View Full Version : »» آموزش هاي ويديويي| فقط در اين تاپيك ◄
Mehran_trex
09-18-2006, 08:18 PM
سلام حتما اسم اين نرم افزار تاحالا به گوشتون خورده من نمنه دموهاي اونو ديدم مثل شاهكاره ولي نميدونم چرا تو ايران اصلا روش كار نميشه اينم يه آموزش توپ البته advanced
Advanced LW Tutorial by VTC
Info at http://www.vtc.com/products/lightwave3dadvmod.htm
http://rapidshare.de/files/28227446/More.Light.part1.rar.html
http://rapidshare.de/files/28227588/More.Light.part2.rar.html
http://rapidshare.de/files/28228622/More.Light.part3.rar.html
http://rapidshare.de/files/28228782/More.Light.part4.rar.html
http://rapidshare.de/files/28229224/More.Light.part5.rar.html
http://rapidshare.de/files/28230143/More.Light.part6.rar.html
http://rapidshare.de/files/28231114/More.Light.part7.rar.html
6x50.00 MB + 1x16.69 MB
password: gfx
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آموزشهای ویدویی Zbrush
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آموزشهای ویدویی Cinema 4d
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arash_irani
11-23-2006, 01:36 AM
Kurv Studios - Modeling a Character in Silo
http://xs308.xs.to/xs308/06441/silocov.jpg
Kurv Studios
Modeling a Character in Silo
This Video carries on from our other best selling modeling videos on Silo `Get into SILO` & 'Silo II Modeling a Head' to show you how to model a character. This video by Josh Robinson walks you through this character in an easy to follow manner
Silo and general modeling enthusiasts will be pleased with this third installment as this video is designed to be useful to beginners as well as intermediate modelers. Josh does not skip any steps in this video, you watch as he works through problems and changes directions all along learning new ways to solve problems and cut time off of your next character project.
Size: 1,9 Gb.
Download:
Rapidshare
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RAR Password: YeYo4NigMae
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arash_irani
11-26-2006, 01:18 AM
Maya Gnomon Dvd - Character Animating 2: Animating Bi-peds Options
http://pixhost.eu/avaxhome/gfxworld/2006-11-17/Maya_Gnomon.jpg
Maya Gnomon DVD - Character Animating 2: Animating Bi-peds
MPEG - 720 Mb - 800x600 - approx: 2 hours 10 min
In this lecture we will begin to understand the gaits of certain bipeds and how studying their movement will enable us to give our characters propulsion and weight. We will learn how overlapping action can be achieved via offsetting keyed attributes on the timeline and in the graph editor. Furthermore, it is important for our characters to have personality – we will explore ways of bringing ‘life’ to the animation.
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M E H D I
12-16-2006, 02:06 AM
Zbrush softwarez and Tutorials All in One
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password:PhonixNL
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Gnomon Introduction to ZBrush
http://thegnomonworkshop.com/img/dvd_covers/mme01_cover.jpg
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Gnomon Zbrush production Pipeline
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Gnomon Detailing Characters:ZBrush Alpha Library
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Gnomon Building Creatures with Zbrush
http://www.thegnomonworkshop.com/img/dvd_covers/asi04_cover.jpg
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Gmonon - ZBRUSH Creature Design
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Gnomon Head Sculpting and textuering
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DIGITAL TUTORS Introduction to ZBrush
http://www.digitaltutors.com/store/images/t_64.gif
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Digital Tutors ZBrush and Maya Integration
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Kurv Studio - Get into ZBrush 2
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Cinema 4D R9 + ZBrush 2 + Motionbuilder 6
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arash_irani
12-19-2006, 07:27 PM
سلام دوستان
خيلي وقته ميخوام اين مجموعه ارزشمند دويست و خورده هزارتوماني (233 دلار) رو براي شما معرفي کنم
نميدونم چقدر با شرکت Digital tutors آشنا هستين ولي واقعا آموزشهاي جالبي در مورد ساير نرم افزار هاي گرافيک مخصوصا سه بعدي داره که واقعا حرف نداره چرا؟ چون هم حجمش پايينه و هم مدت آموزش و کيفيت و آموزش بالاست
يعني براي افراد مبدتي و افراد حرفه اي که فکر کنم اونهايي که يک آموزش اين شرکت رو داشته باشند ديگه نياز به تعريف بنده نيست :blush:
براي ياد گرفتن مايا اگر يکمي به زبان انگليسي مسلط باشيد همين مجموعه کافيست که همه چيز در موردش رو به خوبي فرا بگيريد :)
DT - Maya in Production, vol.1-vol.5
http://www.digitaltutors.com/store/images/t_70.jpg
Maya in Production Bundle:
Great for artists in production settings
Work on your own short! Learn how to use Maya in a production level setting with detail in over 21 hours of interactive training!
* Maya in Production, vol.1: Pre-Production
* Maya in Production, vol.2: Modeling
* Maya in Production, vol.3: Texturing
* Maya in Production, vol.4: Rigging
* Maya in Production, vol.5: Animation
Info:
http://www.digitaltutors.com/store/product.php?productid=70&cat=11&page=1
DT Maya Vol1 : Pre-Production
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DT Maya Vol2 : Modeling
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DT Maya Vol3 : Texturing
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DT Maya Vol4 : Rigging
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DT Maya Vol5 : Animation
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All Pass: gfxgfx.net
توضيح ايکه يکي از فايلها فقط از Rpidshare.de هستش و بقيه از Rapidshare.com هستش
اميدوارم که لذتش ر ببريد :) ;)
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arash_irani
12-22-2006, 11:26 PM
AUTODESK MAYA TECHNIQUES | DIGITAL HAIR
http://pixhost.eu/share/2006-10-04/AMAYATDHAIRCD.jpg
* Successful Hair Creation
1. Hair stiffness
2. Hair styling (Manual and Dynamic)
* Visualization tricks
1. Hair density
2. Faking density
* Hardcore Tricks
1. Cutting hair
2. Color
3. Tweaking the hair system after caching
4. Flying hair
* Rendering Hair
Presenter Biography
Sergey Tsyptsyn is a Maya instructor from Moscow, Russia. He has been working with Maya since the initial release and has spent most of his time as Maya Instructor, teaching students various Maya techniques. He also freelances as a consultant and technical director for various projects and studios in Russia. Sergey also contributes his expertise to scientific research at the Moscow University, specifically complex 3d-data visualization and OpenGL programming. He is currently working on an apocrypha book about Autodesk Maya software.
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arash_irani
12-22-2006, 11:42 PM
CG Academy Advanced Modelling 2
Technical Modelling 1 Hudson J3a Steam Locomotive
http://www.imagemule.com/uploads/hudsonj3a3xxckbz.jpg
In this DVD Chris Thomas takes you through the modelling of a Hudson
J3a Steam
train. If you have read Chris?s profile then you?ll know he was
responsible
for modelling the Great Pyramid of Giza for 2003?s Emmy Nominated
Discovery
special ôPyramids?, so who better to guide you through the trials and
tribulations of advanced technical modelling. Chris will guide you
through many
aspects of a modelling project of this scale, including the importance
of
reference material, best practices, organisation techniques, creating
your own
simple MAXScripted tools, approaches for modelling many of the
elements,
tools, approaches for modelling many of the elements.
This DVD is aimed at a user with a good working knowledge of spline and
poly
modelling, as both schools are combined on this DVD. This is an ideal
resource
for anyone who may be involved in technical modelling or who wishes to
move into
the field.
Info:
http://www.cg-academy.net
Chapter 01: Defining Your Goals
Just what is it that your model has to be used for, are there any
special requirements? We look at these issues here.
Chapter 02: Reference Materials
Reference material is key to a good technical model, we look at the
reference types in this chapter.
Chapter 03: Scene Management & Workflow
Some tips on the best practices and workflow to use when working on a
large technical model.
Chapter 04: MAXScript Tools
We look at some simple scripted tools and techniques that can make
modelling easier.
Chapter 05: Modelling The Main Boiler
We start with our first practical element, the Main Boiler
Chapter 06: Modelling The Firebox
We move on to modelling the Firebox (rear boiler area).
Chapter 07: Modelling The Cab
Then the drivers cab.
Chapter 08: Modelling The Chassis
And then the chassis.
Chapter 09: Modelling The Trailing Truck
We continue by modelling the truck that holds up the Firebox and cab
area (Trailing Truck)
Chapter 10: Modelling The Drive Wheels
Then on to the six main drive wheels and their breaking mechanisms.
Chapter 11: Modelling The Pistons/ Mechanisms
In this chapter we look at some of the techniques use in modelling the
main pistons, drive rods and associated mechanisms.
Chapter12: Modelling The Front Truck
We quickly run through how the front truck was put together.
Chapter 13: Modelling The Plough
And then on to the Plough (Pilot) the element that fronts the train
beow the main boiler.
Chapter 14: Modelling The Pipes & Wiring
And we finish off the modelling with a look at how the various pipes
and wiring elements were tackled.
Chapter 15: Final Touches & Wrapping Up
Finally we look at the best procedure for passing the model on along
the production pipeline.
Chapter 17: Bonus Chapter
This is chapter presents a preview of Chris Harvey's new Mechanical
Rigging series, due to be published by CG Academy later this year.
Chris is an acknowledged master at rigging, both mechanical and
creature based. His Master -Classes at Siggraph 2004/2005 were a big
success, and in this series he opens up to you many of his tips, tricks
and best techniques in mechanical rigging. In this chapter Chris rigs
the Hudson J3a's pistons and other mechanisms so that the train can be
animated with ease. Check in here again soon for more news on this
exciting series.
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arash_irani
12-22-2006, 11:45 PM
3ds max DUCATI honda modeling
http://www.imagemule.com/uploads/014900585ducati1og17dYn.jpg
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pass : erick3d
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arash_irani
12-23-2006, 12:00 AM
Learning Maya | Full Body IK
http://atl.img.digitalriver.com/v2.0-img/operations/autodesk/image/l/t/_/lt_maya_boxlrg_lm_full_body_ik.jpg
info
Learning Maya ™ | Full Body IK is your shortcut to creating natural poses and animation with Maya ® 7. Understand the power of full body inverse kinematics and the flexibility it can afford you. Repurpose rigs from quadrupeds to bipeds and avoid using single IK handles for each limb. Give your animator the power to translate and rotate limbs while the rest of the body follows that movement. Take your animation skeletons to the next level with Learning Maya | Full Body IK.
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arash_irani
12-24-2006, 03:32 PM
سلام دوستان
Character Studio 4 - Training CD3
http://pixhost.eu/avaxhome/gfxworld/2006-12-16/CHRSTD4.jpg
If you are a character animator looking to shorten your learning curve on a complex piece of software such as character studio 4, then you need to look at this traininig DVD. With this training by industry veteran Michele Bousquet, you will discover more ways to get your character work done in far less time using this robust set of tools.
This CD Covers In-Depth Training of Biped Freeform Animation.
================
Download Links:
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============================================
Character Studio 4 - Training CD 4
If you are a character animator looking to shorten your learning curve on a complex piece of software such as character studio 4, then you need to look at this traininig DVD. With over 6 hours of in-depth training by industry veteran Michele Bousquet, you will discover more ways to get your character work done in far less time using this robust set of tools.
Michele will take you through the new features of character studio 4 such as the Motion Mixer for mixing motion files, and the Workbench for adjusting Biped function curves.
This CD Covers In-Depth Training of:
Motion Capture
Motion Mixer
Motion Flow
Crowd Basics
Biped Crowd.
Download Links:
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arash_irani
12-24-2006, 03:35 PM
Maya Intermediate: Female Android Modeling
http://www.imagemule.com/uploads/andr0oQ0.jpg
Description:
Have you ever wondered how they created the life-like robots seen on films and TV? Maya Intermediate: Female Android Modeling, is an interactive training kit specifically designed to redefine your existing skills and guide you through the intricacies of modeling in Maya. Get unrivaled experience with the innovative tools and powerful modeling techniques presented in over 7 hours of comprehensive training methods by Digital-Tutors.
Maya Intermediate: Female Android Modeling focuses on the latest trend of modeling with complexity and photorealism, blurring the line between digital and reality! The concepts, methods, and tools used for each process are presented in clear and easy to follow steps, specifically designed to save you time and frustration throughout your workflow. Easily learn Polygon and Subdivision surface modeling techniques and countless added training exercises including: High Dynamic Range Images (HDRI), shader network creation, surface conversion, rendering in mental ray, subdivision creasing, UV layouts for texturing, image plane setup, and the necessary steps to create a photorealistic and production-level imagery.
By allowing you to learn at your own pace and develop the necessary skills to create sophisticated imagery with production-level professionalism, Digital-Tutors reveals the secrets of our unparalleled training approach and unlock your hidden potential. Learn why over 34,000 artists around the world have made Digital-Tutors – their most trusted resource for training tools.
cd01:
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cd02:
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cd03:
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cd04:
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arash_irani
12-26-2006, 05:01 PM
MAYA TECHNIQUES SUPERTOON Animation
Maya Techniques | SuperToon Animation uses the rigged character created in Maya Techniques | SuperToon Modeling and Body Rigging and Maya
Techniques | SuperToon Facial Rigging. With this DVD, you’ll discover real world techniques for achieving true cartoon style animation as
practiced in the major studios today. You’ll also benefit from professional tips and tricks that provide a better understanding of cartoon
characters in general and how to best animate them. Learn to plan your scenes and apply core cartoon strategies to your character’s
movements. Convey emotion, create silhouettes and maintain a line of action. Get more bounce from your toony animations with Maya Techniques
SuperToon Animation.
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arash_irani
12-26-2006, 05:03 PM
Kurv.Studios.Lightwave3D.UV.Texturing
http://www.kurvstudios.com/images/lw_uv_texturing_lrg.jpg
Three dimensional animation software Lightwave3D unfolds the uv course, lecturer Larry Shultz not only leads you
comprehensively to understand LightWave 3D unfolds uv the elementary knowledge, but also will explain some
LightWave the 3D user not often to use or to use the improper tool, these technologies and the skill will cause you to
save the massive time
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arash_irani
12-26-2006, 05:25 PM
Maya Game Character Modeling
http://n3vrosbynympho011.free.fr/uploads/3a86811386.gif
cd1
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cd3
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cd 4
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cd 5
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cd 6
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cd 7
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cd 8
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cd 9
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cd 10
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cd 11
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cd 12
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cd 13
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arash_irani
12-26-2006, 05:33 PM
Using SyFlex in Maya
http://www.imagemule.com/uploads/syflex21Hm.jpg
Using SyFlex in Maya
An in-depth guide to learning the fundamentals of SyFlex simulation
Easily learn SyFlex and begin creating various realistic simulations.
Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists.
Popular highlights include:
* Clothing Techniques for Animated Characters
* SyCloth, SyHair, SySkin, SyFlesh
* Forces: Gravity, Damp, Air, Wind, Turbulence, Volume, Magnet, Sew
* Constraints: Nail, Pin, Mimic
* Wrinkle Maps
* Hair Maps
* Attenuation Maps
* Rigging SyFlex for Secondary Animation
* Initial States and Caching
* Collisions
* Live Mode
* Visualization Attributes
* Maya Artisan
* Troubleshooting Simulations
* Efficient Workflow Using EZFlex
Download Links:
CD1
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CD2
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arash_irani
12-26-2006, 05:40 PM
Digital Tutors - Fundamentals Of Maya - Polygon Sub-D Modeling
http://share.nigmae.net/uploads/posts/1166954611_t8101hp6.gif
nfo
Software: Maya 6 or higher
Run Time: 3 hrs. 42 min., 2 discs
Availability: Ships next business day
Begin modeling creatures and organic forms using time-saving modeling techniques with over 3.5 hours of
project-based training. Perfect for
beginner and intermediate users.
cd1
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cd2
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arash_irani
12-26-2006, 05:46 PM
Digital TUTORS MENTAL RAY FOR MAYA TRAINING KIT
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arash_irani
12-26-2006, 05:49 PM
Gnomon Dynamics 2: Particle Emission
http://www.thegnomonworkshop.com/img/dvd_covers/dyn02_cover.jpg
The ability to use vertices, curves and particles as emission sources is an extremely powerful aspect to
Maya's dynamics. In this video we
focus on the 'Emit from Object' tool as well as the 'Curve Flow' effect. Example scenes include fire, smoke,
shockwaves, fireworks,
explosions, sparks, solar flares and liquid streams.
upload by bdshare.net
Instructor:
Alex ALVAREZ
INFO::
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موفق باشید
یا حق
arash_irani
12-26-2006, 05:50 PM
Introduction to Maya Paint Effects
http://www.imagemule.com/uploads/t358rl8oJtG.gif
Express yourself creatively and learn Maya Paint Effects with over 7 hours of project-driven training.
Great for beginner to intermediate users.
Popular highlights include:
* Toon Rendering
* Mesh Brush
* Optimizing Scenes
* Light Based Effects
* Control Curve Based Effects
* Secondary Animation
* Custom Brushes
* Paint Effects Overview
cd1
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cd2
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cd3
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ممنون و موفق باشید
یا حق
arash_irani
06-24-2007, 05:02 PM
Projects Tutorials - THE MAKING OF 'SMILE'
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This 'making of' demonstration and lecture began with the decision
to create a new still image and record the entire process.
Using Maya, UVlayout, Zbrush and Photoshop, 'Smile' was created
in eight hours over the course of a couple evenings.
Observe and listen as Alex shares his workflow,
thought process and techniques.
* BASE MESH AND UV LAYOUT.
* SCULPTING IN ZBRUSH.
* LIGHTING AND SHADERS.
* 2D PAINTOVER, 8K MAPS, FINAL COMP.
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QuickTime movies: 1024x768 / 5 hours.
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arash_irani
06-24-2007, 05:05 PM
ZBrush 3 Modeling - HUMAN ANATOMY - FEMALE
http://gnomonology.com/upload/tutorial_thumb/64/main.jpg
In this instructional video Zack Petroc elaborates on his approach
to digital sculpting through the creation of a female character.
Starting with a low resolution box mesh, the viewer watches
as Zack begins by adding gesture and rhythm to the character
and then takes the design through to final detailing.
The lesson takes place in ZBrush 3.0 showcasing a unique approach
to developing surface, reading three dimensional form,
and establishing relationships between muscle groups.
This lecture is intended for all students and professionals
who wish to strengthen their character work through furthering
their knowledge of human anatomy.
* GESTURE and RHYTHM, BLOCK-IN, TORSO, LEG, ARM.
* HAND, FOOT, HEAD, FACE AND HAIR REFINEMENT.
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arash_irani
07-06-2007, 12:35 AM
Hi There!
Has anybody the Gnomon Introduction to Zbrush 3 tutorial?
www.thegnomonworkshop.com/dvds/mme04.html
Thanks in advance.
►For U ◄
=================================================
Gnomon Introduction to ZBrush Tutorials, Other
http://i13.tinypic.com/2itpvnl.jpg
Gnomon Introduction to ZBrush 3
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Or::
================================================== ============
Gnomon - Intro to ZBrush3
http://www.thegnomonworkshop.com/img/dvd_covers/mme04_cover.jpg
This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working
processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He
also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the
ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD.
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6 hours of lecture.
Product Code: MME04
http://www.thegnomonworkshop.com/img/topicscovered.gif
Interface
Sculpting
Texturing
ZSpheres
MatCap
SubTools
Transpose
Topology
Displacement and Normal Maps
llustration
http://www.thegnomonworkshop.com/img/dvd_thumbs/chapters1.gif
01: Introduction to Pixol Technology
02: Interface
03: Sculpting
04: Selection
05: Advanced Sculpting
06: ZSpheres
07: SubTools
http://www.thegnomonworkshop.com/img/dvd_thumbs/chapters2.gif
01: Transpose
02: Color and Texture
03: Material Capture
04: Topology
05: Displacement
06: Illustration
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Elfin-D
07-27-2007, 03:38 PM
Gnomon 3Dsmax - Video Training DVD Collection :
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Gnomon Workshop Global Illumination Exteriors V-ray Lighting Techniques
http://thegnomonworkshop.com/img/dvd_covers/cni01_cover.jpg
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Gnomon Workshop Global Illumination Interiors V-ray Lighting Techniques
http://thegnomonworkshop.com/img/dvd_covers/cni02_cover.jpg
Info
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Gnomon 3Dsmax Environment Creation For Production
http://thegnomonworkshop.com/img/dvd_covers/tjo01_cover.jpg
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Gnomon 3Dsmax Environment Lighting for Production
http://thegnomonworkshop.com/img/dvd_covers/tjo02_cover.jpg
Info
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Gnomon 3Dsmax - Character Modeling For Production
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Info
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Gnomon 3Dsmax - Character Texturing For Production
http://thegnomonworkshop.com/img/dvd_covers/ijo02_cover.jpg
Info
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Gnomon 3Dsmax Creature Modeling for Production
http://thegnomonworkshop.com/img/dvd_covers/lpi01_cover.jpg
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Password : OBSCURED
Gnomon 3Dsmax Creature Detailing for Production
http://www.thegnomonworkshop.com/img/dvd_covers/lpi02_cover.jpg
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Gnomon Creature Texturing and Rendering for Production
http://thegnomonworkshop.com/img/dvd_covers/lpi03_cover.jpg
Info
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Pass to unrar: hitmebabyonemoretime
Pass to unrar (2nd time): OBSCURED
Gnomon 2D - Matte Painting Production Techniques
http://thegnomonworkshop.com/img/dvd_covers/cst01_cover.jpg
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Gnomon 3Dsmax - Set Extension and Lighting Effects
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Elfin-D
07-27-2007, 07:19 PM
CG-Academy Collection
Homepage :
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CG Academy Intermediate Rigging 1 - FK Spine, Leg & Foot Rig
http://www.cg-academy.net/pages/topic_rigging/dvds_rigging_intermediate_1/packshot_DCLM.jpg
Description
In this DVD Paul will take you through rigging the Ogre’s Spine using an FK system in conjunction with wired control objects. He then demonstrates how to create an inverse foot rig using reactor controllers and scripted custom attributes to facilitate a smooth foot-roll system. Finally we learn how to modify the leg bones using expression controllers to create a working leg stretch system.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download : 12 x 50MB + 47MB
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Password : shareislove
CG Academy Intermediate Rigging 2 - Spline IK, ARM & Hand Rig
http://www.cg-academy.net/pages/topic_rigging/dvds_rigging_intermediate_2/packshot_DCLM.jpg
Description
In this DVD Paul continues his Ogre rig with a second approach to producing a spine rig using a custom Spline IK solution. He then moves on to producing an arm rig that demonstrates two unique methods for an arm bone twist solution. Finally Paul demonstrates how to rig a hand and produce a comprehensive GUI for it using custom attributes and MAXScript.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Download : 17 x 50MB + 27MB
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CG Academy Intermediate Rigging 3 - Skinning Techniques
http://www.cg-academy.net/pages/topic_rigging/dvds_rigging_intermediate_3/packshot_DCLM.jpg
Description
In this DVD Paul deals with many of the aspects of skinning a character using 3dsmax's Skin modifier. Starting with weighting via envelopes Paul then moves on to build on this foundation with weight painting and blending. Further control is then added via muscle bones, skin deformers and springs for dynamic flexing of the Ogre's stomach.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
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CG Academy Intermediate Rigging 4 - Facial Rigging Techniques
http://www.cg-academy.net/pages/topic_rigging/dvds_rigging_intermediate_4/packshot_DCLM.jpg
Description
In this final DVD in Paul Neale’s Intermediate Rigging Series, Paul looks at two completely different ways to setup the Ogre’s facial animation rig. In the first half of the DVD we look at the eye rigs dilation and directional controls, and then move on to a morph centric system that only uses a bone for jaw movement. In the second half of the DVD we look at a bone based system that allows for very fine an intuitive control over the Ogre’s features. A six hour plus DVD, jam packed with insights and a must buy for any budding or professional rigging TD.
This DVD is aimed at 3dsmax users that are familiar with the basics of rigging such as IK and FK systems, Expression, Script and Reactor Controllers and so on. The DVD along with the others in the series aims to take those fundamentals skills to the next level and to allow you to create production level character rigs that are flexible, easy to use and fast to work with.
Note: MAXScript skills are vital to get the most from this DVD. We recommend our MAXScript Fundamentals Set for those needing to learn these skills.
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Elfin-D
07-27-2007, 07:20 PM
CG Academy - MAXScript Fundamentals 1 - Variables Macroscripts&Functions
http://www.cg-academy.net/pages/topic_maxscript/dvds_MAXScript_intermediate_1/packshot_DCLM.jpg
Description
In this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.
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CG Academy - MAXScript Fundamentals 2 - Maxscript for the Masses
http://www.cg-academy.net/pages/topic_maxscript/dvds_MAXScript_intermediate_2/packshot_DCLM.jpg
Description
In our second MAXScript Fundamentals DVD, Borislav “Bobo” Petrov continues our exploration of the wonderful world of MAXScript. In this DVD Bobo applies MAXScript to many real world tasks where doing things by hand would be slow and laborious, bring to bear the power of MAXScript on the masses of objects, lights and materials found in a typical 3dsmax scene.
This DVD has been designed as a continuation of our first MAXScript Fundamentals DVD (Variables, Macroscripts & Functions by Laszlo Sebo), though it can be used by existing MAXScript users to gain insight into the power of MAXScript from an acknowledged scripting master.
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CG Academy - Advanced MAXScript 1 : The Matrix Explained
http://www.cg-academy.net/pages/topic_maxscript/dvds_MAXScript_advanced_01/packshot_aclm.jpg
Description
In this first of our Advanced MAXScript DVDs, Bobo introduces us to the world of 3D math, or as he puts it “how the 3D world functions under the hood…”. This DVD progresses through the theory and practical application of vector, trig, matrix and barycentric coordinate math. It will allow you to manipulate objects transforms, particles speed and motion, to easily align one object to another, and builds on all of these topics to culminate in a fully scripted ray-tracing rendering system!!
This DVD is an ideal introduction or refresher course for any Intermediate or Advanced scripter that wants gain (or re-gain) control of 3D math skills within MAXScript and in doing so push their skills forward and take a firmer control of many areas of 3dsmax.
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Elfin-D
07-27-2007, 07:20 PM
CG Academy: Particle Flow Fundamentals 1: Principles and Workflow
http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics1/packshot.jpg
Description
This DVD introduces the user to Particle Flow, the new schematic particle system first introduced in release 6.0 of 3dsmax. Chris will guide you through the fundamentals of what particles are, how Particle Flow is structured, the elements of its GUI and on how to construct your own first Particle Flows.
This DVD is aimed at an intermediate 3dsmax user, someone who is comfortable with its interface and workflow. The DVD does not assume any previous particle system experience however and is suitable to those that are new to the field, as well as to those moving over from other 3d software packages.
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CG Academy: Particle Flow Fundamentals 2: Operators 1
http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics2/packshot.jpg
Description
This DVD continues our Particle Flow Basics series by covering in depth the first three sets of Particle Flow Operators. The Operators covered are... Birth, Birth Script, Delete, Position Icon, Position Object, Rotation, Spin, Scale, Speed, Speed By Surface, Speed By Icon and Keep Apart.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particle Flow Fundamentals 3: operators 2
http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics3/packshot.jpg
Description
The third DVD in our Particle Flow Fundamentals series continues our in depth examination of its Operators. The Operators covered are... Shape, Shape Facing, Shape Instance, Shape Mark, Materials Static, Material Dynamic, Material Frequency, Mapping, Cache, Display, Notes, Force, Render and Script..
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particleflow Fundamentals 4:Tests,Forces and Collisions
http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics4/packshot.jpg
Description
The fourth DVD in our Particle Flow Fundamentals series continues our in depth examination by looking at Particle Flows Tests, The Force SpaceWarps and the Collision Deflectors. Tests covered are… Age, Collision, Collision Spawn, Find Target, Go To Rotation, Scale, Script, Send Out, Spawn, Speed, Split Amount, Split Selected and Split Source. The Forces covered are… Gravity, Wind, Drag, Vortex, PBomb, Motor and Push. The 3 basic and 3 Omni Deflectors are also covered.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for use by those that already have a basic knowledge of Particle Flow and who wish to gain a greater insight into the use of the Operators covered by this DVD.
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CG Academy Particle Flow Fundamentals 5 : Practical Examples
http://www.cg-academy.net/pages/topic_particles/dvds_pflowbasics5/packshot.jpg
Description
Practical Examples concludes our Particle Flow Fundamentals series with an in depth look at nine diverse real world effects. We look at how to approach each example in the most efficient manner, how different flow topologies can be used to tackle different effect problems. How materials can be used to produce animated effects, and how animated meshes can be instanced into our flows to help in realising our compelling series of effects.
This DVD is aimed at a user with a basic knowledge of Particle Flow. It has been primarily designed as a continuation of our Particle Flow Fundamentals series, though it is also very much suitable for those of an intermediate level of Particle Flow use.
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Password : shareislove
Elfin-D
07-27-2007, 07:21 PM
CG Academy Texturing Fundamentals 1 - UV Mapping & Texturing
http://www.cg-academy.net/pages/topic_texturing/dvds_texturing_fundamentals_01/packshot_aclm.jpg
Description
This comprehensive DVD will introduce to you and take you through many of the fundamental concepts of texturing models in a CG environment. What is UVW mapping and how do I work with it? How do 3D procedural textures map themselves onto our models? How can I lock those procedurals to my deforming characters mesh (skin, soft body dynamic objects etc). These and other topics are explored here and should give any user a complete grounding in UV mapping and texturing within 3dsmax.
This DVD is aimed at a fundamentals and intermediate level user that needs a fuller grasp of UVW mapping and procedural texture theory. It will give any user a firm grasp of these concepts upon which they can build further more advanced skills.
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pass is : ~censored~
CG Academy - Intermediate Texturing 1 - The Uunwrap UVW Tool
http://www.cg-academy.net/pages/topic_texturing/dvds_texturing_intermediate_01/packshot_DCLM.jpg
Description
The second DVD in our texturing series explores the Unwrap UVW modifier tool in 3dsmax 8.0. The DVD opens with an explanation of the fundamental concepts behind UV unwrapping. Then moves on to give a thorough introduction to all of the user interface elements of the tool. And then Chris takes you through a comprehensive real world project that will give you a solid understanding of the techniques and workflows of the unwrapping process.
This DVD is aimed at an intermediate level user that has a grasp of the fundamentals of texturing and mapping within 3dsmax. It is an ideal continuation of the skills learnt in DVD1 in this series UV Mapping & Texturing.
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CG Academy Advanced Texturing 1 - Creature UV Unwrapping
http://www.cg-academy.net/pages/topic_texturing/dvds_texturing_advanced_01/packshot.jpg
Description
In this DVD Dominic Qwek will guide you through a fast and efficient workflow for unwrapping the UV's on a complex organic creature mesh (the creature he modelled in his Advanced Modelling DVD). The DVD is structured in two halves, in the first half Dominic covers the “traditional” workflow used in 3dsmax 7.0 and earlier releases. And in the second half Dominic moves on to show how the new features of 3dsmax 8.0 such as Pelt Mapping and its enhanced Relax Tools can be used to accelerate and complement the processes shown in the first section of the DVD.
This DVD is intended for advanced users and requires an understanding of the principles of UVs and a good working knowledge of the UV Unwrap tool featured in 3dsmax. The workflows on this DVD can to a large extent also be carried across to other 3d software such as Maya and XSI.
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Elfin-D
07-27-2007, 07:22 PM
CG Academy Afterburn Master 1 - Afterburn Fundamentals
http://www.cg-academy.net/pages/topic_plugins/dvds_afterburnmasters1/packshot.jpg
Description
This DVD introduces Sitni Sati’s 3dsmax volumetric particle rendering system, Afterburn to the advanced level Particle Flow user. Allan gives you an overview of the Raymarching technology behind the system and goes on to guide you through the user interface and a number of practical examples that demonstrate the myriad of uses Afterburn can be put too. Later, he gives a valuable insight into optimisation techniques and the best tricks and approaches to Afterburn's use, that give you an insight into its use for special effects in Film, Television and Games special effects.
This DVD is aimed at the intermediate to advanced level 3dsmax Particle Flow user, that needs to get the most out of Afterburn. The DVD assumes that the user is well versed with Particle Flows operation, though it does not assume any prior experience with the Afterburn system itself.
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CG Academy Afterburn Master 2 - Fireball
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Description
In this DVD Allan McKay takes you through the real world scenario of creating a huge fireball bursting down the passenger aisle of a commercial jet. The tutorial covers such topics as tackling the creation of the various effect elements, including a Birth Script Operator to facilitate the fireball ripping chairs from their bases as it tears through the aircraft. The tutorial then goes on to cover the creation of the various render elements needed for the final effect and culminates in Allan taking you through a test composite to produce a final film quality effects shot.
This DVD is ideal for advanced users that are comfortable with Afterburn and Particle Flow and who want to take their skills to the next level. It is an exploration of a real world scenario and will give even advanced users a very valuable insight into a real world effects shot pipeline.
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CG Academy Afterburn Master 3 - Air Strike
http://www.cg-academy.net/pages/topic_plugins/dvds_afterburnmasters3/packshot.jpg
Description
In this DVD Allan tackles a real world production scenario using a highly procedural workflow. He demonstrates how to use a combination of Particle Flow and Afterburn to form a flow that creates an air strike by a squadron of bomber jets. Each jet drops a bomb and this triggers a chain of events that leads to a number of effects that cascade from the original bomb release. A perfect example of how to push your Particle Flow and Afterburn based effects to a higher level and make your particles truly think for themselves!
This DVD is ideal for advanced Particle Flow users and those that are comfortable in using Afterburn. It is an exploration of procedural methods using Particle Flow to achieve a complex real world production level effect.
Download
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Elfin-D
07-27-2007, 07:22 PM
CG Academy Advanced Modeling 1 - Sub-D Create Modeling
http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_advanced_01/packshot_aclm.jpg
Description
In this DVD Dominic will take your through an advanced and structured approach to Sub-Division based creature modelling. He lays the foundation with a well planned and analyzed set of concept sketches that allow him to plan his models form from the outset. From here he builds the model in three distinct stages, with each stage forming a solid foundation for the next. Finally he takes you through some adjustments steps that give his model that extra realism and to ensure it functions well within a production pipeline.
This DVD is ideal for intermediate and above modellers with a firm understanding of the principles of Sub-Division modelling. Its an invaluable learning resource for modellers working within any production discipline.
Download
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
pass: ~censored~
CG Academy Advanced Modeling 2 - Technical Modelling 1
http://www.cg-academy.net/pages/topic_modelling/dvds_modelling_advanced_02/packshot_aclm.jpg
Description
In this DVD Chris Thomas takes you through the modelling of a Hudson J3a Steam train. If you have read Chris’s profile then you’ll know he was responsible for modelling the Great Pyramid of Giza for 2003’s Emmy Nominated Discovery special “Pyramids”, so who better to guide you through the trials and tribulations of advanced technical modelling. Chris will guide you through many aspects of a modelling project of this scale, including the importance of reference material, best practices, organisation techniques, creating your own simple MAXScripted tools, approaches for modelling many of the elements, and much more.
This DVD is aimed at a user with a good working knowledge of spline and poly modelling, as both schools are combined on this DVD. This is an ideal resource for anyone who may be involved in technical modelling or who wishes to move into the field.
Download
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
CG Academy 3DSMAX Workflow 2 - Proceduralism
http://www.cg-academy.net/pages/topic_workflow/dvds_3dsmaxworkflow2/packshot_aclm.jpg
Description
This DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.
This DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmax, and also as a strong foundation upon which the user can build their skills in DVD 2 in this series Procedural Techniques .
Download
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Elfin-D
07-27-2007, 07:23 PM
CG Academy 3Ds Max WorkFlow 1 : User Interface and Basic WorkFlow
http://www.cg-academy.net/pages/topic_workflow/dvds_3dsmaxworkflow1/packshot_aclm.jpg
Description
This DVD introduces the 3dsmax user interface and its unique workflow. In the first half of this DVD you will be taken through all of the user interface elements of 3dsmax, and this exploration continues in the second section where Chris creates a simple scene that demonstrates many core features of 3dsmax.
This DVD is aimed at a basic level 3d user, someone with knowledge of how to operate software in general and with a basic understanding of 3d software concepts. It is designed to give the user an introduction to 3dsmax and not to 3d concepts in general. It is also of particular use to those moving over to 3dsmax from another 3d graphic platform.
Download
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
ساخت یه نارنجک دودزا - مکس:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
سه راه ساخت نئون در مکس:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
مقایسه ویری و منتالری (VRay vs MentalRay):
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
نورپردازی داخلی و رندر با VRay -مکس
http://www.cgarena.com/freestuff/tutorials/max/giorgio_videos/interior_header.jpg
با حجم 32.5 مگ:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
ساخت پرستشگاه - مکس
http://www.cgarena.com/freestuff/tutorials/max/giorgio_videos/temple_header.jpg
باحجم 57 مگ
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
درک نهانگاه نور (Light Cache) در VRay - مکس
http://www.cgarena.com/freestuff/tutorials/max/giorgio_videos/lightcache_header.jpg
با حجم 18.3 مگ
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Aminzikzak
11-24-2007, 09:09 PM
سلام نمیدونم اینو قبلا کسی گذاشته یا نه
3Dsmax
http://i3.tinypic.com/6jaimis.jpg
دانلود :
قسمت اول (http://www.treddi.com/upload/philix/Tut-CiberDany-3dsMax/3dsMax_tazza_parte1.wmv)
قسمت دوم (http://www.treddi.com/upload/philix/Tut-CiberDany-3dsMax/3dsMax_tazza_parte2.wmv)
حجم قسمت اول 23 مگ
حجم قسمت دوم 62 مگ
The_matrix
11-29-2007, 11:26 PM
سلام دوستان اگه میشه لینکارو تو راپید شر نزارید چون بعداز 90 رو که استفاده نکنی لینکو تعطیل میکنه
اینم آموزش های ابتدایی برای تازه کارا امیدوارم تکراری نباشه
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
اینم لینک آموزش نرم افزار Vue Xterm 6
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
کامل مادلینگ در تردی مکس 9
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
13.5ساعته ...نگران نباشید تکه تکه است
Reza3D
12-04-2007, 11:18 PM
سلام
واقعا اگر دانلود نکنید از دستون رفته این آموزشی به صورت قدم به قدم موتور زیر را مدل سازی کرده است :
http://www.tutorials3d.com/renders/big/0149_00585_ducati_1.jpg
http://rapidshare.com/files/23792111/agt3ducm.r00
http://rapidshare.com/files/23792191/agt3ducm.r01
http://rapidshare.com/files/23792437/agt3ducm.r02
http://rapidshare.com/files/23792125/agt3ducm.r03
http://rapidshare.com/files/23792120/agt3ducm.r04
http://rapidshare.com/files/23792236/agt3ducm.r05
http://rapidshare.com/files/23792194/agt3ducm.r06
http://rapidshare.com/files/23792454/agt3ducm.r07
http://rapidshare.com/files/23792117/agt3ducm.r08
http://rapidshare.com/files/23792293/agt3ducm.r09
http://rapidshare.com/files/23792118/agt3ducm.r10
http://rapidshare.com/files/23792284/agt3ducm.r11
http://rapidshare.com/files/23792128/agt3ducm.r12
http://rapidshare.com/files/23792124/agt3ducm.r13
http://rapidshare.com/files/23792222/agt3ducm.r14
http://rapidshare.com/files/23792137/agt3ducm.r15
http://rapidshare.com/files/23792435/agt3ducm.r16
http://rapidshare.com/files/23792127/agt3ducm.r17
http://rapidshare.com/files/23792132/agt3ducm.r18
http://rapidshare.com/files/23792300/agt3ducm.r19
http://rapidshare.com/files/23792093/agt3ducm.r20
http://rapidshare.com/files/23792254/agt3ducm.rar
Original package
Size: ~ 320 MB
Reza3D
12-05-2007, 12:23 PM
http://xs221.xs.to/xs221/07462/creature01.jpg
دانلود نکنید از دست تون رفته :
info:
Code:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!Beginning with three self created sketches in photoshop. Which are then imported into 3D Studio Max image planes for background reference.
The tutorials goes onto show, using a variety of Max's powerful 3D modeling tools, how to develop a full body 3D character.
download: (3x99+60MB)(unpacked 495 MB)
Code:
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! Code:
pass:BD&GFX
Reza3D
12-05-2007, 12:25 PM
این هم تقدیم به دوستانی که علاقه به Composit دارند :
این آموزشی توسط پروفسور Gary M. Davis طراحی شده است . من توضیحات کامل را گفتم که به زبان اصلی بزارم تا بچه ها خودشون بیشتر متوجه قضیه بشوند :
Class 1 – UI and Workflow Essentials of Autodesk 3ds Max: User preferences, basic UI navigation, creating and naming primitives, the modifier stack, editing pivot points, basic hierarchies and selections, setting up a project to proportion and scale (for various types of client deliverable).
Class 2 – Modeling Fundamentals: Creating and editing 2d splines shapes, lathe and extrude, box modeling basics (aka “Sub-D modeling”), export considerations going to *.FBX & *.3DS formats (for export to use in Flame, Fusion, Nuke, etc.).
Class 3 - Cameras: Basic camera types, cameras on paths, Camera Projection/Mapping, modeling for perspective matching (Matte Painting & Set Extensions), material considerations.
Class 4 – Material Editor: Common Shader setups, working with material libraries, using HDR images as map types, applying materials to imported stock-art models.
Class 5 – Lighting Essentials: Basic light types and common setups, shadow types, attenuation, simple Global Illumination (“GI”) solutions.
Class 6 – Animation: Time configuration, keyframing, auto/manual keyframing, ease curves, timeline tools and editing, fundamental animation controller types including audio controllers and motion capture using a mouse.
Class 7 - Rendering Part 1 & 2 – Basic Output Considerations, Render Elements : Organizing MAX projects for Render Passes (i.e.: fore/mid/back ground renders), essential output file format considerations including full HDR/Floating-point renderings using Mental Ray.
Setting up render elements, UI locations of various features, accommodating render element output, format considerations (cont.), Scanline and Mental Ray explored.
Class 8 - Rendering Part 3 & 4 – The RPF File Format G-Buffers explained, 3ds Max UI locations of RPF hooks, RPF file rendering, advanced uses for RPF within Combustion.
Class 9 - Depth of Field and Motion Blur: Various options for both depth of field and motion blur will be explored. These include solutions within 3ds Max as well as ways of doing these effects as a post process in compositing software.
Class 10 – Motion Graphics and Broadcast: The text tool within 3ds Max will be explored in depth here. Broadcast considerations such as color safe, field rendering, bit-depth, resolution (over-rendering), animated graphic designs, creating looping animations.
RAPIDSHARE
.
Part 1 (http://rapidshare.com/files/70972107/maxcomp.part1.rar)
Part 2 (http://rapidshare.com/files/70975108/maxcomp.part2.rar)
Part 3 (http://rapidshare.com/files/71827592/maxcomp.part3.rar)
Part 4 (http://rapidshare.com/files/71828742/maxcomp.part4.rar)
Part 5 (http://rapidshare.com/files/71675074/maxcomp.part5.rar)
Part 6 (http://rapidshare.com/files/71828516/maxcomp.part6.rar)
.
MIRROR MEGAUPLOAD DEPOSITFILES FILEFACTORY
.
Part 1 (http://www.shareonall.com/maxcomp.part1_osex.rar)
Part 2 (http://www.shareonall.com/maxcomp.part2_kjfc.rar)
Part 3 (http://www.shareonall.com/maxcomp.part3_woan.rar)
Part 4 (http://www.shareonall.com/maxcomp.part4_mvgk.rar)
Part 5 (http://www.shareonall.com/maxcomp.part5_qjen.rar)
Part 6 (http://www.shareonall.com/maxcomp.part6_lnjz.rar)
For more info: Product homepage (http://anonym.to/?fxphd.com)
pass - rapidoff
Reza3D
12-06-2007, 06:48 PM
http://www.simplymax.com/vip_movie_images/goblin1.jpg
http://rapidshare.com/files/74520201/Goblin_20Head_20part_201.zip
http://rapidshare.com/files/74519754/Goblin_20Head_20part_202.zip
http://rapidshare.com/files/74520046/Goblin_20Head_20part_203.zip
http://rapidshare.com/files/74520440/Goblin_20Head_20part_204.zip
http://rapidshare.com/files/74520490/Goblin_20Head_20part_205.zip
http://rapidshare.com/files/74520393/Goblin_20Head_20part_206.zip
http://rapidshare.com/files/74520938/Goblin_20Head_20part_207.zip
http://rapidshare.com/files/74520770/Goblin_20Head_20part_208.zip
OR
http://www.megaupload.com/?d=CNCLHWUK
http://www.megaupload.com/?d=L9HX7KK6
http://www.megaupload.com/?d=8GHP4MUN
http://www.megaupload.com/?d=Y09BHT6O
http://www.megaupload.com/?d=V5ZH1PJD
http://www.megaupload.com/?d=NESI7T3G
http://www.megaupload.com/?d=XJYQKI7M
http://www.megaupload.com/?d=AMG59O5U
Aminzikzak
12-11-2007, 11:33 AM
head modeling :
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
aliani
12-11-2007, 10:44 PM
Exclusive-Simply Maya - Mechwarrior - Maya 8.5http://pixhost.eu/avaxhome/gfxworld/2007-09-28/mech_large.jpg
Maya 8.5 Tutorial - This tutorial is geared for intermediate Maya users. If you’re into mechanical robots then this tutorial will be a lot of fun. We will begin by using image planes of the side and front views. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, and then into sub’ds to define the final shapes.
When the robot is finished we then move toward preparing our model for texturing. We do this by laying out the UV’s for all the separate parts of the body to make them flat so we can get a clean UV snap-shot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV’s. After the UV’s are finished and your snap-shot is taken we jump into a paint program to start adding color and texture to our model.
You will learn how to use layers for different areas as well as how to stain and chip up certain parts of the body, like the head and torso, for a more aged and scratched look. The last section covers how to texture a few of the nurbs surfaces of our character, such as the tubes, using Maya built-in shading networks. Once our character is all textured we will begin rigging by adding a skeleton to the geometry as well as parent parts of the body to certain joints so that the body parts move with the new skeleton. After our Robot has his joints we will begin adding Ik handles and more in-depth animation controls like foot rolls, as well as finger controls. The last stage of our tutorial covers basic key-frame animation where we move our robot in 3D space instead of a cycle where we would animate him in place. He will walk a bit and then pick up a small object. This will get you familiar with thinking about how the body of our robot would move and counter-balance to get more life-like animation.
rapidshare.com/files/58780659/big_20robot.part01.rar
rapidshare.com/files/58780833/big_20robot.part02.rar
rapidshare.com/files/58780840/big_20robot.part03.rar
rapidshare.com/files/58780805/big_20robot.part04.rar
rapidshare.com/files/58780831/big_20robot.part05.rar
rapidshare.com/files/58780836/big_20robot.part06.rar
rapidshare.com/files/58780846/big_20robot.part07.rar
rapidshare.com/files/58780838/big_20robot.part08.rar
rapidshare.com/files/58780813/big_20robot.part09.rar
rapidshare.com/files/58780819/big_20robot.part10.rar
rapidshare.com/files/58780854/big_20robot.part11.rar
rapidshare.com/files/58780839/big_20robot.part12.rar
rapidshare.com/files/58780828/big_20robot.part13.rar
rapidshare.com/files/58780802/big_20robot.part14.rar
rapidshare.com/files/58780858/big_20robot.part15.rar
rapidshare.com/files/58781014/big_20robot.part16.rar
rapidshare.com/files/58781042/big_20robot.part17.rar
rapidshare.com/files/58781028/big_20robot.part18.rar
rapidshare.com/files/58781071/big_20robot.part19.rar
rapidshare.com/files/58781005/big_20robot.part20.rar
rapidshare.com/files/58781074/big_20robot.part21.rar
rapidshare.com/files/58781072/big_20robot.part22.rar
rapidshare.com/files/58781080/big_20robot.part23.rar
rapidshare.com/files/58781067/big_20robot.part24.rar
rapidshare.com/files/58781051/big_20robot.part25.rar
rapidshare.com/files/58781039/big_20robot.part26.rar
rapidshare.com/files/58781034/big_20robot.part27.rar
rapidshare.com/files/58781087/big_20robot.part28.rar
rapidshare.com/files/58781094/big_20robot.part29.rar
rapidshare.com/files/58781097/big_20robot.part30.rar
rapidshare.com/files/58782341/big_20robot.part31.rar
اگه کسی قبلا اینو گذاشته معذرت میخوام
Moh3en_DDD
12-15-2007, 10:09 PM
Gnomon - The Digital Maquette Volume 1
http://orig.pixhost.eu/avaxhome/gfxworld/2007-04-13/zpe02_cover_orig.jpg
http://pixhost.eu/avaxhome/big_show.php?/gfxworld/2007-04-13/zpe02_cover_orig.jpg
Gnomon - The Digital Maquette Volume 1
Over 2 1/2 hours of lecture.
Product Code: ZPE02
Size : 2.78 GB
Zack Petroc's Art Directing Series begins with The Digital Maquette. This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Moh3en_DDD
12-15-2007, 10:14 PM
The Gnomon Workshop - The Digital Maquette, Volume Two
http://orig.pixhost.eu/avaxhome/gfxworld/2007-11-15/1_orig.jpg
http://orig.pixhost.eu/avaxhome/gfxworld/2007-11-15/zlogo_953_orig.jpg
Zack Petroc's Art Directing Series continues with The Digital Maquette, Volume 2, in which he outlines the creation of the Froad Rider, the costume and peripheral accessories using ZBrush. Watch as Zack develops the character from a low-resolution organized mesh for the head, and box meshes for the costume and accessories. After posing the character using ZBrush's new Transpose tools he documents the process for outputting the character as a 3D print with Gentle Giant Studios.
Zack presents the workflow with the artist in mind, highlighting specific tools and techniques and focusing on how they add to the creative freedom of the design process. He also discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as design sculptors.
3 hours of lecture.
01: ZBrush 3 Overview and Workflow
02: Cloth Form Development
03: Body Parts Form Development
04: Helmet, Pads & Straps Form Development
05: Shoes, Backpack & Misc. Form Development
06: Detailing the Cloth
07: Detailing the Body Parts
08: Detailing Shoes, Backpack & Accessories
09: Posing the Froad Rider
10: Printing the 3D File
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
Moh3en_DDD
12-15-2007, 10:34 PM
Hi There!
Has anybody the Gnomon Introduction to Zbrush 3 tutorial?
www.thegnomonworkshop.com/dvds/mme04.html
Thanks in advance.
Gnomon - Introduction to ZBrush 3 (DVDsRIP, Vol. 1,2
http://orig.pixhost.eu/avaxhome/gfxworld/2007-10-27/1_790_orig.jpg
This DVD covers everything you need to get started in ZBrush, and exposes many behind the scenes details and advanced working processes. Meats covers all possible sculpting and color painting tools, as well as the new topology, transpose and projection tools. He also shows how to use ZBrush as an illustration package, harnessing the power of the 2.5D Pixol technology. As a core member of the ZBrush 3 beta team, Meats has worked closely with Pixologic to bring you this essential training DVD.
6 hours of lecture.
Vol.1
01: Introduction to Pixol Technology
02: Interface
03: Sculpting
04: Selection
05: Advanced Sculpting
06: ZSpheres
07: SubTools
Vol.2
01: Transpose
02: Color and Texture
03: Material Capture
04: Topology
05: Displacement
06: Illustration
Video: VP70 1024x768 15.00fps
Audio: MPEG Audio Layer 3 22050Hz mono 32Kbps
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
HAMID-3138
03-26-2008, 06:57 PM
سلام دوستان
تو اين آموزش كه به صورت ويديويي هستش شما ياد ميگيريد چطور يك اتاق نشيمن :biggrin: رو در مايا درست كنيد و بعد متريال داده و رنگ آميزي كنيد
http://arash-p30.persiangig.com/image/styles/MayaLivingRoom.jpg
واقعا خيلي آموزش جالبيه ;) :)
راستي يادتون باشه بايد نرم افزار DivX هم روي سيتمتون نصب باشه تا بتونيد آموزش ها رو ببينيد
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!: RAR Password
YeYo
موفق باشيد
يا حق
سلام خسته نباشید
من هر کدوم از این لینکهارو وارد شدم پیغام زیر رو داد
لطفا راهنمایی کنید.
http://i30.tinypic.com/20jpptw.jpg
Javad_Ed
04-18-2008, 01:49 PM
Gnomonology - An Overview Of Topology
http://img410.imageshack.us/img410/8946/gnomonologyanoverviewofha6.jpg
ZBrush is the industry leading application for digital sculpting, a rapidly growing sector of the 3D industry. While sculpting in ZBrush artists work with highly advanced digital clay that consists of millions and millions of polygons. However, when artists need to transport those milions of polygons to other 3D applications it is necessary to engage in the polygon economy and start redistributing the wealth. This tutorial will show the artist how to retopologize a model in ZBrush as well as how to reproject the sculpting details from one model to another.
Digital Scan courtesy of Freedom of Teach
Contents:
0:00 - 11:00 Topology QuickStart
11:00 - 51:00 Retopologizing Scan Data with Topology tools, Project All, ZProject & SubTools
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http://img410.imageshack.us/img410/3219/gnomonologyanoverviewofpg7.jpg
http://img410.imageshack.us/img410/6059/gnomonologyanoverviewofvh3.jpg
http://img410.imageshack.us/img410/2190/gnomonologyanoverviewofnk1.jpg
Download from RapidShare
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Javad_Ed
04-18-2008, 01:51 PM
Lynda.com - Maya 2008 Essential Training
http://i31.tinypic.com/2dj1i6r.gif
Lynda.com - Maya 2008 Essential Training
As one of the most advanced 3-D modeling, animation, and rendering packages on the market, Maya 2008 is used extensively in feature films, broadcast, motions graphics, and design. In Maya 2008 Essential Training, animation director and producer George Maestri covers all areas of Maya. From general workflow to manipulating objects, modeling, rendering, paint effects, and animating, these tutorials are ideal for those who quickly need to get up to speed on Maya, whether at the professional or novice 3-D animation level. Exercise files accompany the course.
RS Folder:
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سجاد ماندگار
05-01-2008, 08:08 PM
http://3dteapot.ru/assets/images/rendering-flakon-armani.jpg
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آموزشی بالا درباره رندر با وی ری هستش.
SSS_HHH_OOO
06-03-2008, 09:32 PM
آموزش کامل ساخت صورت از ابتدای کار تا ساخت بافت و ماده:
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arash_irani
07-27-2008, 08:57 PM
Animation workshop #1: roboBall + Project
http://i33.tinypic.com/5f3bxz.jpg
Nice Video Tutorial for 3Ds MAX │ 310 MB │ Uncompres : 470 MB
4 Parts
===========================================
Part 1: Animation (1 hour -- 209mb):
This 1 hour long video tutorial covers the entire animation process for the shot, from start to finish. You'll need an .flv player to watch it ::
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Part 2: Shading (20 mins -- 120mb):
This video tutorial covers basic shader/texture setup, as well as basic lighting.
http://i37.tinypic.com/fto8ev.jpg
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Part 3: Rendering (10 mins -- 70mb):
This video tutorial discusses how to setup basic renderpasses, including a diffuse pass, an ambient occlusion pass, and a specular pass.
http://i35.tinypic.com/4kv3hv.jpg
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Part 4: Compositing (12 mins -- 75mb):
This video tutorial covers basic layer compositing, as we polish the look of the final animation in Adobe After Effects and bring this project to a close.
http://i35.tinypic.com/20qcdh5.jpg
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Downloads:
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arash_irani
07-29-2008, 02:58 PM
VisMastersOnline: V-Ray Video Training for Architectural Visualization Modules 1-5
http://img56.imageshack.us/img56/1708/vismastersvraycgv9.jpg
he VisMasters Online:V-Ray Video Training for Architectural Visualization are pre-recorded training lessons designed to teach the concept of global illumination with V-Ray and how to achieve it with photorealistic and transcendental qualities. Each module is taught by expert instructors who work day-to-day in the production of architectural visualizations. Throughout these modules, users will learn how to maximize speed and efficiency in the same type of architectural production environment. Each module is a 30 to 90 minute self-contained lesson that covers the critical settings of each major V-Ray feature, and builds upon the instruction provided with each subsequent module. Training modules are designed for users with little or no experience in V-Ray or users who wish to become more proficient with the product. A fundamental level of experience with lighting in 3ds Max is also required.
READ CAREFULLY! - First 2 videos open with any player. Modules 3-5 have DRM encoding and might have problems opening on some players. I have checked and they work with VLC player and Winamp. There is a black screen and sound for about 20 seconds in the beginning. Just wait and the picture will appear.
MODULE 1: V-Ray Critical Settings - Part I
MODULE 2: V-Ray Critical Settings - Part II
MODULE 3: V-Ray Materials
MODULE 4: Animating Static Scenes
MODULE 5: Image Based Lighting (HDRI)
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saeed_cpu_full
08-13-2008, 02:27 PM
چند تا آموزش برای مایا از شرکت Digital Tutors
Creating Cartoon Sets in Maya
http://www.digitaltutors.com/store/images_details/d_219.jpg
CD-1
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CD-2
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CD-3
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saeed_cpu_full
08-13-2008, 02:28 PM
Maya Lighting and Rendering
http://imagenerd.com/uploads/20080108123922zf47f8S.jpg
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saeed_cpu_full
08-13-2008, 02:30 PM
اینم مبحث ریگینگ در مایا
Introduction to Rigging in Maya
http://www.digitaltutors.com/store/images/t_3436.jpg
CD-1
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CD-2
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CD-3
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saeed_cpu_full
08-13-2008, 02:34 PM
mental ray Workflows in Maya : Final Gather
http://www.digitaltutors.com/store/images_details/d_291.jpg
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saeed_cpu_full
08-13-2008, 03:02 PM
اینم برای 3d max
Max Bot
http://www.simplymax.com/vip_movie_images/bot1.jpghttp://www.simplymax.com/vip_movie_images/bot2.jpghttp://www.simplymax.com/vip_movie_images/bot3.jpg
Kurt takes us through modeling this hard surface robot. He starts off with image plane set-up then proceeds with polygon primitives to achieve all the basic proportions. Then Kurt adds detail using a variety of different modeling tools, before converting to sub-d's for final shaping. After using these methods to create the robot then you can use everything learnt to apply to similar projects.
Robot Image plains are included in the first part.
This tutorial series was encoded using DiVX, please ensure you have the latest divx codec on your machine . This will play fine on both a Mac and a PC.
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hadi665
09-09-2008, 02:06 AM
سلام
پستای اضافی و پستایی که لینکای دانلودشون پاک شده بود یا سرورش عوض شده بود حذف شدن
لینکای درخواست تشکر و اضافی هم حذف شدن
تا تعداد صفحات کم و مفید باشه
http://qsmile.com/qsimages/72.gif
saeed_cpu_full
09-11-2008, 06:06 PM
با تشکر از هادی جان ادامه ی آموزش هام رو میزارم :
Creating Digital Humans 4 Shading and Rendering
http://www.digitaltutors.com/store/images/t_3389.jpg
نرم افزار : مایا
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saeed_cpu_full
09-11-2008, 06:08 PM
DigitalTutors-Urban Environment Creation in Maya
http://www.digitaltutors.com/store/images/t_2783.jpg
نرم افزار: مایا
این آموزش همون نمای بیرونی هست که من ساختمش
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saeed_cpu_full
09-11-2008, 06:10 PM
digital tutors - Set Dressing and Design in Maya
http://www.digitaltutors.com/store/images/t_3419.jpg
CD-1
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CD 2
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The Gnomon Workshop - 3DS Max Collection Pack 1
http://i36.tinypic.com/kb3uo8.jpg
The Gnomon Workshop - 3DS Max Collection Pack 1 (5 DVD)
Homepage: !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!
01 - Global Illumination: Exteriors
http://i36.tinypic.com/103bvwi.jpg
In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting. Over 3 hours of lecture. Product Code: CNI01
Download: </div>
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02 - Global Illumination: Interiors
http://i34.tinypic.com/117veqx.jpg
Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light. Over 3 hours of lecture. Product Code: CNI02
Download: !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!;">
03 - Environment Creation for Production
http://i33.tinypic.com/34yoisl.jpg
In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction. Over 2 1/2 hours of lecture. Product Code: TJO01
Download: </div>
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04 - Environment Lighting for Production
http://i35.tinypic.com/iedsnb.jpg
In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots. Over 2 1/2 hours of lecture. Product Code: TJO02
Download:
</div>
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05 - Character Modeling for Production
http://i36.tinypic.com/5v15hs.jpg
In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®. Over 7 1/2 hours of Lecture Product Code: IJO01
Download
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maxmen
10-15-2008, 07:42 PM
اقا سلام دستت درد نكنه من اين دي وي دي هارو خريدما ولي دي وي دي 15 خام از اب در اومد اونم اگه زهمتي نيست بزارين.
arash_irani
10-16-2008, 04:29 AM
اقا سلام دستت درد نكنه من اين دي وي دي هارو خريدما ولي دي وي دي 15 خام از اب در اومد اونم اگه زهمتي نيست بزارين.
سلام دوست من
شما میتونید با تماس با مدیریت فروش دی وی دی خراب رو دوباره دریافت کنید
ممنون و موفق باشید
یا حق
http://www.elephorm.com/images/3dsmax2008-big.png
Apprendre 3ds Max 2008 FULL DVD ~6GB
Very Cool, From Novice to professional
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shintax8324
10-29-2008, 01:01 AM
Mehdi help me Vid6 of the damaged in disc 1
29, and specifically the file 31.rar
giumartan
11-08-2008, 07:40 PM
آقا سعید گل توتریال max bot رو چه جوری میشه دانلود کرد در ضمن تو ادرس سایتش توتریال ساخت اسلحه هستش که خیلی باحاله اگه میشه لینک دانلودشو بذار مرسی از لینکات یه دنیا دوست دارم
aliani
12-01-2008, 12:43 AM
Fundamentals of RealWave in RealFlow
http://www.digitaltutors.com/store/images/t_3454.jpg
http://www.digitaltutors.com/dtp/realflow/realwave/pagebanner.jpg
http://rapidshare.com/files/168975166/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD1.part1.rar
http://rapidshare.com/files/168975126/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD1.part2.rar
http://rapidshare.com/files/168975009/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD1.part3.rar
http://rapidshare.com/files/168974987/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD1.part4.rar
http://rapidshare.com/files/168976344/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD1.part5.rarhttp://rapidshare.com/files/168977791/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD2.part1.rar
http://rapidshare.com/files/168977886/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD2.part2.rar
http://rapidshare.com/files/168977782/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD2.part3.rar
http://rapidshare.com/files/168978409/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD2.part4.rar
http://rapidshare.com/files/168977572/Digital.Tutors.Fundamentals.Of.RealWave.In.RealFlo w-CD2.part5.rar
Farzad.wow
12-01-2008, 10:08 AM
بچه ها من آموزش ای Gnomonolog رو درباره مکس می خوام کسی می تونه برام بذاره ................................
aliani
12-01-2008, 12:15 PM
Gnomonology - Vehicle Rendering in 3ds Max 2009
http://gnomonology.com/upload/tutorial_thumb/310/main.jpg
http://rapidshare.com/files/169102787/GVRi3M9.part1.rar
http://rapidshare.com/files/169102730/GVRi3M9.part2.rar
aliani
12-01-2008, 12:48 PM
GNOMONLOGY SPEED VS QUALITY IN VRAY
http://gnomonology.com/upload/tutorial_thumb/62/main.jpg
http://gnomonology.com/tutorial/62http://rapidshare.com/files/169109303/GFX-GNOMONOLOGY.3DMAX.VRAY.SPEED.VS.QUALITY.MOV.part1. rar
http://rapidshare.com/files/169109265/GFX-GNOMONOLOGY.3DMAX.VRAY.SPEED.VS.QUALITY.MOV.part2. rar
aliani
12-01-2008, 01:23 PM
SimplyMax.com Creature -Organic
http://xs221.xs.to/xs221/07462/creature01.jpghttp://xs221.xs.to/xs221/07462/creature02.jpg
http://xs221.xs.to/xs221/07462/creature03.jpg
!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!!!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!PASS:BD&GFX
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