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نسخه کامل مشاهده نسخه کامل : Futuremark 3DMark Pro



Saeed_TnT
17-11-2004, 20:29
3DMark is best suited for the latest generation of DirectX 9.0 graphics cards. It is the first bench mark to require a DirectX 9.0 compliant hardware with support for Pixel Shaders 2.0 or higher. By combining high quality 3D tests, CPU tests, feature tests, image quality tools, and much more, it is a premium bench mark for evaluating the latest generation of gaming hardware. It is the answer to the continuously growing challenge in bench marking.

Primary 3DMark05 Pro:
- Full Support for Microsoft DirectX®9.0c
- Featuring 3 new amazing game tests
- 2 new CPU tests
- A batch of new feature tests
- Batch size tests
- Improved image quality tests
- Filtering & AntiAliasing Quality Tool
- Graph benchmark mode
- Full control over the benchmark display configuration, including resolution, -- colour palette, anti-aliasing and texture filtering
- Access to the reference rasterizer image database
- PRO Online services
- Export to MS Excel tool for easier result management and report creation
بابا آخه این متنا خیلی آسونه دیگه ترجمه کردن نداره :arrow: :arrow:
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WooKMaN
03-05-2008, 14:43
3DMark Vantage 1.0.0

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450.0MB

AK1
25-05-2008, 09:29
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3DMark Vantage Pro v.1.01 | 412 Mb | Eng

3DMark® Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware. 3DMark® Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.

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Presets
A key new feature in 3DMark® Vantage is the rendering option Presets. These pre-selected combinations of rendering option settings, like resolution, anti-aliasing and texture quality, represent different, successively more advanced levels of visual quality. When running 3DMark® Vantage with one of the presets selected, the benchmark produces an official score for that preset. Instead of the single default setting of previous 3DMarks, there are four Presets available for Entry, Performance, High and Extreme visual quality.
The 3DMark Vantage Pro ORB features are only available via 3DMark Vantage Advanced and Professional Editions.

Minimum System requirements
Processor: Recommendation:
A dual-core processor with performance equivalent to Intel Core 2 Duo E6600,
AMD Athlon X2 6000+, or higher
Graphics Card: Requirement: Fully DirectX10-compliant graphics hardware
Monitor: Capable of 1280x1024 resolution
System Memory:
Windows Vista minimum requirement
Hard Disk: 1 GB of free hard disk space
Operating System: Windows Vista with Service Pack 1

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satttanism
28-01-2010, 19:38
3DMark06 1.1.0 0906a | 615MB

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Updated version of the most popular, visually advanced and respected test your computer's performance in 3D-applications (ie in games) - 3DMark 2006. The new version includes improved Shader Model 2 tests, new CPU tests and HDR Shader Model test 3.

3DMark - a set of tests to check the video computer. Oriented for testing video cards and verify the performance computer at work with modern 3D-applications, primarily - in the games. Test results show the future that awaits you and your video card in soon. The fact that 3D-graphics technology applied in this test will be used in the near future in the most advanced computer games. Performance tested in conditions most close to reality, that is to gaming. In general, for those wishing to put their system to its knees.

System requirements:
* Multi-core Intel ® or AMD ® compatible processor 2.0GHz or higher
* DirectX ® 9 compatible graphics adapter with Pixel Shader 3.0 support or later,
and graphics memory of 512MB *
* 2GB of system RAM or more
* 1.5GB of free hard disk space
7 * Windows ®, Windows ® XP or Windows Vista ™ 32 or 64bit operating system with
latest Service Packs and updates installed
* DirectX ® 9.0c December 2005 or later
* Visual C + + 2005 Redist
* Microsoft Excel ® 2003/XP or later for some 3DMark functionality
* Microsoft Internet Explorer 6 or later for some 3DMark functionality
* Microsoft DirectX 9.0c (December 2005) System Development Kit is required to
run the image quality test using the reference rasterizer.

Year: 2009
Version: 1.1.0 0906a
Developer: Futuremark Corporation
Platform: PC
Language: English only
Medicine: Present


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satttanism
07-02-2010, 11:59
3dmark Vantage Professional Edition V1.0.1 | RAR | 424 MB


3DMark Vantage is a PC benchmark suite designed to test the DirectX10 performance of your graphics card. We’ve been making 3DMark for over 10 years, with each new edition using the latest 3D technology to determine real-world performance.
A 3DMark score is an overall measure of your system’s 3D gaming capabilities, based on comprehensive real-time 3D graphics and processor tests. By comparing your score with those submitted by millions of other gamers you can see how your gaming rig performs, making it easier to choose the most effective upgrades or finding other ways to optimize your system.
3DMark is widely used by the PC industry, press and media as well as individual users and gamers, for comparing performance levels between whole systems or even specific components.


Features:
1. Graphics Tests:
There are two graphics tests in 3DMark Vantage: Jane Nash (Graphics Test 1) and New Calico (Graphics Test 2).
The Jane Nash test scene represents a large indoor game scene with complex character rigs, physical GPU simulations, multiple dynamic lights, and complex surface lighting models. It uses several hierarchical rendering steps, including for water reflection and refraction, and physics simulation collision map rendering. The New Calico test scene represents a vast space scene with lots of moving but rigid objects and special content like a huge planet and a dense asteroid belt. For details on the graphics test contents and workload, please refer to the 3DMark Vantage whitepaper.
* Graphics Test 1: Jane Nash
The following features are specific to this scene:
* Lots of static objects
* Lots of complex dynamic skinned objects
* Cascaded shadow maps using PCF filtering
* Very few instanced objects
* No ray-marching (volumetric) effects
* Cloth simulation
* Anisotropic materials (math-heavy)
* Caustics
* Hierarchical rendering passes to render water reflection and refractio
* Graphics Test 2: New Calico
The following features are specific to this scene:
* Almost entirely consists of moving objects
* No skinned objects
* Variance shadow mapping shadows
* Lots of instanced objects
* Local and global ray-tracing effects (Parallax Occlusion Mapping, True Impostors and volumetric fog)

2. The CPU Tests
* CPU Test 1:
AI. The AI test features a high-intensity workload of co-operative maneuvering and path-finding artificial intelligence calculations. The test setting is an airplane race course crowded with planes, all attempting to navigate through a series of gates while avoiding collisions with each other and the ground. The test load consists of the movement planning for each airplane. The workload is entirely parallelized, and can utilize multi-core CPUs to the fullest. Faster CPUs will be able to compute more frequent and timely movement plans for the airplanes, resulting in smarter flight routes.
* CPU Test 2:
Physics. The Physics Test features a heavy workload of future generation game physics computations. The scene is set at an air race, but with an unfortunately dangerous configuration of gates. Planes trailing smoke collide with various cloth and soft-body obstacles, each other, and the ground. The smoke spreads, and reacts to the planes passing through it. The physics test takes advantage of the AGEIA PhysX physics accelerator, if found on the system.

3. The FeatureTests
* Feature Test 1: Texture Fill.
This test draws frames by filling the screen rectangle with values read from a tiny texture using multiple texture coordinates. The texture coordinates are rotated and scaled between each frame.

* Feature Test 2: Color Fill.
This test draws frames by drawing a rectangle across the screen multiple times. The color and alpha channels of each corner of the rectangle is animated. The pixel shader is pass-through. The interpolated color is written directly to the render target using alpha blending. The render target is in 16-bit floating-point format, currently the most relevant format for HDR rendering output.

* Feature Test 3: Parallax Occlusion Mapping (Complex Pixel Shader).
This test draws frames by rendering a single rectangle (two triangles) on screen, seen from an animated camera position. The pixel shader uses the Parallax Occlusion Mapping technique to simulate complex geometry under the surface of the rectangle. Heavy ray-tracing operations against a huge depth-map determine the actual intersection of the view ray with the geometry. Further ray-tracing determines visibility of that point from multiple animated light sources. Finally, the surface is shaded using the relatively complex Strauss shading model. This test represents a very complex, heavy pixel shader, containing massive amounts of texture reads (ray-tracing) and dynamic flow-control (ray-tracing, looping over multiple lights), as well as traditional lighting calculations (Strauss). All the geometry on screen is rendered on just two triangles, and simulated entirely in the pixel shader.

* Feature Test 4: GPU Cloth.
This test features physical simulation of cloth on the GPU. The simulation is performed as a vertex simulation using a combination of vertex shader and geometry shader stages, with several simulation passes needed for each simulation step. Stream out is used to cycle the cloth vertices from one simulation pass to the next. This test stresses the vertex shading, geometry shading and stream out features of the hardware.

* Feature Test 5: GPU Particles.
This test features physically simulated particle effects on the GPU. The simulation is performed as a vertex simulation, with each vertex representing a single particle. Stream out is used to cycle the particle vertices from one simulation pass to the next. There are hundreds of thousands of particles in the test, all individually simulated, and colliding with a height map. The particles are rendered by expanding each vertex to a full rectangle in the geometry shader. The test stresses the vertex shading, stream out.

* Feature Test 6: Perlin Noise (Math-heavy Pixel Shader).
This test features multiple octaves of Perlin noise evaluated in the pixel shader. Each color channel has its own noise function for added computational load. The Perlin noise function is a standard building block of procedural texturing approaches, and is very math-intensive to compute in a pixel-shader. This feature test emphasizes the arithmetic computing power of the graphics hardware.


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satttanism
12-02-2010, 18:32
3DMark Vantage 1.02 1901 (2010/ENG) | 430 MB



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satttanism
12-02-2010, 21:31
3DMark06 1.2.0 1901 Advanced Edition (2010) | 613.82MB



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Dreamland
08-12-2010, 10:51
3DMark 11 Build 1.0.0.0

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Dreamland
08-12-2010, 13:27
3DMark 11 Build 1.0.0.0 | 282 MB

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Dreamland
23-12-2010, 11:21
3DMark 11 Pro 1.0.1 | 294 MB

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Dreamland
27-12-2010, 02:46
3DMark 11 Pro v1.0.1 Multilingual Incl Keymaker-CORE

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Masоud
20-03-2011, 13:31
3DMark Vantage Professional 1.1.0.0 | 352 MB


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GOLI87
15-08-2011, 22:03
3DMark Vantage 1.1.0


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jafarian
03-02-2012, 00:14
3DMark 11 Advanced Edition 1.0.3 Multilingual 289 MB


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ALI . R
18-07-2013, 10:14
3DMark Vantage 1.1.2
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