-amazon.com/images/I/51FHR4J71YL._BO01,224,223,220_SY120_SH20_PIsitb-dp-arrow,TopRight,15,-21_OU01_.jpg
3ds max 5 for Dummies
* Helps beginning and intermediate users gain the upper hand on the

world's bestselling professional 3D graphics software, which is used
by an estimated 170,000 animators in film, television, games, and other industries

* Covers the essentials, such as the 3ds max interface, navigation, and

display tools, then moves on to modeling, modifiers, mapping

surfaces, rendering, using lighting, and creating 3D animations

* Clear explanations, example projects, and lots of illustrations help readers get up to speed fast

* Explores the substantial updates and enhancements to 3ds max

* Author has written more than twenty computer graphics and animation books

password: books_for_all
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Mehran NZ
01-03-2008, 02:29 AM
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Publisher: North Light Books; 1st ed edition
Language: English
ISBN: 0891348689
Paperback: 1 pages
Data: March 1999
Format: PDF
Description: Contrary to the publicity on this book, it doesn't contain techniques "so easy that anyoneAfrom doodler to advanced artistAcan master in minutes." This is instead a highly challenging manual on achieving effects close to photographic with little more than a sharp pencil. Hillberry, an artist and teacher, offers splendid demonstrations on creating the look of metal, wood, hair, and even cracked glass. To his credit, Hillberry admits one needs to have already grasped shape, proportion, and perspective before approaching this level of realism. Highly recommended for collections that need more than the basics.

Download - (41 Mb)
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Mehran NZ
01-07-2008, 12:13 PM
Autodesk 3ds Max 9 Essentials MAXScript
Title: Autodesk 3ds Max 9 Essentials MAXScript
Password: bdshare.net
Description:
Autodesk 3ds Max 9 Essentials MAXScript

Welcome to the MAXScript Essentials courseware for Autodesk 3ds Max 9. In this book you will learn some of the techniques for automating repetitive tasks using the MAXScript scripting language. You will learn how MAXScript can be used to customize 3ds Max to make you more productive.With MAXScript, you can interact with a 3ds Max scene, and control actions to be performed automatically with script statements, or operations. After writing the operations in text form (the script), 3ds Max will interpret the script and executes the operations. These text scripts can be saved and used again at any time. MAXScript encompasses almost all of the 3ds Max features.
Everyone can learn to write scripts at some level. How sophisticated your scripts eventually become depends on three factors:

Practice Working with MAXScript and studying scripts that other people have written to help develop your scripting capabilities.
Basic mathematics An understanding of basic mathematics is important. A good foundation in trigonometry is helpful.
Programming experience Although not necessary, some prior programming experience is very helpful.The best resource for working with MAXScript is the MAXScript Reference, the online help file that ships with 3ds Max. The primary purposes of the MAXScript Reference are to provide a comprehensive reference to all MAXScript tools, and to show you how to use them. Learning how to use the MAXScript Reference is an important part of learning how to script. One exercise in this edition shows you how to look up information in the online reference so you can continue to learn long after you've completed the exercises.
Once you have worked through this material, you'll be ready to look at scripts that others have written. In scripts, you might see scripting methods that you haven't seen before, or some tasks performed differently from the way you do them. In scripting,
there are usually several ways to accomplish a given task, and as you write larger and more complex scripts, you will develop your own scripting style.


Pass: bdshare.net
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***Spring***
03-28-2008, 06:56 PM
چرا هيچ كي جواب نميده؟؟؟؟؟؟؟؟

سلام ... یکی که قبلآ بود ولی ورژن 8 بود ... یکی دیگه هم 2008 داریم که میگردم و میفرستم ... فعلآ خدمت شما :


3D Max 8 Bible

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3ds Max 8 Bible
Wiley | ISBN: 0471786187 | 1250 pages | April 10, 2006 | PDF | 63 Mb
If 3ds Max 8 can do it, you can do it too...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8
* Model a detailed creature right away with the Quick Start tutorial
* Add realistic and dynamic hair, fur, and cloth to your models
* Create complex characters with Max's new biped features
* Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
* Explore Max's new Asset Tracking system including the Autodesk(r) Vault client
* Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
* Save, load, and retarget animation files using the supported XML Animation File (XAF) format
* Easily render a series of stills from several angles with the new Batch Render tool

حجم : 63 مگابایت

http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/77166275/0471786187.rar)




.

***Spring***
03-28-2008, 07:05 PM
3ds Max 2008 Bible

http://i26.tinypic.com/2pql17s.jpg

3ds Max 2008 Bible (+ DVD)
Wiley | January 15, 2008 | ISBN:0470187603 | 1250 pages | PDF | 630 MB

Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.


Part I: Getting Started with 3ds Max.

Quick Start: Creating and Flying Through a Greek Temple.

Chapter 1: Exploring the Max Interface.

Chapter 2: Controlling and Configuring the Viewports.

Chapter 3: Working with Files, Importing, and Exporting.

Chapter 4: Customizing the Max Interface and Setting Preferences.

Part II: Working with Objects.

Chapter 5: Creating and Editing Primitive Objects.

Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer.

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping.

Chapter 8: Cloning Objects and Creating Object Arrays.

Chapter 9: Grouping, Linking, and Parenting Objects.

Part III: Modeling Basics.

Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers.

Chapter 11: Drawing and Editing 2D Splines and Shapes.

Chapter 12: Modeling with Polygons.

Chapter 13: Introducing Modifiers and Using the Modifier Stack.

Part IV: Materials, Cameras, and Lighting Basics.

Chapter 14: Exploring the Material Editor.

Chapter 15: Creating and Applying Standard Materials.

Chapter 16: Creating Compound Materials and Using Material Modifiers.

Chapter 17: Adding Material Details with Maps.

Chapter 18: Configuring and Aiming Cameras.

Chapter 19: Using Lights and Basic Lighting Techniques.

Part V: Animation and Rendering Basics.

Chapter 20: Understanding Animation and Keyframe Basics.

Chapter 21: Animating with Constraints and Controllers.

Chapter 22: Learning to Render a Scene.

Part VI: Advanced Modeling.

Chapter 23: Building Complex Scenes with XRefs and Using Vault.

Chapter 24: Working with the Schematic View.

Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.

Chapter 26: Working with Compound Objects

Chapter 27: Modeling with Patches and NURBS.

Chapter 28: Adding and Styling Hair, Fur, and Cloth.

Part VII: Advanced Materials.

Chapter 29: Using Specialized Material Types.

Chapter 30: Unwrapping UVs and Using Pelt Mapping.

Chapter 31: Creating Baked Textures and Normal Maps.

Part VIII: Advanced Animation Techniques.

Chapter 32: Using Animation Modifiers.

Chapter 33: Animating with the Expression Controller and Wiring Parameters.

Chapter 34: Working with Function Curves in the Track View.

Chapter 35: Using Animation Layers and the Motion Mixer.

Part IX: Dynamic Animation.

Chapter 36: Creating Particles and Particle Flow.

Chapter 37: Using Space Warps.

Chapter 38: Simulating Physics-Based Motion with reactor.

Part X: Working with Characters.

Chapter 40: Understanding Rigging and Working with Bones.

Chapter 41: Working with Inverse Kinematics.

Chapter 42: Creating and Animating Bipeds and Crowds.

Chapter 43: Skinning Characters.

Part XI: Advanced Lighting and Rendering.

Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity.

Chapter 45: Using Atmospheric and Render Effects.

Chapter 46: Raytracing and mental ray.

Chapter 47: Batch and Network Rendering.

Chapter 48: Compositing with Render Elements and the Video Post Interface.

Part XII: MAXScript and Plug-Ins.

Chapter 49: Automating with MAXScript.

Chapter 50: Expanding Max with Third-Party Plug-Ins.

Appendix A: What’s New with 3ds Max 2008.

Appendix B: Installing and Configuring 3ds Max 2008.

Appendix C: 3ds Max 2008 Keyboard Shortcuts.

Appendix D: What’s on the DVD.

حجم : 630 مگابایت

... هر 7 قسمت باید دانلود شوند ...



!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

پسورد:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!



.

***Spring***
04-29-2008, 11:34 PM
سلام ... در مورد آپلود ، بیشتر این لینکها رو دوستان از اینترنت پیدا میکنند ... یه لینک دانلود پیدا کردم ، ولی از راپید ... خدمت شما :


Maya 8 : The Complete Reference

http://i22.tinypic.com/w7ew7t.jpg


Maya 8: The Complete Reference (Complete Reference Series)
McGraw-Hill/TAB Electronics | Pages: 691 | 2007-05-24 | ISBN 0071485961 | PDF | 20 MB


Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.
Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.
* Build 3D models using polygons, NURBS, and subdivision surfaces
* Use displacement maps to enhance geometry
* Create and skin skeletons
* Connect the attributes of any nodes together
* Build a control rig to manipulate skeletons
* Create your own tools using MEL scripts
* Master the Hypershade to control textures, cameras, and lights
* Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
* Render your animation for postproduction

حجم : 20 مگابایت


http://i15.tinypic.com/2mdp3pz.gif (http://rapidshare.com/files/67099876/Maya.8.The.Complete.Reference.Reup.Gandalf.rar)







.

mcsg
07-05-2008, 09:59 PM
کتاب مرجع کامل آموزش مایا بیش از 5836 صفحه !



PDF || Refrence ! || 140 MB || مصور

دانلود از :
http://rapidshare.com/files/71377295...ages.part1.rar (http://rapidshare.com/files/71377295/MAYA_tutorials_Compilation_of_5836_pages.part1.rar )
http://rapidshare.com/files/71380114...ages.part2.rar (http://rapidshare.com/files/71380114/MAYA_tutorials_Compilation_of_5836_pages.part2.rar )

ALI3DMAXAMATOR
07-19-2008, 11:31 PM
اقا این هم یک قسمتی از هلپ مکس................البته شبیه به هلپه......فکر کنم............
حلا خودتون ببینید.............
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

AK1
07-22-2008, 10:42 PM
http://www.inethouse.info/files/157243_learningmaya1.gif

Archive contains:
1. Maya How to’s
2. Creating A 3D Turtle
3. Building A Space Mouse In Maya
4. Creating A Dragon
5. Creating The Logo From MATRIX
6. Using Maya, Hypergraps, Sets & Expressions
7. Creating Head 2
8. Layered Textures Tutorial
9. Learning Maya Character Rigging And Animation
10. Learning Maya
11. Learning Maya Artisan
12. Making A Nurbs Head
13. Mastering Maya Complete 2
14. Maya 4 Basics
15. Maya Character Setup
16. Maya FX Index
17. Maya Kinematics
18. Maya Light Basics
19. Maya Nurbs Modeling 1
20. Maya Nurbs Modeling 2
21. Maya Nurbs Modeling 3
22. Maya Rendering Basics
23. Maya Paint Effects
24. Particle Speed Colour
25. Realistic Snow
26. Maya Head Modelling
27. Cloth, Fur Tutorial
28. Maya Artists Guide
29. Motionblurred Shadows
30. Rendering
31. SD Maya Deformation Manual
32. The Art Of Maya - Character Animation
33. Using Maya For Fun And Profit

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

***Spring***
09-01-2008, 12:33 PM
توجه فوری فوتی
دوستان اگر کسی لینک پروژ های همراه این دو کتاب را دارد بگزارد
در بست غلامش میشم
..Rendering.with.mental.ray.and.3ds.Max..
..Realistic.Architectural.Visualization.with.3ds.M ax.and.mental.ray..
دوستا ن اين لينك هاي
Realistic Architectural Visualization with 3ds Max and mental ray
Renering with Mental ray & 3ds max
ارور ميدن لطفا ويرايششون كنين كه هر چه زود تر قابل استفاده بشه




سلام ... خدمت دوستان :

Rendering with mental ray & 3ds Max

http://i17.tinypic.com/68lfwxe.jpg

Joep van der Steen, Rendering with mental ray & 3ds Max
Focal Press | ISBN: 0240808932 | March 20, 2007 | 256 pages | PDF | 39.3 MB

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.

Key Features:
* Color reproductions illustrate a wide array of subtle techniques.
* Contains never-before-published information about how shaders work
* Companion CD-ROM includes tutorial project files

حجم : 39.3 مگابایت
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!





==================================================
==================================================
==================================================



Realistic Architectural Visualization with 3ds Max and mental ray

http://i19.tinypic.com/4pt4ay8.jpg

Roger Cusson / Jamie Cardoso, Realistic Architectural Visualization with 3ds Max and mental ray
Focal Press | ISBN: 0240809122 | April 15, 2007 | 330 pages | PDF | 93 MB

Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.

* Color reproductions illustrate a wide array of subtle techniques.
* mental ray is made easy with accesible demonstations.

From the Back Cover

Bring new realism to your visualizations with a command of the mental ray toolset in 3ds Max. mental ray is made simple with an accessible description of its tools and workflows. You can learn the nuts and bolts of applying materials, lighting, and optimizing your renders.

Step-by-step tutorials lavishly illustrate the processes and techniques required to produce renderings of existing models. Interior and exterior projects demonstrate how to:
*Prepare materials for interior and exterior scenes in light-free enviornments for efficient rendering
* Light a daytime interior scene including indirect illumination, color bleeding, and mr lights
* Light a nighttime interior scene including light decay, lume shaders, exposure controls, and rendering light tests
* Light an exterior scene in daylight with mr Sun and mr Sky objects
* Create a hazy exterior setting with mr Physical Sky and an applied bitmap
* Efficiently work a complex scene to reserve time consuming complete renders for the end

Valuable appendices provide direction on trasnferring CAD files from AutoCAD and Revit to 3ds Max, creating caustics and flash effects, HDRI, Render passes and Bucket rendering, common errors and the process of creating the high resolution image as seen on the front cover.

حجم : 93 مگابایت


!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!





.

hadi665
09-07-2008, 05:56 PM
سلام

تمام تاپیک زیرو رو شد ، لینکای خراب و پستای اضافی پاک شدن
تاپیک خلوت تر و سبکتر شده و لینکاش همگی سالمند


از کسایی که براشون پ خ اومده هم معذرت میخوام http://qsmile.com/qsimages/72.gif
تاپیکای استیکی باید خلوت و مفید باشن

ممنون

***Spring***
09-14-2008, 07:07 PM
سلام
بابا همه ی لینکهای مایا خرابه

سلام ... این لینک درسته ( تو صفحه قبلی هم بود ) ، همین الآن چک کردم ...


Maya 8 : The Complete Reference

http://i22.tinypic.com/w7ew7t.jpg


Maya 8: The Complete Reference (Complete Reference Series)
McGraw-Hill/TAB Electronics | Pages: 691 | 2007-05-24 | ISBN 0071485961 | PDF | 20 MB


Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.
Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction.
* Build 3D models using polygons, NURBS, and subdivision surfaces
* Use displacement maps to enhance geometry
* Create and skin skeletons
* Connect the attributes of any nodes together
* Build a control rig to manipulate skeletons
* Create your own tools using MEL scripts
* Master the Hypershade to control textures, cameras, and lights
* Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
* Render your animation for postproduction

حجم : 20 مگابایت


http://i15.tinypic.com/2mdp3pz.gif (http://forum.p30world.com/redirector.php?url=http%3A%2F%2Frapidshare.com%2Ff iles%2F67099876%2FMaya.8.The.Complete.Reference.Re up.Gandalf.rar)








.

HoJJaT_007
09-22-2008, 01:08 PM
سلام.

من فوتوشاپ رو 70 درصد بلدم و میخوام 3DMAX یاد بگیرم. http://forum.p30world.com/images/New-smile/N_aggressive%20%2826%29.gif

فوتوشاپ رو خود آموز یاد گرفتم , یعنی اول با محیطش آشنا شدم و سپس آموزشای پیسیورلدو خوندم و از مبتدی شروع کردم (مثلا ساخت یه لوگو , یا ساخت یه عینک یا.. ) و بعدش اونقدر با ابزار ور رفتم تا تقریبا کامل یادت گرفتم.

میخوام 3DS MAX رو هم همینطوری یاد بگیرم . http://forum.p30world.com/images/New-smile/N_aggressive%20%2811%29.gif

به خاطر همین یه PDF یا یه آموزش فارسی میخوام که منو با ابزار ها و محیط AutoDesk 3DS Max 9 (ورژن من اینه) آشنا کنه تا بعدا بتونم آموزشای پیسی ورلد رو بخونم و اجسام رو بسازم و وسط آموزش گیر نکنم یهو (مثلا دنبال یه آیتم بگرم توی منو ها http://forum.p30world.com/images/New-smile/N_aggressive%20%284%29.gif)

ممنون

Farshadd
09-28-2008, 02:07 PM
سلام دوستان

اینو پیدا کردم، گفتم بذارم اینجا.

ببخشید اگه تکراریه.

البته چیز زیادی هم نداره، ولی خوب واسه شروع یه چیزایی گفته.

آموزش 3D MAX _ مصور 77 صفحه زبان فارسی

!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

:11:

sina1415
09-30-2008, 11:20 AM
سلام به همه معذرت می خوام اگه جای این سوالم اینجا نیست .

من خیلی دوست دارم تری دی مکس رو یاد بگیرم . اگه میشه به سوالاتم جواب بدین .

0 - چرا بعضی ها می گن 3dsmax - 3d max -3du... فرق اینها با هم چیه؟ من کدومشو باید یاد بگیرم .

1- از ورژن چند شروع کنم .

2- یه کتاب یا سی دی اموزشی کامل که از صفر ( برای خیلی مبتدی ) توضیح داده باشه . برای ساخت همه چیز معرفی کنید.به زبان ساده باشه از صفر ( پایه ) تا حرفه ای . ( به طوری که بتونم سفارش بگیرم ) . با مثال باشه .قیمتش مهم نیست .
البته نمی گم از همین ابتدا با سفارش طراحی بگیرم .بعد یکی - دو سال کار کردن .
خلاصه یه کتاب توپ توپ

Farshadd
09-30-2008, 03:48 PM
سلام به همه معذرت می خوام اگه جای این سوالم اینجا نیست .

من خیلی دوست دارم تری دی مکس رو یاد بگیرم . اگه میشه به سوالاتم جواب بدین .

0 - چرا بعضی ها می گن 3dsmax - 3d max -3du... فرق اینها با هم چیه؟ من کدومشو باید یاد بگیرم .

1- از ورژن چند شروع کنم .

2- یه کتاب یا سی دی اموزشی کامل که از صفر ( برای خیلی مبتدی ) توضیح داده باشه . برای ساخت همه چیز معرفی کنید.به زبان ساده باشه از صفر ( پایه ) تا حرفه ای . ( به طوری که بتونم سفارش بگیرم ) . با مثال باشه .قیمتش مهم نیست .
البته نمی گم از همین ابتدا با سفارش طراحی بگیرم .بعد یکی - دو سال کار کردن .
خلاصه یه کتاب توپ توپ

سلام.

همونطور که گفتید اینجا جای 2 سوال اول نیست، البته به سوال سوم کمی مربوط تره.

من هم هیچی از 3dmax نمیدونم.

ولیبعید میدونم هیچ کتابی از 0 تا حرفه ای آموزش داده باشه. به نظر من کتابا از 0 تا نیمه حرفه ای آموزش میدن.

ولی من جدیدا یه کتاب گرفتم که از 0 شروع کرده. کاملا از 0. خودم حالا 3 صفحه بیشتر نخوندم.

از 0 شروع کرده.

اینم اسمش:

خود آموز گام به گام 3DS MAX 9 2007

ترجمه و تالیف: رحیم نصر آزادانی

:11:

3DSpring
10-06-2008, 01:45 PM
سلام...
فايل تورنت كتاب:

ESSENTIAL CG LIGHTING TECHNIQUES WITH 3DS MAX

BY : Darren Brooker!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!

Beny-Nvidia
10-13-2008, 06:57 PM
سلام
من آموزش learning 3ds max 2008 رو که زبان انگلیسیه و 481 صحفه است رو از مجموعه لرد دارم استفاده میکنم ولی تو یک صحفه اش گفته شده باید از تو فایلهای ساپورتی که همراه Ebook هست باید یک Blue Print رو در بیارم و استفاده کنم . ولی نسخه ای که من دارم چنین فایلهایی رو نداره !
ممکنه برام ساپورت فایلهاش رو پیدا کنید ؟ دایال آپ هم هستم ...
ممنون میشم اگه حتی پک کاملش هم بود برام بذارید فقط مطمئن بشید که ساپورت فایل رو هم داره !
ممنون ...

Beny-Nvidia
10-14-2008, 11:04 PM
کسی به من نمیتونه کمک کنه ؟

Beny-Nvidia
10-21-2008, 06:55 PM
منتظرم ...