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نسخه کامل مشاهده نسخه کامل : nvidia gforce 7800 GTX غوغا كرد!!!!!



Shahryar_NEO
17-05-2006, 20:34
در نمايشگاه سي بيت nvidia تونست 4 تا 7800gtx را با هم استفتده كنه و الان بهترين كارت گرافيك دنياست.
و فقط 2 تا مانيتور هستند كه مي تونند آخرين ريزوليشن اون را اجرا كنند.
:blush: نظر شخصي من اين است : nvidia >ati

Mirage
17-05-2006, 22:36
[ برای مشاهده لینک ، لطفا با نام کاربری خود وارد شوید یا ثبت نام کنید ]

Renjer Babi
18-05-2006, 19:35
چه جلب؟

HamidFULL
19-05-2006, 00:30
Shahryar_NEO عزيز 7800GTX که خداست هيچی! 7950GX2 Quad SLI هم امده ديدی؟ که از 7800GTX Quad SLI هم بهتره

Devil Lord
08-06-2006, 20:36
هرچی که بگین و هرچی که باشه واسه من مثل یک تعصب میمونه چون میدونم که مثلا برتری ماله Intel نه Amd واستون اثبات هم میکنم و برای همین باز هم بهتون اثبات میکنم Ati از nVidia بهتره !!!! میگی نه نگاه کن!!!


* Overview
* GPU Specifications
* Reviews



Radeon® X1900 Graphics Technology - GPU Specifications

Features

* 384 million transistors on 90nm
* fabrication process
* Up to 48 pixel shader processors
* 8 vertex shader processors
* 256-bit 8-channel GDDR3
* memory interface
* Native PCI Express x16 bus interface

Ring Bus Memory Controller

* Up to 512-bit internal ring bus for memory reads
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Optimized for performance at high display resolutions, including widescreen HDTV resolutions

Ultra-Threaded Shader Engine

* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 512 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
* High quality 2:1 compression for luminance maps and single-channel data formats
* Complete feature set also supported in OpenGL® 2.0

Advanced Image Quality Features

* 64-bit floating point HDR rendering supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)

Avivo™ Video and Display Platform

* High performance programmable video processor
o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
o DXVA support
o De-blocking and noise reduction filtering
o Motion compensation, IDCT, DCT and color space conversion
o Vector adaptive per-pixel de-interlacing
o 3:2 pulldown (frame rate conversion)
* Seamless integration of pixel shaders with video in real time
* HDR tone mapping acceleration
o Maps any input format to 10 bit per channel output
* Flexible display support
o Dual integrated dual-link DVI transmitters
+ DVI 1.0 compliant / HDMI interoperable and HDCP ready*
o Dual integrated 10 bit per channel 400 MHz DACs
o 16 bit per channel floating point HDR and 10 bit per channel DVI output
o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
o Complete, independent color controls and video overlays for each display
o High quality pre- and post-scaling engines, with underscan support for all outputs
o Content-adaptive de-flicker filtering for interlaced displays
o Xilleon™ TV encoder for high quality analog output
o YPrPb component output for direct drive of HDTV displays
o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
o Fast, glitch-free mode switching
o VGA mode support on all outputs
o Drive two displays simultaneously with independent resolutions and refresh rates
* Compatible with ATI TV/Video encoder products, including Theater 550

* Currently there is no commercially available HDCP content. ATI's Radeon® X and Radeon® 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however ATI does not presently manufacture any graphics cards which are HDCP ready. Some third parties manufacture graphics cards containing ATI GPUs -- you can inquire of them which models, if any, -- are HDCP ready.

CrossFire™

* Multi-GPU technology

* Four modes of operation:
o Alternate Frame Rendering (maximum performance)
o Supertiling (optimal load-balancing)
o Scissor (compatibility)
o Super AA 8x/10x/12x/14x (maximum image quality)

Radeon® X1900 Series Product Comparison:
Core
Speed
Memory
Speed
Pixel Shader
Processors
Vertex
Shader
Radeon X1900 XTX
650 MHz

1.55 GHz

48

8
خودتون مقایسه کنید که اگر سرعت کلاکشو نگاه کنین 650 مگاهرتز در حالت عادیه ولی با crossfire میتونی حتی تا 750 هم برسونینش!!!!
سرعت رمش هم که 1.55 گیگاهرتزه و ...... البته متن انگلیسی گویای همهچیز هست....
همچنین اگر تو تکنولوژیش مشکل دارین باز هم از نظر استراتژیک بازار بهتون میگم چرا Ati بهتره!!! البته nVidia هم طرفداران خاص خودشو داره ولی....

fattahi2006
09-06-2006, 00:46
هرچی که بگین و هرچی که باشه واسه من مثل یک تعصب میمونه چون میدونم که مثلا برتری ماله Intel نه Amd واستون اثبات هم میکنم و برای همین باز هم بهتون اثبات میکنم Ati از nVidia بهتره !!!! میگی نه نگاه کن!!!


* Overview
* GPU Specifications
* Reviews



Radeon® X1900 Graphics Technology - GPU Specifications

Features

* 384 million transistors on 90nm
* fabrication process
* Up to 48 pixel shader processors
* 8 vertex shader processors
* 256-bit 8-channel GDDR3
* memory interface
* Native PCI Express x16 bus interface

Ring Bus Memory Controller

* Up to 512-bit internal ring bus for memory reads
* Fully associative texture, color, and Z/stencil cache designs
* Hierarchical Z-buffer with Early Z test
* Lossless Z Compression (up to 48:1)
* Fast Z-Buffer Clear
* Optimized for performance at high display resolutions, including widescreen HDTV resolutions

Ultra-Threaded Shader Engine

* Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
* Full speed 128-bit floating point processing for all shader operations
* Up to 512 simultaneous pixel threads
* Dedicated branch execution units for high performance dynamic branching and flow control
* Dedicated texture address units for improved efficiency
* 3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
* High quality 2:1 compression for luminance maps and single-channel data formats
* Complete feature set also supported in OpenGL® 2.0

Advanced Image Quality Features

* 64-bit floating point HDR rendering supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
o Includes support for blending and multi-sample anti-aliasing
* 2x/4x/6x Anti-Aliasing modes
o Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
o New Adaptive Anti-Aliasing feature with Performance and Quality modes
o Temporal Anti-Aliasing mode
o Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
* 2x/4x/8x/16x Anisotropic Filtering modes
o Up to 128-tap texture filtering
o Adaptive algorithm with Performance and Quality options
* High resolution texture support (up to 4k x 4k)

Avivo™ Video and Display Platform

* High performance programmable video processor
o Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
o DXVA support
o De-blocking and noise reduction filtering
o Motion compensation, IDCT, DCT and color space conversion
o Vector adaptive per-pixel de-interlacing
o 3:2 pulldown (frame rate conversion)
* Seamless integration of pixel shaders with video in real time
* HDR tone mapping acceleration
o Maps any input format to 10 bit per channel output
* Flexible display support
o Dual integrated dual-link DVI transmitters
+ DVI 1.0 compliant / HDMI interoperable and HDCP ready*
o Dual integrated 10 bit per channel 400 MHz DACs
o 16 bit per channel floating point HDR and 10 bit per channel DVI output
o Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
o Complete, independent color controls and video overlays for each display
o High quality pre- and post-scaling engines, with underscan support for all outputs
o Content-adaptive de-flicker filtering for interlaced displays
o Xilleon™ TV encoder for high quality analog output
o YPrPb component output for direct drive of HDTV displays
o Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
o Fast, glitch-free mode switching
o VGA mode support on all outputs
o Drive two displays simultaneously with independent resolutions and refresh rates
* Compatible with ATI TV/Video encoder products, including Theater 550

* Currently there is no commercially available HDCP content. ATI's Radeon® X and Radeon® 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however ATI does not presently manufacture any graphics cards which are HDCP ready. Some third parties manufacture graphics cards containing ATI GPUs -- you can inquire of them which models, if any, -- are HDCP ready.

CrossFire™

* Multi-GPU technology

* Four modes of operation:
o Alternate Frame Rendering (maximum performance)
o Supertiling (optimal load-balancing)
o Scissor (compatibility)
o Super AA 8x/10x/12x/14x (maximum image quality)

Radeon® X1900 Series Product Comparison:
Core
Speed
Memory
Speed
Pixel Shader
Processors
Vertex
Shader
Radeon X1900 XTX
650 MHz

1.55 GHz

48

8
خودتون مقایسه کنید که اگر سرعت کلاکشو نگاه کنین 650 مگاهرتز در حالت عادیه ولی با crossfire میتونی حتی تا 750 هم برسونینش!!!!
سرعت رمش هم که 1.55 گیگاهرتزه و ...... البته متن انگلیسی گویای همهچیز هست....
همچنین اگر تو تکنولوژیش مشکل دارین باز هم از نظر استراتژیک بازار بهتون میگم چرا Ati بهتره!!! البته nVidia هم طرفداران خاص خودشو داره ولی....

100 درصد باهات موافقم

XFXForce
09-06-2006, 01:06
Only GPU , Only nVIDIA , Only GeForce , Only XFX

Devil Lord
09-06-2006, 01:09
عزیز only GPU اصلا معنی نداره!!!!! (فقط واحد پردازشی گرافیکی؟؟)

XFXForce
09-06-2006, 02:24
دوست من منظورم این بود که تو سخت افزار فقط کارت گرافیک

Shahryar_NEO
09-06-2006, 13:37
آقا مطلب رو وقتش نمي خونيد ديگه تازه قبول دارم ولي اين كه vampire_viper مي گه را اصلا قبول ندارم ضمنا مطلب كاملا كپيه و
ضمنا من خودم را كشتم تا اثبات كردم اي ام دي بهتره و نظر سنجي مطالب را هم اكثريت قبول دارن ديكه حرفيه جيگر بگو؟