mossi
26-02-2006, 00:42
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Macromedia Flash MX Game Design Demystified
Password: No password
Description: Macromedia Flash MX Game Design Demystified
Paperback: 648 pages
Publisher: Macromedia Press; Bk&CD-Rom edition (September 9, 2002)
Language: English ISBN: 0201770210
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Total size, mb: 9.252
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید
من نمیدونم اینو قبلا کسی گذاشته یا نه اگه قدیمی بود ببخشید .
Macromedia Flash MX Game Design Demystified
Password: No password
Description: Macromedia Flash MX Game Design Demystified
Paperback: 648 pages
Publisher: Macromedia Press; Bk&CD-Rom edition (September 9, 2002)
Language: English ISBN: 0201770210
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Total size, mb: 9.252
برای مشاهده محتوا ، لطفا وارد شوید یا ثبت نام کنید